255786_largerLate last year DeNA and Scattered Entertainment announced that they had a free-to-play first-person shooter in the works called The Drowning [Free], and following its soft launch in New Zealand back in April the game has graduated to a full release and is now available in App Stores worldwide.

One of the key points about The Drowning was that it aimed to create a first-person shooter for the touchscreen with controls that were superior to the virtual stick and buttons used in most FPS games. With the touchscreen in mind and some clever implementation, they definitely succeeded at making a viable, new way to control an FPS on mobile. Whether or not this scheme is truly better than the best that's currently out there will come down to personal preference, but it's commendable that Scattered was able to come up with something that works so well. General Manager of the studio Ben Cousins explains how it works in the following video.

The other major point about The Drowning is that it's a free-to-play game. Of course free-to-play is a hot button issue for many people, and we explored both it and the game's unique control mechanics in a TA Plays video with the soft-launched version of the game. The result was that the controls actually worked really well and the IAP system shouldn't hinder your ability to play in an overtly negative way, though it's definitely always up in your face. Of course that was an early version, so things could have changed since. One nice new bonus of the worldwide release version is that it's Universal now rather than iPad only.

So hey, if you've got a hankering for some post-apocalyptic zombie blasting, junk collecting and vehicle building, or you're just interested in checking out the unique control scheme, give The Drowning a try for free or check out what people have been saying in our forums since the soft launch earlier this year.

  • liteking

    The controls look interesting. I'll get this game

  • B30

    It's a free to play zombie shooter, yawn. But im interested in the control scheme, so I'll give it a try.

    • Leo281993

      The controls suck. I don't get what the hype is about these so called 'innovate' controls'. I immediately switched to the usual dual stick scheme. Dual stick is ok on touch once you get used to it. Dead trigger is excellent and a lot more fun in comparison to this. The graphics and story add a nice touch but its just a barebones zombie arena game. Nothing more. And it also has the typical freemium energy crap. I only played for half and hour before deleting. Dead trigger is my zombie shooting game of choice.

      • B30

        Gave it a shot, oh boy is this game boring! I've played a couple of missions, always the same asexual zombie creatures, the same location over and over again plus the usual freemium currency crap.

  • greatnoob

    I can't watch ANY videos on the TA app or even the web version maybe it's my dying iPhone 4? :( any help guys?

  • Erpiotta5

    Bleaaaaaaaaaaaa!stupid,crazy, game whit iap .the freemium kill game on mobile:(

    • wildperson

      ...sorry, was that English?

  • ineptidude

    Oh good. Mobage. They aren't terrible or anything. Sigh.

  • Nekku

    This game is so boring. Awesome graphic doesn't make up for killing zombies in a small arena like environment over and over again. *yaaaaaaaawn*

    • dancj

      You just described Dead Trigger - which coincidentally or not is also a freemium title. The big difference is I don't think I'm even going to bother trying this one.

    • Lerisbo1192

      Please guys stop saying zombies!! Those things are just retarded junky monkeys popping up from nowhere and they dont even try to bite you!!

  • nini

    It's freemium, it's zombies and it's by Mobage, what's not to hate?

    • Leo281993

      I hope that was sarcasm.

      • Leo281993

        Oops. I don't read correctly. My bad. I read it as "what's to hate."

      • Leo281993

        *didn't. Stupid autocorrect.

      • Morgan01

        Freemium and Mobage, could it get any worse?

      • Lerisbo1192

        I wonder how you did get all those likes for that stupid mistaken comment!!

  • lordyokomoto

    K dl now will post later once had a play

  • themostunclean

    Played this when it came out in NZ. Deleted it a few hours later.

    A lot of people wanted to defend it because of its creator but it's awful. IAP driven and the controls are a nice spin but nothing groundbreaking.

    This summer has been a victory for premium games on iOS as far as I'm concerned. Freemium is now mostly cheap garbage on the App Store.

  • loophole

    Yeah not quite sure about this one... It's looks kind of like rage and its free so maybe ill go check it out.

  • Taclys

    Assuming the controls are as good as they sound, shouldn't we be supporting this game? Even if it is freemium, if it does well, we will see this control scheme appearing in other apps.

    • pauldavidmerritt

      I will not be downloading this game. But I'll say the direction and idea of the control scheme seems to be a good angle of approach, especially after it is refined/re-imagined.

  • Anthony

    Any game that has "energy timers" and requires you to be always online (to play single player) would have to be upfront about these features...and then I would never download them.

  • Taclys

    Downloaded, and after a few rounds...I'm not a huge fan of the controls. The firing could use a touch of aim assist, because I shoot over their shoulder constantly. Since I'm using two fingers and tapping fast, they're not very accurate shots. They're not bad controls, just not revolutionary as such.

  • shieldser99

    Can you shoot and aim while running?

    • themostunclean

      Yes, but its convoluted and not very accurate. The "two fingers as crosshairs" mechanic is especially awful and unreliable on iPhone. In fact the much-hyped controls are really only functional on an iPad.

      • oxmuzzle

        No strafing unless you look to your side, tap, then look back. Good luck circle strafing. And the game never realizes that you are taping to shoot and not tapping to move so you usually stop moving when you shoot and a lot of time start a head long run into a mob. Add a chainsaw and maybe that would make sense.

      • themostunclean

        Like I said, convoluted. Glad so many people seem to agree with me now that it's worldwide. I got a lot of hate from in forums when I complained after its initial soft-launch. One guy I found out hadn't even played it, was just judging from articles and the fact he liked the developer.

  • derkoi

    Was looking forward to this but got bored waiting for its release. Downloaded it, had a quick go, deleted it. Not worth the space it takes up.

  • ngajoe

    I, um...like the controls and oil zombies.
    *runs away*

  • Alexythimia23

    Erm...... Is it me or havent we seen this control system before?? This is not new or innovative, the game world war z from phosphor games had the same setup? Personally i think virtual joystick are perfect for ios and dont see why people have trouble with it, i mean we all got opposable thumbs right?!

    • themostunclean

      Not to defend it, but this game came out a long time before WWZ. It was out in NZ months ago and has been in development for much longer. If anything WWZ "borrowed" the idea from The Drowning.

      • Alexythimia23

        Lol thats even worse! That they let that leak and to be beaten to the punch by wwz??! If this was meant to be a great new method of control as it states in the review, for me it was a bit of a let down as i have already used that system and not liked it, its only the 2 finger tap to shoot that was new to me and even then i think the normal floating joypad was better. Personally i have never had a problem with the way fps on iPad are played as i find it a very playable method, i guess its each to their own, are there others out there that feel the same? That fps shooters are perfect as they are with joypad controls that can be configured how you want? Because i personally cant see them topping that until they release an official pad.

      • themostunclean

        I do agree. I was just pointing out that the game has been out for a while, just not in all markets. Anyway, it's a hybrid of other control methods, nothing new except the lame & inaccurate targeting. Single finger tap to target/fire is much more accurate if you're going for the anti-virtual button thing.

        I too don't understand all the grumbling about virtual stick/split screen controls. I think some people just get frustrated and give up instead of practicing and getting used to it. It's definitely not comparable to a pad or keyboard but as you said, it's the best possible until we get the MFi controllers.

      • Alexythimia23

        Your right, the game was in the making long before wwz, its just a shame i guess their innovative control method has been seen already. I also found it a bit strange that no- one else has pointed it out or knew about it?? I think your the only one who has mentioned it, its also nice to know there is someone else who does not have a problem with the usual fps control scheme. On the issue of a pad though, i take it its going to be a wireless pad or wired? As i have heard they are developing the pad for ios as we speak, also hope its not priced like the Game-loft controller!