Category Archives: $2.99

In January of last year, The Firm [$1.99] developer Sunnyside Games launched their second mobile title called Towaga [$2.99], an uber-stylish fixed point shooter in a similar vein to the cult classic ZiGGURAT. And seeing how ZiGGURAT was pulled from the App Store 8 months after its release, and then republished under another developer account forcing existing owners to purchase it again, and then THAT version was pulled too, I was more than happy to see the arrival of Towaga to fill that gap in my gaming library. And beyond that, the gameplay was more varied in Towaga and the art style and fluid animations were a sight to behold. The only problem with Towaga is that it felt like the core of a great game that just needed more stuff, and Sunnyside had big plans last July to update the game. ..

People who know what I do for a living are always asking me what a good mobile game to play is, or what my all-time favorite mobile game is. And as we all know, with the firehose of new releases coming out every week and literally hundreds if not thousands of high quality mobile games to choose from, that question almost always is difficult to answer. So I always keep a couple of fallback go-to recommendations in my mind for whenever I'm put on the spot, and one of those is Terry Cavanagh's Super Hexagon [$2.99]. It's easy enough for anybody to play, it looks and sounds great, and it is the poster child for "easy to learn but hard to master." It's the type of game that should just be pre-installed on every iOS device. It's a masterpiece. Since first arriving on iOS back in the summer of 2012, Cavanagh has kept Super Hexagon well-maintained during all the software and hardware advancements Apple has put out over the years, and that trend continues today with a brand new update adding in support for the full screen of the iPhone X as well as 120fps support for ProMotion-enabled iPads...




It's inevitable that there will be some stragglers after we post our weekly list of new game releases, and in today's case that straggler is none other than the stylish side-scrolling beat 'em up Golem Rage [$2.99] from Zuki Games. We've been following this one ever since we first laid eyes on it back in June of 2016, and after a lengthier than planned development cycle and multiple beta test periods, the game is now finished up and available on the App Store. The idea behind Golem Rage is that it's a runner blended with beat 'em up elements, and you'll play as this charming and misunderstood golem who everyone is out to attack. As you run through each level your goal is to get to the finish as quickly as possible, smashing, bashing, and destroying anything and anyone that gets in your way...

It finally happened: Never Stop Sneakin' [$2.99] from the creator of Dust: An Elysian Tail [$5.99] hit mobile. The announcement was a surprise, but the game ever getting a release on mobile was an inevitability. This parody of Metal Gear Solid felt like a mobile game that just so happened to release on the Switch before mobile, probably because people would actually pay $14.99 for it as opposed to $2.99. For one, the game's control scheme was simple enough to use a single joystick, and touch controls were in the game. All sorts of actions are handled automatically, to where I'd say that the game was designed to be played with a single hand in portrait mode. Even the game being in widescreen felt like it was showing a lot of unnecessary information. The structure of the game felt based around playing it for a few minutes a day, as long sessions could become repetitive. As well, the progression system is all about completing objectives and spending currency, in a way that feels entirely like a mobile game. And amazingly enough, Never Stop Sneakin' on mobile feels just like a native mobile title! I was right!..

Dust: An Elysian Tail [$5.99] is a fantastic combat-heavy Metroidvania-style action adventure game that originally released on Xbox 360 during the summer of 2012 but has since made its way to pretty much every other platform, including a surprisingly great iOS port in October of 2015. Besides being a great game, Dust also made waves for being almost entirely the work of just a single developer, Dean Dodrill of studio Humble Hearts. Given its incredible art and animation and overall level of quality, that's almost impossible to believe, but it's true. ..

I was pretty darn excited to see that Revolutionary concepts, despite mostly being out of the mobile gaming world for a number of years, took the time to update two of their most unique offerings to save them from the 32-Bit Appocalypse last year. First up was UFO on Tape [Free] which received a 64-bit update in March of last year, followed by the phenomenal puzzler Gesundheit! [$3.99 / $2.99 (HD)] which received its 64-bit update the following June. Then this past December, the developers did me one better by updating UFO on Tape with full screen support for the iPhone X, and it looked glorious. Now, following in the footsteps of its partner, Gesundheit! has also received a welcome iPhone X update and it is looking better than ever...

This past December, Dontnot Entertainment and Square Enix released their well-received 2015 console and PC narrative adventure game Life is Strange [Free]on iOS. It's an episodic game that's split into five episodes, and the way it works on iOS is that your initial purchase lands you the first episode with subsequent episodes available as IAP. While we absolutely enjoyed playing this game on the touchscreen back in December, it was only really part of the game as only the first three episodes were available initially. Well that changes today as a new update has arrived for Life is Strange on iOS which adds in the final two episodes as DLC. ..

Developer Rebel Twins releases all kinds of awesome, highly-polished games, and in the spring of 2015 they released yet another one in Dragon Hills. It mashed up several types of gameplay mechanics into one cohesive experience, with a dash of Tiny Wings here and a dose of Death Worm there, and we enjoyed it a lot in our review. Last fall Rebel Twins released a sequel that amped up an already great game in pretty much every way. We loved Dragon Hills 2 [$2.99] in our review, and after about 6 months of being on the market a significant update is heading to the game on April 5th. Check out the new trailer showcasing what's in the update...

Charming Cartoon Beat-Em-Up 'Golem Rage' Is Charging Onto the App Store on April 12th - Sign up for Our Exclusive Beta Test Here

With all the noise surrounding the huge, sprawling battle royale games like Fortnite [Free] and PUBG Mobile [Free], it's easy to forget that there are other upcoming App Store titles to be excited about in 2018. It's been a really long time coming - I first wrote about the game back in June 2016 - but it looks like the end is finally in sight for the development of the promising cartoon beat-em-up Golem Rage. We were impressed in our previous glimpses of the game and how it managed to develop from a rough concept to a charming and chaotic complete package over time, and the final trailer only emphasises the progression made as you look to bash, crash and smash through an eclectic array of enemies. Golem Rage has a firm iOS release date of April 12th (with Android launching soon after), and as a reward for the TouchArcade community's continuous support throughout development, and creators have provided an exclusive TestFlight beta preview for members on our forum thread...

'Umiro' Is the Latest Glamorous Puzzle Game From Devolver Digital, and Is Launching on iOS and Android on March 29th

Sometimes it doesn't matter how confusing, mysterious or opaque video game trailers are - even when I have no idea what's going on, some titles transcend reason and are just beautiful to witness in motion. Umiro fits this description to a tee, as its stunning Monument Valley-esque graphical design brings its minute and meticulous puzzle worlds to life. I have no idea how this emphasis on aesthetics will translate in terms of gameplay, but with prolific publisher Devolver Digital behind its mobile release, Umiro is nothing if not full of promise. As the debut release of indie developer Diceroll Studios, Umiro is looking to emulate its isometric indie peers when it releases on iOS, Android and PC simultaneously on March 29th...

The legend of Redshift's The Quest [$3.99] just continues to grow as today a new expansion called Macha's Curse [$2.99] has arrived for the game. The Quest is an old-school style grid-based first-person RPG that began on handheld computing devices more than a decade ago. When the iPhone (and iPod touch and iPad) arrived they presented a perfect home for the beloved series. Several years back developer Redshift set out to remake the game in high definition, and while the original app and its many, MANY expansions continue to exist in the App Store the "HD" versions are the ones that are now the focus of development. Previously available expansions like Island of Ice and Fire and Hero of Lukomorye have made the jump to HD as well, but as far as I can tell Macha's Curse is a brand new expansion that hasn't been released before...

'Dissembler' Review - Click-Clack I Was Making a Match

While it's true that not every pre-existing genre of game has adapted comfortably to touch controls, I feel like the puzzle genre has benefited tremendously from them. In some cases, there are puzzles that just wouldn't work properly with other methods of input. Other titles benefit simply from the improved tactility that comes from using your fingers directly on objects in the game. Granted, you're just mushing your finger against a piece of smooth glass no matter what the game is like, but the really great ones line up sound effects and visual flourishes to create the illusion that you're actually playing around with solid pieces...

Rusty Moyher delivers a brutal platformer roguelike in Dig Dog [$2.99]. You play as a dog that will go to the ends of the earth to get as many bones as possible, even the ends full of weird evil creatures and spikes everywhere. C'mon dog. Those players out there who enjoy getting tested by games will like this, as it's a well-made platformer with a simple but effective visual style. But even if you like games with no fail state, Dig Dog is here to accommodate you as well...

'Meteorfall: Journey' Review - Cards Against Calamity

Once upon a time, most of the card games you'd find in the App Store were of the CCG variety, and with some notable exceptions, not very inspiring ones at that. More recently, games like Reign and its sequel have demonstrated pretty clearly that there are things you can do with cards other than collect them. Enter Meteorfall: Journey [$2.99], a roguelike fantasy RPG that just happens to be built on cards, and one where your skill at deckbuilding on the fly is one of the keys to success...

One of our favorite games from a couple of years ago, and indeed still one of our favorite games today, is Rule with an Iron Fish [$3.99] from developer Kestrel Games. It's something of an odd mashup of fishing mini-game, incremental clicker game, and role-playing game, and as strange as that might all sound it actually works beautifully together. Rule with an Iron Fish received several updates in the months following its release in 2016, but Kestrel went on to other projects including porting the game to desktop, and the iOS version sat dormant for all of 2017. In porting the game to other platforms they also added in some new content and other improvements, and last month we learned that the iOS version of Rule with an Iron Fish would be getting an update to bring it up to par with those desktop versions as well as adding support for the full screen of the iPhone X. Today that update is available...

While Ironhide Games made a big splash last year with their tower defense/real-time strategy hybrid Iron Marines [$4.99], but we can't go forgetting that they're also responsible for three of the very best action tower defense games around: The Kingdom Rush trilogy. All three of these games have been well-maintained by Ironhide over the years, and just in this past week they've set out to support the iPhone versions of each with full screen support for the iPhone X. Of course, it took Ironhide like 6 years to finally release a Universal build of a game with Iron Marines, so chances are if you're an iPad Kingdom Rush player you don't know and don't care than an iPhone X update is available for these games. And that's fine! Avert your eyes iPad people!..

'It’s Full of Sparks' Review - A Cracking Good Time

It’s Full of Sparks [Free] is the latest release from prolific App Store publishers Noodlecake and developer Dabadu Games, and it’d be understandable if there were lingering doubts about whether quantity would eventually come at the expense of quality, and if some titles would make less of a bang amongst the iOS community. Thankfully, It’s Full of Sparks lives up to its name - from the outset, Dabadu Games have made a game full of sparks, new ideas and an abundance of charm from start to end. While a ‘platformer’ in the loosest sense of the word, It’s Full of Sparks suits the iPhone and iPad perfectly with its simple but incredibly solid central premise, and inventive level design means it remains engaging even as the novelty begins to wear thin...

Developer Kevin Ng created a smash hit back in May of 2013 with the stylish and frantic Impossible Road [$2.99], but several months before that he was also involved with a cute and quirky side-scrolling platformer called Food Run. This was an auto-running style of platformer, and while it didn't necessarily reinvent the wheel or anything it was one of the more polished and quirky runners on the App Store. It was also novel for being both level-based and fully premium, unlike most of its contemporaries, and it just gushed with fun and personality. Unfortunately Food Run eventually went the way of the dodo, but Ng has resurrected this old favorite with a completely remade version called Food Pals [$2.99] which just hit the App Store earlier today. ..

There is a good reason why each of the premium titles that were created by the Cube Escape [Free] developer bear the name Rusty Lake. Seeing this name should evoke the same sort of gut reaction upon seeing the words Twin Peaks. For those of you who are familiar with either of those names, you know you are in for a surreal cult series that is designed to bend the edges of reality. The tv show is a classic and broke new ground, and while Rusty Lake Paradise [$1.99] is only a sequel it does offer a lot of new story and of course new puzzles to solve as well...

Every era of gaming has one or two genres that dominate. Eventually, the popularity of said genres give way to something new, and from there it's a coin toss as to how relevant they remain. In the late 1980s and early 1990s, one of those "it" genres was the beat-em-up. In many ways defined by 1986's Renegade, the genre became a worldwide sensation with the game's spiritual successor Double Dragon. The game was a huge hit in the arcades, and its many home ports were tremendously popular. There was a Double Dragon comic, a Double Dragon cartoon, a Double Dragon toyline, and eventually even a Double Dragon live-action movie. Innumerable clones from virtually every other game publisher followed, flooding arcades and eventually the 16-bit home consoles until the coming of one-on-one fighting games pulled the market in another direction...

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