Category Archives: Reviews

We've seen a lot of licensed LEGO games in the 11 years since the series of action games from Traveler's Tales first kicked off. Batman, Harry Potter, Lord of the Rings, the Avengers, Indiana Jones, Jurassic World, and Pirates of the Caribbean have all had at least one game made chronicling their stories and characters. I'm not even going to touch what's going on in LEGO Dimensions, but I'm pretty sure we're only a few announcements away from a Taxi playset complete with Judd Hirsch and Andy Kaufman mini-figures. While it's undeniable that these games pay loving homage to their respective licenses (I can't doubt the purity of any developer who includes Howard the Duck in their Marvel game), it's equally undeniable that despite the wide differences between those licenses, the games are very similar in terms of gameplay. It makes sense. They found a winning formula, so why not just kludge whatever's popular into that framework? Players seem happy enough, bills are paid, it's smiles all around...

I almost let this particular game slip completely under my radar, but when I saw some screenshots of it, I knew I absolutely had to play it. I just hoped that the game would live up to the aesthetic. Mahluk: Dark Demon [$0.99] is a hack and slash platformer in the vein of Goblin Sword [$1.99] and Sword of Xolan [$0.99] with a super dark art style in which the foreground is completely silhouetted. It’s not dark in the artsy Limbo [$4.99] kind of way, but more the heavy metal crap-sack demon infested Dark Souls style world way, which I am all about. And while the aesthetic is far and away the best thing this game has going for it, it plays pretty decently as well...




I’ll just be upfront about it and say that I adore the Uncharted series. There are plenty of design decisions that I can and do criticize, from overuse of long climbing/platforming sessions that don’t provide much challenge to certain narrative criticisms. But the games are always gorgeous, with amazing set pieces, charming characters, solid gunplay, and memorable moments. I’ve even always enjoyed the multiplayer, often criticized as tacked on. It is among my top franchises. So it should come as no surprise that I wanted to review the mobile tie in puzzle game, Uncharted: Fortune Hunter [Free]...

'Crypt of the NecroDancer Pocket Edition' Review - Let it Steal Your Heart

One of my favorite games of the past few years on PC is Crypt of the NecroDancer [$4.99], a rhythmic roguelike that I tried out with a friend, and I fell in love with the whole concept of the game. It's a roguelike where movement is set to the beat of a fantastic soundtrack by Danny Baranowsky, with the idea being that the entire game can be controlled by the four directional inputs on a Dance Dance Revolution dance pad. After enjoying my first time with the game, I rushed out and bought the game with its soundtrack on Steam. ..

'Super Stickman Golf 3' Review - Another Great Day at the Sticky Links

It's been a few years since Super Stickman Golf 2 [Free] first released, and there's been plenty of time for that game to kind of fade into memories to a certain degree, what with the constant deluge of releases that mobile gamers are beset by. So even huge fans of that game might have forgotten just why it was so much fun. And really, that's what Super Stickman Golf 3 [Free] does best: it advances the franchise with its new spin mechanic, but also shows just how solid the core established by earlier games was. It's just better than ever...

The practice of cloning is troublesome for many reasons. There are the obvious problems, but beyond those, the fear of a game being perceived as a clone stifles the natural process of building on a great idea. We've seen some pretty shameful clones in the App Store's history, but perhaps none of them have been as harmful to the original game as 2048 was to Threes! [$2.99]. A marketplace battle took place, and I think it's safe to say a lot of people felt the wrong game won there. I'm not sure if the cloud hanging over that has kept more developers from taking a crack at ideas inspired by Threes!, but if it has, more's the shame. Still, we see the odd swing at doing something interesting with the compelling swiping and combining mechanism that Threes! introduced so well. The latest is Dungeon Tiles [Free], from developer Takashi Iyoda...

By now, the social RPG genre has found a pretty comfortable groove. Take some kind of battle mechanic, staple the now-standard collect, fuse, evolve leveling system onto it, and make sure you have an ever-expanding line-up of desirable goodies for players to chase after. The recipe is simple enough, though finding success with it is another matter. There's a lot of competition, and players have got to be getting a little tired of the same old. That's likely as good an explanation as any for why the social RPG genre has started to stretch its legs out a little. If there's one company that has been trying seemingly every permutation of features to try to score a hit, it's Square Enix. Very few of their efforts have ever left the shores of Japan, but that might be starting to change. Not long ago, we saw a wide release for Kingdom Hearts Unchained Chi [Free], and now we've got one for Final Fantasy Brave Exvius [Free], Square's collaboration with Brave Frontier [Free] developers Alim...

'Monster Hunter Freedom Unite' Review - Good-bye Free Time, Hello Wildlife Slaughter

Editor's Note: This game was recently updated to be playable again after being broken for ages. It's an incredible port from an amazing game franchise, so we're bumping the review up to the top of TA in case anyone missed it the first time around! Anyway, here's Shaun's original review which we published almost exactly two years ago, on July 3rd 2014:


Capcom's iOS games present a truly insane roll of the dice. You've got terribly reimagined ports of classics like Mega Man X [$4.99], wonderful ports of underappreciated games like Ghost Trick [Free], ports that are maybe a bit too perfect like Street Fighter II Collection [$3.99] or the dearly departed Marvel Vs. Capcom 2, and games that take familiar names and series and go in strange directions like Ghosts 'n Goblins Gold Knights [$0.99]. This time, however, they've really gone and done it. Just when you think they can't make you doubt them any further, they go and totally redeem themselves with an absolutely fantastic iOS version of Monster Hunter Freedom Unite [$14.99].

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'Drifty Dash' Review - Grand Theft Cartoon

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There's a distinct lack of car combat and otherwise silly vehicular based games in the current climate. Whereas everyone was chasing that almighty Destruction Derby or Twisted Metal dollar back in the day with entertaining, if flawed releases like Vigilante 8, nowadays a true successor is a rarity. Heck, even Mario Kart 8 had a ham-stringed battle mode. But with the multitude of platforms anything is possible, and although Drifty Dash [Free] doesn't come close to honoring its pedigree, it's not a bad way to pass the time...

From the moment the first details on Tap My Katamari [Free]were released, the overwhelming sentiment seemed to be that this game shouldn't be. The original Katamari Damacy was a small, creative, sincere game that somehow managed to become a big hit even though such qualities don't generally lead to success in the console space. Seeing the brand used for a fairly blatant attempt at getting a little cash from one of the mobile flavors of the moment just doesn't seem right to some people, and I can certainly understand that point of view. From where I'm sitting, the Katamari brand started being used against its original intentions almost immediately, with sequel after sequel only serving to diminish the power of the original. So, personally, I'm not disappointed because I think Tap My Katamari shouldn't be. I'm disappointed because Tap My Katamari shouldn't be this mediocre of a tapper...

I've talked about shoot 'em ups ad nauseum, and for good reason -- they're one heck of a genre, and they're making a big comeback on mobile devices. They're just so fun to play and prey off of your ability to react to any given situation. I mean, who doesn't love blowing up aliens or some otherwise evil entity while dodging a hail of bullets on-screen? It's pretty much a universally beloved pastime. Frantic Shooter [Free], which hails more from the Robotron school of thought than anything, is just as fun even with touch controls...

'Teeny Titans' Review - A Little Teeny, but You'll Want To Lick the Plate Clean-y

For all the years that mobile gaming has been around, there are still a lot of publishers and developers who still don't quite get the platform. I don't mean to complain about that. After all, even games ported directly from consoles or PCs essentially untouched can add to the diversity of the overall software catalogue. But it sure is great when a developer makes something that feels perfectly tailored to mobile, and that's just what Grumpyface Studios has been doing for the last several years. Their recent efforts with various Cartoon Network properties have been especially wonderful, and are some of the best licensed games on any platform lately. What's even more remarkable is the spread of genres they've been trying out and succeeding with: inventive action games like Adventure Time Game Wizard [$4.99], light RPGs like Attack the Light - Steven Universe [$2.99], and hectic puzzle games like Powerpuff Girls - Flipped Out [$2.99]...

'Hyperburner' Review - Mad Space Dash

'Hyperburner' Review - Mad Space Dash

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June 27th, 2016 4:25 PM EDT by Chris Carter in $2.99, 4.5 stars, Action, Games, iPad Games, iPhone games, Reviews, Universal
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It's hard to recall what the first flight simulator game I played was. I believe it was Wing Commander on the PC, before I graduated on to other space games like the X-Wing and TIE Fighter series, as well as Descent. Either way, it was love at first sight. The cold loneliness of space translated perfectly to the video game realm, and the possibilities were endless since the theme wasn't tethered to any particular planet or rules...

'Rodeo Stampede' Review - King of the Jungle

Amidst such an expansive and dynamic environment such as the App Store, it’s extremely easy to look for comparisons between different games as a means to gauge interest and also articulate your opinions on an app with a brevity that a thousand word review could never achieve. It would be extremely easy to attempt to draw parallels to the graphical style and arcade mechanics of Crossy Road [Free], the animal collecting elements of Disco Zoo [Free], slap on a score out of 5 and call it a day, and allow readers to use these facts to draw their own preconceptions, for better or for worse. However, this would be a great disservice to Rodeo Stampede [Free]. While not necessarily particularly innovative, the vibrant and eclectic merger of ideas betrays a depth that truly epitomises the ‘easy to learn, hard to master’ cliche...

Orangepixel's previous game, Space Grunts [$3.99] was basically a fast-paced, roguelike-inspired, action game that just so happened to be turn-based. Heroes of Loot 2 [$3.99] instead is that fast-action game that Space Grunts coult have been in an alternate universe. This Gauntlet-esque dungeon shooter eschews the item system for some new tricks, such as a two-character swapping system. And there is the expected intense challenge to be had, with dozens of dungeon floors to try and traverse before beating the game. Good luck getting anywhere near that without a lot of skillful play. Yet, despite everything on paper that seems enjoyable, there's something about the loose feel of Heroes of Loot 2, with some questionable design decisions along the way, that leave me not entirely enamored with this game...

I'm really glad that fighting games are still alive and well. They're a classic old school genre that has withstood the test of time, and many franchises that were started so long ago in arcades are still with us. Although it's not nearly as old as Street Fighter, Arc System Works' BlazBlue has definitely earned the right to be in the same conversation, following up their storied Guilty Gear series with the same amount of flash and style. That partially translates to the mobile arena with a game that's more beat 'em up than fighter in BlazBlue RR - [Free], but it's muddled by one of the worst IAP schemes I've seen in a while...

Word games and mobile go together like peanut butter and jam, and like that classic combo, you don't have to look very far to find an example. You get to a point where you have to wonder what more can be done with the genre beyond dressing it up in different themes. AlphaPit [$2.99], the latest game from Word Forward [Free] developer Shane McCafferty, has a few new ideas. For the most part, it builds on the frame work laid down in Word Forward, but there are some unusual design choices that make AlphaPit feel different, if not necessarily better. While I think the developer succeeded in making something that sets itself apart from the very large crowd, the game never truly finds an enjoyable structure to call its own...

'Rule with an Iron Fish' Review - Good ol' Fishin' Without IAP Bait

In a sea of ad-based gaming, currencies upon currencies, and premium purchases, it's fun to find a game every so often that abandons that entirely. Sometimes, a game itself is a premium purchase, bestowing everything, from content to opportunities, with reckless abandon. It's a model that isn't exactly popular with each passing year, but one that still exists -- and the developers of Rule with an Iron Fish [$2.99] have executed it wonderfully...

Well, I can't blame Kemco for trying. While the publisher has used IAP in its games for a few years now, even releasing free versions of some of them, it has largely stuck to what it's become known for on mobile: traditional single-player JRPGs. The quality of the games varies according to which developer it sub-contracts out to, and those games are rarely ambitious in any meaningful way, but for hungry JRPG fans, they at least fill the belly. Given the way the App Store market has shifted, particularly in Japan, and the sheer number of releases Kemco has published, these games can't be turning in particularly large numbers anymore. With social RPGs proving far more lucrative these days, it was only a matter of time before Kemco took a swing at something resembling one...

Developer XperimentalZ Games has a vibe to its games that I can really appreciate. These games feel like they fell out of some parallel timeline where arcades stayed healthy and full of a variety of game types. A place, time, and dimension where games made about as much sense as a 1980s action movie, and took deep pride in that fact. I'm a big fan of XperimentalZ's previous release, Pixel Boat Rush [Free], a wild side-scrolling action boat racer, and when I heard the developer was tackling a pinball hybrid next, I was pretty excited. Unfortunately, as the release date of Pinball Breaker Forever [Free] approached, so too did a ton of RPGs, which meant I couldn't get to the game I had been looking forward to. Worse, everyone else at TouchArcade got busy at around the same time, leaving Pinball Breaker Forever to slide by without a review. No, we can't have that...

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