‘Wayward Souls’ to Get Endless Mode, MFi Controller Support, and More in Update

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Notorious indie auteur Kepa Auwae posted some details on our forums regarding the next update to Rocketcat’s latest Real Game™, Wayward Souls ($7.99). Backing up a bit, if you haven’t played Wayward Souls (here’s our review) yet, you really should. It’s a great permadeath action RPG with just enough roguelike trimmings to make people who get really mad when you refer to something as a roguelike only slightly miffed. There’s multiple classes to play as, tons of content to go through, and a really cool power curve that gives purpose to multiple attempts as you slowly unlock character abilities.

The biggest addition to the game is the often requested endless mode. Once the new update hits, you can just go forever, or, as long as you can survive, I guess. The endless mode is also the highest difficulty level, so, you might not go very long. MFi controller support is finally getting added, as is Game Center. There are more hats (of course) and bosses are finally getting health bars so you know just how close you were to killing ’em before you were slain.


A bunch of other minor gameplay tweaks have been made, most of which involve the handling of statue buffs in the game. Now they’ll even last between levels, which is cool as it always sucked to find a statue right next to a staircase. Oh, and among other things, there’s a “more or less impossible to achieve secret hat added."

Wayward Souls is a ton of fun, and if you don’t have it yet, now’s the time to get it. Rocketcat never puts their games on sale, and instead, actually makes them $1 more expensive with each update. This has two benefits: You’re actually saving money buying it before the update lands, and it brings all sorts of expert indie game pricing strategists out of the woodwork to leave comments about how this pricing method will leave Kepa and his crew out on the streets.

  • Wayward Souls

    Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspi…
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