Category Archives: $2.99

Zombie titles really need to innovate more-so than a lot of other types of games these days. The market is just so saturated that the mere notion of "survival" itself just isn't enough, and there at least needs to be an interesting hook involved beyond the solitary concept of continuing to exist. Skyhill [$2.99] does that, even if the magic doesn't last as long as the developers intended it to...

Did you play Day of the Tentacle [$4.99] and think "I like how this game makes me feel stupid, but would like it better if it was a platformer?" Well, that's Donut Games' Vulture Island [$2.99] in a nutshell. It sends you on the quests of a LucasArts point-and-click adventure game, but with 2D platforming. You will use items in weird ways on other items, trying to solve puzzles that will make you curse yourself and slap your forehead over how obvious the solution seems after the fact. It's all that fun, but as a platforming game, a clever combination that's made for another winner from Donut Games...




The sirens are blaring, the news reports are shouting, and one thing is very apparent to you: The nuclear apocalypse is coming, and coming quick. In one minute to be exact. In 60 Seconds! Atomic Adventure [$2.99], which just launched on iOS after arriving on desktop in May of last year, you have one minute to scavenge your house for supplies and to grab members of your family (the ones who you want to survive, anyway) and then drop down into your bomb shelter to tough out this nuclear apocalypse for as long as possible. ..

Last month, a new game from Night School Studio and Telltale Games called Mr. Robot:1.51exfiltrati0n.ipa [$2.99] (or simply Exfiltration for sanity's sake) made a big splash when it hit the App Store. Designed as a companion experience to the first season of the award-winning Mr. Robot TV series, Exfiltration put you in the role of a hapless citizen who happens to find a smartphone on the sidewalk and, upon opening and investigating the phone, gets sucked into a crazy hacker plot. The game plays out entirely through a faux text messaging application interface as you discover new information and plot your way through by communicating with all sorts of people, some who are actual characters from the show. ..

Donut is most well-known for making simple, mobile-friendly arcade-style games, but they went out of their own wheelhouse back in July of 2014 when they released the adventure platformer Traps n' Gemstones [$4.99], and they totally nailed it. It turns out that Donut was quite suited for more meaty experiences, but Traps n' Gemstones was more than two years ago, and in the time since then Donut went back to their usual (but still fantastic!) simpler fare. Well, it was just last week that we were first teased with images from a then-unnamed upcoming platformer from Donut Games, and only a couple days after that we got the first trailer as well as an official name for that game: Vulture Island. Donut was being a bit vague about the release date, simply saying it was "coming soon," but much to my own and I'm sure many others' pleasure Vulture Island [$2.99] has suddenly appeared in the App Store as of just a few moments ago...

When I first heard about Hatoful Boyfriend [$4.99] at its original release on Steam back in 2011, it was one of those games that was just so bizarre in concept it had to be played. If there was ever such a thing as a niche, a pigeon dating simulator certainly was one, so beyond the humor of the initial concept, I didn't expect much. However, I was blown away - Hatoful Boyfriend manages to not only be amusing, but an extensive - and at times shocking - experience, that contains a fantastic visual novel with multiple entertaining endings that are far bigger than merely a parodic take on some of the weirder dating games that have emerged in recent years. When Hatoful Boyfriend was ported to iOS back in May, it was a great excuse to revisit St. PigeoNation, and today, the game has gone on sale for the first time to $2.99, so if the absurdity of the concept initially put you off, this is a fantastic time to find your very first pigeon partner...

Reigns [$2.99] is great fun, a great combination of storytelling, choose-your-own-adventure, and both quick play sessions yet with long-term consequences. In other words, we really like it here at TouchArcade towers; I mean the game even got 5 stars from Carter, which says quite a lot. The developer has tweeted recently that the game has sold over 600,000 copies (not just on mobile) and that more cards and new adventures are coming soon. When I was playing the game, I kept thinking how easy it's going to be for the developer to expand the game since the Tinder-like gameplay makes adding new cards, new paths, and new adventures very easy...

By now, we all know what to do if a large meteor is on a course to strike the Earth: throw Ben Affleck, Bruce Willis, and Steve Buscemi in a rocket loaded with a nuclear bomb, point them at the rock, and let the magic happen. They're our planet's ace in the hole. But what should we do if not one meteor is headed for us, but rather five? Ten? One hundred? Even if you throw in Casey, it's not enough Affleckpower to take care of that many flying chunks of absolute destruction. Such is the nightmare scenario considered by Atomic Super Lander [$2.99], the latest action game from Crescent Moon Games and bitWeird Games...

Last week, we brought you the trailer for a charming upcoming point-and-click adventure game called Paul Pixel - The Awakening [$1.99], and as promised, the game is now available for purchase on the App Store. Paul Pixel the game follows the adventures of Paul Pixel the character as he wakes up to find that his neighborhood has been quarantined thanks to an alien zombie invasion. Yes, not just aliens, not just zombies, but alien zombies. Yikes! Your job is to escape the quarantine zone and save the entire world in the process. No pressure...

'Mr. Robot: 1.51exfilitrati0n.ipa' Review - Behind a Believable Hacker's Screen Looking Out

Have you played Lifeline? It came out in 2015 and had a very clever concept: it turned one of the primary purposes of a phone - sending and receiving messages - into a game. The game had you talking to a survivor of a spaceship crash and you couldn't do anything but advise him, all the while trying to keep him alive. At its core, Lifeline was a choose-your-own-adventure game, but its use of "real-time" messaging as the main game mechanic made the game feel more like a real-life communication rather than a spreadsheet of choices and consequences. As much as it tried to imitate real life, though, Lifeline was a bit too stilted, the communication never really tricking you into believing that the person on the other side of the fictional line was a real human being...

Audiosurf was the very first PC game I ever owned, and it still holds up as well now as it did back in 2008. Having a game that turned my obscure punk music into playable tracks was revolutionary, and ever since the App Store launched, I have been looking for a similar alternative to play on the go. Riddim Ribbon, from the makers of App Store relic Tap Tap Revenge, was the only one that got close, yet the restriction of only a few R&B tracks lessened the experience for myself personally. An Audiosurf game was also announced in 2012, but unfortunately never came to fruition. 7 long years later, Riff Racer [$2.99], from developers FOAM Entertainment, has not only filled this void but utterly smashed my expectations, because as well as including the musically-generated tracks to follow, they have also turned the Audiosurf formula into a complete stunt racing title, which looks as unfathomably awesome as it sounds...

Ever since Tetris was used to deploy tens of millions of Game Boys into households across the world, puzzle games and handheld hardware have had a tight relationship. You'd be hard-pressed to find a handheld launch without a puzzle game of some sort on offer, but virtually none of them have been as important to their hardware's launch than Tetris was for the Game Boy. If you had to find a runner-up, however, the original Lumines on PlayStation Portable would surely be it. On hardware that offered some of the best 3D graphics that you could fit in your pocket, somehow the shining star of the system's early life was a falling-block puzzler. Granted, it was an incredibly stylish falling-block puzzler with an outstanding soundtrack. I don't know many PSP owners who don't have some kind of nostalgia for the game...

Lumines Puzzle & Music [$2.99] has been one of the most eagerly anticipated iOS releases in recent memory, and for good reason - the series has such an integral part in the history of portable gaming, and is one of the major highlights of the PSP's turbulent ten year existence. Of course, this isn't the first time the series has reached mobile, and while 2009's disappointing Lumines Touch Fusion is better left forgotten, such a legacy has only raised expectations for Lumines Puzzle & Music to be a true representation of the franchise on iPhone. Thankfully, the wait is now over - Lumines Puzzle & Music has launched worldwide on the App Store, and is an essential purchase if you still harbor nostalgic memories of previous entries in the series, but also for anyone who may have not played a Lumines game before, as the music and puzzle gameplay amalgamation is as ridiculously fun as ever...

Gamebooks based on the works of William Shakespeare are so hot right now. Well, okay, there's really just Ryan North's To Be Or Not To Be [$5.99], Ryan North's Romeo And/Or Juliet, and now this one, but that's enough for me to call it a trend. A delightful, wonderful trend. But lest you think Choice of Games is merely riding the tailcoats of those previous books with A Midsummer Night's Choice [Free], let me assure you that this is an entirely different sort of animal. While North's gamebooks take the familiar situations and characters and give the reader the chance to move the story in wildly different direction, A Midsummer Night's Choice tells an almost entirely original tale, albeit with its fair share of nods to Shakespeare's famous play...

'Riptide GP: Renegade' Review - Screaming for Vengeance

Vector Unit makes their aquatic racing series bigger and better in Riptide GP: Renegade [$2.99]. The aquatic racing genre is a small one with few new contenders to the Riptide GP [$0.99] throne. Which is easy to see why – there's water physics to contend with, not to mention the challenge of creating engaging courses. Yet, Vector Unit has excelled in this genre, from Hydro Thunder Hurricane to the Riptide GP games. Now with Renegade, they take the series from mobile to console and then back to mobile. And the game is well worth the wait – the formula here is still incredibly strong, with some interesting new iterations to the franchise, and some clear improvements from the console scope of this one...

The fantastic Teeny Titans [$3.99] is getting more content next month, a challenge mode in the form of the appropriately-called Justice League Recruitment Center. This JLA satellite office will have you facing "rigorous aptitude tests" (and I thought I was finally done with testing) using those lovely figures of yours. The new challenge mode will come in Normal and Intense difficulty levels, with the Intense challenging even players with maxed out figures. When you win in this mode, you'll get Justice Points that can be used to rank up within the Justice League and can even get unique figures that can't be earned anywhere else...

Riptide GP: Renegade [$2.99] launched on Apple TV earlier this month, and with its high-octane futuristic racing coupled with some beautifully detailed graphics, it went down extremely well with racing fans on the variety of platforms it was released on. However, with the series originating on iOS back in 2011, and the predecessor Riptide GP2 [$1.99] receiving much deserved praise in our review on its release in 2013, many fans on our forums have been eagerly anticipating when Riptide GP: Renegade would make the transition to mobile devices. Thankfully, it didn't take too long - Renegade has today launched on the App Store, and with the same premium features for a heavily reduced cost of $2.99 (from its previous $9.99 price point for the Apple TV version), it seems Vector Unit have yet again created another hit for any fans of adrenaline-pumping, high speed jet ski-esque action...

'Lumines Puzzle & Music' Set to Launch September 1st Worldwide on the App Store

Lumines Puzzle & Music only soft launched on the App Store back in July, but that didn't stop excited forum members finding ways to circumvent App Store regional barriers to download it early, despite being a paid title. While the game has lived up to the lofty expectations of Lumines fans, for those of us not in New Zealand, Australia or Japan, or anyone who was too poor, lazy or ambivalent to somehow acquire it from their respective App Stores, the wait is almost over. Lumines: Puzzle & Music is set to launch worldwide on the App Store on September 1st for $2.99, and developers Mobcast and Q Entertainment have released a new trailer with some pretty graphics in preparation for the upcoming release. An upcoming ask-me-anything on Reddit on August 30th with the series creator Tetsuya Mizuguchi is the icing on the cake, and for a series with a relatively turbulent existence, it'll be a great opportunity for fans to ask him what's next, on both iOS and beyond...

Out There Chronicles [$2.99] is a good idea. Take the mysterious, interesting universe of the survival/resource management game Out There [$4.99] and create a gamebook in the same setting that helps flesh the background out. A boots on the ground view, so to speak. It's even written by the same person that wrote the original game. The presentation is quite strong for a game of this genre, adopting much of the aesthetic of the core Out There experience, and it even attempts to incorporate a few of the mechanics, such as learning alien languages and trying to conserve resources. As a companion piece to Out There, it's pretty neat. But while it's good at evoking the feel of its parent, as a piece of interactive fiction, it leaves me a bit cold...

It certainly is a fantastic time to be a fan of soccer (football) if you're an iOS gamer, as let alone the start of another season with its inevitable highs and lows (or just lows, if you support the wrong team), there are an abundance of new titles released to capitalise on the excitement of The Beautiful Game. Just this week we've seen EA announce a brand new FIFA game for the App Store that has polarised members on our forum thread, and a more traditional title in the form of Sociable Soccer - and this will likely only be the beginning, as new releases roll out in the coming months. Furthermore, for fans wanting their football fix right now, there are some fantastic new sales on some classics we have loved in the past, as Football Manager Mobile 2016 [$8.99] has dropped to its lowest price of $2.99, and Pixel Cup Soccer 16 [$2.99] is now completely free to try out...

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