Category Archives: iPod touch games

Hello, gentle readers, and welcome to the RPG Reload, the weekly features where we attempt to take over the world by being the best heroes we can be. Each week, we take a look at an RPG from the App Store's past to see how it's doing these days, how it holds up, and how the wife and kids are. All kinds of RPGs are welcome in this feature, and I'll always do my best to mix things up from week to week. To keep my madness in check, however, once a month I throw the selection to you, the readers. Simply leave a comment below or drop into the Official RPG Reload Club thread in the forum to tell me what you'd like to see me play in the next reader's choice column, which will be RPG Reload File 013. Yes, the five Thursdays in October mean you guys have an extra week to vote this time around, so make your voices heard. You can also comment or post about the game I've written about, or RPG things in general. Fresh comedy is also welcome...

Cosmophony [$1.99] is a rhythm-based tunnel shooter that is built to be challenging, with formations of obstacles to avoid throughout five levels, all set to an EDM soundtrack. The rhythm part is loose at best, but changes in the game do go along with changing sound cues. The problem is that the game is built around its challenge being through perfectionism. That, the only way to advance is by completing a very hard level in one life leaves a bad taste in my mouth, and limits what this game can do...

For millions upon millions of mobile device owners, Zynga's Words With Friends is as important a function of their mobile device as sending text messages or browsing the web. It's basically Scrabble that you can play practically anytime or anywhere with people from across the globe, even when you're pooping. What a world we live in. Today, Zynga has introduced a massive revamp to the game and rebranded it New Words With Friends [Free]. What's new about it? First and foremost is a Solo Play option that lets you square off against an AI opponent even if you don't have an internet connection, something I've been dying for forever...

Personally, I'm always satisfied when I see a horror game make good on the sales charts these days. After hearing certain big companies insist that gamers weren't interested in scary games anymore, watching something like Five Nights At Freddy's [$2.99] go big makes me feel good because it affirms that, hey, there are lots of different kinds of people with lots of different kinds of tastes buying and playing games. I wish I liked it more, but those are the breaks, sometimes. ..

Square Enix has been slowly updating many of their old apps with controller support and various other fixes recently. Too slowly for some, I'm sure, but it's nice to see they're still making an effort to make sure classics like Secret Of Mana [$8.99] and Final Fantasy 3 [$15.99] are working as best as possible. Well, you can add one more to that list, because Final Fantasy 6 [$15.99] received an update out of the blue today that addresses some complaints about the controls, both for those with MFi controllers and those without...

Cookie Clicker was one of my favorite games of 2013. Your objective was simple -- make more cookies. At first, you needed to click the screen occasionally to get more cookies. Eventually, you start accumulating them on your own and you don't really even need to click. Slowly but surely it evolves into a giant meta-game of cookie management and borders on a full-on simulation. It's the simplicity that makes it worth playing. Why am I mentioning all of this? Because Poor Gladiator [Free] for iOS has a similar scheme, and is a great way to relax on the go...

It's been just over a month since Epic and Chair released the Kingdom Come update for Infinity Blade III [$6.99], a blockbuster content update and the last major addition to close out the trilogy of games. However, a few bugs snuck their way into the Kingdom Come update, and Chair has announced on the Infinity Blade blog that they're rectifying those in a 1.4.1 patch which has just been submitted to Apple...

'Banner Saga' Review - Story Driven Awesomeness

Stoic's June announcement is finally upon us. Banner Saga[$9.99] is now available on and designed for iPhone and iPad. This is one of those games that might just change preconceived notions about what mobile gaming is and isn't. The scope of this project should not be underestimated. Very rarely do we find an adventure with this much substance and depth even on one of those 'real' gaming platforms, but here we are. Unrestricted by cables or keyboards, Nothing is lost in translation from award winning PC title to this amazing iOS gem...

Back in mid-August, we "stumbled" across a trailer for a quirky new game from developer Set Snail called Daddy Long Legs [Free]. Like QWOP [$0.99] and many other awkward physics-based games that task you with doing everyday things like, uh, walking, Daddy Long Legs sees your furry, square-ish hero trying to walk as far as possible with his ridiculously long legs. Simply tapping on the screen alternates which leg Daddy puts forward, so careful timing and a whole lot of luck are required in order to make it any significant distance...

Fans of shoot-em-up games have had it good on iOS devices. Between arcade ports such as those from Cave, classic revivals from companies like DotEmu, and original efforts like Sky Force 2014, the library of titles is impressive in both its depth and breadth. Well, get ready to add one more to that list, but with a bit of a caveat. The classic bullet hell shooter from Alfa System, Castle of Shikigami [$5.99], has hit the App Store for the price of $5.99, but it's an untranslated version of the game, so everything down to the description in the store is in Japanese. Even with that in mind, fans of Cave's games, who might be a bit disappointed at the slowdown in their releases, should jump right on this since it's very much in the same vein...

I've been working my way through the new iOS version of Dragon Quest 3 since it hit the Japanese App Store last week, and now that I've finally brought peace back to the land, I figured I would give you some deeper impressions about the game. This game has been confirmed for English release, though we don't have a date any more specific than within a few months of Dragon Quest 1 [$2.99]'s release. I don't expect there will be any substantial changes from the version I've been playing, beyond translating the text and separating it out into its own app as opposed to its current form as IAP for the Dragon Quest Portal app...

Snake is a timeless game. It was one of the first experiences I had on a portable device, and despite the fact that there was just one level (a giant square box), it provided endless hours of entertainment. It was a much simpler time, and that time is over. In the current era of gaming, it's expected that a snake game would have a load of bells and whistles, lest it fall short of providing something you haven't seen a million times in the past 20 years. The Jake and Finn skinned Treasure Fetch - Adventure Time [$2.99] differentiates itself somewhat, but falls into the same few trappings as the snake genre along the way...

'Turbo Dismount' Review - A Bang Up Good Time

Our forums are a great place to interact directly with game developers. In particular, the folks from Secret Exit have been peppering the discussion with insight into their latest release, Turbo Dismount [Free]. With more than just a subtle nod to their previous title Stair Dismount [Free], Secret Exit have iterated and improved their formula with a high octane kick of adrenaline. They have brought their in home calamity sim out into the street and over from a desktop version to our mobile platform...

RPG Reload File 008 - 'Lunar: Silver Star Story Touch'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we keep marching on, all through the night, exploring RPGs from the App Store's past. It's a little bit of revisiting, a little bit of recollecting, and a whole lot of rambling. I try to cover a broad range of RPGs, but just to make things interesting, once per month, you, the reader, get to make a leap into the decision-maker role to set right what once went wrong. In fact, this week's feature was selected by the readers. If you want to cast your vote for the next reader's choice, which will be in RPG Reload 013, please take to the comments section below or pop into the Official RPG Reload Club thread in our forum. You can also leave your thoughts on the games I play or anything RPG-related you'd like to discuss. Let's enjoy a conversation together, joined by our mutual love of beating imaginary monsters with heaving swords made of math...

I've hit a point where I think I'm kind of spent on Kairosoft's isometric build-a-whatever sims. It's one of their go-to variations, along with their isometric groom-a-whatever sims, and while I was completely caught up in Hot Springs Story [$4.99], the first of that type they released in English, I hit rock bottom somewhere around Pocket Harvest [$4.99]. They can throw whatever paint they want on it, and it's still fun if you haven't played the other dozen or so, but there's just too little variation beyond the themes. The groom-a-whatevers are at high risk of getting played out, too, and all without following up Game Dev Story [$4.99] properly on iOS. They've done a couple things outside those two types, such as the recent and interesting Kairobotica [$4.99], and one of my favorites from early on is Mega Mall Story [$3.99], a concept they could have easily milked but haven't yet...

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