While we weren't totally wild about The Amazing Spider-Man 2 [$4.99] in our review, a lot of folks on our forums love these kind of Gameloft games. Unfortunately, it also seems that most of them aren't playing on iPhones as the online requirement has been a major sticking point. Well, per a recent post by Gameloft_Kyle, in the game's next update, the single player story mode will be playable offline.

Certain features, however, will still require connectivity as Gameloft continues to desperately battle pirates. Mysterio's Arena and all IAP will still require the game phoning home to make sure you're legit and in attempt to keep the leaderboards and overall online experience as fair as possible.

It's cool to see Gameloft easing up on the online requirements, but more than that, it really sucks to see them need to go to those kind of drastic measures just to keep people from stealing their games.

  • valz34

    Yay! :))

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      • greatnoob

        Get your shit together Jessica's blurb.

  • addi_x000

    Finally... I had hoped this would happen... All i have to do is wait now, when the update comes i'll download and start playin again! YAHOOOO!

  • M M

    Excellent. Now I'll finally play this game.

  • photoboy

    Great, now remove all the grinding added to encourage people to pay for IAPs.

    • Stormourner

      I'm afraid they will not remove the IAPs (I'm neutral to IAPs and I ain't a lover of a hater)

      • Boris Nguetie

        STORMOURNER!! the guy who doesn't care about IAPs but sure is in every single comment involving them! keep it up dude!!

      • Stormourner

        I fix the mistake I was saying "I ain't a lover or a hater" XD single purchase IAPs is what I care for. in the past I did purchase consumable IAPs in several games (I will not mention the games)

  • Morgan01

    Piracy is really killing the ability of many developers to continue making games. If developers cannot make enough profit, they cannot continue to develop games. Instead, they try to come up with alternatives to try to combat piracy such as "on-line" play and Freemium models in order to create a profitable model. I may be off-base here, but I feel there is more that Apple can do to help prevent piracy. While I am not a big fan of IOS devices being so tightly controlled, I think the problem stems more from the design in which they make apps accessible in the first place.

  • DuckyShot

    AND they said they're going to add a new suit. I hope it's Spider-Man Noir.

    • DuckyShot

      Maybe they'll make all the suits purchasable with SP :D

  • Shifaan

    I'm not believing this, it's a miracle! Y A Y

  • gamerpro2134

    Too late

  • Jake7905

    Wow. I'm shocked. The only thing that would surprise me more is if EA announced a pure premium version of Dungeon Keeper.

    • Boris Nguetie

      well they recently apologised for that game and thats already quite shocking.

  • the_rebel14

    Could this possibly happen to Modern Combat 5 after its been out for a little while? Hmm...

    • Stormourner

      maybe but just wait until MC5 is released

      • the_rebel14

        Good idea! Haha! I'm getting a little ahead of myself.

      • Stormourner

        now whenever there's a new upcoming gameloft game of course people will keep asking the same question over and over: requires online connection? requires online connection? requires online connection? requires online connection? requires online connection? requires online connection?

        sigh!! humanity these days

      • the_rebel14

        LOL! Yeah, I could actually see that happening. And I guess I'm proving it too! :D

      • Stormourner

        in the past I used to avoid online games but not anymore

      • the_rebel14

        Yeah, I prefer more offline-centered games just because I don't want to be tied down to an internet connection. Otherwise, I wouldn't care.

      • Stormourner

        we would use our brain as a internet router so we can play anywhere without the need of staying in our house XD

  • Psac42

    It's sad that the pirates ruin it for those willing to pay for premium content. (And for those who wait for sales when the premium content is cheap! ;) )

  • Tom Kidd

    Could someone please explain to me how piracy is a big problem on iOS?

    As I follow it, the only people who can run pirated games are people who have jailbroken their phones. The last statistic I saw on that said that 10% or fewer of iOS device owners do this. So you're talking about a platform where 90% of your potential users cannot pirate your software even if they wanted to.

    So how is piracy a big problem then? I'm not trying to be a smartass, I'm legitimately asking. I can see how piracy is a big problem on Android and obviously it's a huge issue on the PC, but on iOS isn't it pretty limited?

    If you found that, say, 80% of your users are pirating your game on a platform where 90% of the device owners can't pirate a game in the first place, don't you have a different problem than piracy?

    • dancj

      Yeah. Apparently there is a way to put pirate software on non-jailbroken iOS devices, but all the same I'm pretty sure that's a tiny minority of people doing it and the vast majority of those pirated games aren't lost sales anyway.

      Crap like always online requirements just punishes the people who are honest enough to pay for the games rather than the pirates - and that's messed up.

      • Morgan01

        Piracy has been an issue for any device that connects to the Internet since practically it's conception. Microsoft has come out with Office 365 as a cloud based solution to combat piracy of. MS Office. You will no longer purchase office, but rather pay to use it. Once you stop paying, you stop having access to use of the programs. Developers for mobile devices have been encountering similar issues with claims that over 30% of their games in use are one that have been pirated. If you look on YouTube, you will find a multitude of videos on how to Jailbreak IOS devices as well as gold hacks. Not only games, but the music industry has been hit hard by piracy as well.

        While I cannot give you numbers, I have recently read studies being taught in at the college level on how piracy on the Internet is affecting various industries. The main reason games to require online connection and Freemium models in in direct response to try to combat piracy. Piracy is not a local issues, but one that is transpiring on a global level.

      • dancj

        30% of the copies of a game being pirated isn't close to the same thing 30% of the sales being lost. I'd suspect the real number if lost sales is closer to 5%. Certainly not enough to justify takin measures that punish honest people.

      • Tom Kidd

        OK, but nothing you've said answers my question or refutes my point.

        Office 365, which is mostly a program that runs on actual computers and is less about piracy than wanting people to continue to pay for Office annually (with decent incentives, I'll admit) has nothing to do with iOS game piracy.

        You state "mobile devices" have a 30% piracy rate but that's a meaningless statistic on its face for reasons I explain above and "mobile devices" probably includes Android where piracy is a legitimate issue.

        So again, I ask - how is piracy a big problem on iOS given that 90% of iOS users can't pirate anything?

  • CooleTeeps

    Wow might actually buy it now

  • worldcitizen1919

    Just great. I had problems with my ADSL for 2 weeks and was mostly offline. In that time I couldn't play any of these games. I hope they all take into account that we're not all criminals and have the right to play a paid game at the time of our choosing. As for F2P do you have that right as you haven't paid for a license to use it?

  • XzJ450NzX

    This better happen to modern combat 5 after its release. If it does, i will shit brix.

  • Drewskii

    This should never have taken this long