Upcoming Games

Upcoming ‘Car Jack Streets’ – GTA for the iPhone?

Tag Games recently detailed the upcoming iPhone port of their recent mobile title Car Jack Streets, a sandbox-style game similar to the early Grand Theft Auto titles.

Car Jack Streets promises to be the closest thing to Grand Theft Auto on your iPhone when it launches early in the new year! Based upon Tag’s hit mobile title, Car Jack Streets returns to the retro top-down view of the original GTA games to bring the best driving and criminal action experience yet seen on the iPhone. Having run up gambling debts to the mob of over $1 million the player must start repaying the mob boss Frankie $50,000 a week, every week until the debt is cleared or you’re a dead man! Car Jack city is a huge urban environment where opportunities abound, both legal and criminal! Do what ever you can to pay off your debt, steal cars, run shipments, take out gang bangers – hell you can even deliver pizza if you have to, just make that payment in time or it’s all over!

Car Jack Streets runs in real time and features various gameplay components that utilize the iPhone’s clock and date functionality to add a level of immersion to the game.

Features as listed by the developer:

  • Top-down 3D visuals for a real sense of vertigo
  • A huge variety of vehicles to jack including helicopters
  • An infinite combination of criminal tasks available each day
  • Advanced police and mob AI
  • Great audio and much, much more

A video of the mobile version gives a feel for the gameplay:

Car Jack Streets is slated for a January / February 2009 release.  Stay tuned for a closer look when the game hits the App Store.  In the meanwhile, have a look at a review of the mobile version from All About Symbian, who call the game “a great diversion" and “definitely recommended."

16 Comments

  1. Steve

    This one will be so sweet if they can add multi-player (over wifi of course)

  2. LaurieMustafic

    It's a good game, I've noticed a bug if you "trap" the puck in the bottom left corner, it "jumps" forward.
    Also, (this might be intentional) your "handle" isnt quite under your finger, so it feels a little weired but you get used to it.
    Worth the 60p!! my girlfriend likes it, so that's a bonus!!!

  3. Mike

    Looks solid

  4. Carlos Alberto

    Amazing and smooth 3D engine. It could include at least a simple statistics (winnings/losses) just to make it a bit more interesting...

  5. adin

    I keep getting the "jumping" bug as well -- it happens all the time when you trap the puck.

    Increasing the difficulty doesn't seem to be all that much harder.

    Other than that, this is definitely the best air hockey app in the store ATM.

  6. xenol

    without multiplayer it is still clone like all others. :( do not dare to buy it before they will release mp, if they won't just take free one it's the same.

  7. SalsaMD

    From the Developer's site:

    "Thanks to those who have sent in feedback! Work is already underway on an update. The next version will include:

    •More realistic puck sounds
    •Customizable victory score
    •Unlockable content (new table styles!)
    •Miscellaneous tweaks + improvements

    •I will begin to tackle multi-player gameplay over Wi-Fi after that.
    Air Hockey Pro is now available within the iTunes app store!!

    What started off as an evening playing around with the iPhone SDK turned into this. Thanks to the entire fam for the testing + feedback."

  8. JClark

    This is a really great game. Thirty seconds in I was already enjoying it more than the free air hockey game I'd downloaded before. Sure, it could use more stuff, but it's a solid time waster as is.

    I especially like how the sight line shifts slightly to follow the puck. It's barely noticeable when you're playing, but it's there, and I think it really adds to the realism of the game.

  9. your personal robot

    Overall feel is fantastic, but I have 2 big complaints:
    1: Physics are partly very bad, mostly I just have to
    touch the puck to accelerate it to high speed, feels very strange.
    2: I hate the type of controls where my pad (or ship or whatever) moves far more than my finger, this ruined Sky Thunder and they fixed it. The pad really has to stay exactly above the finger, then it would feel right.

  10. SalsaMD

    @ your personal robot

    I agree with the technical points you address.

    I also think a few aesthetic/polishing features could be addressed:

    1 The menu should have some ambience music, and feedback sounds when selection are made. The silence just seems odd.

    2. The pad contrast against the pony table needs to be improved. On the classic table as well, the opponent pad is sometime difficult to discern well when it is fully illuminated by light (usually when it is near its goal).

    Nonetheless, I have replaced the other two air hockey games on my iphone with this one. Bring on the WIFI!

  11. SalsaMD

    ..also game should remember settings when you close out and return to it.

  12. SeanM

    All great input everyone. I will incorporate these suggestions into the game. I'm also working on a fix for the occasional puck jumping bug. Will have an update rolled out asap!

  13. Bjorn Keizers

    Great to hear Sean! Definitely enjoying it so far -- but with a few tweaks, it will be perfect.

  14. SalsaMD

    Sean,

    Thanks for checking in.

    A few other suggestions.

    Wrt Carlos's statistics incorporation: perhaps you could incorporate that into a career mode of teams competing in the NHL, where different tables are unlocked as you move towards the finals.

    You might also allow some customization of the paddle color (I think red would be better on the classic table, for example). Maybe simple vertical stripe options as well.

    Finally, I wonder whether you could do anything with the "room". Rather than a simple grey background, perhaps something unobtrusive with at least a floor and walls...perhaps a hockey stick thrown into the mix in a corner of the room as well.

    Great work!

  15. SalsaMD

    Also noted (n=1) that the game appeared to slow down, rather than pause completely when an SMS text was received.

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