Last week, Rocketcat Games detailed all the new features set to arrive in Wayward Souls' [$6.99] latest update, and today that update is now available for download in the App Store. The big ticket items in this update are a new endless dungeon and MFi controller support. The endless mode will appear for those who are bad enough dudes or dudettes to have already beaten the third dungeon. The endless dungeon ramps up to max difficulty on floor 2, so I'm very eager to see how far people will be able to make it. I'm guessing my high score will be floor 2. There's also a new dedicated leaderboard for the endless dungeon, which shows in-game what character people used, what hat they wore, and what floor they made it to. Unfortunately, at the time of this writing, I can't get that leaderboard to load, but I'm sure Rocketcat will get it sorted out. I mean the update just came out.

As for MFi controller support, the early impressions I've seen are that they work quite well. The controller support even extends to menu navigation, a welcome change from many games that break you out of your "controller zone" by forcing you to tap through menu stuff on the screen. The buttons can't be reconfigured at this time, but Rocketcat is definitely open to feedback about the controller support in our forums, so if that's a feature you want then let 'em know!

There's plenty of more minor changes and new features in this update too, like improved functionality of the Coin Magnet, slightly nerfed Flame Traps, visible health bars for bosses (woohoo!), bug fix with Saint Statues appearing, a few tweaks to the Rogue and Adventurer class, and much more. As promised, the price of Wayward Souls will increase with each major update, but in this case Rocketcat is giving players a little leeway and holding off on raising the price until Monday. At that point, it'll jump up to $6.99, still a bargain considering the dozens and possibly hundreds of hours I've spent in the game so far. If you need more info, be sure to read our original review as well as the details of the last major update which arrived in June.

  • http://toucharcade.com Eli Hodapp

    As an expert on iOS game pricing,

    • Rocketcat Games

      DAMN IT ELI
      I'm always ready to discuss iOS game pricing. It's my "thing".

      • http://toucharcade.com Eli Hodapp

        Maybe instead we can talk about how Ballpark Franks are supposed to plump when you cook them but they always just explode in my microwave instead?

      • Rocketcat Games

        They never explode for me, you're probably doing something terribly wrong.

      • http://twitter.com/JaredTA Jared Nelson

        Ew. Microwaving hot dogs? O_o

      • http://toucharcade.com Eli Hodapp

        You've never microwaved a hot dog? What the hell. I mean I know it's not the best way to do it, but, still.

      • mattreeder

        You need to make lots of cuts on both side of the hot-dog with a knife before microwaving them. This turns them into spider-dogs. It's the next best thing to eating real spiders.

    • Guest

      Eli, did you accidentally a phrase, or

      • subshell001

        whoosh

    • Leguro

      Why do you keep talking in fragments?

  • vid_icarus

    Praise the sun!

  • armilla

    I'm in favor of the pricing; proves that Rocketcat is proud of their game. Incessant post-release price drops certainly devalue games as a whole.
    Looking forward to delving into this yet again!

    • nini

      If they were that proud, they could have gone in with whatever price they'll end up with. At least it wouldn't have felt like a screw you to anyone coming to the game late.

      • http://toucharcade.com Eli Hodapp

        I think "SCREW YOU!" is actually in the iTunes text.

      • subshell001

        well to be literal, they *will* have gone with whatever price they end up with.

      • Rocketcat Games

        It's an interesting alternative to the usual "screw you" for buying a game early, only to have it go on sale like a week later.

      • garbul

        Hey Rocketcat!

        What's the word on early adopter hats? Is there some kind of hat database so I can see that I've received my early adopter hat in inventory? Or, are these hats eligible to be "found" in game in a way that other, non-early-adopter types can't find? Can you assist with my first world hat hardship?

        I have searched the interwebz and they have forsaken me.

      • Rocketcat Games

        Go into the new support section in Extras and type in "earlyhats". That should recover them.

      • http://toucharcade.com Eli Hodapp

        I heard there's other easter eggs in there too by typing different words to do things like preview the upcoming free to play version???

      • Rocketcat Games

        A free to play followup was actually considered but we cancelled it for a few different reasons. One is that the pricing success makes premium games more viable. Another is the huge amount of support that a successful free game demands.

        There's a couple other codes that work for now. I want to add real easter eggs later. Fun small things. Maybe some code-only hats.

      • armilla

        Nini, it seems like you're missing the point. The price fluctuates with the addition of content; why pay for something not initially provided? This also prevents consumers being shafted by promised content that never arrives (e.g. — Star Command) if the developer decides to withdraw from lack of profit. It rewards early adopters, and I'll echo Kepa's sentiment here: I'd rather buy something I want immediately and get some free extras later then get shafted by the price drop days later.

      • rewind

        I was going to make a comment, but that sums it up very well.

      • dancj

        It's an odd pricing strategy certainly. I can't say for sure what the overall effect of it is, but in my case this strategy will only ever have one of two results. 1 - I decide to buy it on launch at the original price or 2 - I don't pick it up on launch and from that point on I never will.

        In this case it was 2. With a more traditional structure of having occasional sales, I might have picked it up.

  • noteatino

    YASSSS YASSSS YASSSSS!!!

  • Apricosomoso

    Swag

  • Squablo

    Wow! MFi support? Sweet! Now I can actually play this game! (iPad gamer)

    • rotopenguin

      Man, I wish I could even get a controller for less than $600.

      (Fun fact, since the iPad3 doesn't have a Lightning plug, it just isn't allowed to use a BLUETOOTH MFi controller. Thanks, Tim!)

  • Retro Nug

    I picked this up at launch and STILL haven't beaten the third dungeon. I really need to put the effort in to complete it.

  • PoloBaquerizoH

    Sweet!

  • dmn001

    They had a sale on the android version last week for $3, so that contradicts their weird pricing 'strategy' of going up a dollar every week.

    I downloaded and played it for 5 minutes, got bored and then deleted it. Its not nearly as fun as everyone hypes it up to be. I guess its a great way of filtering out the majority of bad reviews from people who just had a passing interest in the game.

    • http://toucharcade.com Eli Hodapp

      Probably just because everyone on Android was stealing it so $3 is better than $0.

      • dmn001

        I like to call it a free demo with the option of purchasing later if it is worthy of purchasing. I have bought many games this way, you cannot get a sense of gameplay just from the screenshots and description or from reading reviews.

        You can also jailbreak and 'steal' a copy on iOS as well so that doesn't explain the pricing.

      • subshell001

        you're an asshole

      • dmn001

        So mature to call people names on the internet

      • dancj

        An "asshole" for wanting to have an idea of whether they'll like a game before paying for it? That seems a bit harsh to me.

      • subshell001

        I would be a jerk for calling him an asshole if that's all he wanted, was impressions before buying. I am sure everyone wants to have an idea of whether or not they will like a game before buying it. However there are resources for that, such as YouTube, Twitch streams, reddit, a multitude of different forums where people discuss games, etc. Emphasis on YouTube and Twitch - you can get a really good idea of how a game plays by watching someone else play it for 30 minutes.

        What makes him an asshole is thinking he is entitled to pirate a copy of the game as a "demo". It's such a bullshit excuse to pirate. Just because you can get away with something and not get in trouble for it, doesn't mean you should, and it doesn't somehow make it OK. "I like to call it a free demo" - give me a break... That's like someone shooting stray dogs with a BB Gun and saying "I like to call it target practice" and justifying it somehow by slapping an easy going label on it. It's the developer's choice to make a demo or not.

        He's also an asshole for going out of his way to pirate a game, play it for 5 minutes, and then trash talk it like he even knows anything about it! Wayward Souls actually has depth to it - there's no way anyone could get that in just 5 minutes.

      • dancj

        Trying before you buy is nothing like hooting a dog. One involves a developer possibly making a sale. The other involves a dog getting hurt.

      • Rocketcat Games

        Please do not hoot dogs

        We find that the "demo" piracy excuse is pretty much a lie. At least on iOS. The piracy-to-sale conversion numbers are so tiny as to almost not be there, and we have high conversion numbers compared to other developers. Maybe this is different on PC, but I kind of doubt it is.

        The truth is that a vast majority of mobile pirates download huge amounts of games, just to have them. They get played for maybe a minute on average. I'm actually kind of flattered that angry sounding guy played the game for 5 minutes, it's really a long time for a serial pirate to do so.

        The combination of mobile pirates not actually (**statistically of course**) buying the games they download and not even really *playing* the games they download means that we don't really see the need to care about piracy. There's no reason to consider pirated copies lost sales, or to take it personally in any way. It's just a weird, compulsive thing from what I can tell.

      • dancj

        Out of curiosity, how do you know the piracy to sale conversion numbers? I'd expect them to look identical to the sales that i didn't download a pirate copy first.

      • Rocketcat Games

        We have (well, had) really good sales tracking metrics. Took some of those down due to lack of caring. But we still have a thing that does up to minute sales tracking, that filters for altered copies. Alterations generally mean piracy, it's a reliable way for us to tell after we check.

      • dancj

        Oh and BTW I applaud your attitude to piracy. It's really irritating when I see publishers making the honest users jump through hoops that the pirates can no doubt relatively easily bypass once someone has hacked the game.

      • http://twitter.com/JaredTA Jared Nelson

        Wow. What a douchebag. Not only are you happily admitting to pirating games, but you spent FIVE minutes with the game before writing it off and deleting it? FIVE FU%#$ING minutes?

        This game takes days if not weeks to finally start scratching the surface of everything it contains, and yet, you just pop in like some asshole and fiddle around for five minutes and decide that nobody actually likes the game at all and instead it's all just hype. Well excuse me if I can't take your woefully uninformed opinion seriously.

        Can't even pay for a game and also can't even spend time properly playing the game you stole. It's doubly pathetic.

      • armilla

        Do anything for five minutes and you become fully aware of what ANY experience encompasses.

      • Rocketcat Games

        We actually don't control the pricing on Android at all, since we don't handle any of the Android stuff.

    • NOEN

      I wish there was a good way if filtering out dbags like this?

  • Leguro

    Finally going to try it with my ps3 controller. Waited for mfi.

    • abodi

      You can do that?

      • DenzilofDojima

        Jailbroken phone + Controllers for All app via Cydia.

      • Leguro

        Yeah man, and you know that the controller has a good build. Jailbreaking can't permanently screw up your device. If it messes something up, you just restore and update, and try again. But now that I'm good at it, my device is just as dependable as sock ios, with all the flexibility of android.

  • FRnchFRy

    You know, I never really wanted to try this game. I didn't think it looked too good or interesting. I just decided today to try it out and so I bought it.....one of the best gamesI've bought in a while. I love it. It's just that it's so fun! I don't know what else to say. It's extremely entertaining which I think is a rarity for ios games. This is staying on my phone for a LONG time.

    • dmn001

      Obvious shill review

      • FRnchFRy

        No I really do enjoy it I just don't know what to say. Lol.

      • FRnchFRy

        Sorry I couldn't be more specific >.>....

  • fractaltears

    Love this game (bought day one) though I am admittedly bad at it. Probably need to buckle down and practice :) How do I export my save to ipad? I thought I saw that in the listed features but I didn't see anything in the menus.

    • Rocketcat Games

      iTunes on your PC, and go to the documents folder for the game. This is a temporary solution, we need to figure out a cross platform save sync.

  • vectorarchitekt

    Rocketcat please tell the music composer to add the soundtrack to iTunes.

    • Rocketcat Games

      Ok

  • funny_man_vanya

    Does this support the logitech powershell?

    • Rocketcat Games

      Any controller that's MFI enabled. I assume that's standard now.

      • frank

        icloud? :c

      • Rocketcat Games

        Not yet. We're looking into dropbox support instead for next update, so we can support all devices and later PC.