Category Archives: Ratings

I'm kind of picky with audio quality – not too much, but a bit more than many folks. Where most of our Mobcrush streamers use basic setups for their streaming from iPad, I go crazy using an audio mixer and good headphones with microphones. For a while I was using the Yamaha AG03 mixer on loan for review, but after returning it, I picked up a Behringer Xenyx302 that does a good enough job though I want to pick up the AG06 at some point. For my headphones, I was using the V-Moda M-100 with the BoomPro detachable boom microphone. But an issue I was having was that the headphones were isolating myself from my own voice too much. Combined with the always-on voice monitoring on the Xenyx302, this meant other people in my house could hear me talking because I'm probably yelling. I have open-back headphones that would isolate less, but I didn't have the boom microphone setup that I prefer for streaming, particularly when I'm streaming from an iPad that can move about. A desktop mic in this situation might not be preferable, and a complicated microphone setup seems excessive for streaming games straight from an iPad. Thankfully, an opportunity to review the ModMic 4.0 came around, and I jumped on it to see just how well this commonly-recommended solution works for headphones...

'I Have No Mouth And I Must Scream' Review – A Master Class in Psychological Horror

Some of you may remember from previous reviews of mine that I love horror and dark fantasy. Everything from Lovecraftian anti-existentialism to tastefully done psychological horror to torture porn to “2Edgy4U” bull-crap. I find something to enjoy in all of it. I also love simple stories of heroes and hope and overcoming hardships, don’t get me wrong. I thoroughly enjoy the darkest depths and the brightest heights of the human imagination. Well… if any one living author, and any particular story, represents those darkest depths, it’s Harlan Ellison and his story and point and click adventure game, I Have No Mouth And I Must Scream [$3.99]...




'Titan Quest' Review - It's A Win, But At What Cost

Ever since Gameloft's Dungeon Hunter series shifted gears towards a free-to-play model, one of the most frequent requests I've seen come up in the TouchArcade forums has been for a game that could fill the role of a paid substitute for Diablo. Unfortunately, most of the big publishers have little interest in making games like that, and the scope of something like Diablo is just a little beyond the means of most independent developers. We've seen a few attempts, but they usually end up being buggy, feeling incomplete in some regard, or dropping the ball in one of many other ways. Hopes were raised last year when a couple of familiar names from the PC scene were announced for iOS. In the case of one of those names, Torchlight, it was revealed that the game would be modified to fit a free-to-play model, so everything has come to rest on the other: DotEmu's iOS version of Titan Quest [$7.99]...

'Never Gone' Review - Living Death Is A Real Grind

StarStarStarNoneNone
May 19th, 2016 11:00 AM EDT by Shaun Musgrave in $0.99, 3 stars, Action, iPad Games, iPhone games, Reviews
Free Buy Now

Never Gone [Free] could have really been something. That's my biggest takeaway from this game, after spending more time with it than I probably needed to for this review. Fundamentally, it's a belt-scrolling beat-em-up along the lines of games like Double Dragon or Final Fight, but it brings in a lot of elements from stylish action games like Devil May Cry to spice things up. The main character's moveset is ripped right out of Dante's playbook, and the game also incorporates a lot of Devil May Cry's aesthetics. Never Gone also features some light RPG elements that allow you to develop your character and create new gear...

'The Walking Dead: Michonne' Episode 3 Review -  In the End, Does Her Violence and Killing Leave Space for Her Humanity?

If you've watched The Walking Dead TV show, then you probably know Michonne as the almost-immortal bad-ass with the samurai sword who chops off zombie heads as if her sole purpose is helping the poor creatures depart this world. The Michonne of the TV show has consistently been the most independent and strongest of the survivors, despite a few moments when her traumatic past rises to the surface. Those few moments aside, Michonne's character stands as the glue that often holds the group together, and her sheer will, determination, and head-chopping skills have turned her into possibly the greatest symbol of strength in the face of adversity. Having this Michonne in mind, I was immediately surprised by the way she's portrayed in the first episode of Telltale's three-part miniseries, The Walking Dead: Michonne [$4.99] (sorry, spoilers from here onwards)...

Having played hundreds of action adventure games over the years, the thirst is still very much intact. To many people out there there's only so many times you can adventure with Samus in space, or take an anthropomorphic rabbit on a quest to remember his past before you started to get winded of the concept. But every time I encounter a brand new 2D world, I feel like it's a brand new challenge to undertake -- a new excuse to get to know another universe. While the mechanics most definitely hold up, Soul of Sword [Free]'s world isn't necessarily worth uncovering...

Apparently, merpeople are the new trend in interactive fiction. Yes, I call something a trend if I spot more than one instance. I'm pretty weird that way. Anyway, a couple of months ago, Choice Of Games released The Daring Mermaid Expedition [Free], a somewhat farcical adventure that provided a brief, enjoyable window into a fantasy world under the sea. The Sea Eternal [Free] also chooses the ocean depths as the setting of its story, but from the other side of the coin. Rather than playing an inquisitive human who accidentally stumbles upon this strange world, you play as one of the merpeople who inhabit it. In spite of this shift in perspective, the core of the story largely tries to untangle what it is to be human, or at least what it is to be sentient. It takes on a lot of very difficult questions, and although it doesn't handle them all with perfect grace, The Sea Eternal is nevertheless quite engaging and thought-provoking...

'Pathfinder Adventures' Review - Or How to Make a Card Game Feel More Like an Adventure

Do you like adventuring? Do you enjoy role playing? Do you like cards? Do you like rolling imaginary dice? Then I think you're going to like Pathfinder Adventures [Free (HD)], Obsidian's digital port of the very popular Pathfinder Adventure Card Game. I'm always interested in seeing how games translate to different mediums, and I was curious to see how this physical card game would look like - and play -  on my iPad. I'm glad to say that Obsidian did a great job turning what can be a complicated card game into a great app that though not perfect, definitely delivers a great looking game that's relatively easy to play - at least as easy as the original rules allow it to be...

There is no shortage of aerial dogfighting games in this world, both 2D and 3D. Tons of games try, fairly successfully, to capture that aerial combat dynamic, but very few are aces. That’s the kind of case we have on our hands today. Pilots of the Dawn [Free], from Sapeli Studio Oy, is brimming with talent and potential, and while it lacks variety in both gametypes and assets, what is there definitely shines...

'Amidakuji Knight' Review - Choose a Path

StarStarStarStarNone
May 12th, 2016 11:00 AM EDT by Chris Carter in $0.99, 4 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews
99¢ Buy Now

Many years ago, I encountered a really cool boss in a game called Mega Man X. As one of the last encounters leading up to the final fight, players were locked in a room with a giant robotic spider, with multiple metal "webs" hanging from the ceiling. Every few seconds the webs would change, and create new pathways for the spider to travel. The rules were simple -- it had to follow the journey of least resistance, and turn down every path it could. It was interesting because players could deduce where the spider would fall with any given pattern, but they had to be fast enough to figure it out before he landed on you. That concept is basically how the entire game of Amidakuji Knight [$0.99] works, to great success. The concept not only translates perfectly to a touchscreen, but the developers also extend it a bit with a full-on level-up and gear system. After a quick setup that involves a heroic knight and his quest to locate a valuable talisman across three chapters, players are off to the overworld, where they're presented with a number of choices, represented with paths. Each board has five in all, which will lead you to an end goal -- whether it's an enemy to fight and gain experience from, gold, or an item...

The Heroes Rise trilogy of gamebooks are, as near as I can tell, among the most popular releases from Choice Of Games. There are probably a lot of reasons for that, including the popularity of both superheroes and reality show send-ups, the interesting, convoluted plot, and the overall quality of the writing. Most of those things are still just as popular now as they were before, so even though the author of Heroes Rise has already started a new series set in another universe, it's perhaps not that surprising that the Hero Project is coming back for a second season. That trilogy wrapped things up so well, however, that it's hard to say what the best way forward would be for a follow-up. The Hero Project: Redemption Season [$3.99] finds a new direction, and while it's a pretty good one, it's tackling some complex issues that it can't quite seem to get a proper handle on...

Quirky media can often be a breath of fresh air. Whereas dramas and grimdark settings usually go over well with just about anyone, weird comedies like Arrested Development can break the mold and have us enjoy something we never even knew we wanted. But quirk alone isn't enough to carry every project. Sometimes, studios or developers can go overboard, and made a game so loud, so desperate for your attention that it falls on deaf ears. Despite some solid gameplay mechanics, Egz The Origin of the Universe [$3.99] suffers from some of these issues...

'INKS.' Review - Paintball Wizard

'INKS.' Review - Paintball Wizard

StarStarStarStarStar
$1.99 Buy Now

There are a few ways you can look at INKS. [$1.99], the latest release from Lumino City [$4.99] developer State Of Play. On the one hand, it's a beautiful piece of interactive art, allowing each player to uniquely paint a design based on how they play. On the other hand, it's probably State Of Play's most conventional game yet, since it's really just pinball at its core. That's a genre which has no shortage of excellent entries on the iOS platform, and when compared on a strictly mechanical basis against them, INKS. is far from the front of the pack. You have to take it as a fusion of both of those things to see it on its best merits, I think. If nothing else, it will teach you more than a few things about how to play pinball, and it does it in quite the artistic fashion...

In an era where kids can fire up a game like Real Racing 3 [Free] for free on a mobile device, I can't imagine slot car racing sets are as ubiquitous as they were when I was a kid. Just about everyone seemed to own one back then, whether they were interested in cars or not. They're pretty simple toys, with the only real input being how fast the car is going at any given time, but there was a certain thrill in seeing how fast you could take corners without careening wildly off the little plastic tracks. There was a bit of technique to it, though the advantage certainly went to the player who was most familiar with the track. Black Hole Joyrider [$0.99], the latest from Boson X [$2.99] creator Ian MacLarty, might look and sound like a grand space adventure, but it's basically a gorgeous game of slot car solitaire...

I can't decide if I'm happy or sad that we've gotten enough EXE-Create RPGs from Kemco this year that I'm getting a bit weary of them. The developer behind the Alphadia, Across Age, and Asdivine series, as well as numerous other one-off RPGs, EXE-Create generally creates the best games of any of the teams working for Kemco. They're particularly good at writing interesting characters and entertaining dialogue, and I can't honestly think of a single release from them that has let me down in that regard. The most common weak point of their RPGs is in how safe they tend to play things with gameplay mechanics. They seem to have really fallen into a rut of late, and it's made all the more apparent when you play their releases nearly back-to-back. For good or for ill, Glorious Savior [Free / $4.99] is another EXE-Create RPG through and through...

'Hammer Bomb' Review - A Fabulous Dungeon Crawler

Dungeon crawlers are in my blood. One of the first games I ever played for the NES was Dragon Warrior, also known as the first Dragon Quest. Sure I needed some help to actually beat it, but I eventually learned the concept of grinding out experience so that I was stronger, and the great feeling of conquering my foes with a newer better hero. Oh and the loot -- the fabulous loot -- that works in tandem with your newfound abilities to compound your strength. It's something I'll probably never get tired of. That experience doesn't always translate well to a smaller screen, but somehow, the developers of Hammer Bomb [Free] found a way...

'Chameleon Run' Review - A Change of Color

I've played so many runners in the past 10 years or so I've lost count. Much like my teenage years after I realized that I had played hundreds of platformers in my lifetime, over time, I started to notice that you can't really browse the App Store without seeing a runner front and center. While many groan at the prospect, I relish a new opportunity to check out a new entry, and a brand new way to spend entire days wasting away behind the comfort of a touchscreen...

'Fallen London' Review - An Artfully-Made, Wonderfully-Weird Labyrinth of Stories

I've always found the written word very alluring, which to a great degree explains my career choices and the fact that I'm writing this review right now. Books, and later adventure games and interactive fiction, were my gateways to all kinds of fantastic worlds, and I often judged those books on how well they managed to create a sense of place, how "real" those fake worlds felt to me. So, going in to play Fallen London [Free] (first its browser version and now its iOS version), I was intrigued by the description of the world I was about to inhabit - a "hilarious Victorian-Gothic underworld" version of London - and wondered how big that world would be and how vivid. Well, I soon realized that Fallen London's sense of place is among the best in any game I've played, textual or not, creating the strong impression that the world around me kept on living and breathing even in my absence, a key feature for any sense of realism when encountering absurd, fantastic worlds...

'Guns Of Infinity' Review - The Ravages Of War

My quest to stay more or less on top of major gamebook releases has been pretty tricky of late thanks to the speed at which new ChoiceScript-based games have released both through Choice Of Games and Hosted Games. It's hardly the worst problem to have, but readers who have stayed on top of my recent gamebook reviews know that none of them have really grabbed me recently. Coming off of the massive, disappointing Magikiras [Free], I was a little wary of Guns Of Infinity [$4.99]. It's by a completely different author, mind you, so there wasn't much of a logical basis for that fear, but the relatively large word count certainly had me cautious. An unpleasant read can result in very different levels of agony depending on its length, and if Guns Of Infinity missed the mark, it was going to be a very long haul...

It's always a downer when a game you really like at its core is dragged down by external factors. Such is the case with Trap Da Gang [Free], the latest release from Japanese publisher Obokaid'em Games. The basic gameplay is challenging, fun, and wonderfully reminiscent of vintage arcade games from the mid-1980s. But being a free game, it also has an economy that you have to deal with, and while that's not always bad in principle, the extra cruft it brings to the game hurts it. It's still a fun game, but I couldn't help but wish there were some way to play it in a purer form...

Copyright 2014, TouchArcade.com, LLC.