‘2 stars’ Category Articles

'Riddim Ribbon' – Tapulous Does 'AudioSurf'

Monday, February 8th, 2010

Nearly five months ago now Tapulous first announced Riddim Ribbon [App Store] on stage at an Apple keynote. Oddly enough, aside from graphical changes, the game that is available today is almost exactly what Tapulous promised at the event. Three songs from the Black Eyed Peas are included along with three additional 99¢ tracks available via in-app purchase. (Two by Tiësto and one by Benny Benassi.)

The objective of Riddim Ribbon is to guide a ball down a track, and tilt your device to follow a green line that moves left and right to one of the three songs you select on the main screen. When you stray from the track, the music begins to fade out until you're only hearing the faint backbeat to the song. Laid out on the green line are silver spheres to pick up, ramps to jump over, and hoops to jump through. All of these different pickups and obstacles are arranged so you're hitting them with the beat of the song, an experience that's actually pretty cool if you haven't played a similar racing rhythm game before.

As you're rolling down the tracks in Riddim Ribbon, you will be faced with both forks in the road and ramps that lead to secondary portions of track that allow you to mix the song by turning or jumping up on to the same portion of the song remixed by one of a number of different DJ's included in the game. By replaying individual songs and choosing different paths to take, you can come up with a number of different remixes of the same song.

Riddim Ribbon is a game that sounds really cool when you describe it, yet it somehow manages to be not that fun at all when you're playing it. The way the music is visualized is great, and the tracks are laid out very well to match each song. Unfortunately, it doesn't take long to get bored of the three included songs, and the tilt controls are frustrating.

Instead of like most racing games where you tilt to move right or left, then hold your device level straight to go straight, the amount you tilt directly translates to your position on the track. This causes you to spend most of your time holding your device at an awkward angle instead of making small tilting movements to steer as you're probably used to if you've played many racing games on the platform.

As mentioned previously, the way you interact with the music in the game is really neat but by default an announcer is almost constantly talking over it telling you how "dope" and "ill" your performance is along with announcing the many checkpoints on each song. It likely won't take you long to turn this off in the options.

Riddim Ribbon is a great idea for a game that ultimately is ruined by frustrating controls and gameplay which is too easy to get bored of.

App Store Link: Riddim Ribbon feat. The Black Eyed Peas, $2.99

TouchArcade Rating:
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'1000: Find 'Em All!' – Remember to tie your shoelaces!

Thursday, February 4th, 2010

Undoubtedly we are all quite fond of our iPhones. After all, never has it been easier to bring our favourite games around with us wherever we may be. But how would it be if the roles were reversed– if our games instead brought us around with them? That is the question on which Glu Mobile has rested the success of its latest foray into the AppStore.

1000: Find 'Em All! [App Store] is as much an abstract as it is the title. You are tasked with simply finding and collecting 1000 items– that is the extent of the what, but it's the how which really sets 1000: Find 'Em All! apart.

The first method of collecting items is the easiest. You navigate your character by dragging him around a lifeless but gorgeously crafted in-game world; leaving a trail of sunshine, rainbows and lollipops behind you. Well, maybe not lollipops, but your very presence injects color and life into your surroundings– flowers will sprout, grass will turn green, objects will animate– for anyone that's tried their hand at De Blob [$3.99 / Free], you'll know what I'm on about. And every now and then you'll stumble across a sparkling item and tapping on it may or may not reveal an item to collect.

This is all well and good but still largely derivative. It's the second and third means of discovering items that really bring something new to the table. Making use of the iPhone's in-build GPS and in partnership with Google Maps, 1000: Find 'Em All! will populate your neighbourhood and surroundings with virtual items simply by the press of a button. A map of your area will download and presents will pop-up all over the place; Christmas only coming early to those willing to physically move to the highlighted locations. In a similar fashion the third and final means of collecting items also interacts with the real world; virtual 'Gifters' appearing at different WiFi hotspots that you may come across to bestow presents on you. At this point you may be thinking what I was– if only Glu Mobile were in league with Starbucks or McDonalds we could be gifted some serious rewards for our exertions.

In any case, 1000: Find 'Em All! comes packaged with a raft of achievements, not only to do with the number of items collected and the percentage of the game world colored, but also concerning how items are collected (presumably to encourage players not to just sit at home). Collected items can only be interacted with as far as their tooltip, and whilst they can be quite funny or informative, they really serve no other purpose than as trophies.

Whether this worldwide scavenger hunt will appeal to you is really quite up to you as an individual. I can see how some may rally to the idea of having something interesting to distract them while they're out. Personally, I could not depart from the feeling that it was too gimmicky and ultimately superfluous– that it demanded too much from you for it to be worth your while. If anything, it seems more suited to those with kids, to encourage a little out-and-about time whilst still whetting the little monsters' insatiable appetites for technology.

It's disappointing that finding and collecting items is really all there is to do in 1000: Find 'Em All! though, as the game world is rich and detailed and screaming for further interaction. But for all you budding treasure-hunters out there, finding 1000 items is sure to occupy you for a very long time, and you may actually take something from 1000: Find 'Em All! if you're willing to brave the elements to do so.

Please note that only the iPhone is supported due to the GPS requirements, and only if you have OS 3.0 installed.

App Store Link: 1000: Find 'Em All!, $2.99.

TouchArcade Rating:

'Super Ramen BROTHers' for iPhone: Cooked in Just 24 Hours

Saturday, January 9th, 2010

ramen screenIt's no secret that the iPhone is a highly attractive target platform for developers, not only because of the excellent app distribution model that Apple has put in place with the App Store, but also because of the quality and accessibility of its freely-available development tools. They are great tools, indeed, but we wouldn't go as far as to say you could get a game out the door in a single day, or anything. Well, at least…we wouldn't have, until developers Alex Schwartz (who brought us Spring Fling) and Yilmaz Kiymaz (who brought us Rocket Monkey) did just that.

Schwartz and Kiymaz decided to try and develop a full-featured iPhone game, including all of the art, animation, music, sound effects, and everything, all within a single day — 24 hours. And before the starting pistol fired, the duo opened up the design to the iPhone gaming community.

The design will be based around one word: 'Absurdity'
You're the designer. Go.

After amassing ideas from the community, the timer started and the code began to flow. The team live-blogged the entire process in a thread in our own forums (which they've since summarized on their own blog).

super ramen brothers screenAnd did they succeed in their mission? Well, despite delivering the game one entire minute late (we'll cut the guys some slack…), we'd definitely call the effort an impressive success. With the help of the online Touch Arcade community for ideas (forum member Sailor Jensen provided the winning concept) and a few developers from the Boston indie community for assistance with art and music (Matt Board, Beth Beinke, Steve Trenkamp), Super Ramen BROTHers quickly sprang to life, and is now available as a free App Store download [link].

And what's this hastily wrought title all about? Well, you control both of the Ramen brothers as they flee down the cashier's conveyor belt in an effort to avoid that laser scanning thing and, ultimately, two cups of boiling, stovetop death. In their flight, down the three-lane conveyor belt, they must jump or dodge (tap or drag) other grocery items, as every collision jolts the Ramen packs back one notch closer to doom. Soy sauce packets picked up along the way help the Ramen brothers edge back forward towards freedom. AGON community integration provides leaderboard tracking — an impressive touch for a one-day app.

See the devs' video for a look at the gameplay.

Super Ramen BROTHers is certainly not the best iPhone game we've ever played. But then, that wasn't really the point. Hats off to all involved in showing that it doesn't necessarily take a year of your life to get an iPhone game to the App Store. Surely their efforts here will inspire a number of would-be iPhone developers to give it a shake. What's more, the game is actually pretty fun to play. Give it a try.

App Store Link: Super Ramen BROTHers, Free

TouchArcade Rating:

'Family Guy: Uncensored' – A Collection of Mini Games

Friday, September 25th, 2009

676142_2Glu's Family Guy: Uncensored finally appeared for download last night. Family Guy: Uncensored is a series of minigames loosely tied to the television show. You will play as Brian running from Stewie, Quagmire swinging through a jungle, Chris shooting down flying Meg-pigs in a sidescrolling shooter, Stewie fighting Bertram in a MegaMan-like game, and of course the battle with Peter versus the chicken.

The problem is, none of these minigames are particularly fun once the initial novelty wears off which only takes a few moments. On top of that, some are easy to fail, and when you do the entire level must be reloaded. If you're doing poorly, you will spend more time waiting for the game to load to try again than you will actually playing the game itself. Robo Stewie is probably the best game of the bunch as a sidescrolling platformer, but even it can't really stand alone in terms of gameplay.

Overall Family Guy: Uncensored has a feel to it that is very similar to the movie or TV show based games of the 8 and 16 bit era. The game doesn't at all utilize the Family Guy elements in a particularly amusing way, and instead leans heavily on catch phrases and attempts at humor to prop up a decidedly mediocre set of mini games. Amusingly enough, for a game branded as "Uncensored", Family Guy is only rated 12+ on iTunes.

676142_5

If you do happen to like any of the mini games, you can play higher levels of difficulty once you've unlocked them, and 3 additional mini-games are promised in a free update. At this point, we believe only the most die-hard Family Guy fan will likely derive enough entertainment from this game to warrant its purchase.

App Store Link: Family Guy: Uncensored, $4.99

TouchArcade Rating:

'LUMINES – Touch Fusion' – At Least There's a Lite

Thursday, September 24th, 2009

536757We've known for quite some time now that a Lumines port for the iPhone was in the works, and with the flurry of releases lately it likely slipped to the back of everyone's mind. Tonight LUMINES – Touch Fusion [App Store] appeared for download along with an associated lite version, and so far the reaction in our forums has been all over the place.

The game is completely Lumines, with everything from flashy visual flare to the signature Lumines soundtrack. If you're unfamilar with the series, here are the basics:

Lumines is a color matching block dropping puzzle game. Squares made of four smaller blocks appear on screen that can be rotated and then moved in to place on the game board. A line moves from left to right across the screen synchronized to the music. When this line passes over groups of four or more matched blocks, those blocks disappear.

As the game progresses, the line moves faster and faster. Getting a high score hinges heavily on your ability to set up massive matched groupings of blocks between each pass of the line moving across the screen to clear them. Lumines is played with different unlockable "skins" that change the appearance of the board and the soundtrack.


Video by AppBank
[ Full HD version | Low Bandwidth version ]

The problem with the iPhone port of Lumines, predictably, are the controls. Lumines is a fast paced game that obviously relies heavily on quick rotation and accurate positioning of the blocks to survive for very long. The control scheme of the iPhone port involves swiping to move blocks and tapping to rotate them. This sounds good on paper, but in practice the game can rarely determine what your intentions are unless you play much slower with much more deliberate on-screen gestures than you normally would.

In my time with the game, I've started to get used to the controls, but I'm still nowhere near the level of speed and precision I had moving blocks around in the PSP version of the game. Meanwhile, many others are finding the game unplayable in its current form. Aside from the controls, another point of contention on our forums is the inclusion of DLC skin packs that can be purchased for $1.99. Currently there is only one additional DLC pack available, and here is a video of the skins in the "Comic Pack":


Video by AppBank
[ Full HD version | Low Bandwidth version ]

If you've never played a Lumines game before, give the lite a try just because the mechanics of the game are worth experiencing. But even if you're a fan of the game series, I'd still recommend sticking with the lite first to test out the controls.

App Store Links:

TouchArcade Rating:

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