Category Archives: $2.99

As far as endless arcade type games go, the first Dragon Hills [$2.99] was a fun and chaotic beast. Featuring a princess in a tower waiting for her prince to rescue her, a prince finds all the gold on a lower floor and just books it. The princess, apparently being great friends with the dragon that ‘imprisoned’ her (I assume as a favor so she could get a man), sets off after this jerk of a prince with blazing fury in her eyes, embodying old sayings about hell’s fury and scorned women. All while riding said dragon, who gets around by burrowing, jumping, and sliding through the hills. Rebel Twins have now returned with a sequel, and it’s more varied, more polished, and much stranger than ever. Welcome back to the hills. It’s Dragon Hills 2 [$2.99]...

The 32-bit Appocalypse has come and gone, and apart from the few of us resolutely holding on to iOS 10, it seems many have accepted the perilous fate of many classic App Store games as Apple make further strides towards modernisation of their software. Thankfully, missing the iOS 11 launch doesn't permanently condemn any specific application to irrelevance, and it's been really neat to see games like XCOM: Enemy Within [$9.99] make a miraculous 64-bit resurgence. Samurai 2: Vengeance [$2.99] may not have the big-name pedigree of the aforementioned sci-fi strategy title, but the game did have a significant role in the early evolution of the App Store when it launched in 2010. While its hack 'n slash gameplay wasn't particularly revolutionary (despite being surprisingly slick with its virtual joystick input), Samurai 2: Vengeance had a truly stunning visual style that was groundbreaking for its time, and I'm delighted to see Madfinger Games' breakout release finally be updated with 64-bit support today...




It's hard to believe that 10tons launched their fantastic dual-stick shooter Neon Chrome [$2.99] on iOS almost an entire year go, as the game still feels as fresh and fun as it did last November. Following its great reception on mobile, questions quickly turned to when 10tons would be releasing the Arena mode DLC that had been added to the desktop version of Neon Chrome this past January. Well, it took longer than I think we all thought it would, but today that Arena mode DLC has finally arrived in the mobile version of Neon Chrome...

Today is Halloween, and for the vast majority of people this means elaborate costumes, spooky trick-or-treating and binging Stranger Things 2. However, for us mobile gaming enthusiasts, this 'holiday' also brings along with is a slew of brilliant price reductions on the App Store. If you prefer to stay away from the shadows in the comfort of your own home, or you just want to grab one of 2017's best releases at a bargain price, Ironhide Studios has you covered. Iron Marines [$4.99] was a neat futuristic RTS game from the creators of Kingdom Rush [Free (HD)], and received an exultant five-star review in our extensive launch coverage. With some deserved comparisons to the mighty StarCraft, it was certainly not one to miss for real-time strategy fans - if the game did manage to slip by in the usual tsunami of App Store releases, the developer has put Iron Marines on sale for the first time this Halloween, and is now a veritable bargain at $2.99...

Released on Steam in November of last year and PlayStation 4 this past August, ICEY [$2.99] is a stylish side-scrolling action game that has just surprise released in the App Store. This falls into the realm of yet another Steam game that I've never heard of before that's apparently quite critically acclaimed, and now that it's shown up on iOS I finally have the chance to experience it. ICEY reminds me quite a bit of the incredible Dust: An Elysian Tail [$5.99] in that combat is fast and heavily focused on cool combos and special moves, but the game takes place on a 2D side-scrolling plane. There's also quite an interesting narrative in ICEY, as the omnipresent narrator is constantly guiding you and telling you what to do, but you can choose to defy its instructions and branch out into areas on your own...

'Kick Ass Commandos' Review- A Gloriously Gory Homage to Arcade Shooters of the Past

The late 80's and early 90's were times when the more gore and shock-value video games had, the better. One of my favorite games of this time was Total Carnage. My cousin and I would play the crap out of its violent cooperative mode. Total Carnage's gory, action-packed gameplay made us feel like the edgiest kids of all time. I'm a sucker for anything that provides nostalgia (as I have mentioned time and time again) and Kick Ass Commandos [$2.99] gave me a much-desired dose of Total Carnage-like gameplay. It was originally released on Steam back in November of 2016, and now the game has "Schwarzenegger'd" and "Stallone'd" its way onto the App Store...

It's always a happy day when one of my favorite older games gets a 64-bit update and is saved from the doom of the Appocalypse. Today's example of this is ZeMind Game Studio's unique space shooter Starborn Anarkist [$2.99]. Initially released in December of 2013, Starborn Anarkist isn't your typical dual-stick space shooter, of which you can find many on the App Store already. Its main hook is the ability to build and customize your ship using a variety of ship blueprints and parts that you'll drag onto a grid and connect in the game's garage. I can't stress enough just how much fun it is to try out wacky ship designs and see what works, and the collecting and unlocking of new parts and blueprints is one of the most engaging forms of progression I've seen in a mobile game. It's very possible to create a total clunker ship that barely functions right, but that's part of the fun, and with randomly generated enemies and an endless nature Starborn Anarkist is one of those games that I'm always guaranteed to have a good time with when I fire it up...

I don't want to use the old equivalency argument for App Store pricing - for example, I rely on caffeine to live, and therefore $3.99 for a much-needed coffee is incomparable to a four dollar game. However, there are times when some of the best mobile releases are just so good that prices below ten dollars almost feel like stealing. Death Point [$2.99] was one such title, and its $5.99 cost of entry was a bargain for the awesome stealth shooting action within. In the strange case that you thought six dollars was too much, or perhaps you spent too much money on the other recent excellent 2017 releases, Death Point has today gone on a 50% sale for the first time, and is now available at a measly $2.99...

Doug Cowley's Hoplite [$2.99] appeared like an early Christmas present when it arrived back in December of 2013 and quickly became a favorite of our community and went on to receive critical acclaim from the gaming world at large. It takes place in a hexagonal dungeon and your task is to dive down to the 16th floor and retrieve the Fleece of Yendor. It's turn-based and there's a simple set of rules for how you can go about moving and attacking the various enemies in the game. Hoplite is refreshingly simple and clean on the surface, but provides an ample amount of depth and replay value through its brilliant mechanics. We absolutely loved it in our review, and it only got better since then with the addition of new modes and features. Basically, it's a must have and absolute iOS classic for strategy and dungeon crawling fans...

As any dedicated disc golf fanatic would know, today marks the start of the US Disc Golf Championships in South Carolina. While this event is apparently the pinnacle of the disc golf season, the App Store serves as a year-long celebration of the frisbee-throwing sport, as mobile gaming and disc golf has resulted in numerous excellent arcade experiences over the past few years. Disc Golf To Go [$2.99], from solo developer Kelsey Doherty, marks the latest iOS disc golfing release, and serves as an especially impressive premium title with 40 meticulously crafted levels, 20 unique discs and continued support since its release in August. To celebrate the big US Disc Golf Championships, Disc Golf To Go is now on sale for the first time since release, and is $2.99 for a limited time...

Another Lost Phone: Laura's Story [$2.99], the sequel to the very successful A Normal Lost Phone, is a tricky game to review primarily because its "value" doesn't come from great gameplay, a surprising plot, or terrific visuals. Instead, the game is primarily a vehicle whose primary purpose is to bring important social issues to the forefront and ask the player to acknowledge them in the real world. Another Lost Phone isn't subtle in how it wants players to consider it; after all, its iTunes description asks directly that if you close the app but are still thinking about the game, have you truly stopped playing? Since the game asks to be seen as a bridge between reality and fiction, it's only natural to evaluate it partly on that goal, and I have to say that the bridge is on the rickety side because the game is quite short and values puzzles over narrative too much...

Aftermath [$2.99] is a very atmospheric dual-stick zombie shooter that's near and dear to my heart, and I'm so thrilled to be reporting today that this incredibly niche little game has received iOS 11 support in its first update in nearly four years. This probably ties with Rogue Touch as the most surprising updates in my collection. Anyhoo, we first talked about Aftermath way back in March of 2010 just after it launched, when our own TouchArcade co-founder Arn reviewed that version of the game. Boy, our review process sure was different back then! ..

One of 2017's best games came very early in the year when RAC7 Games released their terrifically unique puzzle platformer Splitter Critters [$2.99]to the App Store. The game had you trying to guide adorable roaming critters to their spaceship by slicing up the environment and then shifting the sliced pieces to create new pathways the little buggers could walk on. It was the type of game that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past June. So, with so much critical acclaim under its belt, where does Splitter Critters go from here? Into the world of augmented reality, that's where!..

Atomine [$2.99] from Broken Arms Games is a twin stick shooter which has rogue-lite elements. It released on Steam back in May and has finally made its way to the App Store at a lower price point. The aim is to clear a level and destroy all enemies to unlock a portal to the next one. Drops include XP, energy, or weapons. Atomine has an actual story that takes place in a virtual world where STUXNET is a computer worm that spreads via Windows. Atomine is a virus that needs to grow stronger and compile itself into the target source code. Check out the Steam launch trailer below:..

As the days grow darker and the chilly Autumn weather creeps ever closer, it leaves games such as Swim Out [$2.99] to provide a small bit of respite from the impending gloomy 2017 months. The game's interesting combination of Hitman GO-esque puzzle solving with a swimming concept was quite literally refreshing, and we appreciated Swim Out's variety and substantial length in our review earlier this month. However, Swim Out was not without its minor issues, most notably its relatively unforgiving nature in forcing the player to restart from the very beginning of a level if a mistake was made. In an attempt to alleviate this, developer Lozange Lab has today released their first content update for Swim Out, which includes a more forgiving checkpoint system as well as some neat additional content to try out...

Ever since it launched in 2013 to universal critical acclaim, including our very own prestigious Game of the Year accolade, Ridiculous Fishing [$2.99] has remained a mainstay on my premier page of App Store games on my iPhone. As a result, while compiling our extensive 32-bit Appocalypse guide of titles that will vanish with iOS 11, it was somewhat of a surprise to see the very same game appear as one under threat of an impending 64-bit extinction. It turns out that despite feeling fresh throughout the passage of time, Ridiculous Fishing had not received an update since December 2013, and so was still stuck in a 32-bit rut. Amidst the resulting confusion from such a high profile title seemingly being neglected, developer Vlambeer quickly assured us that the game would be modernised for iOS 11. Today, Ridiculous Fishing has received its first update after almost four years, which brings the title up to 64-bit standard and also adds new speedrun leaderboards and haptic feedback for newer iPhone and iPad devices...

In Cityglitch [$2.99], a new puzzle game in app stores now, the world is filled with haunted cities full of glitches—strange, irregular, and dangerous beings that torment the residents. It falls on a red-headed protagonist to fly through each city from rooftop to rooftop and light runes in order to conduct a magical ritual that will free each city from their glitches. Naturally you play as this protagonist and must solve a puzzle to light each rooftop rune. Each puzzle takes the form of a five-by-five grid. One or more of these spaces will be occupied by pink oblong circles which are the runes of that rooftop. When your protagonist steps on a rune it will light up becoming two oblong circles, one nested within another. Your goal is to light up all of the runes...

'Nexomon' Review - Gotta Tame 'em All

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How did my passion for mobile gaming start? My first dose of "mobile" gaming came from Pokemon Blue on the Gameboy Color. I can't tell you how many hours I feverishly poured into that game. I would play it for as long as my little AA batteries would last me. I loved being able to bring it with me on car trips or wherever I went. It is definitely one of my most precious gaming memories from when I was a kid. Now that I am an adult, I find myself seeking that nostalgic feeling of being a kid again, especially through playing games similar to those that I experienced in the past. That is why I regularly scour the App Store for modern games that resemble the games of my childhood, as well as why I decided to download Nexomon [$2.99] by LIME TURTLE, INC...

As much as the impending 32-bit Appocalypse has been a time for somber reflection on some of the best mobile games that will be rendered unplayable come iOS 11, it has also been encouraging to see how many developers are taking up the formidable and definitely not cost-effective task of updating their titles to be 64-bit compatible. Beloved creative geniuses Simogo are one such example, as the Swedish developer underlined earlier this year how all of their games would eventually receive an update that would modernise them for iOS 11. Today, Simogo's incredibly innovative and infection rhythm puzzle release Beat Sneak Bandit [$2.99] joins fan favourites Kosmo Spin [$2.99] and Bumpy Road [$2.99], as the game has not only been updated with 64-bit compatibility, but also has received a full screen support for gamers on an iPhone 5 or above...

'Follow.trail' Review - Find  Your Trail to Victory and Fun

I'm a big fan of puzzle games. They are the perfect genre for quick play sessions on a phone while out and about or during brief stretches of downtime at work or at home. I'm constantly on the look-out for fun new titles to add to my collection for this very purpose and am pleased to be able to mention follow.trail [$2.99], a path-clearing puzzle game released just last week. In follow.trail your goal is simple: Eliminate a series of squares from a rectangular game board on your way to the exit. You do this by following a trail of dots, represented by what look like standard game dice with one, two, or three dots. Each time you land on a die you reduce the number of dots on that die by one. When all dots are gone the die disappears, leaving a blank space on the rectangular game board. Your path must move over all the dice in a level enough times to eliminate them on your way to the checkerboard die that serves as the exit for each level...

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