Say what you will about Crescent Moon Games, but they're certainly big believers in mobile games aimed at the traditional gaming demographic. That's a quality that's getting harder and harder to find among mobile publishers as time goes on. It wasn't that long ago that Crescent Moon gave word that another premium release in the Ravensword series of RPGs was on the way, and the follow-up to Mines Of Mars [$4.99], titled Mines Of Andromeda, is also in the works. Well, everyone knows that you aren't really juggling until you have at least three balls in the air. Ever the jugglers when it comes to game releases, Crescent Moon's got another potentially huge game coming called Morphite.

dark1 copy

Morphite is a 3D exploratory action game inspired by a love of Metroid, developed by We're Five (of Hammer Bomb [Free] fame) in cooperation with Crescent Moon. You'll explore seven different planets, searching for exotic creatures to sell, bosses to fight, resources to collect, and new abilities that will widen your exploration capabilities. One interesting twist is that the planets will be procedurally generated, so every time you visit a planet, things should be a little different. Combining that with the traditional Metroid-style formula seems pretty tough from where I'm sitting, but if the development team can pull it off, it should be pretty amazing.

morphite2

The game is still very early in development, but as usual, Crescent Moon has some cool early concept screens ready to show us. I've put a couple of them in this article, but you can find more in Morphite's thread in our Upcoming Games forum, along with the latest information on the game. As soon as we get any significant updates on the game, we'll let you know.

  • PGGamer

    Art style looks very LCGO-ish.

  • Jmartinez41

    This could actually be a perfect fit for them. I feel like one of Crescent Moons biggest problems with their games is that their worlds feel empty. There's always something missing that doesn't seem to make the game feel lively. Interestingly enough, a Metroid-vania should feel that way as its part of what makes Metroid Metroid. So I think they can do really good here.

  • JindoFox

    As long as there's an exit with the appropriate gate (you gotta get item A to open door type A, for instance), I would think procedurally generated mazes would be fine. NetHack does this very well, and it's ancient.

    I like the art style for this as well as the new Ravensword. Flat polygons forever!

  • curtisrshideler

    Definitely intrigued.

  • HelperMonkey

    Yes, please.

  • Solarclipse

    I'm hopeful. It's a wonder there aren't more metroidvania's on iOS. Is the style just more demanding to design and not worth the cost or what?

  • Gurney Halleck

    This is looking like a day one buy-button-smasher to me! 🤓

  • DarknessFell

    Sounds like No Man's Sky...nice 😁

    • Firedog5698

      Yeah it does

    • tommo4130

      Yeah. I dunno what this metroidvania business is? But it totally screams no mans sky to me too! I hope there's more than 7 planets though. Crescent Moon recently described it as "a ton of planets to visit".

  • Reydn

    Watchlist button?

  • thestapler

    Yes! Don't think I've seen a first person game in this art style before. Bring it on.

    If No Mans Sky is the gamechanger we all think its going to be, I bet we're going to see a lot of games that take one or two elements of it and streamline it. That should be pretty exciting on mobile. We have already seen a couple.

  • Crazy Hinkal

    Just update Mines of Mars already!

  • zdkazz

    Wow this looks awesome