Category Archives: Reviews

As a premise for a ChoiceScript game, the one Demon Mark [$5.99] uses is a promising one. Set in a world of Slavic mythology, the story sees your young sibling kidnapped by a dangerous demon. Named the Uhin, she brands your characters with a curse called the Demon Mark and challenges you to come and rescue your family member. With a sword at your side and provisions in your bag, you set out on a road trip-style adventure through a veritable who's who of Slavic folk tales. Although we've started to see more games taking advantage of this rich source of lore, it remains a relatively untapped setting that offers high potential. Demon Mark is at its best when it drops you in the thick of these fables, and the author's passion and knowledge certainly shines through. Unfortunately, it ends up dropping the ball on some of the more fundamental elements of a choice-based game...

'Rogue Wizards' Review - A Turn-Based RPG with all the Loot

'Rogue Wizards' Review - A Turn-Based RPG with all the Loot

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August 4th, 2017 1:00 PM EST by Nick Vigdahl in 5 stars, Free, Games, iPhone games, Reviews
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Do you like loot in your games? More specifically, do you like grabbing loot from the corpses of your foes and using said loot to create even more corpses and get even better loot? If you answered yes to this question I’d like to introduce you to Rogue Wizards [Free]. Rogue Wizards is a turn-based tactical role-playing game that made the leap from Steam to iOS earlier this year. It features a primary story line focused on fairness and equality among wielders of magic in a fantasy setting. The plot, though decent, is certainly not the reason to play this game. The reason to play is the fun and challenging combat and, of course, all the loot...




'Time Crash' Review - A Solid Runner You Should Spend Your Time With

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August 4th, 2017 12:00 PM EST by Wayne Skabelund in $2.99, 4 stars, Reviews
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I am sure we all have watched at least one or two videos of people successfully performing parkour stunts (or failing miserably). It's fascinating what the human body can do once one puts forth the effort to learn new things. However, I have always gotten my personal parkour fix vicariously through games such as Mirror's Edge or the Prince of Persia series. I was pleasantly surprised to discover another game that could potentially fill my need to pull off dangerous stunts, without the chance of reaping painful consequences. This aforementioned game is called Time Crash [$2.99] by 8SEC...

The original Knights of Pen & Paper [$4.99] was a goofy, grind-heavy RPG with a novel set-up that allowed it to poke fun at the many tropes of the genre. It painted over its repetitive mechanics with a sweet candy coating of enthusiastic charm and only slightly overstayed its welcome. In spite of its flaws, it was a great starting point both for the Pen & Paper concept and its developers Behold Studios. Oddly, the two went their separate ways when Behold opted to work on Chroma Squad [$4.99] instead of putting together a direct sequel to their popular game. The task of crafting Knights of Pen & Paper 2 [Free] fell to Kyy Games, and it's safe to say they didn't quite meet the expectations of many of the fans of the first game. Now, Behold is back to try their own follow-up to Pen & Paper. Instead of trying to reinvent the wheel with a similar setting, however, they've decided to take things to space with Galaxy of Pen & Paper [$4.99]...

'Hades' Star' Review - Explore, Expand, and Fight Your Way to Galactic Dominance in this Space Based MMO

Take command of an expedition to the distant Hades galaxy in space-based MMO Hades’ Star [Free]. A futuristic gold rush kicked off when scouts returned with word that the newly discovered galaxy was full of profitable planets to colonize, asteroids to mine, and money to be made and you’re right there with the pack...

Puzzle games have really upped the ante in recent years to add challenge and tension to the gaming experience. Time limits, move limits, stars to earn, and points to accrue all say, "Sure you can win, but can you win the best?" There's nothing inherently wrong with these mechanics. When employed well—and not just to sell packs of hints—they can make puzzle games more fun. Sometimes, however, you don't want to worry about moves and stars and points and how long it takes you. This is where minimalist puzzle games find their niche. They set aside the quest to find the very best solution and challenge you to find any solution. This week's freshly released Neo Angle [$1.99] is a minimalist puzzle game and well worth a look...

'The Elder Scrolls: Legends' Review - Pretty Legendary

Although Bethesda's and Dire Wolf Digital's Collectible Card Game (CCG) The Elder Scrolls: Legends [Free] has been out for a while now, we were waiting for the game to go universal before reviewing it. And now that it's finally out on iPhones, we can talk about what Legends brings to the table and how it stands apart from a game like Hearthstone, which has pretty much become the golden standard for digital CCGs. Since this is a CCG that's still growing, especially now with the influx of more players and the recent Skyrim expansion, it's hard to talk about whether its meta is balanced, whether there are cards that need to be nerfed and haven't, and so on. That's why I will mostly focus this review on the ways Legends stands apart from Hearthstone and whether those differences are a good thing or a bad thing overall. Spoiler warning: I think they are good overall...

'Miracle Merchant' Review - A Masterful Solo Card Game from the Creator of 'Card Crawl'

Do you love solitaire-style mobile games? If the answer is yes you're in luck because Miracle Merchant [$1.99] released today and is one of the best card games in the App Store. Miracle Merchant is the latest title from TinyTouchTales, indie developer and master of modern solitaire variants. 2015's Card Crawl [$2.99] is on my Mount Olympus of mobile games and has been the source of countless hours (seriously, I couldn't begin to count them) of entertainment. Card Thief [$2.99] was released earlier this year and is also eminently replayable...

'Linelight' Review - A Fine Line

'Linelight' Review - A Fine Line

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In years to come, the App Store will be both commemorated and condemned for revolutionising the delivery of digital content, implementing the use of innovative gaming inputs, and instigating an industry-wide transition away from fully priced releases. However, one of the most profound impacts this emergent platform has had on video games has been its ethos of ‘show, don’t tell’. Monument Valley [$3.99], Sword and Sworcery [$3.99], and a number of landmark titles have fought against the limitations of a handheld device to completely immerse the user through pure aesthetic bliss. Despite not originating on the iPhone, Linelight [$1.99] is the next notable independent release that champions these values, through slick puzzles, accessible controls, and stunningly dynamic visuals and audio. The resulting concoction is an extremely memorable mobile experience that, while by no means perfect, is far grander than its subtle minimalistic design suggests...

Something about the writing style in Avatar of the Wolf [$3.99] almost immediately put me off. Most of the well-written gamebooks from Choice of Games have an almost velvety tone to their prose, gently massaging your brain and doing their best to make it comfortable. Avatar of the Wolf, by comparison, is thorny. The words feel shorter, less comfortable to read, and above all, aggressive. It's even disorienting at times. The way this story is written does as much to set the tone as the meaning of the words the writer chooses. It was jarring to try to slide into the main character. Yet it turns out to be precisely the atmosphere this story needs. Avatar of the Wolf isn't a fluffy tale of adventure that will appeal broadly, but give it time to spin its yarn and you might find yourself unable to put it down...

'Layton's Mystery Journey' Review - Better Layton Than Never

Of all the possible games, series, and franchises that could have been ported to mobile over the years, one of the ones that made the most sense has been a no-show until now. Level 5's Professor Layton series of puzzle adventures, which debuted on the Nintendo DS in 2007, seemed like a great match for mobile both in terms of its game design and demographic appeal. For whatever reason, however, the platform seemed to get passed over for a mainline Layton game even as the occasional spin-off popped up. Well, no matter what the reason was, Level 5 seems to be ready to take a chance with the latest game in the series, Layton's Mystery Journey [$7.99]. This is a full Layton game in the traditional style, packed full of puzzles, a wild and woolly story, and plenty of tapping on everything for hint coins you'll never use...

'Motorsport Manager Mobile 2' Review - Racing at a Whole New Level

The original Motorsport Manager was a very entertaining racing game that I played quite a lot, initially at least. While the racing part was fun—even though I sometimes felt that my choices didn't have much of an impact—the lack of long-term driver development made each season feel insulated from the rest, which blunted my desire to play through multiple seasons. Still, the game was accessible to those who weren't that much into motorsports and good-looking enough to draw the attention of people just randomly looking at my phone screen. As one of the first motorsport management games on the App Store, Motorsport Manager definitely entertained, and I'm happy to say that Motorsport Manager Mobile 2 [$3.99] (MMM 2) has improved the original formula (pun intended) and turned it into a much more substantial game with a lot more fuel in the tank, despite some relatively small issues...

Well, it's been a while, hasn't it? Two and a half years have passed since I was delightfully surprised by Lowlander [$1.99], the cool Ultima 2 homage from developer Flat Black Films. The game did a great job of capturing many of the things that made the early Ultima games fun while simultaneously sanding off a few rough edges in consideration of the platform and the passage of time. While players might have expected a sequel to the game to look to Ultima 3 for inspiration, the game's developer instead opted to deliver a slightly more refined, much larger adventure in a similar mold to the first game. That left me hemming and hawing a bit about doing a review, as it feels a bit like reviewing a foot-long meatball sub after I already reviewed the six-inch. Did you like the six-inch sub? Do you want a lot more of it? If so, here you go...

'Street Fighter IV Champion Edition' Review - A Classic Mobile Fighter Gets a Fresh Coat of Paint

For being arguably the most well-known fighting game franchise in the world, Street Fighter has a pretty weird history on mobile. If you're interested in a bit of that history, well, read on my friends. If you're here just to read about the nuts and bolts of the Street Fighter IV Champion Edition [$4.99] which just dropped in the App Store, then skip on down to the sixth paragraph for more on that. Anyhoo, touchscreens have always been a sticking point when it comes to gaming on mobile devices. In the best of cases they have caused developers to think outside the box and invent new and exciting input methods for playing games sans physical buttons. For the most part though, bringing traditional console and arcade style games to mobile meant dealing with virtual buttons overlain on the screen. And fighting games have always been ALL about button inputs. It didn't seem like the best genre to try and bring to touchscreen devices...

Rampart is just one of those games that every retro enthusiast remembers. I was first introduced to it on the SNES, but it was ported to nearly every platform imaginable due to its immense popularity. Its angle of marrying shooting elements with light strategy and building components is still unique nearly 30 years later, and it's amazing that so few projects have attempted to emulate its formula directly. Castleparts [$2.99] is one such imitation, and although I had a few technical issues with it, it's a project worth playing if you're into the Rampart concept...

'Prison Architect' Review - Running a Prison Shouldn't be This Fun

Let's start this review with the obvious: building and managing a maximum security prison in this day and age can be a peculiar experience given all we hear about the way the real-life prison system works. And yes, I know that some people have found Prison Architect [Free (HD)] disagreeable because of precisely these reasons. Add to that how the game's tutorial starts with having you build an execution chamber and then proceed to execute a murderer, and you can see why this game's theme might not be for everyone. Those reservations aside, though, in terms of mechanics and gameplay variation, Prison Architect is a very entertaining game with tons of content and plenty of depth that will keep you busy for many, many hours.While the title of Prison Architect implies that all you'll be doing in the game is building a prison, it's actually slightly misleading; you are in charge of so much more than just designing a prison. Your duties extend to planning your inmates' daily schedules, hiring the right kind of people to help run the facility, arranging for the prison to be "pleasant" enough so you can avoid riots, manage your tight budget, and much more. Prison Architect will definitely remind you of classic PC management games rather than modern mobile games when it comes to just how much you can control and how much tinkering you can do...

'Flipping Legend' Review - It's Flipping Sweet

It can be tough to stand out for a game that is in a well-worn genre. The sort of endless runner with action elements genre can be a tough sell for some folks when there's a ton of those games out there. But Flipping Legend [Free] doesn't deserve to be skipped. This separates itself from the rest of the pack by having a unique movement system, an RPG-style upgrade system, strong artistic direction, and most importantly: being fun to play at its very core...

'Epic Little War Game' Review - Back to the Trenches

It feels like Rubicon's War Game series has been all over the place. Great Little War Game [$0.99] was an accessible turn-based strategy game packed with content and a cheeky sense of humor. Its follow-up, Great Big War Game [$0.99], went for a bigger scale and added in online multiplayer. The next game in the series was Great Little War Game 2 [$0.99], which went for a more streamlined experience with portrait orientation, smaller levels, and no multiplayer at all. It was a fun game taken on its own merits, but it was somewhat of an underwhelming entry for the series to go out on. Well, here we are three years later, and it looks like the General isn't ready to hang up his pants yet. Epic Little War Game [$0.99] is here, and if you were one of the people who wished the last game was more fully-featured, you're going to be very happy with this one...

Huijaus Games and publisher Appsolute Games have been promising us Mr. Future Ninja [$1.99], a stylish stealth-action game, and finally it is here. And there it goes. The premise seemed incredibly promising, but the problem is that the game is just too short. Characters and puzzle types get introduced, and then by the time you think they're done introducing things and ready to start really, really testing you, well, the game is over. It's a fun experience up until that point, but I just wish there was more of it...

'Yankai's Peak' Review - Pyramid Perfection

'Yankai's Peak' Review - Pyramid Perfection

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June 14th, 2017 9:00 AM EST by Shaun Musgrave in $1.99, 5 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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Developer Kenny Sun sure does like geometric shapes. His latest game is about pyramids, and just like his previous efforts, it's both bizarre and brilliant. Yankai's Peak [$2.99] might be titled like a sequel to last year's Yankai's Triangle [$2.99], but it's something totally new mechanically. While that game saw you spinning triangles around, disassembling them, and reassembling them to try to make them fit together, Yankai's Peak is more like a traditional Sokoban-style box-pusher. Instead of cooperative little squares, however, you're pushing around pyramids that aren't really good about moving in a straight line. The core mechanic is clever and rewarding, and the game sprinkles in new gimmicks regularly to keep you interested...

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