As we've noted many times before here at TouchArcade, if you toss "RPG elements" into practically any genre of game, it usually makes that game infinitely more engaging. One such genre that really benefits from that tactic is match-3. Leveling up and progressing a character can make all that monotonous matching feel all the more meaningful, but if you give me a chance to take that leveled-up character online and beat the crap out of someone with it? Well, I'm sold. That's the crux of the upcoming Puzzle Knights from developer Mojaro, as laid out in this trailer.

Late last year, Mojaro released KnightScape [Free] to the App Store, a 3rd-person runner that valiantly tried some cool new ideas to try and freshen up the genre, but fell short for me in the actual gameplay department. It did feature a slick character upgrade system though, so I'm hoping to see some of that taken to the next level with Puzzle Knights. At any rate, I'm eager to see how it all turns out when Puzzle Knights launches sometime in September.

[Polygon]

  • Evolution888

    Looks ok, it's worth a try. But i think games like these are buried by the millions of PaD fanboys.

  • JJE McManus

    Chris Cross was one of the names on that Friends List?
    ha! Just sayin

  • Me

    You had me at "beat people up online".

  • defunct32

    Please no PTW scheme!

  • Wizard_Mike

    I'm game.

  • http://rekzkarz.com/ REkzkaRZ

    The game looks ... meh.

    But again, a big flaw in modern mobile games is 'killing everything is fun' -- when the game says (like so many PVP's do), "Fight your friends!", many people might say "wait a sec. Why do I want to fight my friends??!?!?!"
    And that's how we can see what will be coming more & more in the future -- the collaborative gamer group vs challenging scenarios (or AI).
    Yes, Diablo & other 'd&d party' games are semi-collaborative, but generally they are still the "kill 'em all' games that don't require strategic collaboration.
    That 'strategic collaboration' is why Magic: TG works. Players learn how their cards can work by playing -- and then rediscover their strengths & weaknesses while playing others.

  • http://magiccubegames.com/ Lucia Han

    Oh! I am surprised the game is quite similar to our next game!