Earlier today, I sat down with RocketCat Games' Kepa Auwae to discuss Wayward (previously Mage Dungeon), a pseudo-sequel to its 16-bit adventure homage, Mage Gauntlet [$2.99].

Hailed as 'what we wanted Mage Gauntlet to originally be' Wayward shifts the gameplay to a more rogue-like style with randomly generated levels, multiple classes (each with their own special moves and attacks), and perma-death. Permanent stat increases that persist across characters and runs offer some depth of progression and replayability that is typically missing from rogue-likes.

While fans of Mage Gauntlet will be intimately familiar with the visual style of Wayward (as the same engine is utilized in both), RocketCat is streamlining the control system by removing all visual buttons on-screen. Instead, attacks are performed by tapping (or holding and releasing) the right side of the screen, while swiping mechanisms govern special attacks. The left side still plays home to a (now hidden) virtual joystick for movement.

I'm really digging the direction that RocketCat seems to be taking with Wayward. Combining the 16-bit graphical feel of Mage Gauntlet with the randomly generated levels of a rogue-like seem like a great fit for the series.

While a release date hasn't been hammered out in stone, Wayward is looking to be released sometime in May. If you're curious for more, click below for a short video we cut showcasing a pre-release build.

  • subshell001

    I will always give RocketCat my money. Kepa is a cool dude.

  • Jacob007

    RC Games have yet to disappoint me - and this looks like anything but a disappointment. Mage Gauntlet was great and this looks even better!

  • Boobi

    Finally! Been waiting for a sequel. Wayward looks good, hope to have more info posted by RocketGames on classes. Sounds like warrior, paladin, wizard, rogue so far.

  • http://twitter.com/PrayForDeath Pray For Death

    Thank god they're going back to this style of gameplay. No more runners pls.

    • http://twitter.com/Blabberf Blabber Flappystein

      You do know they only ever made 2 runners, right?

    • NeonGreenKermit

      The Hook games were fantastic. Hook Worlds in particular claimed many hours of my life, despite it being not as fleshed out as Hook Champ in terms of a variety of levels. I didn't really enjoy Punch Quest though, for a variety of reasons, like it was kinda overbaked, lacking the charm and humour of other RCG releases as if the game was forced into the freemium mould first, rather than developed *then* made into freemium. It's a paid app now though, right? In any case, it wasn't for me. I'd happily slap down £5 for a Hook Worlds 2.

  • http://www.silentrocco.com/ Silent Rocco

    A rogue-like crawler with randomly generared levels?! Woohoo! Sword of Fargoal 2 just got some more development time 🙂 Can't wait to play this! Love the video.

  • darkprophet2088

    game looks amazing. totally excited

  • NeonGreenKermit


    As much as I love RCG, I didn't enjoy Punch Quest much (free or otherwise). MG was freakin' awesome, and this looks as much fun if not more.

  • JCat_NY

    Keywords: "more Rouge-like". Sold.

  • PadreTomasito

    Oh My god, it looks awesome!

  • Gamer_Kev

    I love Mage Gauntlet so this aught to be good. I wonder if there will be alternate control options for those of us who aren't huge fans of controlling our games with swipes?

  • headchem

    Really digging the soundtrack!

  • http://iqsoup.com/ iqSoup

    Another awesome looking game! Can't wait for May!

  • jironamos

    it's free to play...

  • UnrelentingFarce

    Absolutely loved Mage Gauntlet (and other Rocketcat games, too). I'd love to play this on an icade. Does anyone even talk about those any more?

  • darkprophet2088

    I was hoping we'd see this by May, but that just means they're refining so I don't mind!

  • darkprophet2088

    anyone have news for this game? getting worried because I was really excited for Wayward