With Final Fantasy VI [$15.99] already on the App Store, iOS gamers have rightfully set their sights on the next title in the series as the game they want ported next. Well, we're getting the slightest sniff of Final Fantasy VII on our iPhones this fall, but not in the way you were expecting or hoping.


(Video from original FF7 mini game.)

Squeenix plans on releasing Final Fantasy VII G Bike later this year. It's a game based on the motorcycle racing mini game found inside of FF7's Gold Saucer, which was sort of like an in-game casino sort of thing that you could grind for fabulous prizes. I seem to remember the Gold Saucer was vital to getting the gold chocobo, but, I've since blocked out the hundreds of hours I spent on that

Details are few and far between right now other than some additional tidbits like being able to slide and jump on your bike, which you couldn't do in the original. Additionally, you can customize things with materia which I'd place some large bets on that being the premium currency powering this game. Square Enix also plans on porting over more Gold Saucer mini games, so if you were ever expecting a full Final Fantasy VII port, you're probably going to have to wait for this to run its course first.

[via PocketGamer]

  • https://www.youtube.com/HansKaosu HansKaosu

    Uhh well okey then O.o

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  • Billy Ocean

    ugh is george lucas in charge of square enix or something? what is up with this company. go outside. get a cup of coffee. speak to another human being.

  • HelperMonkey

    So this is basically their take on the endless runner genre, but they're exploiting the title of a much-revered game so they can jack up the price, right?

    • Themostunclean

      I'm guessing it'll be another freemium mess like "All the Bravest".

  • sivad

    I didn't read whole title when I clicked... I am now angry like the hulk :(

  • curtneedsaride

    If we can emulate FFVII on our phones right now, why can't they release the game in 2 or 3 parts at least?! OR better yet, compress it, and give us the full version... in all its blurry angular glory!

    • VirtualBoyFreak

      We have XCom, and the iTunes app size limit is 2GB. Why can't FFVII make it? It was on 3 CD's if I'm not mistaken. It's not the size for sure... If they want, they can compress everything enough.

      • Themostunclean

        It's only about 1.5gb uncompressed. This easily falls under the limit. Back then they were using CD ROMs which had a very limited capacity.

  • Adams Immersive

    Interesting camera movement. The meta game of keeping your breakfast in its place will be half the fun!

  • smiffee666

    no way, oh well at least there's dragonquest 8 ha ha, this was not an enjoyable part of ff7, have it on psn and it was annoying to say the least, sure it came after shinra headquarters?

  • smiffee666

    .....and there's a boss when u reach the end of the road, a mecha robot or something if i remember correctly? it wasnt v difficult though

  • a_apple

    Oh good, the worst part of that game all in one app! I sure hope we get Snowboarding and that crappy strategy mini game next!

  • Zenfar

    Seriously either full FF VII first then these mini games ok

  • Goggles789

    I've said it once and I'll say it again. We are using $500-$700 devices and these are the things developers are offering. Thank god I don't exclusively game on my iDevices otherwise I'd give up on gaming entirely.

    • a_apple

      I mean...their primary intention isn't to be game-playing devices. I'm don't think it's a big deal.

      The number of actually "good" games on iOS is about equivalent to those on modern consoles. It's just that there's insanely more crap coming out in the App Store too.

    • Themostunclean

      Your perspective is just distorted because of the number of games. An average month in the App Store can see hundreds of new releases, many of which are crap. Out of those hundreds maybe 10-15 are actually good which is about the same number of games released on consoles. Remember that there are a half dozen of full Final Fantasy games on the App Store (not to mention GTA, XCOM, Max Payne, etc.) but there's a huge casual gamer market here that needs to be appealed to as well with cheap, quick games that don't require much time or skill.

      • a_apple

        Yeah that's what I already said

      • lll Anubis lll

        Or maybe he said it first but his comment was temporarily frozen in time?

  • Joe Welke

    As a refresher, you had to race chocobos in the chocobo races in order to breed other color chocobos, and when you had a black one, and raced it and won first place, you could feed it special greens and then, MAYBE, you'd get a gold chocobo. Not guaranteed, but if you were persistent, you'd get one.

  • RelientKSoCal

    Not sure why my comment keeps not posting.
    To clarify, the original article says this is being released in Japan; no mention of a US release.
    If they made a Blitzball (from FFX) focused iOS game, I'd consider buying it. It's one of the best, most developed mini games in a Final Fantasy title.

    • Tatiana

      Damn, I love that idea actually.

  • mkdms14

    Surprised there is no mention of final fantasy agito. They announced it would come to the west at e3.

  • defunct32

    Square, please! Get your shit together. Every day I'm losing a lot of faith.

  • lapin

    Ooooh very original concept.

  • otakuzod

    Am I the only one who actually had fond memories of the motorcycle chase sequence?!

  • TJF588

    If nothing else, I look forward to the further circulation and/or remix of "Crazy Motorcycle". Damn good music track.