Category Archives: Shooter

Broken Arrow. Face/Off. And the bluntly titled Bullet in the Head. When you think of John Woo, you think of firefights and blood. Lots and lots of firefights and blood. You may also think of explosions coming from the most unlikely of sources, like a piece of fruit...

We only just told you about Touch Force [Free] in the middle of last week, but already the game has shot through the Apple approval process and popped up in the App Store this past Friday. Nothing better than learning about a cool upcoming game and not having to wait a long time for it, eh? To recap, Touch Force is a scrolling shooter with all the things you'd expect from the genre, like huge bosses and bullets flying everywhere. However, one key difference is the implementation of multitouch, where each finger you place on the screen creates a ship at your control. It's an interesting idea and one I haven't seen used in a shoot 'em up before, and in practice, it actually works pretty darn well...

Like most kids who grew up in the 1980s, I loved Robocop. It was kind of a strange situation, looking back. The movie was an R-rated, ultra-violent piece of multi-layered social commentary, and yet the character was heavily marketed towards kids. Of course, for kids, it wasn't social commentary, it was a movie about a cyborg police officer with a gun in his leg shooting bad guys and big robots while issuing easily-quoted one-liners. That description sounds nearly as perfect as can be for a video game concept, and yet, Robocop's forays into gaming have not only been of dubious quality, the IP itself seems to be cursed. In addition to Orion Pictures itself going down the tubes shortly after the wretched third movie, literally every company that ever worked on a Robocop game no longer exists. Perhaps that explains why such an easily-exploitable franchise has been relatively dormant for so long...

'Bardbarian' Review - Are You Ready To Rock?

As soon as I heard the title of Bardbarian [$0.99], I had a good feeling that this was going to be something worth checking out. It's a little known fact that bard appreciation is a sign of good taste, after all. So I was certainly looking forward to giving this a try, but my face had no way of knowing how much it was about to get rocked. This game is half-shooter, half-castle defense, and half-RPG, mixed in with a good sense of humor and some sweet tunes. Don't worry about that extra half, barbarians have no need for math! Just kidding, stay in school, kids. Being able to calculate the best angle to cleave a skull in twain with your broadsword is a skill that can apply to all kinds of jobs...

'Duke Nukem: Manhattan Project' Review - The Best Duke Nukem Game Of This Millennium

I'm not sure if there's another character in the games industry that has achieved so much fame with so few noteworthy games to his name as Duke Nukem. I've got a lot of great memories of Duke, like many of you, I'm sure, but they're all pretty well exclusively tied to Duke Nukem 3D [$2.99]. I mean, I had played Duke Nukem 1 or 2 [$0.99] before that came out, but unfortunately for that version of Duke, I played it around the same time as Wolfenstein 3D [$1.99], and it wasn't hard to miss the merits of the choppy 2D action platformer in that light. I think I mentally filed the series under the same category as Jill of the Jungle and went back to shooting Nazis on my father's PC and getting my 2D shooter fix on my SNES and Genesis...

Dubbed by its developers as a mix of Diablo and The Binding of Isaac, Hero Siege [$2.99] is a dual-stick shooter that immediately has big shoes to fill. With a simplified combat system combined with a load of randomization systems, Hero Siege may pick up some aspects from those titles in terms of theory, but not so much in terms of implementation. Still, while the action-RPG hybrid may not live up to the games that it’s inspired by, Hero Siege is still an enjoyable romp through a 16-bit styled randomized world with plenty of enemies to dispatch...

'Starborn Anarkist' Review - Building Ships, Rocking The Establishment

Not every game makes a good first impression. As gamers are human beings, we tend to be comfortable with certain established ways of doing things, and games that go too far outside the box in some way or another can be initially off-putting. Gamers are particularly sensitive when it comes to controls, with good reason. A simple swap of the usual functions of buttons is enough to drive some people mad, and I've seen people walk away from masterpieces like Shadow of the Colossus in the first five minutes because it played differently from how they'd like. Adding to the problem for iOS gamers is the sheer quantity of games available. Between new releases and sales, it's very easy to discard a game that doesn't feel good right away...

'Infinity Danger' Review - Simply Boss Fights

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November 14th, 2013 12:00 PM EDT by Chris Carter in 3.5 stars, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
99¢ Buy Now

Have you ever played a game that had particularly boring levels, but kick ass boss fights? What if you could just have a game where you fought boss after boss, ignoring all the goons along the way?..

Well, here we are again. I'm going to preface this review with the statement that I don't envy publishers in today's smartphone market. Thanks to what is certainly the most ridiculously high level of competition in any gaming market ever, it must be enormously difficult to balance getting your game into enough people's hands with making enough money to keep the lights on. As with any difficult task, there are many figurative bodies on the floor resulting from missteps. There are free games that give away too much, leading to little income. There are free games that give too little, leading to being buried in obscurity. With so many free and low-priced games, publishers that choose to put a larger price on their games frequently face backlash or, worse, have their product entirely ignored. It's a minefield, and I feel for you guys...

In a few ways, Strike Wing: Raptor Rising [$0.99] encapsulates a lot that we love in space shooters. Good controls, great visuals and hectic action make for a pretty fun gaming experience. While these reasons alone make Strike Wing a game worth checking out, a relatively simplistic mission system combined with an unlock grind that doesn't provide much variety keep it from being a game worthy of more...

Upon first playing Soul Grinder [$0.99] and, understandably, being used to the plethora of casual endless runners and the like that populate the App Store, I did find it a bit hard. This game ain't no walk in the park, though with something that all too many iOS gamers seem to not want to indulge in these days–persistence–Soul Grinder becomes an immensely enjoyable blaster...

Galaxoid [$1.99] is not an original game, but it’s a great time-killer. While the retro shooter is obviously a riff on the famous arcade classics Space Invaders and Galaga, developer Jacob Davis introduces some basic tweaks that turn it into a perfect on-the-go game for mobile devices...

The App Store being what it is, one of the bigger challenges a game faces is simply being noticed. With almost every genre represented and then some, unless you're working with a well-known IP, you need to have some kind of gimmick or hook to stand out. Well, Space Qube [$2.99], a shoot 'em up from new faces Qubit and Playground Publishing, owns its gimmick proudly. The hook here is that you can build your own 3D ship, piece by piece, and take it into battle. This isn't the first game to allow this kind of custom design, but it's uncommon enough to give the game a bit of a unique feel. Unfortunately, there's something else that feels unusual about this game...

'2013: Infected Wars' Review - "Console Quality," In Air Quotes

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September 24th, 2013 11:30 AM EDT by David Clarke in $2.99, 2 stars, Action, Games, Reviews, Shooter
Free Buy Now

Some iOS games look outdated. They don't have the resources to create detailed 3D environment, so instead focus on creative art design, fresh ideas and strong gameplay. Then there's the "console quality" games. They heavily advertise their "immersive environments" and "console quality graphics," rehashing old experiences without attempting to blaze new trails. 2013: Infected Wars [Free] falls into the latter camp. It may seem ambitious, but in every way, Action Mobile Games have developed a safe, predictable, and mostly unsatisfying experience...

I really hate that we're reduced to this level of Apple tea leaf reading, but, here we are. If you're among the boatload of our readers who are totally excited for iOS 7 game controllers, here's some good evidence that they might be coming sooner rather than later: Apple is now approving game updates that specifically support controllers. AVP: Evolution [$0.99] is the first one that has popped up on our radar...

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