We just told you about Combat Monsters [Free] yesterday, but Rubicon Development decided to get a leg up on the normal scheduled Wednesday night releases and have released their new game tonight instead.

You may be familiar with Rubicon by their previous turn-based strategy titles Great Little War Game and Great Big War Game, and tonight's release Combat Monsters follows in a somewhat similar vein. It's a turn-based tactical strategy game with a collectible card game twist, though fully in 3D and with tons of different monsters, items and spells to play with. Check out the trailer.

Combat Monsters offers an AI to play against solo, but is more geared towards online multiplayer. It's cross-platform across PC, iOS and Android, and supports up to 6 different players in a game. It's all in real-time though, so make sure to set a few minutes aside if you're going to fire up an online game. An asynchronous mode seems like a natural fit for this game, but it's not present on release. There's also a 2-player pass and play mode if you prefer to keep your enemies close.

Impressions in our forums are really positive so far, and since Combat Monsters is free there's really no reason not to check it out.

  • LousyHero

    Ok, I'm confused. A free game by a great developer, and I cant't find any mention of iap?
    They at least need a donate button for hugs, kisses, money. Maybe there is one, downloading now.

    • LousyHero

      After reading the forums (there is no indication of iap on the app store that I can see) it seems there is iap. So send your hugs, kisses, money that way if you are so inclined.

    • Morgan01

      "Free" doesn't mean what it used to mean. When a developer releases a "free" game these days, you can be assured that its almost always a Freemium title, complete with IAP, timers, possibly paywalls and/or game balance issues where IAPs give a decisive advantage. "Free" today means "proceed with caution".

      • christopherrocs

        Freemium games are pretty much just a lite version and a full in the same game, you just need to go through less trouble, and the sec doesn't need to worry about you sharing an app worth 2:99 with 10 friends

      • Morgan01

        I have to disagree, many Feemium games are designed to be a pay-as-you play, giving you a distorted view of actual play cost. Some designers have even admitted that their games have been designed to draw upwards of $100.00 or more per player. Doesn't sound very "free" nor like a "light version" to me.

  • Jake7905

    The fact that an internet connection is required to play is a big red flag to me, even more then the free-to-play decision.

    • Suji

      Yup, same here, ever since my 4s got the greyed wifi a week before the ios7 update.

    • UnSurreal

      yeah, internet connection required games usually get deleted pretty fast on my ipad.

    • Xissoric

      I agree, thought this game looked cool, now I'm not even going to try it.

    • http://rekzkarz.com/ REkzkaRZ

      Silly. Play on wifi, it's no biggie. The game syncs your 'record' and your 'deck' after various user actions, like win a game, win a card, buy a card expansion, etc.

  • Zeillusion

    So pumped to play this tonight! Surprise release today for this & hello hero. Such a good day! Gonna be a long night.

  • C. Stubb

    First impression: eyesore graphics, uninspired combat system, heavy freemium elements, but decent deck-building. I'll have to wait for more people to start playing to see how well multiplayer holds up...

  • Zeillusion

    By the way the devs stated, it was a 2.99$ game basically. You can play it for free but if you'd like, you could buy the coin tripler, which helps you have the upper hand in multiplayer. Although you don't have to, your not gonna hit an pay wall. It just helps a lot if you buy it ^.^

  • SpinGee

    Second game in recent time that is turn based but without async multiplayer,like Pocket Titans. Seems there will be no competitior to Hero Academy. Why devs always do this mistake? Async multiplayer is much more natural for mobile devices...

    • PureRumble

      Asynchronous multiplayer adds to the bills of the developer indefinitely, because they must host the games on servers.

      The current state of the games must be saved somewhere, so you or your opponent can download the game and perform their turns and then upload the game status.

      This is mostly not the case in ordinary multiplayer games, where the game can be hosted on one of the player's devices as the game is being played. And game Center is used to find gaming opponents. No central server on behalf of the developer is required.

      • C. Stubb

        ...except Combat Monsters Doesn't use Game Center...

  • ChaosProdigy

    Great game well worth your time to check out. A cross between Yu GI OH deck building and Fire Emblem or Final Fantasy Tactics.

    Do not be fooled by other commenters asking you to keep using their referral code when buying in game currency. You only get the 50% bonus ONCE per a referral code. It says so right on the main page news/written tutorial...

    My referral code is: JQ9PA28

    Use it once for your 50% bonus then next time use someone elses.

  • The kernel

    I see there is a coin multiplier. I always just do that in games that provide it. I dont mind grinding for in game stuff if the game itself is enjoyable. And in this case, as will previous Rubicon games, is very clearly the case. I needed something to take me away from Pocket Trains. That game was starting to own my soul.

  • http://rekzkarz.com/ REkzkaRZ

    I shouldn't like this game. It's slow, it has silly animations that don't add to the game, a bizarre narrator comes in and says "Your turn" until you shut that off (shut it off!!), combat is simple, and the animation doesn't look wonderful on iPhone.
    But I like it.
    I don't think I'll keep it for long. But it was fun to play it for free, buy a few boosters with in-game currency (I spent $0), and bash heads in single player. Have no tackled harder games, but the first bunch are very easy. You also get bonus in-game $ for finishing a 'level'.
    For devs, the main suggestions I'd have are -- allow disable of "double tap yes' to end turn, allow rotation (since board is 3D anyway) not just zoom, allow a bigger speed up to game, have opponent 'think' during player's turn, add some way to look up different race bonuses (seems like lizard-men get to move 2x a lot, doesn't say they can tho), and how about a LOG showing what just happened (?).
    I also think your price structure is too high -- I'd say extra packs are $200, special purchase packs ~ $1000 or so. Making them $4000 is just silly -- changes the whole multiplayer to 'buy to win' completely.
    I was surprised that this game is one of those darned "lemme just play one more" board games. Strategy is fairly simple, but maybe it gets harder as you go along?
    What do I like -- lots of races w/different abilities, a bunch of uniques with fun abilities, game can change quickly, strategic location choices, and tactics must vary against warrior, archer, mage.

    • http://rekzkarz.com/ REkzkaRZ

      Update - still playing this game 3 months later.