Category Archives: Racing

'Mountain Biker' Review - Pay To Schwinn?

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February 4th, 2016 10:30 AM EDT by Nathan Reinauer in 3.5 stars, Free, Games, Racing, Reviews, Sports, Universal
$1.99 Buy Now

Tiny Wings [$0.99] is an amazing game. Not a terribly controversial statement, but I’ve always found it kind of surprising that more games didn’t take the idea and run with it. Sure, there are lots of games on the App Store that use a similar mechanic (my favorite, by far, is Kumobius’s Time Surfer [$0.99]), but it’s not nearly as many as I’d expect. I mean, think about how many Threes [$2.99], Flappy Bird, and Clash of Clans [Free] clones there are compared to Tiny Wings. Of course, every now and then a TW-like game will still randomly appear, and the latest I’ve seen is Mountain Biker [$1.99] by Escape Velocity...

'Dashy Crashy' Review - Full Throttle

'Dashy Crashy' Review - Full Throttle

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January 21st, 2016 10:21 AM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Racing, Reviews, Universal
Free Buy Now

While deep, engrossing mobile experiences have been somewhat downplayed by the general public, everyone knows that as far as quick fixes go, the platform is king. Dashy Crashy [Free] is yet another take on the success of Crossy Road, all the way down to its monetization scheme, but it's a perfect example of a stop and go game that's easy to pick up and hard to put down...




One of last year's biggest games and indeed one of our own Best of 2015 and a serious contender for Game of the Year, Aquiris Game Studio's Horizon Chase [Free], has just gone free for the first time since its release. The best way I can describe Horizon Chase is that it's like what someone in 1985 would imagine an arcade racing video game would be like in 2015. It has a decidedly retro feel but somehow still feels modern at the same time. I mean, just look at this glorious trailer for Horizon Chase...

Jared Bailey (aka No Can Win) is one of my favorite developers on the App Store. I loved Cubed Rally Racer [$0.99], and was near-obsessed with the follow-up, Cubed Rally Redline [Free]. After that, though, he started focusing on much simpler Ketchapp-style games that weren’t really my cup o’ tea. The last game of his (which I reviewed) was called Super Bounce Back [Free], and it seemed to be a step back in the right direction, with a clever concept that was slightly more involved than the “one-button-quick-reaction” style games he’d been putting out after the Cubed Rally series. And fortunately for me (and you, I suppose), his latest effort Rocket Ski Racing [Free] climbs out of that inverted bell curve even further. Simply put, it’s a blast...

'Traffic Rider' Review - Stop Riding Those Brakes, AI

Although plenty of racing games existed before mobile, I feel like the advent of iOS and Android devices spawned a whole new era. While it's generally difficult to craft high quality simulation experiences for PC and console platforms, tons of developers are able to create arcade-like games for mobile, often times to great success. This goes for none other than Traffic Rider [Free], which feels like a fully-fledged racer in its own right...

'Rush N Krush' Review - Wacky Races

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December 18th, 2015 10:39 AM EDT by Chris Carter in 3 stars, Free, Games, iPad Games, iPhone games, Racing, Reviews, Universal
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I never could have imagined that the mobile platform would house so many old school arcade experiences. Growing up I'd spend hours pumping quarters into various games, often times logging how much average playtime I'd get out of a single coin, so I could maximize my time at an arcade. I kind of do the same thing now with mobile games, especially if they offer "extra lives" or some form of energy mechanic...

'Grand Theft Auto: Liberty City Stories' Review - What a Difference a Decade Makes

Originally released for the PlayStation Portable just a little over a decade ago, Grand Theft Auto: Liberty City Stories [$6.99] was the first "real" portable GTA game. Sure, there were GTA games on the Game Boy Advance and Game Boy Color, but those games totally embodied the whole early handheld gaming scene, as they were toned down versions of GTA in every way the game could possibly be toned down and as a result of that really just weren't that great. The top down Grand Theft Auto Advance felt particularly dated, sandwiched in between the launch of Grand Theft Auto: San Andreas [$6.99] and Grand Theft Auto: Liberty City Stories, which both (obviously) were full-blown 3D titles. Compared to other games in the series, Liberty City Stories was never that memorable to me. Severe ghosting on the screen of my first-generation PSP made the game real hard for me to enjoy playing, and while from a critical perspective it was received incredibly well, I never really got that far into it. Rockstar provided us with an early copy of the iOS port, and it makes me want to send a message back in time to my 2005 self that says, "Hey, deal with the ghosting and load times, this game is great."..

'Snowboard Party 2' - Downhill Jam

1080 Snowboarding, guys. I spent more time playing that on the Nintendo 64 than any other snowboarding game to date. It came out around the time Tony Hawk’s Pro Skater debuted, and I was basically obsessed with “extreme sports” in video games. Not only was it one of the best-looking and smoothest N64 games of its day, it was also ridiculous amounts of fun. Unfortunately, I missed out on the sequel (never had a Game Cube) and somehow missed the SSX craze as well. In fact, the only other snowboarding game I can recall being super into since then is the recent Alto’s Adventure [$3.99], which belongs to a completely different genre altogether. It’s something I hadn’t really considered, but when I first started playing Ratrod’s Snowboard Party 2 [$1.99], I finally realized how much I missed carving down the slopes in 3D while pulling off crazy tricks...

A big part of the fun in Real Racing 3 [Free] is getting to race cars that you would never, ever get to drive in real life. If anything, being a whale in Real Racing 3 is still orders of magnitude cheaper than trying to buy one of these cars in real life. And if you need more ridiculous cars to race in the game, EA and Firemonkeys have delivered with 4 new European hypercars: the Aston Martin Vulcan, Lamborghini Huracán LP 610-4, Koenigsegg Regera, and McLaren MP4-12C Spyder...

Between Horizon Chase [Free] and Kalin Krastev’s Moto RKD Dash [$1.99], it seems there’s been a bit of a resurgence in retro racers lately on iOS. Which is totally fine by me, as one of my earliest gaming memories ever was playing Pole Position on my parents’ Atari. Dash apparently takes its inspiration from a series of old motorcycle games that spanned a number of mechanical, arcade, and LCD handheld systems involving a motorcycle sliding back and forth avoiding other motorcycles. I’d never actually heard of any of those old games, but watching youtube videos of Sega Moto Champ in particular was certainly illuminating. Anyway, Horizon Chase ended up being a great throwback that worked surprisingly well on iOS, so what about Moto RKD Dash?..

'FRZ: Free Racing Zero' Review - No Limits, For Real This Time

'FRZ: Free Racing Zero' Review - No Limits, For Real This Time

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October 22nd, 2015 11:30 AM EDT by Nathan Reinauer in 4.5 stars, Free, Games, Racing, Reviews, Universal
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Like many people here, Wednesday nights are one of my favorite times of the week. Most people probably have one or two games they are anticipating, but the reason I look forward to that evening is because of all the games I don’t know are coming. Often, my favorite game turns out to be one I nearly didn’t even download to begin with. Last week, for me, that game was FRZ: Free Racing Zero [Free] by Fingersoft. I didn’t have much confidence in it based on the title and screenshots, but it actually might be one of the best racers I’ve played in several months...

Like it or not, the latest Need For Speed game to hit iOS is pretty aggressively free-to-play. It has lots of timers, at least five different currencies, and a store packed with IAP to buy. Luckily, though, Need For Speed: No Limits [Free] is actually pretty fun. In fact, I’ve continued playing it every day even after writing our review last week, and I don’t see myself stopping any time soon. In all that time I haven’t felt any need to spend so much as a dime, either, so I’ve decided to put together this handy guide to help other racers out there in their quest for shiny new cars and gold trophies...

It was four years ago that EA bought Firemint, and many people at the time were worried about the latter studio’s future. Surely this would be the end of the beloved developer who brought us App Store classics like Flight Control and the Real Racing series, right? Surely EA would suck the life out of them and add mountains of IAP and other shenanigans? Well, a few years (and a merger with fellow Aussies Iron Monkey) later we got Need For Speed: Most Wanted [$4.99] and Real Racing 3 [Free], two games that are incredibly well-made and fun. (Admittedly, RR3’s pay model was pretty controversial when it came out, but it still ended up becoming one of my favorite racers on iOS.) And now we have their latest, Need For Speed: No Limits [Free]. It’s the first game I’ve played from Firemonkeys where I can sense many of the EA doomsayers’ predictions coming true. This game is unabashedly, almost aggressively free-to-play, to the point where even the title seems like EA is laughing at us. But… is it fun?..

Some games do ten things relatively well in an attempt to grab as big an audience as they can; a CCG fighting game with roleplay elements is not unheard of on the App Store. This trend has definitely seen an uptick recently as developers either dip a toe in every possible pool in sight or copy already-successful games such as Clash of Clans. However, you also have games like Raceline CC [Free] which focus on one mechanic and one idea and try to do it as best they can. Raceline CC is all about motorbike drag racing with an emphasis on slip-streaming, and that's pretty much it. However, while the game has one mechanic throughout the whole game, it is done quite well and proves once more that one idea done very well beats many ideas done relatively well, just as long as you actually like that one idea. So, if you like drag racing games with nice visuals, plenty of small variations on a theme (in the form of various tournaments and championships), and you don't mind playing mostly in short bursts, then you'll enjoy Raceline CC...

When you start playing ECA-Games' Rock(s) Rider HD [$2.99], a few things pop out immediately, first of those being how great this mobile game looks. You know how many developers brag about their game's "console-quality" visuals? Well, Rock(s) Rider HD's visuals can definitely be called console-quality. Of course, we have to start rethinking these console comparisons since mobile hardware is improving rapidly, but that's a discussion for another day. So, if you enjoy your games visually spectacular, you can't really go wrong with Rock(s) Rider HD as this is the kind of game you can use to show off your phone or tablet to those who aren't into mobile gaming...

'Blocky Highway' Review - Voxel Vehicles

I've had a new wind when it comes to racing games lately. There's a boon on iOS in terms of MFi compatible games, and gyro controls have come a long way since they were introduced so many years ago. While racing is the perfect subgenre to exploit any energy system, the developers of Blocky Highway [Free] have managed to craft a limitless experience that follows the same generous IAP principle as Crossy Road...

'Skylanders SuperChargers', 'Guitar Hero Live', and 'Geometry Wars 3: Dimensions Evolved' All Coming to the Apple TV

Activision joined the announcement party for upcoming Apple TV games today, and it's starting to look like all the publishers want to get in on the Apple TV action. Activision also gave us our first insight into how the iPad Pro might influence game design choices in the future. The first game Activision announced is Skylanders SuperChargers, the next iteration of the company's huge moneymaker that is the Skylanders franchise. The game's starter pack, which we have already talked about, will be identical for all iOS devices...

PikPok’s latest game Breakneck [Free] had my attention early. It looked like a cross between Race the Sun [$4.99] and Star Wars Episode I: Racer, which is basically one of my favorite Nintendo 64 games crossed with one of my favorite recent iOS games. How could I possibly say no to that? It’s not possible, and I didn’t say no. So here I am, weeks later, finally playing the thing. Was it worth the wait? Well… kinda...

'Skylanders: SuperChargers' Releases for iOS Next Month, Will Be Universal For the First Time

Activision gave more details today about its upcoming Skylanders: SuperChargers game, which will add sea, land, and air vehicles to the hugely successful franchise. If you aren't familiar with the Skylanders franchise, Activision's money-making machine blends a digital game with physical toys in a mix that offers children the best of both worlds. The franchise's previous game, Skylanders: Trap Team, came out on the iPad and did quite well, offering the full console experience on the go. Now Activision has unveiled a few firsts for Skylanders: SuperChargers on iOS that will definitely please the fans of the franchise or those thinking of trying Skylanders for the first time...

'Horizon Chase' Review - What's Old is New Again

Aquiris Game Studio was on a mission with Horizon Chase [Free]. They wanted to recreate classic racing games like Outrun, Top Gear, Jaguar XJ220, and others from the late-1980s and early-1990s, even getting the Top Gear composer, Barry Leitch, to create the soundtrack for the game. And oh, did they knock it out of the park. They've created a game that spectacularly recreates the feel of the racing games of 25 years ago, while abandoning the annoying aspects of those games, creating this wonderful hybrid that shows that they managed to create their dream game...

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