The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


Iron Marines

There are quite a few game genres that I really WISH I loved more than I actually do. One of those is the real-time strategy genre. My brain just isn't wired right to micromanage a hectic battlefield and I'm typically not the sharpest tool in the shed when it comes to strategizing. Give me enough firepower to brute force my way through a battle rather than try to come up with a well laid out tactical assault. That said, occasionally an RTS game will come along that for whatever reason tickles the exact right parts of my brain and pulls me in for the long haul. In this instance that game is Iron Marines [$2.99] from Ironhide Studios, creators of the excellent Kingdom Rush series of tower defense games.

In fact, Iron Marines had a lot in common with the Kingdom Rush games. It's almost like a hybrid of real-time strategy and tower defense. You'll need to take over command stations and earn resources in order to deploy a variety of unit types, which you can then direct all over the battlefield as you see fit. It's very RTS. However, many of your missions will also require you to post up and defend a base against waves of enemies in a very tower defense-like fashion. It's funny because tower defense games are also one of those genres I can't always get into, but for whatever reason the hybrid approach in Iron Marines is like the perfect blend for me.

It also doesn't hurt that I instantly fell in love with the personality of the game. It has cartoony, sci-fi visuals with such a pleasing color palette, and your various units and heroes all have little voiced remarks they'll shout when you command them around. I also LOVE the fact that you can change your unit types mid-battle, and amusingly this is represented by the existing unit having their closed sucked off into oblivion and them standing around in their underwear until the clothing of the new unit type you just chose whooshes onto their bodies. This is a game that's full of fun little details like that.

I don't have too much to add about Iron Marines that Eli hasn't covered already both in his first-impressions piece and his follow-up full review. What I will say is that if you're like me and aren't typically into these types of games, Iron Marines might be the exception to the rule. It's just a ton of fun, and with multiple difficulty levels and multiple unique Hero types to play as (both included and available as IAP) I think it's a game that's well suited to RTS newbies and experts alike. More single-player missions and multiplayer support would indeed push this to a whole new level, but even as is Iron Marines is one of if not the best real-time strategy game on mobile and is well worth your time and money.

  • Tychaeus

    Well put, and fully agree here. Hah, I can't believe no one else till now mentioned that little clothes change animation, it is absolutely hilarious and unexpected. The game just has nothing really left to desire, full of personality and humor...but not overly silly either, just perfect core game play and getting used to controlling everything barely takes over 3 missions and even while just learning the basics you're having a that a run on sentence?...go play this..

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  • Spudboy

    Turned out not to be a fun as I was expecting from the hype. Oh well, it was only $5.

    • Jinxtah

      I've gotta say, after having put in some time, it is indeed not as great as the hype. It was really fun in the beginning, but come mission 7, and it goes fucking hard and it becomes clear you have to grind for upgrades and hero levels by playing the older missions over and over.

      Maybe my strategy is not the best for it, but my hero is fate, and I'm lvl 5 with her. Haven't grinded at all, and the mission is just seemingly impossible.

      Really not too fun. Oh well, only 5 dollars as you mentioned.

      • leokon96

        You just have to wait for the green bar to fill up a few times so you can upgrade more stuff. Make sure you have maximum shields for your towers. There's even a power-up that extends gem capacity. Also while dealing with the boss in mission 7, lure him with your hero and keep moving while your soldiers keep shooting.

      • Jinxtah

        Can't find that power-up. I've just rechecked even. As for waiting, well there's a timer on the mission, and with around 7 mins left I was overrun. Unable to break through the base up north even. I was stuck with 50 max gems, so I couldn't get the better units.

      • leokon96

        It's called Accumulator and costs 150.

      • Jinxtah

        It isn't there. Maybe the upgrades change names as you pump points into them?

        Is it in the first or second half, and upper or lower (with a further specification of upper or lower again)

  • Juegos

    Indeed, the Iron Marines game is great for beginners.

    • Loozr

      Is there a toucharcade ban for Through The Ages?
      I'm very surprised. Not even a word zbout the release.

      • Tony Bagadonuts

        Literally two stories down from this is a post about Through the Ages being out.

  • Raphael Alexander