As promised, Level-5 have delivered a brand new entry in the popular Professor Layton puzzler series called Layton's Mystery Journey [$15.99] to the App Store. This adventure is the seventh game in the main Professor Layton series and it follows Katrielle Layton, the daughter of the titular Professor Layton. He has suddenly gone missing and it's up to Katrielle to figure out the mystery of what happened to him by way of traveling around famous London landmarks, interacting with colorful characters, solving puzzles, and generally doing Layton-y type things.

The arrival of Layton's Mystery Journey on iOS is significant for a couple of reasons. First off, it's actually debuting on mobile ahead of the 3DS version's arrival outside of Japan which is set for later this year. It's not often mobile gets first dibs on a major release like this. Second, the pricing scheme of Layton's Mystery Journey is far from the norm for mobile. The game is $15.99 initially, and there are 15 additional costumes that can be purchased as IAP for $1.99 each or for a bit cheaper as two bundles. Each costume also contains a bonus puzzle outside the scope of the main game. If you buy both bundles plus add in the original price tag, it puts it at the same cost as the 3DS version of the game, about $40.

I'm sure some peoples' eyeballs are popping through their screens at that, but this is a full-fledged new entry in a major gaming series, not some spinoff or watered down experience. I think it's pretty awesome Level-5 is keeping pricing parity between the versions, and in fact it's giving mobile gamers additional options by being able to buy things piecemeal (or not at all!) if they choose. That said, people will almost definitely be complaining about the pricing of Layton's Mystery Journey, so prepare your blast shields for that. For those who aren't opposed to dropping a little coin on a high-quality new game, check out Layton's Mystery Journey and leave your impressions in the game's forum thread and we'll have more to say about the game in the near future.

Note: It seems like Level-5 is using different app IDs for the different versions of the game around the world, so if you're not in the US and the link below doesn't get you to the game try finding it through Level-5's App Store page.

  • Qvothe1331

    Jaysus, guess I'm not affording this

    • Duane Locsin

      $15.99 for a 3DS game?

  • JCman7

    Very reasonable price. Layton games are phenomenal.

  • watevs

    Wow that price

    How long till it will be on sale based on previous experience?

    • Duane Locsin

      Only for casual mobile gamers that price is wow. But you get what you pay for
      This looks close to the 3DS version with a similar price.

      • EZ Ice

        3DS version have been over twice this price. Great games. Worth it. Would you rather have freemium so then you'll get suckered into a $99.99 iap?

    • Kainamor

      Hopefully never so that we can fully support this dev for making a full game not catering to the general shenanigans most devs have to put up with in the mobile market.

      • Lickzy

        Preach!

    • dancj

      That company's only other premium game started at $5 and has been as low as $1.

  • eddhigham

    Is the Holy Potatoes! A Weapon Shop game released today aswell?

  • Duane Locsin

    If it is on par with the 3DS version why not have it near or at the same price?

    Those who's "eyeballs pop out over this" have no idea about console/pc class games and are too use too .99 flash games.

    Besides, there are still thousand of "free" games on the App Store for them to choose from and you get what you pay for.

    Have Final Fantsy 9 and it is true to its source. (Not mobilized) for $20 and most my games on my iPad average over $10.

    Time to separate the traditional gamers from the slot machine players.

    • Shaun Musgrave

      This version of the game includes costume DLC that is included for free in the 3DS version. If you work out the costs, the iOS version of the game is selling for the same price as the 3DS version. Level 5 is trusting that the mobile audience will support that thing they are always asking for. We'll see how it goes for them.

      • OrangeKnickers

        At least in the German store it is already on position 11 of the charts. Hopefully it is similar in other markets and goes up from there!

      • Michal Hochmajer

        Oh no, even Germans already have it?
        You are good for nothing my beloved, half way in arse of Germany country, Czech republic! ๐Ÿ™‚

        Now, I start been worried about release in different regions. Fingercross.

  • Michal Hochmajer

    My eyeballs are popping through the screen...
    full and multiplatform game, for only 16 bucks, ahead of any other platforms?

    Apple can create new section on the appstore, something like:
    Honorable developer, who do not sucks and cut own revenue to 10% instead 30%.

  • Mariah

    16$???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

    HAHAHAHAHAHAHAAAHAHAAHHAAHHAHHHAHHAHH

    • TrencH

      Grow up..

    • metalcasket

      Lemme guess...that Lana Del Ray picture you have is of an album you pirated, right?

      Oh, and HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, IT'S ACTUALLY $40 FOR THE FULL EXPERIENCE! HAHAHAHAHHAHAHAHAHAHAAHAHAHAHAHAHA

    • DenzilofDojima

      I know right!? I couldn't believe it was so cheap either! Don't get too excited though, if you want all the extras you'll need to pay a bit more. I know, I know, I don't mind either...

  • Milo

    Very happy to see Level-5 is treating mobile equally to the 3DS when it comes to the game release.

    I dont get mobile gamers at all, they complain the quality of games dont reach console standard, then when they do people complain they have to pay the same price they pay for a console release.

    Get your mind straight people, its one or the other : Cheap games at cheap prices or premium games at premium prices.

    Why should a mobile version of a 3DS game have a different price ? Its the same game isn't it ?

  • xmonalisax

    I think this price is only an ass joke.. This is very cheap ๐Ÿ˜‚๐Ÿ˜‚

  • dancj

    Not currently available in the U.K. Store.

  • Dema9o9ue

    I'll give it a few months on the watch list and wait for a sale. If it passes the 90 days mark I'll buy it. I bought Death Road when it was obvious the dev wouldn't back track on the pricing scheme.

    I hope this dev does the same but too many out there cut the price by 50% or more in just a couple months. Look at Kingdom: New Lands pricing history. How does any dev expect us to trust their pricing when they do this constant bounce up and down?

    • http://toucharcade.com Eli Hodapp

      Sigh.

      • Dema9o9ue

        My thoughts exactly.

      • http://toucharcade.com Eli Hodapp

        "What do we want?!"
        "Premium games!"
        "When do we want them?"
        "Not sure, maybe in 90 days provided the developer doesn't put them on sale!"

      • Dema9o9ue

        "More like in 90 days when the developer WILL put it on sale."

      • http://toucharcade.com Eli Hodapp

        Truly a mystery why mobile has been ruined by free to play shenanigans when even enthusiasts won't support premium games on the platform.

      • Dema9o9ue

        Right... f2p is the devil meanwhile you guys post more about Clash Royale and Hearthstone than any other iOS games.

      • Peter Kellstrand

        I'm going to go ahead and just assume "Dema9o9ue" doesn't have a website that focuses on mobile gaming. Otherwise he would understand why TouchArcade writes about Hearthstone and Clash Royale.

        https://uploads.disquscdn.com/images/9610be9c75c649428c464be41812610793dfe52066545724bba78791b992df81.jpg

      • Dema9o9ue

        Oh I understand it completely. What I don't understand is why the people that run TA talk about f2p being the worst thing ever when odds are f2p games pay their bills. I guarantee ad sales on Clash Royale articles generate WAY more revenue than any premium game articles.

      • Peter Kellstrand

        Link me to an article where they say F2P is the worst thing ever.

      • dancj

        Well Eli did just say "mobile has been ruined by free to play shenanigans"

      • Peter Kellstrand

        Apparently they don't teach sarcasm anymore in school.

      • http://toucharcade.com Eli Hodapp

        Supercell has never bought advertising from us. Neither has Blizzard.

      • Dema9o9ue

        I'm not talking about them buying advertising. I'm talking about the clicks generated by articles on their games which in turn generate ad revenue for you.

      • http://toucharcade.com Eli Hodapp

        We don't sell ads based on impressions or clicks, they're by duration. We cover popular games because people want to read about them.

      • Dema9o9ue

        Oh ok. And people want to read about them because their f2p mechanics are ruining mobile gaming?

      • http://toucharcade.com Eli Hodapp

        That is the strangest logic jump I think I've ever seen.

      • Dema9o9ue

        Exactly. Doesn't make sense does it?

      • http://toucharcade.com Eli Hodapp

        I genuinely have no idea what point you're even trying to make anymore.

      • Dema9o9ue

        You alluded that f2p mechanics are ruining mobile gaming. Clearly the most popular and in most opinions best mobile games are f2p. So how exactly are they ruining mobile gaming?

      • Peter Kellstrand

        Eli was poking fun at the comment section always complaining about f2p and how "if it was premium i would buy it in a heartbeat." Or the ever so popular "f2p? pass."

        Now when a premium title comes along with a price tag to match it's way to much for everyone now. The fact that you guys can't see that is the real problem. You can't make up your mind if you want a "great f2p model that works" or a "premium game with no IAPs".

      • Dema9o9ue

        How about both! I have no problem with either business model and I support both. My only issue is the constant price fluctuation. It's become a punchline among mobile gamers. Every time I look at a game in TA and I look at the update and pricing history it's about 20 lines long showing price increases and decreases every 3 weeks.

        I will absolutely buy this game in 90 days whether the price changes or doesn't. But I've bought too many games on day 1 only to have the price drop 2 weeks later to a fraction of the original cost and feel absolutely cheated. I'm sorry if devs that don't do that pay the price for others that do but that's why I wait on all games now.

      • Dema9o9ue

        Whatever I'm done. Just my views and how I buy games. I'll post my actual game impressions 90 days from now. Eli go ahead and blow this thread away now. I know how you guys feel about pricing discussions. Lol

      • Peter Kellstrand

        I feel you on that, we've all been there. I'm just saying this isn't some well known indie developer dropping the price from $4.99 to $0.99 to break even.

        If the price does drop though in 90 days I'll be the first to admit I'm wrong, but I don't see that happening. They don't even have a definite release date for it on the 3DS other than "Q3/Q4 2017".

      • Shaun Musgrave

        I just have to wonder, do you hold console gaming to this 90-day rule? Games on every platform go on sale quickly in the modern age. Sales are heavily front-loaded thanks to pre-order culture, and the excessive supply of games appears to be surpassing demand. I remember buying Bravely Second at full price at launch only to see it on sale for half price the next month. At least on iOS, those fluctuations usually only ding you for a few bucks.

      • dancj

        There's this weird assumption that I often see - that the people who complain about premium prices are the same ones who complain about free/cheap games.

        My guess is they're not. Some people want pricier games and some want cheaper games, and you can't please everyone.

      • Michal Hochmajer

        Yeah, these people also often call others elitist ruining everything. ๐Ÿ™‚
        Weird, like no one can have different opinion.

        I think mobile platform lacks top notch games, even if platform is ready. Not blaming anyone, just saying.

      • Peter Kellstrand

        Side note: F2P isn't ruining mobile gaming, it's you clowns with your elitist attitudes of "i grew up playing SNES, nothing will ever compare to the golden age."

      • HelperMonkey

        I prefer premium games, but some devs do f2p respectfully, with ad-free unlocks or dlc, etc. And I'm happy to support them. The shenanigans that other devs use, with timers and multiple consumable currencies, supporting shallow, unoriginal gameplay, are what is destructive.

      • kaywib

        So true. Could not agree more with this comment.

      • Michal Hochmajer

        Enough kids! Each to its own room, NOW!

        By European journal (approximately...plenty years ago), we are evil nation beating kids, so don't mess with me. muhehe ๐Ÿ™‚

      • Lickzy

        LOL. This is a mobile gaming site so they cover what people are playing and what is relevant.

        What did you expect to find here?

      • Stormourner of the Nature

        freemium games are such an angels XD

      • Stormourner of the Nature

        more like "why the people supports the premium games and they refuse to buy them because of the price"

      • dancj

        That's making the assumption that the people who want premium games are the same ones who won't pay.

        Personally I'll rarely pay more than a couple of quid, but I never complain about any lack of premium games.

      • Dema9o9ue

        Agreed. My devices are full of premium games that I bought at sale prices. Does that mean I don't support premium games?

      • Michal Hochmajer

        Good question.

        Think about this.
        You will buy sixteen games for 16 bucks. Seems good right?
        Developers go that low only because they think, it is way how to catch attention. But they can't make living out of that price really.
        And it is part of that terrible spiral called mobile gaming.
        Gamer want more for as low as possible, thats ok.
        Developers need sell as high and as much as possible, thats ok.
        Apple want money.

        If I decide spend 20+ bucks on mobile game, it is solely because it is top tier original game.
        If you are not into big games, don't support level-5 now. Even buying it on sale will do good, in my opinion.
        But I hope devs like level-5 will bring seriousness back to mobile gaming, when companies like 2K (FU) failed misserably. I have my doubts tho.
        But 3ds games are closest to what mobile gaming should be. Will you take 3ds with you, if you can play same game on mobile? WHY?
        And honestly, I was shocked when Level-5 announced Ni No Kuni 2 for PC. Also doesn't seem, like level-5 will fck with us, they already have two working games on mobile and experience with it. But who knows.
        So, good devs track record. Definitely worth support them on New Layton game...ehhm once it is available in my country!

        We are not talking here about port, neither small home made game.
        What is good for to have sixteen average games over one really good? Nothin'
        Sure grab Layton for 8 bucks year from now and spend 8 on anything else, still good in my eyes.

      • Dema9o9ue

        I get it. But it still pisses consumers off who spend money then see a game slashed in price mere weeks after it was released. If devs don't want this spiral to continue then it needs to start with them taking a stand not to cut the price. No one forces them to put a game on sale. You can't act like people buying it on sale are the problem. That's insane.

      • Michal Hochmajer

        I haven't problem with price cut, personally. Sure, it always seem weird, when they change price right month after release. Spiral.
        It can be unwritten rule that first six months is price always fixed.

        Also Square enix like style, two on sale dates (summer, christmas), around 50% price drop.

        Low price for small games (1-5),
        medium price tag for ports (5-15),
        high price for new full experience (15-60).
        Now you fully understand, why 16 bucks for Layton's Mystery Journey is ok for me.
        But mobile gamers are heavily loosing on the third price tag.

        Apple should already reconsider searching and categories in appstore too.
        But after all, mobile premium gamers are probably too small part of this business, so...

      • Lickzy

        Diet Coke came out of my nose in that one. Well played.

    • Nightxx

      This level if polish deserve every penny spent... seeing this game is already popular on 3ds don't count on it going on sale anytime soon...

  • Aharon Verno

    $16 for a Professor Layton game is a steal. Next time I'm going to be traveling for any reason I'm definitely picking this up.

  • dancj

    Yeah I found it. It seems it has a different link from the American one - which means I can't track its price on AppShopper. AppZapp to the rescue!

  • curtisrshideler

    Don't know if I'll have the time to play it or space to download it, but for Level-5 and this series I am definitely going to buy it. This kind of thing needs support. They are making this game for a paying audience. We just need to let them know we're here and want it!

  • Stranded87

    Awesome news. It's depressing that anyone thinks this is too much. Preferring freemium or not having much to spend on games is fine, but this is actually very cheap for what it is and I hope it does well. Mobile could do with more big, high-quality games that aren't old ports.

    • Duane Locsin

      Because they are not console/pc veterans and have gotten to use to .99 and free glorified slot machine "games"

      This game is faithful to the 3DS version.

      Let this separate the gamers from the casuals.

      You get what you pay for.

      **with F2P/P4F games you end up spending more in a few months then paid games like this anyway.

      • dancj

        Not really true. Most people who play F2P games never spend a penny.

      • Stranded87

        I think you're right, but a handful of high quality exceptions aside you're getting a worse experience than you would with many premium games. Seems odd to be a 'gamer' and settle for less.

  • pinta_vodki

    Wow, just realised that Apple needs to pull the Russian App Store prices back a bit. Yeah, when the rouble fell in value, it was logical to raise them.

    But now 16 USD is like 20% cheaper than 1190 roubles. Used to be the other way around and it was great. After all, average income here is way lower than in the US. Hell, Apple Music costs like 3 bucks/month over here.

    Oh, look at me, I'm rambling again... Gotta just go and buy that game.

  • Duane Locsin

    The comments section reveals gamers from the slot machine players.

    ๐Ÿ˜‹

    • dancj

      Not really. I think it just exposes the elitists who like to label some gamers as "not real gamers".

  • DanKetch

    $21.99 is cheap. When I worked at a retailer these games were $40 at launch on 3DS. This is a bargain for a quality game, like all my Final Fantasy games that I paid $70-$120 (FF6, Chrono) when they first came out, now getting them at $20 or under is a steal of a deal.
    Support quality, premium titles.