Last year, Sproggiwood [$4.99] hit mobile, and the game actually did pretty well on mobile, having a better launch than the desktop versions of the game. I implored for the the team at Freehold Games to make their next game, Caves of Qud, for mobile as well. They've been working on it for a long time, and it released on Steam Early Access. There were apparently some hurdles for Freehold to get over that could preclude Caves of Qud on mobile, but they're starting to get cleared, as Brian Bucklew of Freehold has the game up and running on mobile right now:

And later, got a rough mobile-friendly interface up and running for the game:

Caves of Qud Mobile

Huzzah! The game is a massive roguelike where all sorts of events can happen as you do all sorts of crazy things. In fact, I'll let the developers explain:

Caves of Qud is a colossal project. We've weaved a rich, exotic, and well-researched culture around deeply simulated physical and political systems. The world is expansive, the gameplay is unpredictable, and the plants are sentient. For example, you can:

  • Play as a turtle-shelled gunslinger
  • Play as a telepath with amnesia
  • Dig a tunnel anywhere in the world
  • Swap stories with an albino ape mayor
  • Clone yourself, mind-control the clone, and then hack off your own limbs

I mean, if that doesn't sound interesting to you, I don't know what to say. A mobile version could be far off (at least on iOS) due to rules around early access games and whatever work would be necessary to port the game to iOS in a finished capacity. I'm just happy the steps are being taken to make it happen, though.

  • Woodrith

    Holy sh!t bananas! This sounds amazing, can I be a robot private dick who runs on the tears of political angst and fights for the common rich?

  • Based Xatu

    The game was very popular before it released on iOS. Do you think that's maybe why it had a better launch?

  • athros

    Hell yes! Day one purchase!

  • esty8nine

    Plz iPhone 6+ compatible!

  • rezn

    This game is crazy. Probably the most variety out of any other game I have from Steam. And we're up to like 150 games. Mostly newer games. Lots of rogue likes. However I just can't see COQ working out on anything but an iPad. It's just got so much going on in every little pixel. But if anyone can make it happen, Brian Bucklew is the guy. 🙂

  • Billy Ocean

    Honestly I would prefer to play it on iOS if only to get around the INSANE key bindings on the desktop version. I know this is kinda standard for roguelikes on pc, but that doesn't make it any less off-putting. I printed out the controls and it was, like, a packet that needed a staple.

    • Brian Bucklew

      The PC version will benefit from all this UI. The current build actually already has a preliminary version of it if you go into UI options and tick off the top few.

  • Collin

    Thank you for bringing this game to my attention. Somehow I missed its arrival on Steam. Now that I've looked into it, I doubt I'll be able to wait for it to hit iOS. Unless it will be soon.