Category Archives: Ratings

'Super Stickman Golf 3' Review - Another Great Day at the Sticky Links

It's been a few years since Super Stickman Golf 2 [Free] first released, and there's been plenty of time for that game to kind of fade into memories to a certain degree, what with the constant deluge of releases that mobile gamers are beset by. So even huge fans of that game might have forgotten just why it was so much fun. And really, that's what Super Stickman Golf 3 [Free] does best: it advances the franchise with its new spin mechanic, but also shows just how solid the core established by earlier games was. It's just better than ever...

The practice of cloning is troublesome for many reasons. There are the obvious problems, but beyond those, the fear of a game being perceived as a clone stifles the natural process of building on a great idea. We've seen some pretty shameful clones in the App Store's history, but perhaps none of them have been as harmful to the original game as 2048 was to Threes! [$2.99]. A marketplace battle took place, and I think it's safe to say a lot of people felt the wrong game won there. I'm not sure if the cloud hanging over that has kept more developers from taking a crack at ideas inspired by Threes!, but if it has, more's the shame. Still, we see the odd swing at doing something interesting with the compelling swiping and combining mechanism that Threes! introduced so well. The latest is Dungeon Tiles [Free], from developer Takashi Iyoda...




By now, the social RPG genre has found a pretty comfortable groove. Take some kind of battle mechanic, staple the now-standard collect, fuse, evolve leveling system onto it, and make sure you have an ever-expanding line-up of desirable goodies for players to chase after. The recipe is simple enough, though finding success with it is another matter. There's a lot of competition, and players have got to be getting a little tired of the same old. That's likely as good an explanation as any for why the social RPG genre has started to stretch its legs out a little. If there's one company that has been trying seemingly every permutation of features to try to score a hit, it's Square Enix. Very few of their efforts have ever left the shores of Japan, but that might be starting to change. Not long ago, we saw a wide release for Kingdom Hearts Unchained Chi [Free], and now we've got one for Final Fantasy Brave Exvius [Free], Square's collaboration with Brave Frontier [Free] developers Alim...

'Monster Hunter Freedom Unite' Review - Good-bye Free Time, Hello Wildlife Slaughter

Editor's Note: This game was recently updated to be playable again after being broken for ages. It's an incredible port from an amazing game franchise, so we're bumping the review up to the top of TA in case anyone missed it the first time around! Anyway, here's Shaun's original review which we published almost exactly two years ago, on July 3rd 2014:


Capcom's iOS games present a truly insane roll of the dice. You've got terribly reimagined ports of classics like Mega Man X [$4.99], wonderful ports of underappreciated games like Ghost Trick [Free], ports that are maybe a bit too perfect like Street Fighter II Collection [$3.99] or the dearly departed Marvel Vs. Capcom 2, and games that take familiar names and series and go in strange directions like Ghosts 'n Goblins Gold Knights [$0.99]. This time, however, they've really gone and done it. Just when you think they can't make you doubt them any further, they go and totally redeem themselves with an absolutely fantastic iOS version of Monster Hunter Freedom Unite [$14.99].

(more…)

..

'Drifty Dash' Review - Grand Theft Cartoon

StarStarStarStarNone
Free Buy Now

There's a distinct lack of car combat and otherwise silly vehicular based games in the current climate. Whereas everyone was chasing that almighty Destruction Derby or Twisted Metal dollar back in the day with entertaining, if flawed releases like Vigilante 8, nowadays a true successor is a rarity. Heck, even Mario Kart 8 had a ham-stringed battle mode. But with the multitude of platforms anything is possible, and although Drifty Dash [Free] doesn't come close to honoring its pedigree, it's not a bad way to pass the time...

From the moment the first details on Tap My Katamari [Free]were released, the overwhelming sentiment seemed to be that this game shouldn't be. The original Katamari Damacy was a small, creative, sincere game that somehow managed to become a big hit even though such qualities don't generally lead to success in the console space. Seeing the brand used for a fairly blatant attempt at getting a little cash from one of the mobile flavors of the moment just doesn't seem right to some people, and I can certainly understand that point of view. From where I'm sitting, the Katamari brand started being used against its original intentions almost immediately, with sequel after sequel only serving to diminish the power of the original. So, personally, I'm not disappointed because I think Tap My Katamari shouldn't be. I'm disappointed because Tap My Katamari shouldn't be this mediocre of a tapper...

I've talked about shoot 'em ups ad nauseum, and for good reason -- they're one heck of a genre, and they're making a big comeback on mobile devices. They're just so fun to play and prey off of your ability to react to any given situation. I mean, who doesn't love blowing up aliens or some otherwise evil entity while dodging a hail of bullets on-screen? It's pretty much a universally beloved pastime. Frantic Shooter [Free], which hails more from the Robotron school of thought than anything, is just as fun even with touch controls...

'Teeny Titans' Review - A Little Teeny, but You'll Want To Lick the Plate Clean-y

For all the years that mobile gaming has been around, there are still a lot of publishers and developers who still don't quite get the platform. I don't mean to complain about that. After all, even games ported directly from consoles or PCs essentially untouched can add to the diversity of the overall software catalogue. But it sure is great when a developer makes something that feels perfectly tailored to mobile, and that's just what Grumpyface Studios has been doing for the last several years. Their recent efforts with various Cartoon Network properties have been especially wonderful, and are some of the best licensed games on any platform lately. What's even more remarkable is the spread of genres they've been trying out and succeeding with: inventive action games like Adventure Time Game Wizard [$4.99], light RPGs like Attack the Light - Steven Universe [$2.99], and hectic puzzle games like Powerpuff Girls - Flipped Out [$2.99]...

'Hyperburner' Review - Mad Space Dash

'Hyperburner' Review - Mad Space Dash

StarStarStarStarStar
June 27th, 2016 4:25 PM EDT by Chris Carter in $2.99, 4.5 stars, Action, Games, iPad Games, iPhone games, Reviews, Universal
$2.99 Buy Now

It's hard to recall what the first flight simulator game I played was. I believe it was Wing Commander on the PC, before I graduated on to other space games like the X-Wing and TIE Fighter series, as well as Descent. Either way, it was love at first sight. The cold loneliness of space translated perfectly to the video game realm, and the possibilities were endless since the theme wasn't tethered to any particular planet or rules...

'Rodeo Stampede' Review - King of the Jungle

Amidst such an expansive and dynamic environment such as the App Store, it’s extremely easy to look for comparisons between different games as a means to gauge interest and also articulate your opinions on an app with a brevity that a thousand word review could never achieve. It would be extremely easy to attempt to draw parallels to the graphical style and arcade mechanics of Crossy Road [Free], the animal collecting elements of Disco Zoo [Free], slap on a score out of 5 and call it a day, and allow readers to use these facts to draw their own preconceptions, for better or for worse. However, this would be a great disservice to Rodeo Stampede [Free]. While not necessarily particularly innovative, the vibrant and eclectic merger of ideas betrays a depth that truly epitomises the ‘easy to learn, hard to master’ cliche...

Orangepixel's previous game, Space Grunts [$3.99] was basically a fast-paced, roguelike-inspired, action game that just so happened to be turn-based. Heroes of Loot 2 [$3.99] instead is that fast-action game that Space Grunts coult have been in an alternate universe. This Gauntlet-esque dungeon shooter eschews the item system for some new tricks, such as a two-character swapping system. And there is the expected intense challenge to be had, with dozens of dungeon floors to try and traverse before beating the game. Good luck getting anywhere near that without a lot of skillful play. Yet, despite everything on paper that seems enjoyable, there's something about the loose feel of Heroes of Loot 2, with some questionable design decisions along the way, that leave me not entirely enamored with this game...

I'm really glad that fighting games are still alive and well. They're a classic old school genre that has withstood the test of time, and many franchises that were started so long ago in arcades are still with us. Although it's not nearly as old as Street Fighter, Arc System Works' BlazBlue has definitely earned the right to be in the same conversation, following up their storied Guilty Gear series with the same amount of flash and style. That partially translates to the mobile arena with a game that's more beat 'em up than fighter in BlazBlue RR - [Free], but it's muddled by one of the worst IAP schemes I've seen in a while...

Word games and mobile go together like peanut butter and jam, and like that classic combo, you don't have to look very far to find an example. You get to a point where you have to wonder what more can be done with the genre beyond dressing it up in different themes. AlphaPit [$2.99], the latest game from Word Forward [Free] developer Shane McCafferty, has a few new ideas. For the most part, it builds on the frame work laid down in Word Forward, but there are some unusual design choices that make AlphaPit feel different, if not necessarily better. While I think the developer succeeded in making something that sets itself apart from the very large crowd, the game never truly finds an enjoyable structure to call its own...

'Rule with an Iron Fish' Review - Good ol' Fishin' Without IAP Bait

In a sea of ad-based gaming, currencies upon currencies, and premium purchases, it's fun to find a game every so often that abandons that entirely. Sometimes, a game itself is a premium purchase, bestowing everything, from content to opportunities, with reckless abandon. It's a model that isn't exactly popular with each passing year, but one that still exists -- and the developers of Rule with an Iron Fish [$2.99] have executed it wonderfully...

Well, I can't blame Kemco for trying. While the publisher has used IAP in its games for a few years now, even releasing free versions of some of them, it has largely stuck to what it's become known for on mobile: traditional single-player JRPGs. The quality of the games varies according to which developer it sub-contracts out to, and those games are rarely ambitious in any meaningful way, but for hungry JRPG fans, they at least fill the belly. Given the way the App Store market has shifted, particularly in Japan, and the sheer number of releases Kemco has published, these games can't be turning in particularly large numbers anymore. With social RPGs proving far more lucrative these days, it was only a matter of time before Kemco took a swing at something resembling one...

Developer XperimentalZ Games has a vibe to its games that I can really appreciate. These games feel like they fell out of some parallel timeline where arcades stayed healthy and full of a variety of game types. A place, time, and dimension where games made about as much sense as a 1980s action movie, and took deep pride in that fact. I'm a big fan of XperimentalZ's previous release, Pixel Boat Rush [Free], a wild side-scrolling action boat racer, and when I heard the developer was tackling a pinball hybrid next, I was pretty excited. Unfortunately, as the release date of Pinball Breaker Forever [Free] approached, so too did a ton of RPGs, which meant I couldn't get to the game I had been looking forward to. Worse, everyone else at TouchArcade got busy at around the same time, leaving Pinball Breaker Forever to slide by without a review. No, we can't have that...

'Rush Rally 2' Review - The Best Rally Racer on iOS

The first rally racing game I played was SEGA's SEGA Rally Championship on the SEGA Saturn. To tell the truth, before that game, I wasn't a huge racing game fan. I'd play the odd game at the arcades, and I'd certainly join in on a race or two with my friends on their games, but it wasn't a genre I was terribly interested in. In fact, SEGA Rally wasn't even my first choice for a game the day I bought it. I had wanted Virtua Fighter 2, but the shop was sold out, so instead I brought home a racing game. I fell in love with that game, and it served as a gateway to the whole sub-genre of rally racing for me. Games like V-Rally, Colin McRae, Rallisport Challenge, and WRC became regular purchases for me, even as I continued to almost entirely ignore every other kind of racer. There's just something about this type of racing that speaks to me...

As video games increase in complexity, and as there is a unilateral push from both software and hardware developers for graphical prowess, there is a certain charm from games that choose to reminisce on days gone by. Whether it’s titles such as Downwell [$2.99] which have the difficult yet extremely rewarding arcade style action that has been lost over the years, or classics such as 1-Bit Ninja [$2.99] that throwback directly to the 2D side scrolling platformer days of the Mario series, the most successful retro titles on any device are the ones that utilise their source material perfectly while either refining it to perfection or adding unique, modern twists on the formula. However, the schematics for ‘retro’ games in the current gaming environment run a fine line that is more than just surface deep - if it’s too complex, you simply have a modern title under a wrapper of pixel art graphics. On the other hand, if the game is too simple it may just serve as a reminder to why we no longer spend our time squinting at monochrome screens without a backlight. 2-bit Cowboy Rides Again [$1.99] unfortunately is a prime example of the latter - some good level design and interesting ideas are let down by forced artificial difficulty, and ultimately the retro nucleus of the title ends up holding the game back rather than letting it run free...

It's been an odd year for ChoiceScript interactive fiction games. In the first half of this year, I've reviewed two games related to mermaids, and one game related to pirates. Well, we must be at the end of this particular phase, because Choice Of The Pirate [$3.99] has both mermaids and pirates. Truly, we've nowhere left to go. Similar to previous pirate gamebook Scarlet Sails [Free], you play as a plucky member of a pirate crew who finally gets their chance to achieve glory. The tone is a little different here, however, with more of a fantasy Pirates of the Caribbean feel to the adventure. It's also a good bit longer than Scarlet Sails, making for a better pace and overall more enjoyable game. To be sure, it's popcorn, but there's nothing wrong with that now and then...

'Lost Frontier' Review – Dang Near Perfect, I Reckon

Mika Mobile. I have a certain fondness and emotional connection to these guys. Back in 2011, I had just started my career as a mobile game critic. Working for a different site, I had the pleasure and privilege of playing and reviewing the Android version of Battleheart [$2.99] as one of my most early pieces of work. We’re talking second week on the job here. I have grown leaps and bounds since then, and so has Mika Mobile, upping the ante to the incredible Battleheart Legacy [$4.99]. Now they’re breaking into a new genre for the studio, and while I would say it isn’t as strong as the Battlehearts, it really is great. This is the weird west turn based strategy, Lost Frontier [$2.99]. Saddle up, folks. This one is a doozy...

Copyright 2014, TouchArcade.com, LLC.