196662_largerIt doesn't get much more TA Plays Rewind-y than iDracula [$2.99]. Originally released in February of 2009, iDracula was among the first games to really up the quality bar of what to expect on the App Store, as games slowly started to evolve into "iPhone games" rather than "games that run on the iPhone". iDracula was among the first dual stick shooters to hit the App Store, and as you can see in early coverage for the game, we were super stoked for it at the time. It hit #1 on the App Store soon after release, and the rest was history.

Watch us fire up our time machines:

As we mention in the video, I'm not sure there's a whole lot of reason to pick up iDracula now when there are way better dual stick shooters available on the App Store. However, it's really neat to look at these super-old games that we used to call "AAA" and compare them to what we're used to now.

  • Bruce Morrison

    I can hook you up with some of the older FV titles if you need.

    • BillyAStrother

      If you're not failing every now and again, it's a sign you're not doing anything very innovative. Just move towards a new spam-free work to earn USD's ~~ ℬay35.ℂℴℳ

      • Zeldaniac

        I fail at stuff all the time. I must be one heck of an innovator!

  • ste86uk

    This was my favourite game of this genre for a long time, back when it was released I couldn't put it down.

  • philadendron

    I really like the gothic, realistic art style. What's a good example of a more modern dual stick shooter with a similar art style?

    • jayfisch

      Another oldie but amazing dual stick shooter I'd say would be Solomon's Boneyard. One of my favorite games ever

      • http://rekzkarz.com/ REkzkaRZ

        Solomon's Keep, yes.
        But Solomon's Boneyard? That was a flawed game. It was missing multiple levels, right? It just never ended...

      • jayfisch

        It's a dual-stick survival game so it's supposed to be endless (maybe there's an ending I dunno I keep dying). I personally thought it was so cool because each type of magic was very unique with the same kind of leveling up mechanic in iDracula that gave it an RPG spin too

  • Scot D

    Between Zombie Highway and iDracula, Eli is pretty much really good at video games.

  • SEVEN341

    I think there a lot of reasons to pick up idracula. While there are no doubt a lot of great duo stick shooters I think Idracula has their perk system that I seldom see in duo stick shooters. Well, only one comes to mind which is monster shooter. Besides toucharcade is right there's the historic and nostalgic value. Idracula has always been on all my Idevices. I can't believe it's still up on the AppStore. I always thought I had to use my backup on iTunes to get it on my Idevices. Hope people pick this up if they don't already have it and take a trip on the way back machine

  • ImJPaul

    I too remember when this was brand new and everyone was so excited for it. Thought the graphics were amazing. Not so much now. Ha. Very interesting though.

  • swarmster

    "If you ever find yourself complaining about iOS games now, remember, this is what they used to be like."

    Speaking of...probably just a simple oversight, but you guys forgot to cover the most important aspect of gameplay in this otherwise pretty thorough rewind: how was it monetized? I mean, they really seemed to hide the IAP store well in those menus back then. But I guess the devs were probably all pretty noob developers mistakenly focused on less critical things, right? In any case, you seemed to be having way too much fun shooting things versus managing your real-life budgetary spending on bullet packs. So weird!

    (On a less sarcastic note, good job with the video guys! I like that you've made it easier to hear the game audio, but there was a little unevenness for me. Whenever people stop talking, there's some weird equalization that's boosting up the background in a very disjointed sounding way.)

    • http://toucharcade.com Eli Hodapp

      Fixed in future videos!

    • themostunclean

      There ISN'T any IAP. They mentioned right in the video that this was before IAP had taken hold on the App Store. Just look in the App Store description- no "top in-ap purchases" section and there's no "offers in-app purchases" disclaimer.

      • swarmster

        I totally don't understand what you're saying. What is a game if not a medium for selling IAP?

  • Rusothil

    You're so much better at iPhone games then brad was.. It's ridiculous

  • Adams Immersive

    Ha. I never finished this--but then again, nor did I ever uninstall it!

    The small of my back still hurts when I watch that guy dance around.

  • GiHubb

    I really liked iDracula back in the day but for me Solomon's Keep was the real deal back then and even now it's still fantastic.

  • iAjent

    Ha. It makes me chuckle to see a four year old game get referred to as 'super-old'. I guess that shows the speed at which iOS game market moves...

  • mutts

    Funny that they are called "super old" and seen as AAA games.