Category Archives: Racing

Real Racing 3 [Free] has been around for three years now and currently doesn’t have a serious competitor. With its spot on game design and evolving content I see it hanging around for a little while longer. Talking of such, a little update awaits you this morning. You will be racing, again, on the Legendary track of Le Mans with 5 new cars at stake: the Ferrari 488 GTE, Ford GT Le Mans, the Corvette C7.R (Winner of the latest edition of Le Mans), Porsche 911 RSR (2016) and one of the most elitist cars out there, the Jaguar C-X75. For those who don’t know, Le Mans is an endurance and speed racing track based in France initially taking place in 1923, making it one of the oldest circuits in the world. Pilots have to race for 24 hours pushing their cars and minds to the limits...

The '80s was the best decade to be alive, and all you Millennials with your Snapchats and your Drake memes can just get off my lawn! Ok, so maybe the actual '80s weren't all that great, but all the stuff we use to remember the '80s is the best. Big hair. Neon everything. Leg warmers!? I mean, c'mon. Back in March we talked about a new neon-infused endless driving game called Cruise Control that was looking for beta testers and totally harnessed the awesomeness of the '80s. Well, beta testers beta'd, developers developed, and as of this morning Cruise Control [Free] is now available in the App Store. Here's the launch trailer...

What is our fascination with post-apocalyptic media? Maybe it's the fear of the unknown, in that things may actually be that dire one day, and a peek into the future is relatively harmless. Maybe it's because some of the greatest filmmakers of our time, including George Miller, flock to projects like that because they provide a blank canvas of expectations -- the world is theirs to create as they see fit. Chrome Death [Free] isn't necessarily that magnificent, but just like Far Cry 3: Blood Dragon on PC and consoles, it really nails what makes that genre so special...

'Pixel Machines' Review - If 'Micro Machines' Ain't Broke, Don't Fix It

I really don't think free-to-play is as bad as its vocal haters claim it is, but I totally get that it changes games' structures. Look at something like the soft-launched Micro Machines; if you just wanted a way to play the classic Micro Machines game on your iPhone or iPad, all the games-as-a-service shenanigans might be distasteful. Still, I think you should keep an open mind, but I get it. Change sucks. Thankfully, indie developers who just want to make cool homages to the classics and only charge you once, and small amounts at that, do still exist. Pixel Machines [$0.99] will really strike a chord with Micro Machines fans by being pretty much the same game, but with mobile-friendly and modern features...

I quite enjoyed Rope Racers [Free] in my review last week, and in fact I’m still playing every day. Flying through each level via ropes and trying to beat nine other people to the finish is incredibly fun, but unfortunately the game has just about every free-to-play mechanic you can think of. There’s a slot machine, two currencies, a stamina meter, and several other timers. It’s far from the worst I’ve seen, but it can hamper your progress if you’re not careful. Fortunately, I managed to unlock all 20 leagues and most of the characters since it came out, and I’ve compiled some of the tips and tricks I used below...

We've been following the progress of Extreme Gear ever since spotting it for the first time back in late January, but today is the day that Zero Games' Extreme Gear: Demolition Arena [Free] has finally arrived in the App Store. If you haven't been following along, Extreme Gear is pretty much an homage to old-school Destruction Derby from the PS1 days, something I've been hoping for on iOS for a long time. I've spent a good chunk of my day with Extreme Gear, and while it's certainly rough around the edges and has plenty of room for improvement, the bottom line is that smashing into other cars is fun, and Extreme Gear does a great job at letting you do just that. ..

'Rope Racers' Review - Swing Low, Sweet Undead Zombie

March 21st, 2016 11:53 AM EDT by Nathan Reinauer in 4 stars, Arcade, Free, Games, Racing, Reviews, Universal
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Swinging from ropes is fun. I don’t know why, but it is. Many of my favorite games on the App Store use some kind of swinging as a mechanic, from Hanger World [Free] and Mikey Hooks [$1.99] to the long forgotten Rock Runners and Slingshot Racing [$0.99]. In preparation for this review I did a brief Google search to figure out what is so satisfying about swinging, but all I found were adult advice columns. (Some iOS games call it "hooking"; maybe I should have searched for that instead?) Perhaps it’s so fun because our ancestors lived in trees, or because it hits some perfect combination of speed and weightlessness. Who knows! Developer Small Giant’s latest game Rope Racers [Free] is all about swinging, and it pretty much nails that sensation...

Pako - Car Chase Simulator [$0.99] from Tree Men Games is marching towards its 2nd birthday this coming summer, and what a "ride" it's been thus far (pun totally intended). When it originally launched in August of 2014 Pako was a stylish but simplistic high-scoring game all about trying to drive around with no brakes for as long as possible while avoiding obstacles and police cars. It's still about that at its core, but Pako has seen a ton of updates since its release, like new environments to drive in along with new vehicles to drive. This has given Tree Men the opportunity to expand the boundaries of Pako with unique levels like the Arena which allows you to choose what vehicle you use, the Moon with its crazy gravity, the Desert which is an actual race against other cars, or the Airport which has you starting out as a human on foot and lets you hop into any vehicle you come across, including luggage carts, tiny aircraft, and stair cars (You're going to get some hop-ons). Oh! How could I forget my favorite level the Hockey arena which lets you cruise around on the ice in a Zamboni and even run into a giant puck which you can launch into the net to score a goal?..

'Thumb Drift' Review - Slip Slidin’ Away

'Thumb Drift' Review - Slip Slidin’ Away

March 3rd, 2016 9:30 AM EDT by Nathan Reinauer in 4.5 stars, Arcade, Free, Games, Racing, Reviews, Universal
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We here at Touch Arcade don’t usually review the many, many free little arcade games that pop up on the App Store each week. There’s no rule against it, of course, but the fact is there are just too many games, and our time is usually better spent focusing on (slightly) meatier experiences. For example, just last week saw the release of Slingshot Rush [Free], which is yet another fairly shallow little Boombit game like the many others that came before. I actually found it incredibly fun and satisfying to play, but it’s ultimately too simple to fully review. I mean, you hold the screen to swing around corners and it’s really fun. I don’t even think a gimmicky question-and-answer format could stretch that out enough to count as an actual review...

Earlier this month Craneballs released their latest iOS game Splash Cars [Free], a wonderful little game about painting color onto a black and white world by driving around and blasting paint out of the back of your vehicle. It was fun just to drive around and paint the world, but what really made Splash Cars compelling was the balancing of your limited fuel supply along with avoiding contact with cops and other objects as well as smart use of your movement so as not to waste any time overlapping on any areas you've already painted. It was a really fun game that we enjoyed a lot in our review...

Craneballs’ Splash Cars [Free] may look like a version of Pako - Car Chase Simulator [$0.99] with a little Splatoon thrown in, but it definitely stands on its own. I gave the game four stars in our review, and I’d happily do it again. (If for some reason I had to review the same game twice. That’s weird though.) Unlike Pako or Splatoon, though, Splash Cars is very much a free-to-play game. It has timers, dual currencies, ads, and plenty of grinding. So what can we do about this?..

'Splash Cars' Review - Black and White and Sped All Over

February 12th, 2016 10:29 AM EDT by Nathan Reinauer in 4 stars, Arcade, Free, Games, Racing, Reviews, Universal
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When you first lay eyes on Craneballs’ latest game Splash Cars [Free], there’s a good chance the phrase “Pako [$0.99] meets Nintendo’s Splatoon” might come to your mind. And let’s face it: if it didn’t have the painting gimmick of the latter, the game would probably be little more than a clone of the former. In my mind, though, I can’t help but see the 1998 film Pleasantville. It depicted a black and white town from a fictional 1950’s TV show, and how the characters (and town) slowly begin turning multicolored as they are introduced to the messy, complicated joys of real life for the first time. Certainly going on a high-speed chase would have counted, right?..

Apple has touted its new Apple TV as a gaming machine, but truth is we haven't really seen too many good games on the device yet (with some notable exceptions). Go Rally, a racing game developed by Inputwish and published by Chillingo, hopes to shine on the device by offering players pass-and-play multiplayer and easy controls. The behind-the-car racing game offers time-trial competitions, where you can compare times with other players in the same room as you, a full-on career mode, car upgrades and customization, and over 100 tracks set in a variety of environments and weather conditions...

'Mountain Biker' Review - Pay To Schwinn?

February 4th, 2016 10:30 AM EDT by Nathan Reinauer in 3.5 stars, Free, Games, Racing, Reviews, Sports, Universal
$1.99 Buy Now

Tiny Wings [$0.99] is an amazing game. Not a terribly controversial statement, but I’ve always found it kind of surprising that more games didn’t take the idea and run with it. Sure, there are lots of games on the App Store that use a similar mechanic (my favorite, by far, is Kumobius’s Time Surfer [$0.99]), but it’s not nearly as many as I’d expect. I mean, think about how many Threes [$2.99], Flappy Bird, and Clash of Clans [Free] clones there are compared to Tiny Wings. Of course, every now and then a TW-like game will still randomly appear, and the latest I’ve seen is Mountain Biker [$1.99] by Escape Velocity...

'Dashy Crashy' Review - Full Throttle

'Dashy Crashy' Review - Full Throttle

January 21st, 2016 10:21 AM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Racing, Reviews, Universal
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While deep, engrossing mobile experiences have been somewhat downplayed by the general public, everyone knows that as far as quick fixes go, the platform is king. Dashy Crashy [Free] is yet another take on the success of Crossy Road, all the way down to its monetization scheme, but it's a perfect example of a stop and go game that's easy to pick up and hard to put down...

One of last year's biggest games and indeed one of our own Best of 2015 and a serious contender for Game of the Year, Aquiris Game Studio's Horizon Chase [Free], has just gone free for the first time since its release. The best way I can describe Horizon Chase is that it's like what someone in 1985 would imagine an arcade racing video game would be like in 2015. It has a decidedly retro feel but somehow still feels modern at the same time. I mean, just look at this glorious trailer for Horizon Chase...

Jared Bailey (aka No Can Win) is one of my favorite developers on the App Store. I loved Cubed Rally Racer [$0.99], and was near-obsessed with the follow-up, Cubed Rally Redline [Free]. After that, though, he started focusing on much simpler Ketchapp-style games that weren’t really my cup o’ tea. The last game of his (which I reviewed) was called Super Bounce Back [Free], and it seemed to be a step back in the right direction, with a clever concept that was slightly more involved than the “one-button-quick-reaction” style games he’d been putting out after the Cubed Rally series. And fortunately for me (and you, I suppose), his latest effort Rocket Ski Racing [Free] climbs out of that inverted bell curve even further. Simply put, it’s a blast...

'Traffic Rider' Review - Stop Riding Those Brakes, AI

Although plenty of racing games existed before mobile, I feel like the advent of iOS and Android devices spawned a whole new era. While it's generally difficult to craft high quality simulation experiences for PC and console platforms, tons of developers are able to create arcade-like games for mobile, often times to great success. This goes for none other than Traffic Rider [Free], which feels like a fully-fledged racer in its own right...

'Rush N Krush' Review - Wacky Races

December 18th, 2015 10:39 AM EDT by Chris Carter in 3 stars, Free, Games, iPad Games, iPhone games, Racing, Reviews, Universal
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I never could have imagined that the mobile platform would house so many old school arcade experiences. Growing up I'd spend hours pumping quarters into various games, often times logging how much average playtime I'd get out of a single coin, so I could maximize my time at an arcade. I kind of do the same thing now with mobile games, especially if they offer "extra lives" or some form of energy mechanic...

'Grand Theft Auto: Liberty City Stories' Review - What a Difference a Decade Makes

Originally released for the PlayStation Portable just a little over a decade ago, Grand Theft Auto: Liberty City Stories [$6.99] was the first "real" portable GTA game. Sure, there were GTA games on the Game Boy Advance and Game Boy Color, but those games totally embodied the whole early handheld gaming scene, as they were toned down versions of GTA in every way the game could possibly be toned down and as a result of that really just weren't that great. The top down Grand Theft Auto Advance felt particularly dated, sandwiched in between the launch of Grand Theft Auto: San Andreas [$6.99] and Grand Theft Auto: Liberty City Stories, which both (obviously) were full-blown 3D titles. Compared to other games in the series, Liberty City Stories was never that memorable to me. Severe ghosting on the screen of my first-generation PSP made the game real hard for me to enjoy playing, and while from a critical perspective it was received incredibly well, I never really got that far into it. Rockstar provided us with an early copy of the iOS port, and it makes me want to send a message back in time to my 2005 self that says, "Hey, deal with the ghosting and load times, this game is great."..

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