Category Archives: iPod touch games

'Get Me Outta Here' Review - Don't Have a Cow, Man

The Rossman Bros. have delivered a rather fun arena shooter in Get Me Outta Here [Free]. Starring a middle-aged man (with surprising jumping and rolling skills!) abducted by aliens, and given a limited amount of time to clear them all out with his deadly firepower, what seems like a simple game of run 'n gun action has a surprising amount of depth to it. The heart of the game is you trying to survive the same arena with the same enemies, but interesting strategies that appear over time. Plus, it features a giant weaponized cow boss, and some heavy weaponry to deploy. Who doesn't love that?..

AT Games hates you and wants to launch you into a black hole. That's what my time with Full of Stars [Free] revealed to me. They created an amazingly clever idea, something that takes a simple kind of space chase game as you dodge asteroids and other perils that fly past you. But this is just the core of a larger experience, involving an interactive fiction story that plays into the events of the game, including when you die on a level and try to continue. And then there's a curious long-term metagame as you try to rescue human survivors, and explore more of the war-torn star system you're in. The difficulty, excessive repetition, and ever-present monetization drags the experience down, but not to the point of killing the charm of Full of Stars' genius core idea...




Mobile has perhaps been lacking the great Spelunky-like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work. Orangepixel steps up to the plate with Meganoid 2017 [$4.99], the nebulously-named reboot/sequel to one of the solo developer's earliest works. Where the original Meganoid games, both Meganoid 1 [$1.99] and Meganoid 2 [$1.99], were more challenge platformers, Meganoid 2017 is a procedurally-generated platform that takes a lot of cues from Spelunky. Exploring the Meganoid spaceship, you have nothing but your platforming wits, some explosive charges, and whatever you find as you venture further into the spaceship, taking on a different layout when you die, and you will die a lot. Spelunky 2017 had a rather rapid development time, and while it gets the core gist of the Spelunky formula right, and does some rather cool things, the game suffers from its short development time, leading to a lack of variation in level designs. Also, the game just doesn't have the tight platformer feel necessary for what the demanding difficulty requires to give the player a good shot at succeeding...

Sometimes I see people share negative reviews of Steam games that have massive playtimes on them. They're shared in a context of this being ridiculous, that implies that the person with the negative review doesn't know quite what they want. And the people who share these seeming contradictions are often rather progressive people, sharing a rather ironically regressive view. It's a more complicated question than both parties realize. The negative reviewer perhaps should question whether the journey was worth it. But also, the critic should question just why they think it's hypocritical. Is it possible that people enjoy certain parts of experiences, but other parts become too grating over time? That, if they had the choice to take those hours back, they would have spent them differently knowing the end result? Or were the hours getting to that point worth it, even if the end was sour? This is a philosophical dilemma that deserves greater inquiry. I bring it up because I find myself quite conflicted with MLB Manager 2017 [$4.99]. It's another solid baseball simulator, but as a major baseball nerd, I find myself frustrated by so many of the little things that this game continues to not get right. Yet, I find myself more hooked on this game than perhaps any other that I come across...

'Death Road to Canada' Review - A Dog, Anime Magical Girl, and A Farting Man Enter a Bar...

I think you could make a strong argument that Rocketcat Games is the greatest developer in the history of mobile games. No studio has quite the collection of masterpieces that they do. Go on and look it up, their worst title is Five Card Quest [$2.99] and even that isn't so bad. Madgarden, meanwhile, has the strongest collection of unreleased titles perhaps out there, but when he releases something, it tends to be great. See their previous collaboration Punch Quest [Free], which is still brilliant and so unlike everything else on the App Store. In fact, that's the problem: these folks make games that are such pinnacles of what they do that nobody else can even come close. So, perhaps you might think Death Road to Canada [$7.99] off the bat seems a bit weird for them to do. After all, it's a zombie survival game. There's a ton of them. But that would be short-sighted: Death Road to Canada is another masterpiece from a partnership that keeps cranking out the hits...

Ahoy Games has just released Tiny Bombers [Free] onto the App Store, and if you like Bomberman, this is worth checking out. Basically, the concept is Bomberman, where you have bombs on a grid where you can upgrade the number of bombs and how far the explosions reach, and you lay them down to blow up obstacles and enemies. You can chain together bomb explosions, but of course, you have to be careful with the timing such that you don't blow yourself up. Now, Tiny Bombers puts those basic mechanics into a Crossy Road [Free] style game, where the world is slowly crumbling behind you, and you have to advance ever forward...

BrainGoodGames has just brought its single player competitive strategy game Militia [$3.99] to iOS, with both light world and dark world modes. The idea is the game should have depth but low complexity. You command several different units of different types on a battlefield, and your objective is to to use these units and their various quirks to defeat enemies, sometimes doing so in small numbers of turns. The simple pieces make Militia feel like a board game, but with a lot going on with the enemies you face...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

While the last open-world puzzle adventure I reviewed had the torches and pitchforks out for me, I do love the concept of like, a Metroidvania style puzzle-adventure. Take Pan-Pan [$3.99], a weird little game that has you crash-landing on a strange planet. The parts of your ship that can be used by your crew to repair your jalopy and get back into flying are scattered all about. So, you have to set out and discover just what's going on, solving weird puzzles along the way in an open world. It's a game that is rather charming, and can be a bit frustrating due to some design decisions, but it's a fun experience to check out...

Okay, not quite all of them. That honor goes to Enter the Gungeon (SUCH A GOOD GAME), but it doesn’t take long to see what the primary inspiration for this game probably was. If you’re into the roguelike offerings of Nuclear Throne or Enter the Gungeon, this mobile game was made just for you. It’s solid to the core, and while it somewhat ironically lacks a soul or identity of its own, it revels in tossing pretext aside and getting to the action. Most importantly, especially for a lot of people who read this site, the economy is a glorious, unobtrusive, generous, beautiful thing. *wipes away tear* This is Soul Knight [Free]...

Did you guys know that they’re making a movie about the Rampage video game franchise starring Dwayne ‘The Rock’ Johnson!? I am super pumped for that. Shame it shares a title with an Uwe Boll franchise. I learned this piece of recent news researching for the game in this review. I grew up playing the Playstation/N64 Rampage games, World Tour and Universal Tour. I loved them as a kid and am rocking some rose-tinted glasses as far as they’re concerned. It’s been over a decade since we’ve had a proper Rampage entry, and that realization fills me with sadness, but there have been several mobile games inspired by Rampage specifically or kaiju city destruction in general. MonstroCity: Rampage! [Free] decided to put it as the freaking subtitle...

Video games are the best form of artwork there is, because the unique aspects of the form create for interesting works. Like, Milkmaid of the Milky Way [$3.99]. It's a point-and-click puzzle adventure by solo developer Mattis Folkstead that pays homages to the initial heyday of the genre in the 1990s. And he does so in a game about a milkmaid in 1920s Norway that has to save her cows from aliens. While all the dialogue is written in rhyme. Oh, and the story has a certain melancholy to the whole affair, about time passing and losing loved ones. Also, you ride a hoverbike. Milkmaid of the Milky Way is a unique affair...

'MUL.MASH.TAB.BA.GAL.GAL' Review - You'll Have a Ball With This Game

Riverman Media has delivered two excellent titles in a row with Pizza vs. Skeletons [$2.99] and The Executive [$2.99], and they deliver again with MUL.MASH.TAB.BA.GAL.GAL [$2.99]. Somehow, they've taken Pong, and turned it into a chaotic action game where you're trying to stay alive while enemies try to ascend the screen, and you're there trying to manage multiple balls, paddles with special abilities, and all manner of powerups. It's a chaotic game, and a remarkably engrossing one...

'Hidden Folks' Review - Seek This Game Out

While Game Oven Studios, the collection of maniacs behind Fingle [$1.99 (HD) / Free (HD)], Bam Fu [$0.99 / Free], Bounden [$2.99], and Jelly Reef [$0.99], is no more, developer Adriaan de Jongh is still out there making games. And he's back with another fantastic and unique experience that you have to try. Hidden Folks [$3.99] is a collaboration between him and illustrator Sylvain Tegroeg that takes a very simple concept of being a "Where's Waldo" game. Then it makes everything happen in a monochromatic world, with huge canvases to explore as folks wander around, and you have to find a certain bunch of these folks. It's a simple idea, but the work that the team behind the game has done with the art, sound, and playability, makes this a fantastic experience. ..

One of the best games of 2015 was Downwell [$2.99], the roguelike action game of descending down a well with rocket boots. Missileman [$2.99] turns that formula upside down, literally. Here, you play as a fellow riding a rocket upward, trying to blast all the enemies in their way, while countless other missiles become available? Oh, and the game is colorful as opposed to monochrome, so it's trying to flip just about everything. Missileman is a game with some clever ideas, but some issues with playing it keep it from being a masterpiece. Still, it's worth checking out...

'Causality' Review - Destroying Your Brain and The Space-Time Continuum

Is your brain working properly? Are things in the world making too much sense? If you answered yes to these questions, and you desire that your brain be thrown into the washing machine, and then crushed with a hammer, then Causality [$1.99] is the game for you. It's a puzzle game for people who like their games to make sense...kinda, sorta. It's a fun game, but one that will threaten your sense of perception and time...

'Slayaway Camp' Review - A Killer Puzzler

The first thing that drew my attention to Slayaway Camp [$2.99] was the horror theme. Designed as a pastiche of 1980s horror in all its cheesy glory, combined with a voxel look that allowed for some gory slasher action with a comical feel. And then the game released on Steam first. After some work to make the game acceptable for Apple, we finally have Slayaway Camp on mobile, and what I found wasn't just a game that was over-the-top in gore and humor. I also found a great sliding puzzle game, that also managed to integrate its theme in a masterful way. This is a game that's fun to play and experience the little world it has created...

Have you ever had a great idea for a game, and could see no reason why it wouldn't work? Ask anyone who has to turn ideas into reality, it doesn't always work out that way. Ideas that work on paper aren't as viable in real-life. Songs that sound good when you hum them don't have the same feeling when you play them on an instrument. Even for a writer, I've had ideas for articles that didn't work out because the ideas I had in my head didn't quite work out on paper. Now, sometimes these ideas still get pursued to completion. I'm not going to put words in Cobra Mobile's mouth as to Red's Kingdom [$2.99], but it certainly feels like an idea that someone had that was really cool, and I liked it too! Combine sliding puzzles with a Zelda-style adventure with upgrades to collect? Sounds like it has potential! But at least for myself, and in this particular format, it does not work...

Goodnight Games has made an interesting action game in Malevolent Machines [$1.99]. It's a game with some clever ideas, and a unique art style that looks both a little ugly and yet detailed and stylish in its own way. It's a game with some bugs and issues, but a lot of good ideas at the heart that shine through the experience. It's an experience that may be off-putting to some folks, but its unique charms and quirks wormed its way into my heart as an entertaining and unique action game...

Casual, mobile-friendly golf with a striking visual style is what OK Golf [$2.99] promises. It also offers up a structure and holes that are familiar to golf, but do some things that feel just a bit off from normal golf. And the controls have some issues, too. It adds up to an experience that seems really interesting at first, but over time becomes a bit sour, before a few of its quirks start to grow. Regardless, it's a decidedly imperfect game...

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