096796_largerOne of the best recent surprises was when an iOS port of Digital Reality's visually impressive shooter Sine Mora [$2.99] popped up on the App Store earlier this month. Critically acclaimed when it launched early last year on XBLA and later on Steam and PSN, the iOS version retained just about everything that the original did, earning it a high mark in our own review.

However, one drawback was that Sine Mora on iOS offered just one control method, a virtual stick and buttons, that didn't quite jive with everyone. The controls themselves worked just fine, but shooter fans are used to having options, especially the relative touch controls that have proven to be a superior control method for touchscreen shooters.

Well check this out, the developers have listened to feedback and a new update to Sine Mora offers the relative touch controls you crave. And let me tell you, they make a world of difference, and that's coming from someone who wasn't that bothered by the original controls. The relative touch just feels right. In addition, if you did like the virtual stick there's a new option to make it "floating" as opposed to fixed in the corner, which also works quite nicely.

This update also improves performance and tweaks the balance in the game, as well as improving on the already gorgeous visuals. The iOS version of Sine Mora was dumbed down a bit graphically from its console counterparts, though it was still a looker, but apparently the developers have been able to kick things up a notch with this latest update. If you snagged Sine Mora on release but were disappointed with the controls, definitely give the updated version a spin as there is a fantastic game here waiting to finally be enjoyed.

  • ImJPaul

    The relative touch controls are much better but are still have a bit of latency. They aren't perfect by any means but it is nice to have options. If they could just make them a little more responsive that would be awesome.

    • jamarohn

      I found the RT a bit difficult because the movement isn't 1:1. There's a fixed velocity on the ship movement. Not sure if that's latency, instead it's by design. I think a 1:1 RT control would inherently change the gameplay experience (for better or worse?).

      At the end of the day, the floating joystick option works best for me.

      Such a gorgeous title. Not typically a fan of this genre, but this title has held my attention.

      • toxiccheese

        What's the actual difference between relative control and the floating joystick? Aren't they basically the same thing?

      • BulkSlash

        From what I can tell the floating joystick only responds in the black border area at the bottom of the screen whereas the relative control basically responds anywhere on the left side of the screen.

        I agree with ImJPaul, the relative touch controls are a big improvement but they aren't sensitive enough for when I want to move over a large area of the screen. I think the devs need to give a few Cave iOS shooters a try to see how it's done.

      • jamarohn

        Actually, not quite.

        Floating joystick works anywhere on the left half of the screen. The difference is that one is a joystick, and the other is a full gesture control. With a joystick, you only need to push "up" on it to move you ship up. It will keep moving up as long as you "hold the joystick" upward. With the relative touch, if you want to move your ship up, you need to "draw upwards" and you ship will move only if your finger is moving too.

        The Cave shooters uses a 1:1 RT control.... Which means if you swipe up slowly, the ship will move upwards slowly. If you swipe up quickly, your ship will move upwards quickly. You can literally "trace" your ship's movement with high fidelity, both direction and speed. But in Sine Mora, the game is designed for the ships to move in one speed only, very old school arcade like. So in the RT controls, if you swipe upward quickly or slowly, it doesn't matter. Your ship will move upward the same speed.

        If you're used to Cave shooters, like dodonpachi, Sine Mora will feel sluggish. For me, at 43, I prefer the feel of Sine Mora because it reminds me of the type of arcade games I used to play in the 80's. Besides the game is drop dead gorgeous and the boss designs are sublime.

      • BulkSlash

        I'll have to give the floating joystick another try, it seemed to not want to work for me outside of the black bar area. I thought it was a bit odd at the time as well.

        I've never been particularly good at shooters, I don't seem to have the brain power to keep track of all the bullets flying everywhere! That said, the best ones are always so stylish and have great music that I keep persevering (Axelay is my personal fave). I think one of the reasons I like the Cave shooters on iOS are the 1:1 movements help get me out of the tight spots I get myself into. :)

      • jamarohn

        Ah... My bad. The floating joystick is only available in the black bar area. I never noticed it because I always place my thumb out of the gameplay area.

        Sorry about that.

      • toxiccheese

        What's the actual difference between relative control and the floating joystick? Aren't they basically the same thing?

  • loophole

    Is there mulitiplayer?

    • http://wraithkal.info/ Wraithkal

      Sadly, no.

  • TyNoodle

    The Fling controller is perfect for this game. I blew through it without any control issues.

    • toxiccheese

      I completely forgot about my Fling controller!!! Trying it now.

  • Adams Immersive

    iCade would be nice too!

  • famousringo

    Aaaaand sold!

  • Markus Both

    please add iCade support then everything is perfect !

  • Flare_TM

    How does this run on a 4s?