Category Archives: Developer Corner

Apple quietly rolled out a change to a certain feature that allowed developers some leeway with typos and the ‘What’s New’ section in general in addition to support URLs. Beginning April, developers can no longer edit either of these sections without submitting a new app update to the App Store. Until now, developers could change the URLs for marketing and support in addition to the ‘What’s New in This Version’ text to correct simple typos once an update has gone live. This could even allow some developers to roll out a server side change with new client side features and have the update notes reflect this change without actually submitting a new binary. This can even be useful for an app update that actually ends up not working as expected so the developer can notify customers to hold off on an update (assuming said customers don’t have auto updates enabled) like with Super Hexagon...

For any developers that are heading out to GDC in 2017, there's a unique game jam that's worth experiencing: Train Jam. Now running for its 4th year, this game jam starts on an Amtrak train in Chicago on February 23rd, 2017, and over ~52 hours, game developers jam out games based on a particular theme as they travel across the country to San Francisco. This coming Train Jam promises to be a bellweather year as organizers Adriel Wallick and John Lindvay have officially teamed up with Amtrak and now have a train all to themselves. I imagine it was quite the sight for a random train traveler to just see a bunch of nerds on laptops making games, but no longer! This does mean that seat options have expanded greatly as they have the entire train that can be reserved. As well, more people will be able to obtain tickets than in previous years where spaces were very limited. Do note that tickets are still sure to go fast when they start selling on November 24th, so interested developers should sign up quickly when ticket sales open up...




Many game-makers dream the dream of overnight success, but few get to live the reality. For three-man French team 1Button, the dream came true, as their new title Mr Jump rocketed up the App Store charts, shifting more than a million copies every day...

It's an exciting time for Martin Magni, developer of Odd Bot Out [$3.99]. Just two months after his game's release on iOS and Android, the cutsey sci-fi puzzler has sold enough copies to cover its development costs, and has made Martin a darling of the indie scene...

Earlier this morning we posted news that Firemint would soon be bringing an update to Real Racing 2 HD [App Store], with support for full-screen 1080p video-out on the iPad 2. This news got us wondering about the overall situation that the iPad 2 and it's new PowerVR SGX543MP2 graphics processor(s) present to existing games that already utilize TV-out by way of Apple's earlier component and VGA video cables for iOS devices...

Daniel Zandelin, who is apparently a big fan of Mario Kart DS..

Christian Whitehead On 'Sonic CD' and His Retro Engine

This certainly has been an interesting last couple of days, between Sega's challenge to gamers to come up with what game to make next and then Christian Whitehead's surprise response unveiling a remarkable Sonic CD proof of concept port created with his own Retro Engine Development Kit...

Dev Corner: Mark Andersson on Freeverse's Flick Baseball

This is a developer guest post written by Freeverse's Mark Andersson and details some of the design challenges in Freeverse's upcoming Flick Baseball game. While the content is aimed more at developers, it also provides fans an early peek at this upcoming game...

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