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‘Requests’ Category Articles

Sega Asks What Should They Bring to the iPhone Next?

Monday, July 27th, 2009

sonicThis afternoon Sega invited iPhone and iPod Touch gamers to an online brainstorming session on their blog looking for new ideas of what they should bring to the App Store next:

Any idea is welcome, no matter how out there or random, we’ll take it and add it the list for the presentation. There are some restrictions, but that’s expected, right? First, it has to be a Sega game, meaning no other publisher’s titles, even if they did appear on our old systems (I know, I know, I want to see a Road Rash sequel too). Second, we can’t accept original game ideas, we’re not looking for acquisitions for new titles in this brainstorming session. And that’s pretty much it, go to town and tell us what you want to see.

They're gathering feedback on Twitter, Facebook, their forums, and on the actual blog post itself. Discuss with other TouchArcaders in our forum or in this story's comment thread. So, if you'd like to see a Sega game made, now is your chance!

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Call for iPhone Port: Zany Golf

Friday, May 30th, 2008

A while back I made a pleading post to famed game author Archer Maclean to port his excellent title Mercury to the iPhone platform.  Today, I target another skilled author with a similar plea.

Will Harvey, I beg of you -- please bring your classic title Zany Golf to the iPhone.

Author of the famed Music Construction Set published in 1984 by Electronic Arts, Will Harvey and his team at Sandcastle released Zany Golf for the Apple IIgs in 1988 and was later ported to the Amiga, Atari ST, DOS PC, and Sega Genesis.  A fanciful slant on mini golf, Zany Golf presents the player with ten levels (one is bonus!) course featuring bizarre obstacles such as bouncing hamburgers, laser beams, moving walls, and magic carpets.  The user uses the mouse to click on the ball and drag out a shot vector.  Releasing the mouse button sends the ball on its way.  Some levels involve deeper interaction such as the "Magic Carpet" level which gives the player direct mouse control of the ball and the "Fans" level which gives the user control of strategically placed windmills by way of jiggling the mouse.

Every aspect of this game's controls would perfectly translate to the iPhone's unique control mechanisms.  Zany Golf was made to be played on the iPhone.

Will my request be heeded by Harvey, or anyone for that matter?  Who's to say?  But given what a perfect fit Zany Golf is for the iPhone, it feels good to get this request out there.  Please cross your fingers!

Archer Maclean: Do the Right Thing! Port Mercury!

Wednesday, April 16th, 2008

Apple is postioning the iPhone to go head to head with Sony's Playstation Portable on the mobile gaming front.  As an avid PSP gamer myself, I can say that one of the best games available for that platform is Archer Maclean's Mercury.  It's a game in which the player tilts a mazeboard level in order to get a drop of mercury to its appointed destination.  Simple and engrossing -- but also brilliant.  And it's no wonder.  Archer Maclean is one of the world's most esteemed game designers, responsible for the 80s classcis Dropzone, International Karate, and many others.

More than any game I have ever played, it is clear that Archer Maclean's Mercury is the title most crying out to be ported to the iPhone and its integrated accelerometer control system.  On the iPhone, this title simply becomes the perfect game.

Archer Maclean\'s Mercury

[ watch video ]

Although it's unlikely that the revered Mr. Maclean will ever read this post, I had to put the request out there.  Someone had to plead the cause:  Archer.  Mr. Maclean.  For the love of God we beg of you to port Mercury or its cell-shaded sequel, Mercury Meltdown, to the iPhone.  Allow perfect gaming to commence!


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