Qix has been around for a long time -- since 1981 to be exact. The objective is simple, to "claim" different areas of the screen by way of connecting lines, similar to JezzBall -- a game everyone with a Windows PC has probably played. Years later Fortix rose to the challenge, mixing elements of medieval warfare along with it. Now, you can grab it on iOS in the form of Line Knight Fortix [$0.99].

Line Knight Fortix is the tale of the good hero Fortix, and his quest to vanquish the threat of the wizard Xitrof from the land of Artalom. You'll do this by -- drawing lines. Like Qix, all you have to do is capture certain areas of the board. But instead of faceless vacuums, you'll have to divide and conquer certain areas of a kingdom, complete with orcs, dragons, and enemy fortresses constantly in your way.

To accomplish this, you'll use swipe gestures to move Fortix around, gobbling up pieces as you go. The controls are very finicky and overly-sensitive, but you'll get used to them after roughly half an hour of play, and compensate accordingly. It helps that you don't have to hold your finger exactly on the knight, and can move him around on a macro level. If you're playing it on anything other than an iPad, it's tough to figure out exactly what's going on. It isn't that your hero is hard to find necessarily, it's that all of the little bullets flying about are very hard to keep track of.

Fortix2

At first, I was utterly confused as to what was happening. Although the game does a great job explaining the concept of walking about in lines to "capture" pieces of the game board, I found myself dying quite often from seemingly random factors. It was tough to judge what was part of the background and what was an enemy, and as a result, I had many frustrating early runs. Eventually I realized that bullets and enemies were hitting my line, causing a starburst to fly out from behind and take me out. So you not only have to avoid direct contact with your hero, you have to watch your line as well, as it's an extension of you.

You'll have some help when grabbing areas, as capturing idle cannons throughout the board will help attack enemy fortifications. It's all automatic, but it's a cool feature nonetheless to make you feel like you're actually in a war zone rather than a low-key puzzle game. Power-ups like speed boosts also add an arcade feel to it, making you more of an active participant in the proceedings -- as well as mini-quests like grabbing keys to unlock specific doors.

Although the levels look far too similar, the layouts change frequently, forcing you to deal with different types of enemies like dragons who fly around the entire screen (and bone dragons who can home in on you), and ground troops that patrol smaller areas. When you add that to all of the bullets flying around you, things can get intense -- but to a point, since you'll see everything there is to offer sooner than later.

There's a decent amount of content with 45 levels in tow, but there's no leaderboard support to speak of so you might end up getting bored sooner than later -- especially if you breeze past the moderately challenging mid-game stages. A lot more content would have been a blessing, especially with a larger locale variety and more of an effort to make it feel like an "epic quest" rather than a collection of new boards.

Line Knight Fortix can be an ordeal for quite a while after you start your adventure and try to figure it out, but if you stick with it, you'll pick it up before you know it. The controls definitely need some work, but for those of you who have grown up on challenging action puzzle games, you should feel right at home. With a few tweaks and added support for leaderboards, the mobile version of Fortix would be a much stronger package.

TouchArcade Rating

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  • rich_952000

    You guys nailed it in your review. Leaderboards are a must, for me, with these Qix clones. Which cripples an otherwise great game.

  • Dario Trovato

    Hi everyone!

    my name is Dario Trovato and I am Sound Designer and Videomaker @ Balzo. A 100% Italian Indie Company and we made Kroms!!

    Kroms is inspired by classic games like Qix but it revolutionizes the style with three key components:

    1. Different goal: In kroms you don't want to fill a percentage of the the playfield but instead catch all the kroms.

    2. Original colors' rule: Every time a krom or a group of kroms is caught, Tony will get their color. When a krom touches a line as it is being drawn, Tony will fall unless his color is the same or contains

    (i.e. green contains blue) the krom's color.

    3. Rewarding system: The player will gain one, two or three stars depending on how many catches he uses to clear the level (more combos = few catches). The stars obtained will be needed later to unlock more levels.

    Kroms is available for iOS and Android. if you want you can copy the link below to know everything about us and the game!

    http://www.balzo.eu/portfolio/kroms/

    we'd really love to read a review about kroms on toucharcade!!

  • Nemesys Games

    Hello guys, Nemesys Games here. First off, thanks for the coverage, we love reading this site for our own game downloads!

    There was a patch that went live yesterday which addressed some of the issues that you have stated above. We did some work on the controls and the leaderboards are now up!

    We hope it adjusts the game to more peoples liking. It would be great to hear what you at TA think of the new adjustments in the patch!

    Thanks,
    Nemesys Games Team

  • rich_952000

    Just a quick note to say this game now has GC leaderboards, IMO it's a true 5 star game now.

Line Knight Fortix Reviewed by Chris Carter on . Rating: 3.5