The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…



To fully appreciate _PRISM, it's important to know where it comes from. Stugan, in their own words, "is a non-profit accelerator program for aspiring game developers, helping new teams and individuals to realise their wildest game ideas. Spend two months of your life in the woods, far away from civilization building the game of your dreams." _PRISM is the first game to come out of that, and I think sky-high expectations are totally appropriate when a game is born in a cabin in the woods filled with a bunch of other indie devs and other game dev (and game business) superstars. Unsurprisingly, _PRISM does not disappoint.

Origin stories only get you so far, but what about the game itself? I suppose the easiest way to describe it is if you took The Room series of games, but replaced all the mysterious puzzle boxes and keys with more abstract shapes and graphical doodads. Like The Room games, _PRISM is another title that feels like it truly could only exist on touch devices, which is always a cool thing to experience.

At its most basic, you'll start out with a shape like a cube, and you'll need to spin it around to find a puzzle on one of its faces. You might need to slide something, rotate something else to line up dots, and proceed further into the puzzle. Another puzzle might appear on another face, or you might open the cube up to reveal even more crazy things inside of it. The game proceeds like this with difficulty that quickly ramps up to the point that solving some of the puzzles are real brain teasers.

The reaction to the game in our forums has been nearly universally positive, with the only real downside being it's a little on the short side. I've said it before, and I'll say it again: I'll take a short game with a great concept that's amazing from start to finish than a game that drags out for hours and hours. Oh, and while you're playing it, make sure you've got sound on, it'll greatly add to the overall experience.

  • Timmy2x

    That teaser was worse than my first girlfriend!

  • Timmy2x

    Watch the other video (spotlight) that accent on the interviewer lol, game has me intrigued but how far can someone armed with only a ged get hmmm we shall see

  • curtneedsaride

    Cool looking game. I might check it out! My game of the week is definitely Final Fantasy IX because it was my first solo Final Fantasy game, and I've been wanting to play it again for ages... on my phone! Not original to mobile though, so I understand why the sites haven't picked it. _Prism is straight up made for mobile and delivers that satisfying feeling of tactile gameplay I hear.

  • scottsoapbox

    Terrible teaser. Terrible.

    • libtroll

      I'm confused on the teaser hate. I mean, it's a teaser. I got the gist of it.

      • scottsoapbox

        Really? I did not. It was like a movie trailer at the end of which I thought: so what is the movie about?

  • JudasKain

    One of the most controversial gotw picks as there were so many who should have won this.

    • Timmy2x

      People who played it said it was pretty good but on the easier side with I believe 1-2 hours of total gameplay, again these are iTunes reviews but still.

    • nini

      If we left it to the TA readership it'd be heavy on ports, rougelikes, dungeoncrawlers and RPGs with the occasional non-fantasy game by a much loved dev on the slow weeks. Let them find it controversial, sometimes the same old is just that, the same and old.

      • TouchMint

        There is usually and editors pick and a players pick. It would be cool if the players pick for game of the week also got a front page post as well 🙂

  • MagIor

    Worth pointing out that I'm a very strategic thinker, but I destroyed this game in little under 30 minutes. Fantastic visual quality, but the ending left me lacking.

    • JudasKain

      RPGs miss the maglor seal of approval

      • Derprozess

        It was replaced by strategicat thinker 😉

  • skylined87

    Loved this game, hopefully more will come in an update.

  • Nycteris

    I want to buy it to support that cool "get away to a cabin and dev games" idea!

  • nkx

    This was clearly the wrong choice. Final Fantasy 9 deserved this award

  • orangecan

    This is one of the reasons I love TA.
    On balance I think I disagree more than agree with the gotw choices and it occasionally has me throwing my metaphorical joystick at the screen in anger but it's always a good read and occasionally it guides you in the direction of something you might otherwise have missed.

    I didn't pay a huge amount of attention to this in the forums for some reason and if not for this I think it would have bypassed me completely.

    It's a wonderful thing - very short but worth every second of it.

  • ArbitraryHubris

    This is a really beautiful game to play. I like the trippy, smooth ambient vibe.

  • nkx

    FF9 should have been the winner

  • Dankrio

    "I'll take a short game with a great concept that's amazing from start to finish than a game that drags out for hours and hours"


  • yachris

    Kind of surprised that there's no review for this game... don't you guys usually give GOTW to something you reviewed? It'd certainly help deciding (though the mini-review in this article helped).

    • Eli Hodapp

      We should have a review up early next week, from the looks of things.

      • yachris


  • TouchMint

    really cool to see this team go premium!

  • David Elkins

    A really great puzzler game. The multi-touch puzzles really give you the feeling that you're manipulating the pieces and shapes.