IB3Chicklet_FWhen the original Infinity Blade [$5.99] was released, it set a new standard in what we could expect out of 3D iOS games. Sure, we were wowed by Epic Citadel [Free], but Infinity Blade was a real game, and a good one too. The sequel, Infinity Blade II [$5.99] had some massive shoes to fill, which it did admirably by improving on the Infinity Blade formula in numerous ways.

We've been playing a preview build of Infinity Blade III, and it's safe to say the bar has been raised once again. Chair has asked us to avoid story discussion, as even the opening cut scenes have some major revelations for fans of the series, so instead, we'll stick to gameplay. Back from previous installments is the whole item-based experience system, magic system, in-game store, and all the other little systems that have added depth to the game.


Similar to the other two titles, Infinity Blade III features the same best-in-class swipe-based controls. I'm not sure what it is about the Infinity Blade games specifically, but your swipes feel infinitely more connected to the actual action in the game compared to others. There's some kind of magic here that Chair manages to harness that's often imitated, but never duplicated.

As far as the actual combat itself is concerned, at least with what I've played so far it seems like business as usual. Dodge and block positions are in familiar places, and doing well in fights often seems to depend on precise parrying. Like the previous two, swiping in alternate directions multiple times in a row results in a parry break (or block/dodge break if you're doing that instead) and then you go nuts swiping.


Oh, and if you were hoping for free roaming control, you're out of luck. The game is entirely combat focused, with the exact same kind of stopping, searching for sacks of gold, and moving forward via defeating increasingly difficult enemies. You know, like we've been doing for two games now.

Without getting deeper into review-y sorts of stuff which we're saving until after the game is actually available, I'd say the best way to describe Infinity Blade III is that it's just more Infinity Blade. There's not even a tinge of free to play to it, it looks better than any game I've ever seen on the App Store, and I'm not sure it gets much more must-have than this.

Stay tuned for next week, when we can post more than vague teasers, as Infinity Blade III has a lot of awesome stuff I can't wait to see how everyone reacts to.

  • Taclys

    Those look incredible! I can barely believe that's coming to mobile devices!

    • Taclys

      Also, if you can reveal this, are there more weapon classes? In IB1 there was just one class, in IB2 there was three classes. I'd love to see more classes.

      • swisssk8er1

        Infinity Blade 3 will have six weapon classes. 3 for Siris and 3 new ones for Isa.

      • ihd1234567890

        I was hoping chair would finally make some sort of movement in the combat and walking to areas. I dont care if the graphics were toned down a bit or the path was straightfoward. But im fine with this, as long as they have an engaging story for once. I dont have the money to purchase the books.

  • AcidicUK

    Sounds exactly the same as before with prettier graphics. I like Infinity Blade. Its good. But would it actually hurt to add some more mechanics to the game? Walking around between fights would add so much more to it. Nether the less its being bought haha.

  • PresidentZer0

    Why no free movement with coming MfiI controllers? Good graphics are nice but not if you can't explore them.

  • ngajoe

    I was kinda hoping they would go retro with the graphics in this one. Ah, well. Maybe for the iPhone 6. Here's hoping!

    • marc0313

      Retro and Infinity Blade don't go together.

      • curtneedsaride

        Yet. Don't crush our dreams. I'd love an IB 0 that would look a lot like SB:S&S battle but we swipe and dodge instead of tapping and waiting.

  • H4nd0fg0d

    Same graphically beautiful weak-sauce gameplay recipe. Lame-O.

    • somedumbgamer

      Couldn't agree more

    • B3nlok

      Looks alright. Not nearly as impressive as it was back in 2010 on iphone 4 with a >25x slower hardware. They should have focused in fundamental changes, like free movement.

    • Juroku

      The gameplay is at least 2x better considering that they added a new playable character with a separate set of items.

      Also, IB isn't just about gameplay or graphics, it's about its story.

  • J0n072295

    Longest 5 days ever...

  • Rob L

    Awww great, shame I don't game on my PHONE! Once you start gaming on an iPad you start deleting all this crap off your phone. Seriously, beef up the processor on the phone and then release this ? I'm so disappointed right now.

  • islesfan

    What's this going to clock in at? 6-7 GB?

    • Taclys

      App Store doesn't allow downloads larger than 2GB, so I don't expect to see it larger than 2.5 or 3

  • Jzracin

    What I wanna know is will people with iPhone 5 have the same experience as people with the new iphone 5s graphically or are we getting a dumbed down version

    • swisssk8er1

      We won't be getting the new graphical effects. I guess it will look similar to IB2 on iPhone 5.

    • Juroku

      ChAIR used footage from and iPhone 5 for the game's trailer and an iPhone 5s for the demo with the Dragoor fight.

  • defunct32

    I'm not even done with IB II...

  • somedumbgamer

    Yawn,,,Great game for casual gamers, I guess. I won't be picking it up

    • Taclys

      You sound like an asshole.

      • somedumbgamer

        Thank you

    • Jake7905

      Your name suits you.

      • somedumbgamer

        Thanks jakeoff

    • Andrew Maloney

      Sounds to me if you're anything more than a casual gamer maybe you have too much time and need to get a real life.

  • Reignmaker

    Will wait for the inevitable 99 cent sale. If Chair wanted a day-one purchase from me, they would have made Infinity Dungeons.

    • Xissoric

      I agree, I was pumped for Infinity Blade Dungeons, not so much for this.

      • bobbstermang

        Exactly. Dungeons looked so much more promising.

    • Chester_Copperpot

      True. That was such a disappointment.

    • JohnnyJ301

      You'll probably wait at least a year for a sale. I was just on the phone with Chair and they send their apologies for not making Dungeons for you.

    • James D. Dunn

      Agreed. I was really looking forward to them evolving the gameplay a little. But this game will still make a killing even if we (the ones on this particular subthread) won't buy it at full price.
      Dungeons would have been a full price purchase to show my support of them adding to the IB franchise but this thrice regurgitated gameplay got old for me at IB2.

      • Juroku

        Then don't get the game and quit whining

      • James D. Dunn

        Oh, I am sure I will buy it, just not at the initial price offering. There is no feeling of urgency to this game anymore. If you like the same 'ol same 'ol zehidozo(by all means) go for it.
        Wine wine wine wine and some cheese for you too. 🙂

    • Juroku

      Because a completely different style gameplay will attract so many fans of the first two games.

      • Reignmaker

        You'd be surprised how many people actually appreciate some real innovation. But if you prefer the same game with a new coat of paint, you ought to be pretty pleased with most "new" offerings out there.

      • bilboa

        Innovation is fine, but changing the genre of game makes less sense. IB is primarily a fighting game, like Mortal Kombat or Virtua Fighter or Tekken, but with medieval sword fighting instead of martial arts. It wouldn't make any more sense to add open world exploration to IB than to those other games. I think the fact that IB has some RPG-like elements to it like experience points and inventory management, and the medieval setting, obscures that fact a little and causes some people to want it to be turned into an RPG by adding features like open world exploration, but I think that would just dilute the main point of the game, fighting, for most fans of the game. If they want to innovate, add new fighting mechanics, like for example more weapon types, or more types of moves, or monsters that fly, or whatever. But don't turn a fighting game into an RPG mid series.

  • Ellipsis

    Which hardware were you guys playing on? I'm concerned that playing this on my iPhone 5 will be like playing IB2 on my iPhone 4 with all the lagginess...

    • Juroku

      The game's trailer was made using an iPhone 5.

  • Rothgarr

    We can haz full size screenshots?

  • Rothgarr

    I was really hoping for the dungeon crawler they were working on, oh well. I'm curious what they have up their sleeves for the next game since this is the last of the I.B. series.

  • Jazzpha

    How big is the difference between what the game runs/looks like on an iPhone 5 as opposed to a 5S? I'm just hoping there are graphical improvements over IB2 that we don't need a 5S to really appreciate.


    • Juroku

      Look up the game's trailer and compare it to the tech demo of the Dragoor battle.

      The trailer was on a 5, the demo was on a 5s.

  • Richietherich

    I believe that the iPhone 5 can do more, quite a bit more than infinity blade 2 because that game came out before the phone was even out. I don't expect, but wished haha, that the game won't look to as good on the 5 as 5S, but I do expect a bit more than infinity blade 2.

  • makots

    Is this game going to require Ios7 for the enhanced graphical effects?

    • curtisrshideler

      I still don't get what the enhanced graphics are... They mentioned lens flares, but I see those done well in Infinity Blade I & II. Maybe they're pushing more polygons or layers or something.

      • Juroku

        Go watch the tech demo where Mustard battles Dragoor.

  • ChilLama

    Just a suggestion... Infinity blade movie.... Nuff said..

    • James D. Dunn

      Id watch that...

  • fransoccer

    Amazing graphics but still can't fix the fingers

  • abdul.wahab

    They should add a multiplayer like IB1 but with more Features

    • Juroku

      You should do more research because you would know that the multiplayer is a lot like IB1

  • worldcitizen1919

    Boring same gameplay. Games are not just about graphics but enjoyable gameplay. People who get carried away with Francis are ruining games because all they have to do is stick enough eye candy in to sell so that's just about all they do not giving a damn about gameplay.

    I love great graphics but how many games have had excellent graphics only to be let down by poor controls or bad story or lack of free roam etc???

    For gameplay quality devs need to look at games like Oblivion and Skyrim. Great graphics but immersive games which were great to lay. This is same old same old with new skin that's all.

    • worldcitizen1919

      Should say getting carried away with GRAPHICS. IOS can't tell the difference between graphics and Franis. Real stupid this preemptive typing. Sorry fir the error.

    • Juroku

      You obviously haven't seen a list of the new gameplay mechanics they added compared to the first two games. They even added a potion system similar to skyrim.

  • JRich865

    Coming from someone who has read the books and beaten the games multiple times. This has been one of the most innovative games and stories I have ever been able to experience, SO excited for this next game!!

  • NPeart

    But the gameplay bar is still forgotten in the ground.

    I bought 4S because Infinity Blade looked like a good game. Well that bubble burst soon. And the only game Apple ever demonstrated in its "game console beating" device announcement, the Infinity Blade spin off, was cancelled, because it proved to be too expensive for the platform.

    I would be severely disappointed on my $700 gaming investment, if the iPhone didn't have so damn good synthesizer and sequencer apps!!! For me iOS has became important part of my music studio, and not only because of portability either, but because its overall awesomeness of sound quality and hands on controls. I don't understand how such a marginal application group has became so impressive and is still evolving so fast, while games are stuck in the corner cutting mini game crud. The game developers are not trying to make as good game as possible, but they are concentrating on finding ways to cut as many corners as acceptable for as many people as possible for making it economically feasible $0,99 product. I hope this bubble will burst asap, so that the games would start to evolve too.

    I would't pay even $100 for iPad as a game machine, I would pay $50 at max for the $0,99 games its getting if I was interested in them in the first place. But even double the price tag wouldn't stop me from buying next iPad for music making applications.

    • Juroku

      You should look at a list of all the new features in IB3 sometime.

      Should've done it before posting that tangent of a comment.

      • NPeart

        What about it?

        From the official IB3 page:
        "You’ll move through the environment, collect gold and other items, open treasure chests, and select enemies to fight by simply tapping on the screen."

        Looks pretty much the same as before to me.

  • valz34

    Iphone 5 A6 graphics??