436052_largerAs extensively explained already in our original post when Star Wars: Knights of the Old Republic [$9.99] hit the App Store, this is a game with a ton of history behind it. With its tenth birthday coming up this summer, there's no better time to either replay this classic, or get deep into the game as a new player.

Set roughly 4,000 years before the events that transpire in the movies, players travel around the galaxy doing various Star Wars-y stuff as they track down Darth Malak, who not only used to be a Jedi but also now holds the title of Dark Lord of the Sith. The game is largely framed around a series of events that have lead to a almost-too-typical setting where the Jedis are now spread across the universe, many have died, or, potentially worse yet, have defected to the dark side.

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Darth Malak has seemingly endless resources for his war against the Jedi, which is suspected to be the result of something called the "Star Forge." Learning the secrets of this device, its location, as well as the mysterious past of the character you're playing are among the main things that drive the plot of KOTOR forward. There's some twists and turns along the way- Some entirely predictable or cliche, and some not - But largely the game is enjoyable from start to finish.

There's even an early version of the morality system that we've come to take for granted in RPGs these days, and players can gravitate towards the light and dark sides of the force which has a drastic impact on the game. So, if you enjoy a light play through of KOTOR, be sure to keep it on your device for a dark play through in the future.

mzl.eqjfocxc.480x480-75Combat is party based with party members that rotate in and out as the story progresses, and all of your actions are done in Dungeons & Dragons style turns with specific actions being queued up in the fights. The game actually is deeply rooted in the Star Wars tabletop games, which makes combat have a very mature feel to it, as its all based off an already matured battle system from the paper source material.

KOTOR is a weird game to review. Being ten years old, and eventually ported to both the Mac and PC, there's already a bazillion reviews out there, along with endless fanfiction and deep analysis of the game's plot. Additionally, the last decade has been great for GameFAQs, where you'll find guides for everything ranging from complete walkthroughs to guides for character building to how to do hardcore solo runs. In other words, it's been long since established that this is an incredible game.

As far as the iPad port is concerned, we were all stunned by just how well the game runs. Even on the comparatively underpowered iPad mini the frame rate is totally solid. I'd argue the iPad mini is even the best platform to play it on, as the lower resolution of the iPad mini screen makes the (also) low resolution assets of KOTOR feel like they "fit" a little better. The game itself has aged surprisingly well, but, lack of true Retina assets do jump out at you when played on the iPad 3 or 4.

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The game is controlled with a variety of on-screen controls and an invisible virtual joystick of sorts to control movement. The initial impression these controls leave you with are not great, but that's largely because the default sensitivity feels way, way too high. I highly recommend fiddling around with the options and finding a sensitivity setting that jives with you before you even leave the first room- It'll make playing the whole game much more enjoyable.

The save system is surprisingly great for a port like this. You can save basically whenever you want, and the game's autosave system will make a save every time you enter a new area or every 15 minutes if you're not obsessive about saving all the time. In my experience, progress loss due to saves has been minimal, which is a great thing for any mobile port of classic games like this.

KOTOR isn't a perfect mobile game by any stretch of the imagination. The lack of Retina assets will undoubtedly make it an auto-nope for people who care about that kind of thing, and even in the best situations the virtual controls still are a bit clunky. Additionally, having to even think about or manage your save files feels archaic- But, this is a ten year old game designed to be played with a controller and the porting job Aspyr did is beyond admirable.

As I mentioned at the top of this review, if you've never played Star Wars: Knights of the Old Republic and you're even vaguely interested in the Star Wars universe or just surprisingly deep RPGs in general, this is a game you need on your iPad yesterday. KOTOR is easily among the best Star Wars games, and on my personal list of top RPGs I've played in my life. If you've already played the game to death, like most ports, this one offers nothing new- But you could consider doing an opposite alignment run from what you played originally for a slightly fresh experience.

Whatever you do though, don't miss KOTOR. I don't care what platform you play it on, as long as you play it- Especially if you're a Mass Effect fan, it's ridiculously interesting seeing just how much Mass Effect is in KOTOR and how much KOTOR is in Mass Effect. Consider it a really awesome history lesson in Bioware RPGs that also happens to be an incredible gameplay experience as well.

TouchArcade Rating

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  • Castleman711

    Ugh...more like, "play this game and see how bad Mass Effect is in comparison.

  • LordOfLetterbox

    I agree completely with this review. I am so glad they decided to port it to iOS and I hope they are working on the second game as well. Nice review guys.

    • http://twitter.com/PrayForDeath Pray For Death

      KOTOR 2 would be tricky, because it would require the sith lords restored content mod to play in its finished state, and I don't see them adding that here.

      I'd love to see dragon age 1 or mass effect 1 though.

      • JohnnyB82

        I disagree. Kotor 2 wouldn't be tricky at all. I see no logic to your post.

      • RicoSuaveGuapo

        He's referring to the fact that KOTOR2 was notoriously released in an unfinished state. There have been mods released to restore much of that content, but for obvious reasons that content won't be included in any official release.

  • http://www.googlepants.com/ Wizard of Odyssey

    If you're reading this review, like Star Wars, and haven't tried this yet, don't let the negative bits put you off at all, it's a great game, especially in this format. The gripes about movement controls are way overblown in my opinion, and are more than made up for by the easier menu navigation (which was a drag on a controller). Low-ish resolution graphics don't matter much either when the art is this good.

    I am not one to finish many games, but this one hooked me to the end. Again, if you like Star Wars, you'll like this!

  • Aventador

    Didn't expect anything other than 5 stars anyway.
    Touch controls are actually very good but wish we had some graphic options in menu available to turn on extra eye candy for newer devices.

    • http://twitter.com/MobotStudios James

      I'd be willing to bet graphic options aren't there simply because there are so many art assets that even a slight increase could add another 3 or 4 gigs to the size.
      Just speculating though.

      • Der-Kleine

        From all the videos & pictures I've seen the characters in the iOS version of the game don't have any shadows, I'm sure turning those on wouldn't make the game any bigger.

      • dalglir

        Party shadows can add a significant processing overhead, especially for larger groups and the framerate can chug occasionally as it is. I expect a decision was made to leave out party shadows to save on performance. I'd have settled for blob shadows but, at the end of the day, it's cosmetic, the game is still immersive, and still has the same gameplay.

      • Karzay

        I think the real reason for no shadows is because they wanted it to work flawlessly across all iPads sense they knew they were narrowing their audience by not adapting it the the iPhone.

      • jForsythe

        Not to not pick but sense is when you use the force to sense when someone is in the room. What you wanted was Since not sense.
        I know I'm being very petty here i make mistakes like this myself.

      • dalglir

        Probably an autocorrect 'correction'. I'd give folks participating in mobile gaming comments/forums more leeway due to iOS' fairly aggressive autocorrect and the increased likelihood that folks are on the move and less likely to have the time to review/grammar/spell check before posting.

        Otherwise, feel free to pick apart my overrun sentence above :)

  • Flesh

    The original game is a 5 star, thats a fact, but this port is only a maximum 4.
    It lacks a lot of poteincial, just take a look at The Bard's Tale!
    They have iCloud, Game Center achievements, various controller support, enchanted graphics with full retina resolution...
    10 buxs for just a plain port is too much for me.
    Maybe after discount i will buy it, but if they don't make improvements then i am not interested. Maybe i will buy the OSX version instead.

    • http://tarasis.net/ Robert McGovern

      You nailed it. Game itself 5, but as a port a 3 or 4

    • http://www.googlepants.com/ Wizard of Odyssey

      Ten bucks for a thirty hour game of this quality is too much for you? That's what it costs on Steam and the Mac App Store, too. I would love to see an update to make it Universal (iPhone version too) with iCloud saves, but that would make it even better -- I don't see how the lack of those tiny features would make the game worse.

      • Flesh

        Read it again plz.

      • http://www.googlepants.com/ Wizard of Odyssey

        OK, I'll read it again. You would give the original game 5 stars, fair enough, we agree on that.

        You would dock a star because it doesn't have some of the tiny extra features of Bard's Tale iOS, even though they weren't present in the original version (which sold for $50). I don't agree with you there. A good game is a good game, and doesn't need to be feature-checked against another good game to earn a 5-star review.

        Then you say you might buy the OSX version, another "plain port", which is the same price, and also lacks all the features you say you want.

        Maybe you should write your own review.

      • http://twitter.com/try2bcool69 Jay G

        At least the PC version has shadows for your 10 bucks.

      • wildperson

        You're everything wrong with the average present-day gamer.

      • try2bcool

        I'm an old-school gamer, I've been around since the beginning, my first game console was Pong.
        You, on the other hand, are the one that represents the moronic present day gamer that thinks its ok to have an inferior version of a game for the same price, solely because you can play it on a portable device.
        Without shadows, the characters look like Colorforms stuck on the background. It's an inexcusable omission and it looks terrible, so why would I buy this version over the PC?
        I guess If I was a kid like you, I'd get excited too when something besides endless runners and Angry Birds clones comes out, but excuse me if I'm less than enthusiastic about a game i played 10 years ago that doesn't look or control as well.

      • dalglir

        As per comment above in another thread, shadows were probably removed to maintain performance across all iPads, especially the lower end ones. For me, it detracts marginally from the visual immersion but of course each user experience and expectation is different.

        Given that it is iPad only, are iCloud saves a burning issue? Do most iPad owners have two iPads linked to the same account that they change regularly between? My guess is probably not and that the lack of iCloud save impacts a tiny fraction of users.

        While only having an inkling of the hardware and performance challenges involved in porting an old PC game to a new OS and control scheme, my feeling is that getting KotOR to run on iPad at all, at the level of quality and completeness that it is, is a huge achievement all by itself and Aspyr deserve credit and praise for that.

      • Onikage725

        It's a port. Of a ridiculously well-known game. If you are neither a new player nor itching for a nostalgic replay, then Why are you...here? I never understood that logic. "I already played this, so who cares?"

        I for one am enjoying it portable. I played KOTOR on break at work this week. Last time I did that, I worked graveyard shift and actually dragged my Xbox to work. I honestly didn't notice the shadows until reading here. Maybe because I'm playing on a mini? They certainly don't look terrible or like blobs. For the record, I have this on Xbox and Steam. Having a mostly prefect portable version rocks. How is that any different from getting a GBA port of an SNES game (which had washed-out colors and lower audio quality)?

      • worldcitizen1919

        People will complain about the meagre ten bucks for the game of the year yet don't speak up about the absolute rip off of Warhammer for $19 to get the all the game plus gold injections occasionally.

    • Aventador

      You couldn't have summed my thought better, just didn't want to write another long wall comment.As much as original is excellent, there could have been A LOT more done for this game to make it shine even by today standards, but they have unfortunately chosen the easy way.
      Hope more features will come in near future now that it's selling so good.

    • http://toucharcade.com Eli Hodapp

      Problem is your idea of how our rating system works isn't actually how our rating system works. :)

      • Protoman

        I like your guys' rating system. It has stars in it...

    • wildperson

      Plain port? It's a full game. Nothing was left out.
      And do you really need achievements for a single player ported turn based rpg game from ten years ago that never had achievements?

      • Protoman

        Hey now! These people need those achievements. Why, without them they wouldn't be special. They couldn't feel superior to other people.
        You're ruining they're buzz man.

    • Ryan Bach

      TA star ratings are basically an indicator of how much they recommend that the average iOS gamer should buy this game if it sounds interesting. A 5 star review means it's a must play, not that it checks off every box on a list of included features.

      For an iPad-only game, iCloud saves aren't all that useful. Ditto for Game Center integration in a single player game with no high score mechanic. Controller support is very uncommon on iOS, and most iOS gamers who don't use controllers don't care, so it makes more sense to tag game that have it with "controller support" than to factor that into the score.

      I could see docking a half star for the lack of retina assets and the decent but not great controls, but given how inflated TA scores are in general, this pretty much has to be a 5 star. KOTOR with a competent but not outstanding port is still one of the best games you can play on iOS, and anyone looking up a review score to see if it's worth playing should get a resounding "yes, play it now!"

  • themostunclean

    I actually love the touch controls and haven't had a single issue with it. They feel more fluid and immersive than a controller or keyboard.

    I would actually up the sensitivity, not lower it. This makes rotating a lot faster. I only wish there were vertical axis control, can't remember if the original had it.

    • basil

      It did not, even the original was a bit clunky

  • Protoman

    Wow, I actually thought this was the best control scheme yet between controller, mouse/board, or touch. I haven't even had to adjust the sensitivity.

    • dalglir

      Agreed.

  • ODMay

    Needs an analog control.

  • FreeFrog

    Awesome... KOTOR lives on my iPad!

  • Rusothil

    Wish I had a newer iPad :(

    • Karzay

      It says it runs on all iPads.

      • Ryan

        Not the first one. The description states it only runs on an iPad 2 or newer.

  • Endscrypt

    Like most of you guys, I'm having a ball with this one, superb game! (Would like to see something done with controls as others have said they feel "clunky" but I have no previous encounters with this game so can't tell the diffrence!) probably best there just left the way they are, they do work and its not the first game of its type to have that kinda of control feel Skyrim to name one of the latest has that "lead heavy feel" that's a new one eh lol! IMO that's how it feels but in no way is it a game breaker. peace n' love and now the force can really be with you, we're ever you go.C'mon man surely that counts for something.

  • pelagrin

    This almost motivates me to finally upgrade to a new iPad.

    • themostunclean

      Mini or iPad 2 runs this game flawlessly.

      • pelagrin

        Good to know. I still have 1st gen. :)

  • Sandalfo

    i loved it on PC ten years ago. i won't play it again, keep my time for new games.

  • diffucult1

    add it to iPod pleas some people can't afford iPads

    • MrSpud

      And some people can't afford magnifying glasses.

      Why is it always the same argument whenever a game is exclusive to iPad? Don't you think they would have made it available to iPhone if they could? They weren't even able to squeeze in selection buttons within the text screen area for god sake!!

  • willjryan

    Is there any likely hood that this could make it to the iphone?

  • meatz666

    Mass Effect is the same game, but they thought: Do we need to share money with Lucas? Just like Neverwinter/dragon age... Miss when Bioware didn't suck

    • basil

      KOTOR is a lot different than Mass Effect, more so than not. If anything KOTOR is more like Neverwinter, following DnD rules and implementing freezing combat. These comparisons are groundless, Bioware's main income right now is probably "The Old Republic" which is certainly associated with Lucas. Well maybe Disney now, I think EA just bought Disney.

      • LeeDot

        Umm.. what are you basing that statement on? While I don't know the exact value of the EA and Disney currently shares of Disney sell for roughly 3x that of shares for EA so it seems pretty unlikely that EA would be buying Disney any time soon.

      • themostunclean

        Think he just got a bit mixed up and meant Lucas was just bought by Disney.

        On a related note- I definitely recommend purchasing EA stock. It makes excellent emergency toilet paper.

      • basil

        No it is confirmed. EA now owns Disney and Ford Automotives.

      • themostunclean

        Don't forget Lockheed Martin and Halliburton. And I hear they're placing a bid on the dark side if the moon to build their evil empire's mind control cannon.

      • flashbackflip

        Nah, i heard they already did this! Now they are up to buying China

  • Reignmaker

    Not a Star Wars fan. In my mind, it's one of the most overrated properties of all time. Most of today's younger fans have been spoon-fed its mediocrity by their parents, much in the same way as religion. What you're left with is people who will spend $10 on an old game that hasn't bothered to update its assets for retina. No thank you.

    • BrandonRiordan

      You obviously never played the game.

      • Reignmaker

        Like I said, I'm not a Star Wars fan. As such, I'm not on here trying to justify that poor movement controls and low resolution are totally OK. This is what happens when you become so obsessed with a property that you're unwilling to see its offerings for what they are. These same rabid fans wouldn't give other games the same benefit of a doubt.

      • drloony

        You have no idea what your talking about. Not only is this a Star Wars game, it's one the best games in the past decade, Star Wars or not. BioWare created a fabulous RPG experience and pulled it off in a way that had never been before. Take off your hate visors

      • Karzay

        You seem to have the opposite problem. You're so biased against Star Wars that you won't give the game a fair shake. This game would be great no matter what property it used, because of a great story and character development.

    • wildperson

      KOTOR is a huge stepping stone for video games. Star Wars or not, it influenced games forever. Mass Effect and Dragon Age both take HUGELY after KOTOR.
      And please don't bring your religious whining into a discussion about a Star Wars RPG.

    • Reignmaker

      I can see that I've upset the devout masses. Unsurprising, but it's amusing to listen to each of you as you try to justify that you're paying for anything more than nostalgia here. Once again, clunky controls and no retina support. But it has "Star Wars" on the cover and back in the day it brought us other games, so it must be worth it's outrageous asking price, right?

      • BrandonRiordan

        Aside for the game being Star Wars, it's one of the better rpg's out there. Does it lack some on the iPas? Sure. Is it a bad game? No. By clouding your judgement with Star Wars, you missed out on a good game back in the days. All arguments aside, they'll probs tweak stuff like controls in the next update. Graphics doubtful.

      • thetrackt

        $9.99 is outrageous? LOL

      • themostunclean

        The exact type of person the phrase "part of the problem...." was designed to describe.

        Just getting his jollies from trying to crap on other people's positive experiences. What a miserable tool/troll/douche.

      • Reignmaker

        Mission accomplished.

      • themostunclean

        Thanks for the confirmation.

      • Morgan01

        This is an amazing game. It was 10 years ago, it is today. Few are the games I've been compelled to finish and play again. Movement is clunky. They could stand some twinkling like making turning more sensitive. Retina support would be a plus and iCloud should be supported at one point. This does little to lessen the experience, however.

      • Morgan01

        Twinkling...wow, hate spell check. Tweaking, I meant. Still, worth playing and worth the $9.99.

    • precious sloane

      I hate Star Wars as well and never got the appeal, especially with the "prequel" movies and all the crappy tie-ins.

      But I really like Bioware RPGs and this is a really, really great one. It's also not too tough to tune out the Star Wars stuff altogether and enjoy it for what it is. Even if it's not the best port visually, it's something any Western RPG fan really ought to play, whether it's on the ipad or PC.

    • Ryan

      Wow elitist much?

    • joe222

      updated its assets for retina? you're leveling that as a criticism?

  • smiffee666

    i wish it was on iphone, had an amazing time playin it, if only i could buy an ipad, bloody kidz eh, swallowin all my hard earned cash ha ha

    • Karzay

      Sounds like you are placing your money in wiser investments.

  • smiffee666

    i am a realist however and realise its very unlikely to ever get ported to iphone, shame tho

  • http://twitter.com/BeRad_Ent Be-Rad

    Hah, I QA'd the Xbox version back in the day when LucasArts was still alive. Glad to see it's doing well.

  • MissDjax

    5 stars for such a crap.... fanboy!

  • worldcitizen1919

    Great review. I think this is the best game ever to come to ipad for many reasons. Mainly it will start an avalanche of PC games by other companies who consider porting to ipad. So far we have a few puzzle games and fighting games but nothing like this. This is historic, ground breaking and laying a foundation as it shows you CAN port games like Mass Effect FULLY to ipad not watered down versions.

    The GOTY for me. Yes we've had some good games this week but this has a story which is matchless. Whereas turn by turn games are a dime a dozen you won't find any peer or equal to this in the entire ios store.

    • jForsythe

      I agree with what you said and i would like to say that the pc game of Full Spectrum Warrior and it's sequel would be a good port to do.

  • gnomekingofpain

    I've liked the port so far. I highly recommend you do not rely on auto save or just use one save file. KOTOR has always been prone to weird glitches that require reverting to a previous save file. Not to mention you may just want rethink the last big decision you made in the game. Pretty much all Bioware games should be played saving regularly while cycling through several different save files. That way you can jump back 15 min, half an hour, an hour or whatever is needed to get you back before things went horribly wrong. It may sound paranoid, but a lot of people have been burned by glitches in Bioware games over the years. Same as with Bethesda's games, anything this big is inviting issues.

    • flashbackflip

      I sense the OldSchool RPG bro in this one!

      Totally second this saving strategy

  • http://www.lonseidman.com lonseidman

    I never got around to really playing this on the original Xbox, so I am excited for this port. Question for the experts: how much space is needed to actually download the game from the App store? I had to clear out a ton of other stuff to make room for the download. Despite the ~2 gig app file size I needed at least 4 to even get it to start downloading.

    • jForsythe

      I read someone say that you should double what the game says you need.

    • jamarohn

      If you actually download it to your computer using iTunes, and then install it to your iPad via synching, you won't need all that extra space. I understand that it's far more convenient to download it straight onto your device, but if your having file size issues, that's a work around.

  • jForsythe

    Nice review I'll be getting it as soon as I get the money.
    And like someone said hopefully they port the sequel to this and even better than that would be if they added the user created ending to the Sith Lords that was missing from the unfinished game.

  • Locanis

    Pity it isn't universal. I neither have nor want an iPad.

    I would not mind if the UI was a little tiny or clunky if it meant it worked fully on the iPhone. I have an iPhone 5 because I like having all my games on the go. The iPad is not nearly as portable friendly. If you're telling me there is no way this game could make an iPhone 5 friendly UI, you must be crazy. Even The Bard's Tale pulled off a fantastic port.

    No iPhone comparability? No purchase.

    • Protoman

      I'm telling you. There would be no way to cram this on your tiny little iPhone.

  • Phillip Nicewaner

    This is an absolute brilliant release. It actually does perform better than the original did on my old Xbox.

  • curtneedsaride

    Premium Star Wars game with no IAP?! This is what my money was made for! And I don't even have room to install it yet...

    • Kbom

      +1 for that, i barely started the yet and I'm already hoping for the sequel to be ported as well

  • TheFrost

    Another game I need an iPad for... Might have to get one at some point. Also for Crabiton!

  • camiam321

    I'd love to see an iPhone Universal version. How likely is that? Does anyone know what they'd have to do to make that happen? What obstacles are there for taking this iPad version and making it iphone5 compatible, aside from screen size?.

    • Protoman

      You'd have to either cut it or stretch it to hell seeing as the aspect ratio is 4:3. I had to mod my steam version to play it in widescreen ratio. Seeing as they left the shadows out to support a wide range of devices I doubt they'd go so far as to slap a mod on top of the game. A mod, I may add, they'd have to take time to also port to iOS. I wouldn't hold your breath.

  • Lamar Taylor

    I never played this game on a console or PC so it's all new to me and great so far. This is a very good port because so far no glitches or issues on my iPad or iPad Mini.

  • Alexythimia23

    Personally i think the devs have done a great job to port a quality game like this, and hopefully they will start a trend where other ports could be made, would personally love to see ninja gaiden come to the pad, so keep the positive reviews coming guys so we may see the rebirth of some legendary games come to ios

  • jody2004

    When is it coming for all iPods or iOS 6 it would be the best if it did came out for ipod

    • Ne0ndrag0n

      I doubt it'll be ported over to ipods

      • jody2004

        Why do you think that

      • flashbackflip

        Because of the size of the screen

  • http://www.friv10.co/ friv 10

    Star wars

  • Zoolook

    Great game, amazing performance in iPad. My iPad 3 runs more smoothly than my 2010 MBP playing the same game.

  • AppStoreNinja

    I got this game for like 3 or 4 bucks on Steam. Yes, Kotor is a classic but 10 bucks is too much. I would pay 5 bucks tops.

  • Morgan01

    Not a single hickup on my iPad 4.

  • Spongekip

    Great port. Except for swoop racing. It was already frustrating with a mouse but where i used to be able to get solid 18-19sec in manaan i now pull my hair out trying to break 22sec. Really bad control with the "drag to turn" and is begging for accelerometer control. Otherwise no complaints, bastilla is still fun to virtual flirt with.

  • Chellspecker

    I never played (or knew of) the game in any format prior to iPad. I've been playing it for a couple days and I think it's great fun. There's something kind of 'nineties about the whole thing I really like. When security cameras were still kind of cool. Some aspects of the technology remind me of Metal Gear Solid on PS. I must be the ideal customer for this release. 1. I have an iPad. 2. I've never played the game. 3. I hate pay to play so much and consider $9.99 to be an acceptable sum to part with to play a game from start to finish without being asked to pay $99.99 for a bag of a million coins. 4. I like Star Wars, and think droids are cute. 5. I don't compare games as they are released to how I think they should have been made. I evaluate them as they are. Had they added Game Center support I would have been disappointed, and as many people would be complaining that it isn't the way it used to be as there are now people complaining that it is exactly like the original KOTOR. And no, it wouldn't fit on an iPhone or iPod screen. There's many games I have on both my phone and iPad and I usually make a call at some point which feels better. Ascendancy never should have been ported to iPhone/iPod, nor ReBirth (music software which was fiddly enough on a desktop). Interfaces which have a lot of small controls are terrible if you have to scroll through them. The design of the KOTOR interface is quite specific and the aspect ratio is something I wouldn't want to try to mess with. The level up screen would be impossible on a four-inch screen. Sorry. Get an iPad, they're the ideal platform for many iOS games. Play Machinarium and tell me you don't agree.

  • http://www.yepi10.net/ yepi 10

    thank! cause update new game to we

  • rfmv123

    This is the best app ever! Also another really good game is nova three

  • Louis Ace

    BioWare on iPad? 'Nuff said.

  • Kerem Tapani Gültekin

    I think 9,99 isn't expensive for this game. This is a full PC game on a mobile platform. The game may be old but still one of the best RPG games all time. Plus you can change the save game data (via Save Game Editor like KSE 3.3.3) and make the game much more enjoyable. ( I already did that :) )

  • Johnny Edson

    damn, they fixed the mannan item duplication glitch... pretty mad about that, always loved get two of those fett pistols for canderous, though only one exists in the game. and lets face it, its impossible to swoop race on the mobile version (i play on the iphone), and i am pretty uninterested in card games, much rather have straight star wars gameplay experience, so i would always would utilize the shit out of that glitch. few copies of calo nords battle armor to sell and your loaded... those force crystals at the end just take too long to save for

    anyone else find any utilizable money glitch in this version, message me.

Star Wars®: Knights of the Old Republic™ Reviewed by Eli Hodapp on . Rating: 5