Category Archives: MOBA

Titan Brawl [Free], the one-lane, fast MOBA, has been doing well since it came out, and now it's adding a very fun new feature that should give players a new way to enjoy the game. As part of its big 2.0 update, which has added a new progression system and better rewards, the game is getting Boss Raids. The way it works is Clans can challenge humongous creatures with infinite power and try to put as much hurt on them as possible within a specific time frame. Every time the Clan defeats a Boss, they receive rewards and a stronger, more challenging Boss appears in its place ready to take everyone down...

'Star Wars: Force Arena' Guide - Tips and Tricks for Winning Battles

With an interesting mix between hero-centric MOBA gameplay combined with card battling mechanics from Clash Royale, Star Wars: Force Arena [Free] is a fairly unique hybrid on iOS. Even if you weren’t fan of Star Wars in general, there’s enough of a twist in terms of gameplay that it may be worth checking it out regardless. Of course, being a freemium title, there are plenty of the usual freemium systems in play to try and coax money out of players. We’ll discuss those, along with some specific gameplay guidance, in the hope of giving you a leg up on the competition...




A few weeks back we wrote about Get Wrecked [Free], an upcoming 2v2 Arena Brawler that looked a lot like the PC game Battlerite. I thought it looked quite promising, and now you can all check it out because the game has launched. As you can read about in our forum thread, the game is focused on 2v2 brawls for now with more modes planned soon. The game has over 50 different skills and items you can use as you try and mold your character to play the way you want him or her to. The game also has 45 cards you can collect and upgrade as you again customize your hero to your battling tastes...

It’s been a long time coming, but the folks at Super Evil Megacorp have finally launched Version 2.0 of their mobile MOBA, Vainglory [Free]. While each update up until this point has typically included some welcome additions and a host of new characters, this update looks to be the biggest one yet. For starters, some significant changes have been made to the game’s guild structure. Now, players can easily find and join new guilds, which is a welcome change. In addition, guild rewards will be doled out throughout a season instead of at the end. Players can also now earn guild rep in solo matches. Finally, guild admin tools are finally here so leaders can transfer ownership, officers can be named with privileges and so on...

There are all kinds of characters one expects to find in a MOBA, and most of them are either fantasy characters (Mages and Warriors of all sorts) or the occasional sci-fi ones when a developer wants to move away from the current trend. What you don't usually expect to see is the infamous doll Chucky and the legendary Robocop. Yet those are exactly the characters the kind of characters that Kick9 wants in its MOBA Legends [Free]. Chucky was added during Halloween, which was an appropriate addition, and Robocop will be added as a limited addition in the near future...

The MOBA Titan Brawl [Free] has been in soft launch for quite a bit of time, but now it has finally jumped out of the soft launch shadows and into the limelight of the App Store. Titan Brawl tries to squeeze the MOBA formula into a more mobile-friendly recipe, primarily by limiting the matches to 3 minute and also turning the game into a two-lane battle with no jungling. Call of Champions tried to do something similar to what Titan Brawl is doing, but the large map the game used made the action spread out a bit too much for my taste. Vainglory, on the other side, for the longest time tried to emulate the PC MOBA too closely, although recently it has tried to cater to those wanting a shorter MOBA experience...

It’s that time again, the folks over at Super Evil Megacorp have released another significant update to their mobile MOBA, Vainglory [Free]. While the new character (which offers a pretty interesting twist on debilitating gameplay) and multitudes of new skins are always nice, it’s the additions to its iOS broadcasting support that have me interested...

Just like clockwork, the folks over at Super Evil Megacorp have unveiled their latest update to the mobile MOBA, Vainglory  [Free]. Version 1.23 sees the debut of the ranged hero Gwen, as well as a pretty cool Autumn Map skin as well as some small, but welcomed gameplay additions...

With summer season in Super Evil Megacorp’s Vainglory [Free] coming to a close, the mobile MOBA has now turned its sights onto autumn with a new season, new hero and new interface improvements. Beyond the move to an autumn Halcyon Fold map, autumn season also brings significant changes to the game’s reward system. A new seasonal chest joins the batch of consistent rewards, with seasonal chests requiring more effort to unlock but can offer much greater rewards, including whole skins. Vainglory is also introducing a new Opal currency which is rare to earn and can be used to eventually unlock old limited edition special skins that were supposedly never to return (however, skins unlocked the opal way will look different than the original LE skins to differentiate)...

As summer comes to an end, the folks over at Super Evil Megacorp have released one last Summer season update for Vainglory [Free], this one with a new hero and a final special edition summer skin. Coming into the Halcyon Fold is Samuel, a dark mage positioned as a ranged lane hero that has the ability to put enemy heroes to sleep with his ultimate ability. In addition, Samuel’s other abilities center on being able to control large amounts of the battlefield with damage over time spells. It’s always nice to get another ranged lane hero, so I’m looking forward to taking Samuel for a spin...

Version 1.19 of Super Evil Megacorp’s mobile MOBA Vainglory [Free] is now out for the masses and with it comes significant changes beyond a seasonal facelift. With a new hero, new skins and some hefty changes to hero roles, there’s a lot of interesting things to take a look at in this update...

While the folks over at Super Evil Megacorp have done a great job simply adding heroes on a regular basis, I’ve been more excited with the various gameplay and system improvements that have been made over the last half a year. With Version 1.18, which was released earlier this week, Vainglory [Free] now tackles the always persistent problem of longevity and player motivation...

Earlier this week, the folks over at Super Evil Megacorp unleashed the latest update to their mobile MOBA, Vainglory [Free]. Along with new skins and the requisite balance changes, 1.17 also introduces the Battle Royale Public Queue, which is the next step into truly making the game a ‘mobile MOBA.’..

Yesterday, version 1.16 of Super Evil Megacorp's hit mobile MOBA Vainglory [Free] launched and with it saw the debut of its newest hero Alpha as well as a new gameplay mode along with new skins and a host of balance changes...

Fresh off the conclusion of their winter tournaments, the folks over at Super Evil Megacorp have announced a two week celebration for all Vainglory [Free] players celebrating the start of the Spring competitive season...

Capping off its Winter Season of gameplay (scheduled to be completed in approximately a week), the folks at Super Evil Megacorp recently hosted both its North American and European Union Vainglory [Free] seasonal tournaments. Taking place across consecutive weekends, each tournament offered fans of the mobile MOBA an opportunity to meet up, check out of the best each region has to offer, and watch some pretty cool match-ups with the developers...

As the winter season in Super Evil Megacorp’s mobile MOBA begins to wind down, Vainglory’s [Free] latest content update seems to have something for everyone. Not only does 1.15 have three cool new skins (including the long awaited Star Queen Celeste Tier II), but the latest limited-time skin can also be obtained via in-game cards (as opposed to the previous ICE-only iterations). There are also a wide variety of balance changes that seem to touch nearly every hero...

'Clash Royale' Review - A Hybrid of Card Games, RTS, MOBA, and Awesome

Reviewing these mega-releases always feels like a bit of formality, as if you've paid any attention to the mobile gaming scene over the last few months, you probably already followed our guide and have been playing the soft launched version of Clash Royale [Free], if for no reason other than to see what all the fuss is about. Well, the game officially launched worldwide early this morning along side the biggest Apple feature we've ever seen in App Store history, and when you combine Supercell's penchant for huge blown-out advertising campaigns, I'm guessing it won't be long until they start blasting all available airwaves with celebrity-packed Clash Royale TV commercials. The good news is the game itself is absolutely phenomenal, and much like Clash of Clans [Free], will undoubtedly summon a veritable tsunami of copycats and highly "inspired" spinoffs... Which might not necessarily be the worst thing, as the combination of genres and gameplay mechanics in Clash Royale actually works incredibly well for a mobile game...

In addition to the launch of a Lunar New Year map skin, new hero skins, and various gameplay changes, Version 1.14 in Super Evil Megacorp’s Vainglory [Free] also saw the debut of Ozo. A fast and furious melee jungler, Ozo relies on quick player reflexes in order to do the most damage to his enemies. I’ve been enjoying Ozo during his ICE-exclusive period and now that he’s available for Glory unlock, we thought we’d post an introductory guide for players looking to see if he’s worth adding to your repertoire (spoiler alert: I think he is)...

Hot off the recent news of Ranked Play Draft Mode, the folks over at Super Evil Megacorp have announced even more news concerning their mobile MOBA, Vainglory [Free]...

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