This past January we were pleasantly surprised with the quirky and fun Dungelot [$0.99 / Free], a casual dungeon crawler with some very light RPG and roguelike influences, as well as Minesweeper-esque tile-based game mechanics. It sounds like a strange hodgepodge, but it totally worked as a mobile game, and we liked Dungelot quite a bit in our review. Well it didn't take long, but developer Red Winter Software is anxious to expand upon their idea, and earlier this month announced on the Dungelot Facebook page that a sequel was in the works. Here's the first screens from the upcoming Dungelot 2.

As you can see, the visuals in Dungelot 2 have a much cleaner, more "grown up" look which I really like. The core ideas will remain the same, as if something ain't broke you shouldn't fix it, but there are a few key changes to the formula coming in the sequel. New floor tiles like grates and levers, as well as a more customized approach to your characters and how they engage in combat should add some nice variety to the action in Dungelot 2. Red Winter is shooting for finishing the game by May, though that's still up in the air, but at any rate it's looking really nice so far and you can follow along with the development progress in our forums.

  • blackbear219

    Looks promising. I enjoyed the first one, at least I did at the time TA wrote about it. The next couple of updates that came out after that kind of ruined the game, imo, so hopefully they can reign in the changes this time.

    • KenGriffeyIII

      I actually liked the updates quite a bit. The game was too easy when it released. It's still pretty easy but I thought the changes helped.

      • Adams Immersive

        Weird--I kind of gave up, finding it impossibly difficult! Fun, even so. I've been meaning to try the updated version, but maybe I don't have what it takes!

      • Jerutix

        I'm with you. It was difficult for me before, but the updates got it in the sweet spot, in my opinion. I'd recommend trying it out again.

      • KenGriffeyIII

        Yeah there seems to be a lot of luck involved. If you can get a lot of those sword things early on you're golden.

  • Mirkwood

    Looks exactly the same, but yeah, cool I guess

  • KenGriffeyIII

    That's not leaving a lot of time between the original and the sequel but whatever - the first one is so good I'm sure I'll get the sequel too.

  • DannyTheElite

    I liked the old style...

    • REkzkaRZ

      Maybe you should go back to your iPhone 3 out then? Or maybe a Newton?

      • Zeldaniac

        See, this is logic at its best.

  • OneBagTravel

    That's kinda f'd. The original has a lot more room to grow and they're already ditching it for a sequel? I understand you gotta make money but I'm not going to be a returning customer if this is how they're treating a half finished game.

    • Adams Immersive

      Hopefully the original will still get updates if needed. (I haven't tried the newest version to know whether it feels half-finished.)

    • Eric Farraro

      Uh, how is the original half finished? He's added an entirely new class since release, for free. Added new features/items/improvements. Game plays well, doesn't crash, etc... What more do you want? I hope there are more updates too, but give me a break.

      • OneBagTravel

        I'm basing this off of a game that was released 3 months ago that is already getting a sequel. You added a class that took ages to obtain and tweaked some of the gameplay. I don't feel that's a finished game to abandon for a sequel. Improve the original by adding more diverse quests, tweak the gold system, get a good following and fan base. Then offer up a new experience. A sequel comes off as being too soon.

    • MidianGTX

      Screw that, this one looks better. Nothin' wrong with paying for better.

  • rabidnz

    They should finish the one they are working on, feels like 50% done, or an alpha. The next one will be thhe real dungelot v1.0

    • REkzkaRZ

      What's 50% done? It's a complete game already -- I've been playing it!

      • OneBagTravel

        It feels like Monopoly with half the board missing. Sure you can play the game still but it doesn't feel complete. The fact that he's adding new features to the sequel when his original game is just under 3 months old isn't sitting right with me. Based on his release schedule, we should expect Dungelot 9 to be released by Christmas.

  • Guest

    Yeah, this game is fundamentally broken. Sometimes tiles are left with Red X's on them (or even "darkened" and cannot be uncovered). The "Sheep" spell doesn't always set their attack to 50%. The stat tracking is obviously broken. And this is just a few of the things broken. And they're bothering with a second one? Fix the first one!

  • sfgirl73

    Is the nee dungeon lot ever going to come out?