Last week we detailed a massive new update that's heading to Rocketcat and Madgarden's sublime Death Road to Canada [$11.99], an update they've dubbed the COCCYX update. It's set to add a fancy new currency called Zombo Points which you'll need to earn through actually playing the game (no IAP!) and can spend on buying new perks and abilities. It pretty much replaces the current perk progression system with something that's a bit more clear and similar to progression systems in other games. There are also lots of new characters being added in this update, and that's the focus of today's news piece as the developers have just released a new video showing some of those new characters in action.

Last week the COCCYX update was submitted with a hopeful release towards the end of the month, and along with this new trailer we also have confirmation that the update will indeed hit on June 29th. In addition, as is Rocketcat's typical monetization strategy, the price of Death Road to Canada will be increasing by a dollar shortly after the update is released, going from $8.99 to $9.99. There's also another big update planned for the August timeframe, and will focus "almost entirely on new content. Locations, characters, weapons, events, and maybe more." Straight from the horse mask's mouth, people! Obviously we like Death Road to Canada quite a bit, so if you haven't given it a shot just yet now is as good a time as any before the price jumps up with the COCCYX update on June 29th.

  • boydstr

    Should be great when there comes an update where you can play this in shooter mode so you have to use different firearms to play the game like pistol,shotguns,M16,grenades,dynamite etc. mabey an weapon upgrade system I really hope that there a lot of people that like this idea so that Rocketcat LLC decide to make this an reality should be GREAT.

    • Rocketcat Games

      There's firearms now. I want to add more. Bow and arrow, more explosives, more rare variants of current weapons.

      • boydstr

        Thanks for your really fast reply that sounds great!!

    • rslowe

      I agree that it'd be fun to see different modes that emphasize different playstyles. A gunrun mode could be one that only includes guns and ammo; if you run out of ammo, welp, you're dead because your weak noodle arms can't even punch.

      A ninja mode could have you without weapons at all, you can only dodge on food runs, but all zombies have a health tickdown that over time slows them down and finally kills them. Dog teammates ftw

      • Rocketcat Games

        I could probably do a NO MELEE WEAPONS / NO WEAPONS / whatever combo mode, sure. I'd need to test and figure out if that would be fun to play, but maybe.

  • Lickzy

    Birt Sampson and Claude Strafe? Any other name guesses?

    • Rocketcat Games

      Bort, Nimbus Ordeal

      • Stetch

        Ronald Hump

  • Mrwubbs

    Aye crumbo indeed.

  • rIcHrAnDoM

    This game is so fab.

  • MajesticLobster

    Still holding out hope for Apple TV support...still haven't played it much, as assets are tiny on my iPhone 6s.

    • Rocketcat Games

      Right now the plan is to try Apple TV support with Punch Quest, see how it does, then go from there for possible support for Death Road.

  • rslowe

    Nice! I'll have to pick up the game again. I put it down after beating Marathon Mode but not KEPA mode because who even omg

    The Zombo points sounds like a good way to implement overall improvements -- more of an RPG take rather than the achievement take. I like it!

  • Stetch

    I would love to see some sad/horror music added. Now it feels too happy XD
    Also an never ending story where you can have a house and such to store stuff and protect.

  • rhinofinger

    Would love to see a HookChamp special character with some kind of unique hook-based weapon. Miss those games!

    Keep being awesome!