Atlus is getting ready to release an iOS port of their early '90s RPG Shin Megami Tensei, and for the first time ever it will be localized for a North American audience. As Atlus puts it in their press release, "For the first time in history, the ground-breaking role-playing game Shin Megami Tensei will be localized for North American release. The original struggle between Law and Chaos is being localized by the ATLUS team behind Persona 4, Catherine, and Shin Megami Tensei IV, and coming exclusively to the App Store™ in 2014. This is the seminal Shin Megami Tensei title that started it all for ATLUS, the inspiration behind Persona, Devil Summoner, Devil Survivor, etc. I hope you're good at dealing with demons..." Here's a trailer showing how the iOS port of Shin Megami Tensei will look.

You may recall that Shin Megami Tensei had previously been released on iOS , back in early 2012, but of course it was a Japanese language only port. That version is no longer available, likely because this new localized version is on the horizon. However, Japanese language versions of the sequel, Shin Megami Tensei II [$13.99] and Shin Megami Tensei if… [$13.99] are both still available. Seeing as Shin Megami Tensei is a beefy game with tons of branching dialogue and dozens of hours of play, I'm very interested to see how its first official English translation turns out. Look for Shin Megami Tensei to hit the App Store on March 18th for $7.99.

  • https://twitter.com/FuurinRei FuurinRei

    YES"!"!

  • ZeroVoid

    This is awesome news! Hopefully the controls turn out okay and then it'll be a day 1 purchase for sure.

  • Siveon

    As long as I don't see any IAP's, I am truly happy.

    This is a great turn of events. I can only hope this does well enough to enter other markets, or translate the other games as well.

    As someone else said though, I wonder how well the controls were implemented.

  • Aventador

    I can't believe this is actually true, pure awesomeness :)

  • Biowhere

    Looking forward to this!

  • Siveon

    Sweet. Hope it does well enough to translate the other games.

    If there's no IAP's, and if the controls are implemented well enough, I'm gonna have a grand ol' time.

    • Siveon

      Damn you double posts! Ah well.

  • Billy Ocean

    OH MY GOD

  • shcgzb

    It isn't an semi action game, right? Why control matters?

    • Siveon

      You'd be surprised how aggravating it is to have unruly controls whilst crawling through menus. Since it's almost all of the gameplay, it would become very tedious very fast if half the game is spent fighting the game itself.

  • Bool Zero

    About frigging time!

  • Pete Osborne

    Holy fruit pastilles! Next you'll be telling me Vagrant Story and Persona 3 are being released on iOS, this is amazing news!

  • RichRuzz

    Yessss!!!!!

  • skatter

    Best. News. All. Week.

    This and Persona 5 officially being announced for North American release completely ended February on a great note.

  • Onikage725

    I'd be interested in comparing this to the Aeon Genesis translation.

  • Luuthian

    This is incredible and all, but I wonder if they're going to do any game balancing? This game is notoriously difficult, and while playing the unofficial fan translation I had to use cheats to make my team invincible. The encounter rate was simply overwhelming.

    I'm glad to see the game get an official English release, but one this one of those games better left in the past unless it gets some kind of optional modernizations.

    • Siveon

      Hope not. That kind of thing makes it fun.

    • Onikage725

      I do know what you mean. I love a hardcore grind as much as the next. I enjoyed Soul Hackers, Persona 2 (both games), the punishing Strange journey, even Persona 1 (which has not aged well). SMT 1 is a bit of a museum piece. Great concepts, but yeah, chances are most players are going to get shredded 20 minutes in and put it down. The way multiple enemies stack in a single sprite is confusing at first, too. I hope they market to the correct audience. I know what I'm signing up for, but I'd hate to see them wrecked by reviews from people laying down $8 based on word of mouth who are used to, say, the Kemco experience on ios.

      • Cheeseball

        SMT1 was actually catered for the hardcore dungeon crawling crowd. If I were to compare the difficulty to another dungeon crawler, I'd compare it to Eye of the Beholder III: Myth Drannor (using a new party).

      • Luuthian

        Yeah, this is more in line with what I'm getting at.

        The game was an unforgivingly brutal grindfest, and not in ways that I'd say were necessarily fun or fair. It simply hasn't aged gracefully, largely because the of the pace of combat, bizarre systems (like the stacking you describe), and the overbearing amount of random encounters.

        If people want to play the original as is, that's great. You're already accounted for. But for the rest of us who would like to enjoy the story without overcoming aged, tedious gameplay, it would be nice to see an "easy" option. Modern Persona games cater to both ends of the crowd thanks to difficulty selection. That's all I'm asking for in this re-release.

  • defunct32

    Ouch! March is pretty awesome for games:

    FFX Vita
    Deception IV: Blood Ties

    Now SMT for iOS.