Category Archives: iPod touch games

If you've been enjoying your virtual adventures in Aralon: Forge and Flame [$4.99] but feel like you'd enjoy it even more if you could play as a Paladin class, well, today's update is for you. The oft-requested Paladin class has been added to the game, along with a brand new dungeon called The Ruins of Valemar. In addition to the new class and new dungeon, an in-app store has been added to Aralon: Forge and Flame so if you want to spend some real-life money to fast-track your virtual character's progression, then now you have that option. ..

Gamevil's third-person multiplayer shooter Afterpulse [Free] launched worldwide last October following a short soft-launch period. It offered great visuals, but more importantly it streamlined the shooter experience to create something that felt satisfying but still highly playable on mobile touchscreen devices. We enjoyed it a lot in our original review, and although I was a bit late to the party, I also got hooked on Afterpulse late last year and it's become one of my very favorite games. The shooting is fun, the matchmaking works great, and the RPG-ish character and weapon leveling keeps me coming back time and time again. ..




The Sketch Nation series goes way, way back and in fact it was just about 6 years ago on the dot that we sat down to check out the original Sketch Nation at GDC 2010. The series has evolved a lot in the years since, and the most recent version of the game is called Sketch Nation Create [Free] and it expands on the original concept of letting you make your own shoot 'em up game and now allows you to make a variety of game types with a shocking amount of options and depth. It's surprisingly user-friendly and still centers around the idea that you can simply draw your own game assets right there on the touchscreen. Check out this overview of the latest incarnation of Sketch Nation Create...

In September of last year, Deed - The Game [Free] officially launched in the App Store, but it wasn't until today at GDC that I'd even heard of it. There are a couple reasons for that, I think. For one, it's based on a physical board game named simply Sustainable Business that's popular in Brazil but not so much elsewhere. Second, Deed was somewhat positioned as an educational game, which is accurate as it's a simulation of global trading but that's sort of dismissive of the actual fun and strategy contained within. Well, it turns out that that initial launch of Deed was sort of a learning experience anyway, and so developer Sinergia Studios made the tweaks and fixes that the game needed based on feedback while it was live in the time since its launch, and in fact ended up even completely revamping the art style for the "real" launch of the game when a big version 2.0 update hit last month. ..

Nexon's Legacy Quest [Free] was originally announced more than a year ago, in February 2015, and just a week or so after that it ended up being one of my favorite games that I saw at GDC that year. The game had been in soft-launch since last September, and has undergone numerous changes and tweaks since leading up to its worldwide release just last night. So what is Legacy Quest? The simple description is it's Diablo with a Minecraft-y voxel art style. You'll create a team of fighters and loot dungeons by hacking and slashing away at tons of enemies in a variety of shapes and sizes. This is an old trailer and I think the release version of Legacy Quest looks a lot better, but it gives you a brief idea of what you're in for gameplay-wise...

Oh Game Dev Story [$0.99]. I have such a soft spot for you in my heart. Way back in October of 2010, I was still fairly new here at TouchArcade and Game Dev Story had just released, but was on absolutely nobody's radar at the time. It's not really hard to see why. It had an ugly interface and less than stellar graphics, and on the surface looked like someone had just slapped some old PC game onto an iPhone without much thought put into it. In fact, that's basically what Game Dev Story on iOS was! Anyway, as a lover of pixel graphics and wanting to give the game a fair chance, I downloaded it and gave it a spin. ..

One of the fun things about following a specific platform over a number of years is watching how things progress. Developers and series will pop up, and if they hang around, you can see what they do to build on what they did before to try to make an even better game. Sometimes it works out, and sometimes it doesn't. In the case of developer TouchMint and its Adventure To Fate series of turn-based RPGs, it's happily been the former. When the first game launched almost two years ago, it was a fun, somewhat rough game that got better with a couple of updates. Last year, a free-to-play follow-up came out, focusing almost entirely on the combat system and character development mechanics. That game, too, got some really nice updates that made the game better. I don't know what the update plans look like for Adventure To Fate: Quest To The Future [$3.99] looks like, but even in its present state, it shows the experience TouchMint has gathered in its own personal quest for glory...

Are you a real gamer? Are you a real hardcore gamer? Do you like games that will punish you and leave you begging for mercy? Congratulations, Lost Socks: Naughty Brothers [$4.99] is the game for you. This auto-run-and-gun game boasts fantastic art, well-done gameplay, and tough difficulty. Perhaps too tough for most: its progression gating that is so punishing that you'll beg to pay money to the developers to take shortcuts. And the game will look down at you and whisper "No."..

The Swords [$2.99] is an interesting little experience because it's this mixture of gorgeous art and animation combined with gameplay that's fun but sometimes frustrating. The story that sets up The Swords is that a master of swords is telling a story about his grandmaster, an expert swordsman proficient in many different types of swords, and the very idea of them. Microgames wind up comprising the gmaeplay here, as you perform sorts of different actions through swipes and taps depending on the section of the game you're in, so that you can progress. You'll be swiping to deflect enemy swords, utilizing a spinning sword to deflect enemy blows, controlling the sway of a tree in the wind, and more. You kind of get to do anything and everything sword-related here...

Peter Panic [Free] is Wario Ware mixed with a musical, and only halfway complete. Seriously, the game borrows its structure and goofiness from Wario Ware almost exactly. You play through levels all with a specific theme, trying to complete a short micro-game to get a point and advance further to a boss level. Beat that, then you complete the level and go on to the next one. The games use the touchscreen in different ways, and there are some key variations, but generally? This is Wario Ware but on iOS as a musical – and not finished yet...

For as far back as last June when Apple released the private beta of iOS 9 during WWDC, Game Center has been plagued with issues. For some reason the service just simply stops working out of the blue. I didn't personally become affected with the Game Center bug until sometime last fall, after the official release of iOS 9. Since then, various versions of rebooting, signing out of the App Store, turning on Airplane mode, or voodoo dancing have gotten Game Center to work intermittently, but even those crazy methods eventually stopped working and ever since about December Game Center has been as dead as a doornail to me. ..

Pako - Car Chase Simulator [$0.99] from Tree Men Games is marching towards its 2nd birthday this coming summer, and what a "ride" it's been thus far (pun totally intended). When it originally launched in August of 2014 Pako was a stylish but simplistic high-scoring game all about trying to drive around with no brakes for as long as possible while avoiding obstacles and police cars. It's still about that at its core, but Pako has seen a ton of updates since its release, like new environments to drive in along with new vehicles to drive. This has given Tree Men the opportunity to expand the boundaries of Pako with unique levels like the Arena which allows you to choose what vehicle you use, the Moon with its crazy gravity, the Desert which is an actual race against other cars, or the Airport which has you starting out as a human on foot and lets you hop into any vehicle you come across, including luggage carts, tiny aircraft, and stair cars (You're going to get some hop-ons). Oh! How could I forget my favorite level the Hockey arena which lets you cruise around on the ice in a Zamboni and even run into a giant puck which you can launch into the net to score a goal?..

The husband and wife team that makes up Swedish indie developer Killmonday Games successfully crowdfunded their vision for "a very creepy point-and-click adventure" called Fran Bow back in the summer of 2013. The game officially launched on PC in August of last year to a positive reception, and following its release on Android just a couple of weeks ago Fran Bow is now available on iOS as well. In the game you play as Fran, a ten year-old girl who witnesses the grisly murder of her own parents. She is discovered traumatized and alone in the woods, and taken to an asylum where she's separated from her only friend in the world, her cat Mr. Midnight. Due to the medications administered to her at the asylum, Fran hallucinates an alternate reality filled with gruesome monsters and death. Desperate to escape the asylum and horrible treatments, Fran utilizes the ability to jump between the two realities in order to solve puzzles, find Mr. Midnight, and hopefully discover who was behind the murder of her parents...

Virtually everything can be made better by doing it in space. Except breathing oxygen, I suppose. And eating potato chips. And using the toilet. Okay, let's revise that. Some things can be made better by doing them in space, and engaging in capitalistic ventures just happens to be one of them. The core principles of buying low and selling high simply go well with traversing a lonely universe and battling space pirates. Perhaps unsurprisingly, iOS gamers already have a few games to choose from in this style, including games that focus mostly on trading mechanics at the expense of action or visual flourish, ones that put most of their eggs in the combat basket, and some that try to dazzle you with their slick presentation and sense of immersion in order to build a believable universe. Simply put, there's a fair bit of established competition for Stellar Wanderer [$4.99], albeit little of it recent...

As the winter season in Super Evil Megacorp’s mobile MOBA begins to wind down, Vainglory’s [Free] latest content update seems to have something for everyone. Not only does 1.15 have three cool new skins (including the long awaited Star Queen Celeste Tier II), but the latest limited-time skin can also be obtained via in-game cards (as opposed to the previous ICE-only iterations). There are also a wide variety of balance changes that seem to touch nearly every hero...

Desert Golfing [$1.99] is a minimalist 2D golfing game from developer Justin Smith, who has been well-known for years now for creating quirky gaming experiences on a variety of platforms but is probably best-known on mobile for his wacky Bear Driving Simulator Enviro-Bear 2010 [$1.99]. Anyway, Desert Golfing took on a life of its own following its release in August of 2014. Something about its extreme minimalism drew people in hole after hole, but subtle things like the terrain very slowly changing color over the course of many thousands of holes prompted people to find deeper meaning in all this endless golfing. I have no doubt that it's only a matter of time before Desert Golfing is required teaching in every philosophy class across the globe...

It begins again! The original Badland [$2.99] was notorious for receiving new levels and features WELL after its original release in April of 2013. So when the sequel Badland 2 [$3.99] came along late last year it had the unenviable task of being compared to its older and more fleshed-out sibling. However, Badland 2 brought its own bag of tricks to the table, including even more impressive visuals and a more multidirectional nature that set it apart from its strictly side-scrolling predecessor. Even without fifty billion levels, we loved Badland 2 in our review, and knowing developer Frogmind we were quite confident that we'd be seeing more levels added in the future. And that's totally the case! Frogmind is tweeting out teasers of some new levels coming in the forthcoming Infinity update, check out the .gifs!..

It's been taking the soft-launch world by storm, and although Supercell has been relatively quiet about its worldwide launch it appears that today is the day that Clash Royale [Free] is finally seeing a wide release. Just moments ago the game popped up in the US App Store, and although it's a bit impossible to check every region you should probably hop over and check if it's in your local App Store as well. ..

A couple of weeks back we posted a brand new trailer for Lost Socks: Naughty Brothers [$4.99], a game that was initially announced way back in December of 2013. After progress on the game went silent back then, everyone just kind of assumed the project was dead until that trailer surprised everybody by popping up earlier this month. Anyway, the response to that trailer was incredible, and it was easy to see why. Lost Socks boasted some fantastic animation and character design, and promised a hardcore platforming/runner hybrid that was not for the faint of heart. As an added bonus, the game was completley devoid of any IAP, timers, energy, or any other free to play nonsense. This was a gamer's game, people!..

'Patchwork' Review - Greater than the Sum of it's Parts

Patchwork[$2.99] is a very cute game. It has a charming facade of quilty-buttony comfort that is really quite inviting and calming. It's almost a shame that the game is very much a game of cut-throat cold logic devoid of much wiggle room around the fact that the person who can plan ahead best will usually win. The master mind behind such board game greats as Agricola[$6.99] and Le Havre[$4.99], Uwe Rosenberg, followed the pattern with a really great strategic/economic design on this one...

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