When Don't Starve: Pocket Edition [$2.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option.

Well, when Klei released the expansion Don't Starve: Shipwrecked [$4.99] as a standalone app just a couple of weeks ago, it DID feature a virtual control stick option and many people rejoiced. Those same rejoicing people were also wondering if such an option might find its way into the original Don't Starve, and I'm happy to say that today a new update arrived for Don't Starve: Pocket Edition that adds the option for a virtual stick as well as a new battery saving mode.

In case you're unfamiliar with Don't Starve you can read our original review of the game when it hit back in 2015. It was iPad-only at the time, and there was no shortage of jokes about an iPad game being a "Pocket Edition" but thankfully that all went away when a Universal update arrived a couple of months later. It's a fantastic and stupidly deep survival game that will chew you up and spit you out without a second thought, but it's actually worth taking the time to learn its ins and outs because ultimately it's a very rewarding game. The Shipwrecked expansion offers much more of that in totally new settings and with plenty of new items and enemies, as well as the ability to build a ship and sail around to new islands. Both games are fantastic and now both games are equally friendly to all of us virtual joystick lovers.

  • epsteinm

    Now to wait for them to add MFI support.

  • lezrock

    MFI plz!

  • Intendro

    Crashlands needs this too.

    • Press2Play

      Crashlands control is perfect as it is, tried playing using my ds3 and its a bit difficult compare to hit and run on touch. Though adding some control option doesn't hurt.

      • Intendro

        I feel like this is the sort of game that usually has an analog stick or dpad. A character running around someplace fighting enemies in a third person overhead view.
        I feel weird moving my finger all over the screen to run around and dodge things.
        I think I would prefer an analog stick, myself.

  • bacon-N-eggs

    Mfi!!!!

  • Dr.SamLoomis

    I'd like to see movable buttons to accommodate different configurations.

  • noteatino

    MFI o/

  • nhojuhc

    MmMMMMMmMffFfFfFFFFFIIIIIII please