Category Archives: Shooter

Halfbrick Studios' Age of Zombies [$0.99] is a preeetttyyy old game by iOS standards, launching way back in October of 2010, but it's actually even older than that as it was originally a PlayStation Mini title released earlier that year in February. Mobile games don't tend to have a long lifespan, so it was kind of incredible that Halfbrick up and decided to update Age of Zombies earlier this month with actual new content in the form of a rideable zombie T-Rex and MFi controller support. Not bad for a 4+ year old game. Well, Halfbrick apparently wasn't done, because there's yet another Age of Zombies update that popped up today, which adds even more new content than the last update did...

A 16 bit action platformer come endless runner, Bill Killem [Free] focuses on a movie star hero who’s out to kick some alien butt. When they destroy his movie premiere, he decides to take vengeance in the only way he knows best, guns and hellfire. The game itself is an interesting pixel-driven storyline full of unique twists, and thankfully, despite it’s free-to-play model, doesn’t require any additional spend to really get stuck in. ..

Even on devices that survive and thrive using non-conventional control methods, tilt controls are somewhat controversial among players. Some people find them a bit hard to control or inaccurate, while others are unsurprisingly using their mobile devices outside of their homes and don't want to draw attention to themselves. Those in favor of tilting usually point to the more natural feeling it sometimes offers, along with delegating fewer actions to on-screen buttons or sticks. Usually, developers who want to use the tilt feature do their best to accommodate everyone, but sometimes a game comes along where the tilt controls are inseparable from the game itself. A great example of this is the excellent Tilt To Live [$2.99], a game that typically appeals even to people who aren't big fans of motion controls. Even in the case of that game, some people just aren't convinced...

One of my very favorite releases of 2014, Glorkian Warrior: Trials Of Glork [$0.99], has just received an update adding Game Center achievements, new tilt controls, and language support for Italian, French, Spanish and German. Das ist gut! Game Center achievements are pretty self-explanatory, and should offer further goals beyond just getting high scores for those goal-oriented gamers. As for tilt controls, well, I'm not typically a fan of them, and that remains true here too. But, they work just fine, so for those who have been asking for tilt controls in Glorkian Warrior, your prayers have been answered...

Developer Radiangames has released a few cool puzzle games recently, but it's been a while since Radiangames last visited the shooting genre on iOS. Since their twin-stick shooters are among the best available on the App Store, it's a more than welcome return. Of course, JoyJoy [$1.99] represents a return in more than one way, since it's actually a revamped version of one of the developer's oldest games. You would think that would put the game in a hard position, launching among its successors and all, but it does enough to differentiate itself to make it worth owning for any fan of the genre...

'Kero Blaster' Review - Toad, All Carnage

It's hard not to think about Cave Story while playing Kero Blaster [$4.99]. For those unfamiliar with Cave Story, it was one of the first big games of the modern indie era. Released all the way back in 2004 on PC, it was an extremely impressive take on the Metroid-style non-linear action game genre. Packed with challenge, secrets, and great action gameplay, it held up strongly to the best the genre had to offer. On top of that, it was faux-retro well before that became trendy, featuring adorable and expressive pixel-art characters and a wonderful chiptune soundtrack. Released on the PC for free and ported to almost everything under the sun except mobiles, it drew attention to the indie scene in a way no other game had before and few have since. It wasn't just a great game, it was an important game, and it was all the product of one single person: Daisuke "Pixel" Amaya. Cave Story was the result of five years of work for him, and it shows in every respect...

Cipher Prime Studios has amazed us before with hits such as Fractal, Splice and Pulse, each exploring various avenues related to puzzle and music/rhythm gameplay. With Intake: Be Aggressive [$0.99 (HD)], Cypher takes aim squarely at the arcade/shooter genre and hits the mark beautifully. Frenzied visuals, fast-paced gameplay with the right amount of strategy, and an awesome soundtrack make for an excellent iPad experience that’s well worth picking up...

The iOS platform is one of the best platforms for shoot-em-ups of all time. Yes, I'm going there. In previous reviews of shoot-em-ups I've written here, I may have come off a bit harsh, but that's the reason for it. This is a platform where we have excellent versions of classic shooters like Raiden Legacy [$4.99], Blazing Star [$0.99], the R-Type [$1.99] games, and Cave's finest arcade games. We have ports of modern games like Sine Mora [$5.99] and Dariusburst [$10.99], and even a good selection of original titles like Space Invaders Infinity Gene [$4.99], Phoenix HD [Free], Danmaku Unlimited 2 [$4.99], and Dodonpachi Maximum [$11.99]. That's the cream of the crop, but there are plenty of other excellent shooters available for your mobile device. All of these are available for some of the lowest prices we've ever enjoyed shoot-em-ups at. Simply put, this is a buyer's market of epic proportions, and when you can plunk down a few bucks to get R-Type 2 [$1.99] or drop a ten-spot and change to get a Cave shooter, it becomes a lot harder to justify spending time or money on the mediocre...

War: depending on which video game you draw your real life principles from, it either has changed or never changes. Scholars often question what it is good for, with some concluding that the answer to that is absolutely nothing, good god y'all. Whatever one thinks, it's clear that a great many people enjoy playing games based around war. Recently, the flavor of war that has been most popular is the modern variation, something which I am sure is in no way connected to what Activision's Call of Duty series has been doing. Frontline Commando 2 [Free] takes the familiar series gameplay and brings it into the Black Ops era, with the results being more or less as expected. Some people love it, others hate it, but everyone likes to save a few bucks, so here are ten tips and hints for playing Frontline Commando 2 without needing the financial backing of a PMC...

Savant - Ascent [$1.99], D-Pad Studio's slick little arena shooter themed after the electronic artist Savant, has just received a brand new update. The update includes two new soundtracks so you can blast away at bad guys while bumping to some more Savant tunes, as well as Game Center leaderboard integration which is crucial in a high-score-focused game like this. In addition, there's now support for Japanese language, but this comes with a problem: the updated version of the game defaults to Japanese, which means after you update and fire up the game you might find yourself a little lost. Never fear, I'll tell you the simple fix for this...

David [$1.99] is a curious little game. Recently, due to the release of the beautiful Monument Valley [$3.99], I've talked a bit about experience-focused games versus mechanics-focused games, but David seems to have one foot planted firmly in each camp. It's about as minimalist as one could possibly imagine, yet the most immediate comparison in terms of gameplay is considered a technical masterpiece for the hardware it runs on. The appearance of the game is incredibly simple, and its gameplay is as basic as moving, jumping, and shooting, but it still somehow manages to create a surprisingly complex and tense gameplay experience that pleases the senses...

Shoot-em-ups are an old, old genre. It's not unreasonable to say that they are the oldest genre in video games, actually. They were huge, everyone made one, and then some time later, they were no longer huge. Not long after that, they were nearly extinct. They've enjoyed a minor renaissance in recent years thanks to the opening of more viable channels for lower budget games, but even now, they're nowhere near their former prominance. It's clear that the final blow was dealt by their progeny, the first-person shooter, but even before that, they had taken a heavy tumble. People simply got tired of the same old gameplay and settings. The biggest successes in the post-boom period of the genre try to mix up the themes and settings a bit, so that instead of always being a spaceship or a fighter plane, sometimes you're a gothic lolita witch or a princess riding on the back of a giant bug. It's a small shot of freshness for a genre that, for many, feels stale...

Freebie Alert: 'Flying Hamster' and 'SunFlowers' Both Updated for Widescreen and Currently Free

I'm a big, big fan of shoot 'em ups, and one of my favorites is Game Atelier's Flying Hamster [$2.99 / $3.99 (HD)]. It's a good shooter in its own right, with tight controls, tons of enemies, cool power-ups and epic boss fights, but what really puts it over the top for me is its sheer absurdity. Seriously, chickens laying explosive golden eggs, cats getting wasted off of "root beer" and vomiting, and cows shooting milk at you from their udders like a mini-gun are the norm, and that's just in the first level...

I find it kind of interesting that although one of the appealing aspects of flying is the freedom from our earthly bindings, a great deal of games built around the concept opt to set themselves up like a dark ride at Disneyland. You get in your ship, or on your dragon, or into your fighter jet, and are pulled along a rail while all kinds of craziness unfolds around you. Usually you're more the gunner than the pilot, since you can really only move yourself around in the little one-way tunnel the game has set up for you. There are a lot of good reasons for this kind of set-up, including a desire to guide the experience for the player to create more cinematic scenes, technical limitations of one sort or another, or a simple lack of the resources required to create a full, free 3D world. I suspect with Star Horizon [$3.99], the new space-themed rail shooter from Tabasco Interactive, it's that first reason more than anything else...

Following hot on the heels of their movie-licensed shooter Robocop [Free], Glu Games has finally taken their follow-up to Frontline Commando [Free] and Frontline Commando: D-Day [Free] out of soft launch and into wide release. Robocop itself used many of the same mechanics as the Frontline Commando games, so it's perhaps not that surprising that some of the new elements in Frontline Commando 2 [Free] echo certain parts of it. Luckily, one thing they didn't carry over, at least not completely, is the stamina meter, but even without that hanging over its head, Frontline Commando 2 is kind of a dud sequel, particularly when held against D-Day...

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