Category Archives: iPod touch games

'Dandy: Or A Brief Glimpse Into the Life of a Candy Alchemist' Review - Sweet Gameplay Wrapped In Tasty Visuals

To explain why I wanted to give Dandy: Or a Brief Glimpse Into the Life of a Candy Alchemist [$3.99] a try once I saw it pop up on the App Store, I first need to talk a bit about the type of shoot 'em ups I enjoy. One of the few genres of games I've never cared much for is bullet-hell shoot 'em ups, those games where you fight a constant hail of fire while trying not to get a headache from all the blinking and flashing. The shoot 'em ups I enjoy are the slower ones, the kind that forces you to study your enemies and devise strategies on the go (like the PC game The Binding of Isaac for instance), and this is precisely the kind of gameplay Dandy offers. ..

I've been doing some digging on the World of Tanks: Blitz [Free] forums today because I had a feeling the new update should be coming at some point in early September (it fits the timing of their updates), and I was right. While official word is somewhat confusing and often in Russian, what I have been able to find are a few features that should be in the upcoming update as well as a developer Q&A that offers some info on the game's future. ..




'Pokémon Shuffle Mobile' Hits the App Store

The path for Pokémon Shuffle has been a windy one. Back in February of this year, Pokémon Shuffle released for the Nintendo 3DS. It was noteworthy for being one of the first really "free to play" free to play games on Nintendo's handheld, complete with energy systems and everything. Many saw that as the signal for the end of video games as we know them, but it turned out to not be so bad. The real problem was that Pokémon Shuffle's bite-sized gameplay wasn't particularly well-suited to the Nintendo 3DS, a platform that's definitely designed to be portable but typically isn't as conducive to killing quick bursts of free time as something like a smartphone. ..

tinyBuild Games' Divide by Sheep [$2.99] was definitely an interesting little puzzle game when it first released, straddling the line between being a casual math puzzler with a cute look, with challenging puzzles and a surprisingly-gory macabre theme. If you haven't checked this one out yet, and you've been meaning to, well, now's as good a time as ever, as the game has just gotten its 5th world in the latest update, along with a cool $0.99 sale price...

Did you miss Adventures of Pip [$9.99] when it was $4.99 at launch? Well, while I think the game is worth $14.99 since it's a good platformer and that's what the game is worth on other platforms, I'm here to tell you about an opportunity to both pay an above-average price for a mobile game and still get a discount. Because Adventures of Pip is in the PAX 10, the developers at Tic Toc Games have put the game on sale for $9.99 for the weekend. No one knows when the game will be on sale again, so if you want the game for less than $14.99...do it now...

Most puzzle games don't necessarily have an impactful message. I mean sure, some of them encourage critical thinking and educate youngsters, but you usually don't see anything meaningful in your puzzle soup. The Path to Luma [Free] switches that up a bit however, as the entire affair is sponsored by NRG (a clean energy company), and deals with themes such as solar and wind power. Thankfully, the actual game is pretty good, so the message doesn't fall on deaf ears...

TEKKEN Card Tournament [Free] was Bandai Namco's attempt to rethink the TEKKEN fighting games by turning the action fighting games into a card fighting game. Although not too many people talk about the game currently, it actually has great reviews on the App Store, so Bandai Namco's attempt was apparently well-executed. By making the game F2P with IAPs, Bandai Namco was probably hoping that TEKKEN Card Tournament would benefit from the popularity of its sister fighting game and become a strong source of revenue. Alas, as a VentureBeat article points out, that was not to be. TEKKEN Card Tournament, which went live in 2013, has broken into the 1000 highest-grossing iPhone apps only in eight countries, none of them countries with big spenders. Therefore, Bandai Namco decided to reach over into the physical world to summon some help for its card battler...

'Horizon Chase' Review - What's Old is New Again

Aquiris Game Studio was on a mission with Horizon Chase [$2.99]. They wanted to recreate classic racing games like Outrun, Top Gear, Jaguar XJ220, and others from the late-1980s and early-1990s, even getting the Top Gear composer, Barry Leitch, to create the soundtrack for the game. And oh, did they knock it out of the park. They've created a game that spectacularly recreates the feel of the racing games of 25 years ago, while abandoning the annoying aspects of those games, creating this wonderful hybrid that shows that they managed to create their dream game...

While paid games are certainly not the way to make money on mobile, there's still hope for deelopers looking to, you know, sell a game up front. The developers of Prune [$3.99] have reported that they've sold over 100,000 copies since release – and at $3.99 per copy (before Apple's 30% cut), that's a great performance for a small indie team of two people that worked on the game. Certainly, it's a positive sign for paid games...

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$3.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...

Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Did anybody around here play DrawQuest? It was kind of like Draw Something [Free] but without the pesky game parts getting in the way. Each day you’d be tasked with a new quest (something like “Who crossed the road?” or “Publish a novel”), and you had to make a drawing based on it. You’d earn coins if other users liked your work, and it was incredibly satisfying to craft the perfect picture and have it rewarded with heaps of adoration and fake money. Furthermore, perusing other people’s drawings could be just as much fun (if not more so) than making your own, and the creativity on display could be truly astonishing at times. It was eventually shut down and removed from the App Store when it failed to turn a profit, which unfortunately is not an uncommon tale. The good news, though, is that iOS basically sees an unlimited supply of new games week after week and odds are something else will come along that can scratch the same itch...

Fancy Force's gory physics-based trials game Happy Wheels [Free] took the iOS world by storm last week when it arrived on the App Store and quickly shot up to the top position in the free games chart. Happy Wheels was originally released as a Flash game way back in 2010, and has grown by leaps and bounds in the years since. With a cast of ridiculous playable characters and vehicles, as well as a community-driven level-creator which has over 6 million user-created levels, Happy Wheels has been a huge success in the world of browser games. Which makes me feel sort of silly that I'd never even heard of it before it popped up on iOS last week. Hey I'm old, I don't know what these crazy kids are into nowadays. ..

One of the most curiously popular genres to emerge in the past few years is the clicker genre. Stripping nearly all the fluff away from most progression-based systems in games, clickers have distilled the satisfaction of watching progress bars increase into bite-sized, single-tap experiences. They're silly, sure, but also strangely satisfying. Clickers aren't for everyone though, and to some the passiveness of it all just isn't enough to get their juices flowing. That's why I really took a shining to Tap Quest [Free], which released a month ago from Nanoo Company...

Usually I know what games will be topping the App Store's charts at any given moment: on the paid side, we have Minecraft: Pocket Edition, on the Top Grossing side, we have either Game of War or Clash of Clans. What I didn't expect to see today, to be honest, was Jim Bonacci's Happy Wheels [Free], a port of the apparently huge PC hit with the same name, lording over the Free Games category, higher than the much-praised Pac-Man 256. If you haven't played the game, Happy Wheels is all about being unhappy on your various wheels - a Segway, a wheelchair, and so on - as you crash over and over again with bone-crunching sound effects and gory visuals accompanying your every failure...

It's a well-known fact that spiders are the most vile, disgusting, and completely unnecessary creatures to ever grace our planet. Literally nobody likes spiders, and if they say they do, they're just lying to themselves. Snakes? Not a problem. Rats or mice? Totes adorbs if you ask me. Scorpions? Total bad asses. Spiders? Kill them all with fire. Now, my dislike of spiders has definitely gotten better over the years. I no longer cower at even the sight of a harmless daddy long legs, and playing as a spider in Spider: The Secret of Bryce Manor [$1.99 / $1.99 (HD)] has never been that big of a problem for me, though I do find it a bit icky. ..

Sling Kong [Free] is a game that I'm highly ambivalent about, for many reasons. I came in hotly anticipating it, because Protostar's Checkpoint Champion [Free] is a game that's practically flawless. Sling Kong uses a slingshot-style system that's close enough to my favorite game mechanic of grappling hooks, such that I found myself absolutely anticipating this one. I finally got my hands on it, and while it's fun, and definitely worth downloading, it's a game that does a few things wrong, though I understand why those decisions were made...

'Manowar' Review - Ship For Brains

The term “manowar” can refer to a lot of very different things. It’s a metal band from New York that at various times held the Spinal Tap-esque title of "World’s Loudest Band". It’s the name of a famous horse in the '20s that is considered by several prestigious organizations as the greatest racehorse that ever lived. And my personal favorite: the Portugeuse Man o’ War, a truly bizarre jellyfish-like sea creature made up of a whole colony of smaller animals with one hell of a painful sting. The original meaning of the phrase comes from British warships from centuries past that had tons of cannons and other murder-y things like that, and it’s this definition that the game Manowar [$1.99] by Lachlan Nuttall uses as a jumping off point for a series of maddeningly clever puzzles...

Glitchsoft's Uncanny X-Men: Days Of Future Past [$0.99] is a decent side-scrolling action game that layers on some excellent X-Men fan service. I enjoyed it well enough in my review, though I found the fighting mechanics to be on the repetitive side and the jumping to be a bit dodgy. Since then, the game has received a few updates, adding additional playable characters, improved control schemes, and lots of valuable bug fixes. It's been more than a year since the last one, but a brand new update for the game just hit, and to go along with it, the game's price has dropped from its regular $4.99 to a mere $0.99...

Imitation is the sincerest form of flattery. But in the mobile world, developers are often subject to clones -- where games are almost copied wholesale from the original. Having said that, there are occasions where games may start entire subgenres, like in the case of Angry Birds. Yes, almost everyone knows that Crush the Castle (and the numerous tank titles before that) was "first," but at this point Rovio has refined the formula enough to call it its own. Although we're a bit early in the "Crossy Road" genre, Blocky Raider [Free] does a few unique things that allow it to make a name for itself...

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