We knew SEGA would be at E3 showing off their latest Sonic title, so it should come as no surprise that Sonic the Hedgehog 4: Episode 1 is part of their press pack that they have started distributing. ..
Originally a PC game that was released in 1998, Carnivores places you into a first person hunting game where your targets are dinosaurs. I haven't figured out the fact that you are fictionally hunting extinct animals will placate or enrage the anti-hunting crowd, but I'm sure we'll find out soon. ..
CDE Humble Gaming was at WWDC 2010 showing of their upcoming trading card game Arena 9. Game developer and long-time Magic: The Gathering player Jeff Lyndon described how they were trying to create an iPhone suitable experience for a collectible card game. ..
Simon Edis of Ezone met with us at WWDC to show off their latest creation. Ezone has been responsible for such titles as Crazy Snowboard, Scarecrow and many more. When we first heard about that they were working on a hoverboard game, my initial thought was that they would simply be reskinning their existing snowboard game. But, instead of another downhill racer, they actually have created the beginnings of what feels more like a 3D exploration platformer...
Pankaku is about to release a sequel to their Lightbike game called Lightbike 2. The original Lightbike was a Tron lightcycle inspired game that was released in January 2009. It was playable and did well on the charts, but we thought the gameplay was a little boring at the time...
As we've had our time spent in meetings and activities this week at WWDC, several notable games have been released that have been getting some positive feedback in our forums. Here's a roundup of a few of them and links to their discussion threads...
I have immense respect for Backflip Studios. They are one of the few iPhone development groups that has been able to leverage one of their early successes and build it into a strong and sustainable business...
Imangi Studios, made up of husband and wife team Keith Shepherd and Natalia Luckyanova, were also in attendance at WWDC 2010. We met up with Luckyanova who sat down and gave us a hands on demo of their upcoming dual stick shooter Max Adventure. We had previewed the game back in April which remains a work in progress. Imangi hopes to have the game ready by the end of July. ..
At WWDC 2010, we got a chance to meet up with New Zealand developer David Frampton who had his latest creation in hand to show off. Frampton was a long time Mac developer turned fulltime iPhone developer after the success of his original App Store launch title Chopper. Reminiscent of Choplifter, Chopper put you in tilt-control of a chopper with missions to save your comrades while taking on enemy forces. ..
Hasbro and EA have released the first screenshots for the official iPhone and iPod Touch version of Risk. An official Risk game was first announced back in 2009 and will finally be making its way into the App Store this summer. ..
One of our favorite iPhone developers has long been Illusion Labs. This indie development group has been responsible for iPhone classics such as Labyrinth (1 and 2) and Touchgrind. We also particularly loved Sway, even though it might not have seen as much commercial success as their other games. ..
WWDC 2010 is about to kick off. We are on the scene to cover new Apple announcements as well as meet with game developers about their latest creations. Apple is widely expected to launch the new iPhone as well as provide more details on iPhone OS 4. As always, there will likely also be a few surprises. Live coverage available at MacRumors amongst other sites. ..
Rozgo's Metroid inspired physics sidescroller has finally arrived for iPhone. We covered the game first back in October when it didn't even have a name. Inspired by the positive response, the developer redoubled his efforts and added new additional team members to take the game to the next level...
Rocketcat Games' much anticipated successor to Hook Champ has just been submitted to the App Store. The final version of the game has reportedly changed significantly since we first saw it in April. According to Kepa Auwaue:
17 levels that involve exploring for treasure and secrets. There's unlockable levels and equipment for beating these levels as fast as you can. And there's still a very in-depth Endless Survival mode, where you run from a crushing Avalanche. There's 60 different sections for Avalanche Mode alone, many of which have secret alternate paths. Avalanche Mode alone has more content than most games that are just a single-level pick up and play mode. All this, and the fun stuff from Hook Champ is still there, such as upgrades, extensive leaderboards, ghost races, and so on...
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