Category Archives: Reviews

'Rules!' Review - Have Fun Finding The Limits Of Your Memory

Like your body, your brain needs exercise to stay in shape, and the older you get, the more you're fighting nature to achieve that goal. While gamers have no shortage of ways to give their grey matter a good old kicking, we rarely have to push against the limits of our short-term memory. Back in the day, we'd have to remember all kinds of stupid cheat code commands, passwords, and directions to play, but passwords and directions gave way to saves and maps, and cheat codes turned into IAP, removing quite a bit of the strain placed on that part of the brain. I mean, unless you're a hardcore fighting game player. Those guys are pros at remembering phone numbers, I tell you. The developers of the iOS adaptation of Carcassonne [$9.99] have got a new game that will give your flabby memory a workout, though, and it's actually quite a bit of fun...

If the recent exhumation of the Sierra name (as a publishing imprint of Activision) incites a nostalgic impulse toward adventure in you, Bik - A Space Adventure [$2.99] should satiate. Even if relics like Space Quest are outside your experience, Bik offers an efficient, humorous jaunt punctuated by light puzzles that anyone can enjoy. Its ambitions are modest, but all the key elements work well enough, and they fit together to make a coherent, entertaining whole...

'Hearthstone' Curse of Naxxramas Review - Easily The Best Way New Collectable Card Game Cards Have Ever Been Released

If you've been following along with TouchArcade for the last half a decade, I've mentioned a bunch of times how much I love collectible card games. I've been playing the physical version of Magic the Gathering for no joke, over 20 years now, and I've never found a digital collectible card game (Short of just playing Magic online, of course.) to even begin to compare until I got in to Blizzard's Hearthstone [Free (HD)]. Like any CCG, I've had more love/hate moments with Hearthstone than I could even count, but at minimum, just playing even a couple matches has turned in to part of my daily routine. We've already got a review of the core game on the site, so I'm not going to focus on that as much as I am the new expansion. If you don't know what Hearthstone is, or much about it, definitely start there first...

'Corpse Party' Review - This Buggy Port Is A Real Party Pooper

I find the idea of horror games to be quite fascinating. For the most part, the video game medium is about making the player feel powerful. It's about making you feel like you can do things like take on an entire army by yourself, kill a giant, fire-breathing dragon, win an F1 race, or karate a guy in the face so hard that he vomits. Even death is no object, since the ultimate power almost every game allows you is that of the second chance. That's all awesome, and game experiences like those can certainly be tense, but they're rarely legitimately scary. Horror games, on the other hand, tend to strip you of your feeling of power, putting you up against something you are very unlikely to survive, and giving you very few tools to do so. You can't just scare a player by threatening them with death, though, because dying is trivial in the video game world. Instead, you have to find a way to get under the skin of the player in a more subtle way. Or just have a zombie dog jump through a window unexpectedly, I guess...

Dungeon Slots [Free] is the kind of game that I'm glad an independent developer made as a curious side project, rather than by a large company looking to monetize it. This is a game that is somewhat mindless and random – but unlike many other slot games, it owns this fact, and manages to be surprisingly player-friendly for a game where there's little control over what happens...

Size DOES Matter [$0.99] is the rhythm game that really isn't. It has levels set to music that feel somewhat tied in to the beat, but is it something like Rock Band? Not at all. It's a game that perhaps could have taken more structure from that series, but it's an interesting approach that's really more of a music-centric challenging arcade game...

'Star Realms' Review - Fledgling Developer Delivers a Stellar Experience

The card and board game iOS port market is a land of titans these days. Blizzard and Playdek are monolithic beasts responsible for a huge resurgence of games that traditionally involve holding physical game pieces in your hand. A new star is rising that is edging it's way into this epic struggle. White Wizard Games has brought their Star Realms [Free] to the App Store to challenge deck building games like Ascension [Free]. With a co-creator of Ascension on their staff, White Wizard is on a very familiar playing field. While this single game may not completely dominate the entire landscape, it's absolutely enough to cause a stir with fantastic gameplay that boasts a number of upgrades over it's competition...

There sure are a lot of puzzle platformers around these days, aren't there? This was a huge genre back in the 8-bit days, and it's had a huge resurgence of late, spearheaded by games like Braid and its ilk. There's certainly a lot of them on iOS, which is sort of an interesting outcome when you think of the precise controls they frequently demand. Not that touch controls aren't up to the job, mind you, but it seems like when someone whiffs on implementing them correctly, they whiff hard. Great games can be reduced to mediocrity just by having, for example, a virtual directional pad that lacks responsiveness. Stop The Bots [Free] is not a great game, but it is a good one. Unfortunately, a combination of occasionally-spotty controls and a bit too much familiarity bring the game down some...

There really aren't enough decent 3D platformers on the App Store. There are quite a few good side-scrolling platformers, but even the companies with IP and money behind them seem reluctant to fill the 3D gap. Maybe it's the cost, perhaps it's a perceived issue with controls, or it might even just be down to the waning popularity of the genre in the hobby on the whole. Whatever the reason is, it leaves an opening for a game like Angel In Danger 3D [$0.99] to make its mark. It's not a particularly great game, and I'm not sure if it actually has even one idea to call its own, but it's challenging, competently-made, and by default is one of the better games on iOS to ape Mario's 3D style...

I'm not surprised that Domowicz Creative Group has nothing new on their site announcing the release of The Manhattan Project [$6.99]. The last update mentions a potential november 2013 start date for a Kickstarter campaign. The campaign that ended last december did not reach it's goal. While I remain unstartled about the lack of updates on their site, I am kind of surprised this game got completed. I am torn about how I feel about the release. Part of me wishes it had not been released without proper funding. Another part of me was happy to see it out on iOS, but not like this. Not like this...

There's a pretty decent assortment of Adventure Time games available on the App Store now, and while they're not exactly blazing trails for the hobby, just about all of them are quite a bit better than a lot of licensed titles end up being. Adventure Time has already tackled the side-scrolling runner, sort of, in Ski Safari: Adventure Time [$0.99], and now it's taking a swing at the behind the back runner with Time Tangle: Adventure Time [$2.99]. This game is coming at us from the developers of Indiana Stone [$2.99], TwinSky, and like that game, it's got a very different idea of how to approach a well-mined concept...

I’m a big fan of the Kairosoft-esque simulator so when I heard that a 3D simulation title made in similar fashion and taking place in the music industry was in the works, I was a bit a intrigued. Alas, while TourStar [Free] succeeds in conjuring up some of the basic formula elements that make such games its incredibly basic approach leaves a bit to be desired. Even more unfortunate, the few facets that differentiate it from other games (namely the ability to purchase contest entries for actual concert tickets with in-game currency) don’t seem to be ready for primetime, limiting the actual appeal it may have for curious gamers...

Following up on their incredible port of Monster Hunter Freedom Unite [$14.99], Capcom is back with another outstanding port of one of their handheld titles. Phoenix Wright: Ace Attorney - Dual Destinies [Free], or Ace Attorney 5 for the sake of brevity, continues the crazy adventures of lawyer Phoenix Wright. He's no stranger to iOS gamers, with his first three adventures collected last year in HD form in Ace Attorney: Phoenix Wright Trilogy HD [Free]. Fans were a little mixed about that release, with just about everyone agreeing it was a great value, but some taking issue with the look of the HD sprites, the lack of support for 4-inch displays, and missing animations. Overall, it was a really great package of ports, but not perfect. Well, I don't think there's going to be too many similar complaints about the job Capcom has done with Ace Attorney 5...

Yes, it's true. Another tower defense game has been released. But it's not just another TD. The Sentinel series is about as iconic and steeped in ios tradition as the tower defense genre itself. Origin8 is back with Sentinel 4: Dark Star [$4.99]. Years have passed since Sentinel 3 [$2.99] and I am happy to see a number of improvements and an increase in depth in the latest iteration. Equipped with a new coat of paint and a fresh wax job, the series has set out to bridge the four year long gap...

At times, it's hard not to anthropomorphize Kemco as that student who is always in such a rush to turn in their assignment that they cut every possible corner. This behavior is particularly evident in the works of developer Hit-Point, who have so much potential that seems to get thrown under the bus in favor of churning out a half-dozen RPGs per year. Rusted Emeth [$7.99] is, sadly, a near-perfect example of both what Hit-Point does well and what they do poorly, another strike against my hopes of seeing this developer actually have some time and money for their projects. They're trying so hard to do something new, but on the way, they're making more sloppy mistakes than ever before...

Copyright 2014, TouchArcade.com, LLC.