touchgrind2logoLast October Illusion Labs sort of casually announced that Touchgrind 2, the sequel to their mega-hit iOS skateboarding game, was in the works. The original Touchgrind [$4.99 / $7.99 (HD)] was a landmark in the iPhone's history, showing the impressive 3D visuals and multitouch controls that the device was capable of all the way back in 2008.

Really the only knock against Touchgrind was that its top-down viewpoint made it hard to tell where you were going, and thus hard to string tricks together in a nice line. Because of this Touchgrind felt a bit tech demo-y, but the team at Illusion Labs rectified that problem with their follow-up title Touchgrind BMX [$4.99] in 2011, pulling the camera back a bit for more of a 3rd-person feel, and it worked brilliantly.

Today, I'm very pleased to present the first footage of Touchgrind Skate 2, the official name for the sequel, and it pleases me even more to note that Illusion has taken the feedback on the original to heart and pulled back the camera for a more friendly skating experience. Check it out.

Of course, Illusion Labs is known for bringing impressive visuals, and Touchgrind Skate 2 is no different. That is one nice looking game right there. It will be very interesting to see how it stacks up to True Skate [$1.99], in my opinion the current king of the iOS skating hill. Personally I think there's plenty of room for multiple skateboarding titles on the App Store, and competition typically breeds innovation, so I'll definitely be excited to see how Touchgrind Skate 2 makes its mark when it hits later this year.

  • ImJPaul

    My problem with this is that it looks and plays EXACTLY like true skate. So it's all gonna come down to which one FEELS better. I have a feeling illusion will take the cake in the end. True Skate is awesome but the controls can be a bit wonky at times.

    • MidianGTX

      I would probably stick with a slightly more gamey, arcade-like control scheme if the content just completely blasted True Skate away. I mean... if they come out with 5 skate parks or something, they're getting my money.

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  • morgantj

    This looks just like True Skate to me.

  • garret44

    I'm all over true skate, well see how it stacks up

  • Doc Brown

    Well, this look pretty awesome to me! It looks like the controls are so much better compared to True Skate. I mean, whats up with the one finger control? You don't skate on one leg do you? And the game progress in Touchgrind BMX is so much better than TS, so I'm hoping it will get even better in this title. I'll put my money on Illusion Labs Touchgrind Skate 2 any day. Can't wait to try it!

  • riggysmalls

    I really love True Skate as it is above and behind Touchgrind by a mile. However, from this trailer it appears that Illusion has built larger more and more intricate skate parks and have much smoother transition skating. It looked so flawless to roll into a blunt Fakie without having to awkwardly tilt the phone backwards and pop into it.

    Either way I love True Skate and can't wait for this game as well!

    • ImJPaul

      I believe the saying is above and BEYOND. ;-P

      • riggysmalls

        Typing on my phone while at work has its drawbacks. Oh well, upwards and leftwards!

  • dominicthegecko

    This game is gonna be great. I contributed to part of this game by posting on their blog about ideas and stuff that they should add into the game. They actually took my ideas into consideration and put some of my ideas in the game! I can't wait for it!

  • sweetdiss

    Touchgrind and True Skate actually control quite differently - the former being more akin to fingerboarding and the latter being more like a skateboarding physics simulator. Both games are great at what they do and I'm very excited to see how this plays with the new more True Skate-y camera angle.

    • ethandude123

      Exactly. True Skate's controls aren't good at all. I'm super stoked for this.

      • totallymichael

        True Skate's controls are close to perfect. Perfect meaning like real skateboarding. It's hard to master, that's true. But don't say the controls are bad when you mean the controls are too hard for you.

  • riggysmalls

    I don't play True Skate with one finger... I don't see why you would.

    • MidianGTX

      It's more comfortable.

  • wristtattoo

    Feeling which will work best (agreed above) but if this is on rails like touchBmx?...

    • oooooomonkey

      Good point, hopefully this will be free roam as touch bmx sucked for it being on rails.

      • oooooomonkey

        Never mind watched the trailer and it looks awesome, not on the rails. Can't wait

    • Doc Brown

      Not on rails, says free roam in the video 🙂

  • Ryan

    Is it just me or does this look almost exactly the same as the original?

  • totallymichael

    I was a huge fan of Touchgrind, but then True Skate came out and changed the ballgame. Touchgrind always had a weird way for doing tricks. Instead of popping your tail first like in real skateboarding you swipe your front foot first then the back. It never really made sense to me, but it didn't take long to get the hang of. You can pretty much do any trick you want without much effort. It looks like they kept that same style for Skate 2. True Skate has a much more realistic (and hard) physics system, but that's what makes it so rewarding. Speed, angle, and height all make a huge difference on how certain tricks will grind or slide. No tricks will ever look exactly the same. The physics in this video are much more like THPS in that they just sort of lock in perfect and unnaturally. But I'm the kind of person that plays True Skate solely as a realistic skateboarding simulator. I turned off points long ago. I think the average iPhone user will most definitely find Touch Grind Skate 2 more accessible than True Skate. But anybody who's actually skateboarded will probably find True Skate more like actual skateboarding. You just have so much more control over your board. Also, they need to tone down the size of the nose and tail a little. I've never seen a real skateboard that awkward looking. And the grit in the griptape is a bit too big and plastic looking. Anyway, I'm sure this will be fun in it's own way. I was just hoping the physics system would be more like True Skate's. Oh, well. Looks like True Skate is going to stay my go-to.

  • totallymichael

    If anyone is playing True Skate with one finger, that would explain why you think the controls suck.

  • Samuel Strickland

    That music is so great. Shame the artist isn't anywhere but Soundcloud.

    • Varun Nambiar

      I know this is a long shot, but do you know where I can find the soundtrack? What is it called? And who is it created by?