Category Archives: GDC

Earlier today we sat down with Disco Pixel, makers of the rhythm title Jungle Rumble: Freedom, Happiness and Bananas [$3.99]. Since its release in 2014, Jungle Rumble has seen enough success in various markets to warrant some significant updates, which were revealed to us at GDC...

GDC 2015: Open-World Space Trading Game 'Drifter' Still in the Works for iOS

Colin Walsh of Celsius Game Studios stopped by the Touch Arcade GDC war room to show off the latest version of Drifter, his long-in-development open-world space simulation game. The game has been in early access on Steam for a while now, but the game is still planned to release on iOS down the road, and he showed off the game running on an original iPad Mini. Check out the video here:..

GDC 2015: 'Jelly Reef' Finally Combines Jellyfish, Sea Currents, and Roguelikes

Game Oven's Jelly Reef, the last game they're making, was demoed to us at GDC 2015. This may seem quite different from something like Fingle [$1.99 (HD)], and that's because Bojan Endrovski, the team's main programmer, took point on designing the game from the original student version that was created. This is a roguelike-inspired game, where you create currents in the ocean to move a sea of jellyfish around, keeping them from harm from the other sea creatures...

GDC 2015: 'Forma.8' Still Exists, Hopes to Release This Year

MixedBag Studios' Forma.8 has been in the works for a long time now, several years since its initial incarnation. While Futuridium EP [$1.99] came out in the interim, MixedBag is hoping to get Forma.8 out this year. They showed us off the game this year at GDC, seeing the latest version running on iPad with the latest visuals and gameplay features, like the bomb physics that are in play...

GDC 2015: ‘Killing Floor: Calamity’ Is a Dual Stick Shooter Take On the Series

Folks familiar with developer Tripwire Interactive have probably heard of Killing Floor, a cooperative first person shooter that was launched on PC in 2009. While a formal sequel was recently announced, Tripwire Interactive has also been working on porting the world to mobile devices and has achieved that with Killing Floor: Calamity...

Tonight is the night. If you're at GDC or in the San Francisco area and enjoy mobile games and want to hang out with mobile game developers you should totally come to our party tonight. The theme of the night is sticker swapping, and hopefully if you're reading TouchArcade you took advantage of our many posts telling you to get stickers. If not, well, there's probably some generous folks out there willing to give stickers to the stickerless...

GDC 2015: 'Trial by Viking' is a Mobile-Friendly Metroidvania with Grappling Hooks

Last Life Games' Dustin Hendricks came by at GDC to show off his upcoming action-platformer Trial by Viking. He calls it a 'Mariovania', a kind of hybrid between a Metroidvana and a more standard platformer. You control a viking trying to find Loki, helping Valkyries and the like as you make it through the game. Unlike most Metroidvania games which have open worlds, this is level-based, but the Metroidvania influence comes in with the different items that come into play, with things hidden in previous levels that may require something that you earned later on. Check out our lengthy hands-on video, but do note that due to a technical error there is no audio commentary for the first 4 minutes or so...

GDC 2015: Hands-On with 'MicRogue', a Micro Roguelike

Crescent Moon Games is here at GDC showing off a menagerie of upcoming iOS games, one of them the puzzler roguelike MicRogue which is being developed by Jason Pickering and published by Crescent Moon. We posted about MicRogue just a few weeks ago, and the game itself has been in the works for quite some time. It's finally finished though, and if you enjoy strategic dungeon crawlers with puzzle-like elements, such as Hoplite [$1.99] or Auro [$2.99], then I think you'll dig MicRogue...

GDC 2015: 'Riff the Robot', a Mashup of Slingshots, Pinball and 'Peggle'

Today at GDC we sat down with developer Oh So Shiny to look at their first iOS game Riff the Robot. The premise is pretty wacky: You're a mad scientist who has "lost his marbles" over the years, so you build a time-travelling robot to go back in time and collect them for you. Your robot, Riff, will travel back through the decades of the '70s, '80s, '90s and beyond, with each having the appropriate themes and music to fit their respective time periods. Gameplay involves slingshotting a ball to knock out marbles in a pachinko/pinball fashion...

GDC 2015: 'MashUp Tactics' Will Bring Hex Grids to Free-to-Play Turn-Based Strategy

Are other free-to-play, turn-based strategy games with character leveling and crafting just not "real game" enough for you? Well, good news: MashUp Tactics is coming this year, and it's got hex grids. You'll build an army of heroes, deploying six into battle on hex-based grids, trying to take out the other team of enemies. I went hands-on with the game in a demo here at GDC 2015, you can watch that and the TA Wrecking Crew smash opponents in the face:..

GDC 2015: Hands-On with 'Paper Monsters Recut', Launching March 12th

Back in January we told you that Crescent Moon Games would be reviving their 2012 platformer Paper Monsters on iOS with the revamped Paper Monsters Recut, which was released on Wii U last fall and proved quite popular. At GDC this week I sat down with Josh from Crescent Moon to take a brief trip through Paper Monsters Recut. Right away you can see that the visuals are much improved with fancier shadows and lighting effects, as well as a cleaner overall look. There's also a whole new set of space levels to explore as well as a new interactive overworld map and some other surprises which we won't spoil in the video below...

GDC 2015: 'Golden Tee' Is Coming to the App Store

One of the coolest things about GDC is when random games pop up that you totally didn't expect. So far the surprise is an iOS version of Golden Tee. If you've never heard of Golden Tee before, it's that golf arcade game that's in basically ever bar on the planet. The game as we saw it was super early, so they weren't into us shooting video, but we do have a photo to prove it exists:..

GDC 2015: 'Crashlands' is a Grand Adventure with a Hefty Dose of Humor

I know we've only been at GDC 2015 for one day so far, but I think I already have a favorite game of the show: Crashlands from Butterscotch Shenanigans. We first posted about the game in October of last year, but it's actually been in development since late 2013. It's a game about surviving, crafting, fighting wacky enemies and sometimes befriending them, exploring, fishing and general adventuring. It's a massively ambitious game for a studio made up of just three brothers, and it's the dream-game one of those brothers wanted to make as he faced an uncertain future during a battle with cancer. After more than a year of blood, sweat, tears and chemotherapy, Crashlands is finally hitting the home stretch, and it's turning out to be something pretty special...

GDC 2015: 'Last Horizon' from 'Glorkian Warrior' Developer PixelJam

We had a chance to sit down with PixelJam Games at GDC today and check out one of their upcoming games called Last Horizon. Technically, this isn't a PixelJam-developed game, though they are publishing it. However, many of the same folks from PixelJam are working on Last Horizon, some even shuffling around their typical jobs between coding, creating art and music. It's looking fantastic so far, and it's definitely a crap-load of fun. Crap-load is a technical term, you see. Check out our hands-on video...

GDC 2015: Hands-on With ‘Outdodge’ - Quick and Simple Projectile Avoidance

After enjoying some success with Fly Catbug Fly! [$0.99] (our TA Game of the Week back in April 2014), the folks at Ludoko Studios decided to try their hand at an original title. The fruits of their labor is Outdodge, a simple reflex-oriented dodging title with some neat tricks up its sleeve. Outdodge has you controlling a stationary figure in the middle of the screen with balls traveling all over the place. The goal is simple: dodge those balls for as long as you can to get the highest score. Players can either jump or reflect the balls out of the way, each earning one point. Where it gets interesting is when players combine both as reflecting while jumping leads to some neat ways to get out of potential jams. Full leaderboard support is anticipated, as well as possible game mode variations that only grant scoring depending on certain actions (for example, reflect-only scores)...

GDC 2015: Danny Perski's 'Exponential Retaliation' is a Clever Number-Based Puzzler

Indie developer Danny Perski is working on a follow-up to his previous puzzle game Exponential Invasion [$2.99] with a new game called Exponential Retaliation, which he demoed for us at GDC 2015. The game involves trying to clear a screen of numbers, where a bigger number can combine with a smaller number. Some numbers are locked in place, and you must use other numbers to get rid of them. Check out the game in action:..

'GDC 2015: SMG Studios Shows Off 'One More Bounce'

Earlier this week at GDC we met up with the folks at SMG Studio (makers of the popular One More Line [Free] and excellent TD title OTTTD [$4.99]) to discuss their latest creation...

GDC 2015: 'Eisenhorn: Xenos' Will Have Gorgeous Visuals and Brutal 'Warhammer' Combat

Pixel Hero Games, the developers of Sprial: Episode One [$3.99], have been at work on Eisenhorn: Xenos, the latest game based on a Warhammer license. This one is based on the novel of the same name, and will be a 3D action-adventure game where you play as an Inquisitor, fighting off enemies using your sword, guns, and psychic powers. Your hero is voiced by Mark Strong, stern-voiced British actor of note, and will deal out executions and psychic move-planning with bravado. Combat is entirely real-time, somewhat similar to God of War and the like, using virtual controls for combat. You have an indicator that pops up for when you can chain together combos from your three attacks, and can dodge-roll away from enemies...

The annual Game Developers Conference brings forth a bunch of awards shows during the week of the event, because it's the biggest developer-focused show. All the big names are there, so you get awards and contests like the IGF awards, IMGA awards, and whatnot. Publisher FunPlus is running another one of these contests, but focused around mobile gaming, and with an esteemed panel of judges. The FunPlus Indie Plus Contest is taking submissions until tomorrow, February 25th, for the best independent mobile games...

945427_larger (1)As we mentioned last week, things were going to be a little weird with this week's episode of the podcast. Jared and I actually recorded this in our hotel room. The audio quality isn't great, but we figured you guys needed something in your podcast feeds. We chat about our favorite games of the week, what we're looking forward to, why Seabeard is so awesome, and my personal highlight: Meeting Flappy Bird creator Dong Nguyen.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!  

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-147.mp3, 47.2MB

We'll be back with a full episode next week, so be sure to stick around for that.

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