During its Friday night Twitch stream, developer Super Evil Megacorp revealed the new hero for its popular MOBA Vainglory (Free). Vainglory‘s new hero is Vox, Celeste’s brother and a mobile sniper who can be build both for single and multi target damage and can fight equally well in lane and jungle. Vox will be joining the fray in the upcoming update.
According to the developers, Vox will be able to occupy a unique space in team set-ups as he is very mobile, but with a relatively short range, and is able to push the lane or venture into the jungle if the situation demands it. His abilities include dashing and getting off two attacks in rapid succession, firing a sonic pulse that, among other effects, slows down opponents significantly, and a huge shockwave ultimate. Vox will probably be a force to reckon with in the hands of a good player who can take advantage of his mobility .
Super Evil Megacorp (and I still love that name) also announced that the upcoming update will introduce the long-requested spectator mode, which will allow up to two spectators in private party games, as well as quite a few nerfs and buffs, most notably a nerf on Koshka that has been often requested by the community over the last month.
Keep your eyes open for the update which should be dropping in the near future (the developers wouldn’t specify but insisted it should be coming very soon).



I would love it SO MUCH if they ported one of the Shadowrun games on the iPhone screen...
Came here to say the same. $4.99 is a steal, shame they don't at least have a 6/6+ offering.
Let's say "at least the 5s" ;)
Eh. The game doesn't scale down well. I played "Returns" on my Nexus 7. Everything was tiny, and I'd often have to tap two or three times to select the thing I wanted in combat.
I agree. I've played Returns on my Moto X that has a 5.2" screen. Doesn't scale that well at all. Manageable, but not the greatest
Talk about a delayed review... Up next, Eli's review of Infinity Blade II
We published our review of Infinity Blade II on November 30th, 2011... The day the game came out.
I think it's a joke about the lateness of the review. Aka, after this review, he sarcastically says your review of Infinity Blade II will be next, more than 3 years late.
As he described in the review, the last game had an extremely buggy launch but eventually received a number of fixes and eventually became a solid recommendation. AFAIK the directors cut had a bit of a buggy launch on mobile platforms, but was given grand reviews on the PC, so the reviewer was probably waiting for all of that to work out before giving a solid review.
This is basically the last of my 2014 mop-ups. Major games that we either initially missed or held off on reviewing for whatever reason that I didn't feel good about leaving without a review. If it makes you feel better about it, just add 'RPG Reload File 120' to the article title and pretend there's no star rating. :)
I hate to be the one outlier but as much as I love the Shadowrun setting, I find the combat in these games to be punishing. Not in the same way X-Com is punishing, but more of a "Oh good, God I wish I could just auto-resolve this fight and get back to the story"
In the earlier Shadowrun game I came across a fight that just ground down my team until I limped into an even bigger fight where I had no more resources left and just lost. No HP, no healing left, and the way the game saved I was just hosed. It sucked big time. Made even more frustrating because I was enjoying the story and enjoyed the character creation. But even before that fight combat was just a slog.
Dragonfall has been the same way and even had a similar scenario that I had to play through repeatedly (on easy!) to get past. Money has been so limited that I couldn't really load up on resources to get past it. The save system is less punishing but it was not fun making 4 attempts at half an hour each to get past a combat section.
What's worse is the amazing marksmanship of the AI while my team will CONSISTENTLY miss with 89% chance. I want the random number generator taken out in the street, shot, and lit on fire. Maybe in that order.
I hate that because I want to like these games but the combat should be a core gameplay element and not something I dread. I love the combat in X-Com even though it can be brutal because at least it seems fair even though the AI does seem to have a knack for hitting me when I'm on the other side of the map with heavy cover.
I wish they were bringing Hong Kong to iOS-ugh!
What content is the iOS version missing?
Just started playing this game last week. Really enjoying it so far. Definitely a recommend after the first four hours or so. I liked the last one, too.
I wish there was more dialog to read :-)
Mmmmmmm I loved this game. I played it non stop for like 10 weeks until I got stuck and quit.
Excellent game. Been playing it for months here and there, and I always get sucked right back into "Deutschland in den Schatten".
Oh, and NERPS!
Have they fixed the pinch-zoom in this one yet?
I love this game. What are some similar games I should try for ipad?