The upcoming digital version of Space Hulk sounds like a cool deal, even if you're not all that into the board game its based on. Creator Full Control is being faithful, but smart about the conversion. It'll straddle the line between port and revision; most of the rules, scenarios, and characters will make it over, while the duller stuff like all the bookkeeping won't. Also, it'll be a hair more action-oriented; you'll finally get to see a Terminator obliterate Genestealers from overwatch, as opposed to just imagining it. New effects will give it an actual mood, plus the game's multiplayer will give people a chance to play whenever, and not just when they feel like breaking out a physical board.

If you're unfamiliar, Space Hulk is a turn-based strategy game that pits space marines against aliens in close quarters. What makes it pop is its scenario design; the game is good at putting you in tense situations where you just don't know what's coming. You're constantly re-evaluating positioning, as well as struggling to group up as either team.

And then there's that touch of lore, which colors the play. Space Marines are god-like beings that are gene-bred to perform basically one task: exterminate. The game puts them in the worst situation possible: in a lone squad on a derelict ship tainted by the Warp against some toothy aliens called Genestealers.

We haven't seen Full Control's version of the game since it's still in production, so it would be pretty silly to start speculating on specifics that haven't been ironed out. On the other hand, we know about the big ideas that are informing its direction, thanks to our lengthy conversation with Full Control big dog Thomas Hentschel Lund last week.

For example, mood and cinema-style presentation are going to be a big part of the game. Lund wants Space Hulk to feel more action-y and wants to expose the grittiness and that sense of the unknown that the board game conjures so well. Take a glance at some images we have of the game, and you'll get a sense of what Full Control is shooting for. Think: gritty.

Also, single-player is going to be a thing. The campaign will predictably follow a kill team of Blood Angels as they entire into a hulk. We're guessing things go bad fast when the Genestealers come out to play.

Multiplayer is a point of emphasis, too. You'll be able to play asynchronously with your buds, that's for sure. Cross-platform play between the PC and iPad versions of the game is being planned, too. A new co-op mode that pits ten marines against the Genestealers is go as well.

Lund says the game's map editor -- which may or may not hit in version 1.0 -- will let players create new scenarios and then share them across the inter-webs easily. Provided the editor and tools are robust enough, it could give Space Hulk a massive amount of replayability, which sounds cool.

As for the iPad port, it sounds like it's being developed alongside the PC version of the game, but it's important to note that it's not the lead platform. You'll be able to move around your characters with taps and swipes.

If you'd like to hear more about the game from one of the guy's creating it, feel free to click one of these links below. You can also catch our bonus podcasts and regular ones on our iTunes or Xbox Music feed.


iTunes Link: The TouchArcade Show
Zune Marketplace: Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-048.mp3, 14.9MB

Our interview covers more than just mechanics -- we also talk about how Full Control got the rights to develop the game, as well as what it feels like to be behind a digital version of something that resonates so intensely with folks. We think you'll like it.

Space Hulk is due out at some point this year, and we'll probably have a little bit more to talk about later this month during GDC. Get pumped!

  • bestkevin

    Those space marine are copy of warhammer lol

    • VeganTnT

      Space Hulk is from the Warhammer universe...

    • oooooomonkey

      Lmao, noob

    • Cheeseball


  • VeganTnT

    Not sure I'm interested in "banging links" but I'm very excited about Space Hulk getting a digital version. My main gripes with the board game was keeping track of action points spent per every unit on the map. It gets insane because you have to look at the horde of gene stealers to determine your plan, then move all your marines, and take actions... All while on a timer! It's a daunting task which can really hurt new player morale because they never use all their action points.

    Also, no painting minis!!!!! Anyone who has seen the horrible job on my War of the Ring 2nd edition knows just how bad I am at painting :/

  • Boobi

    Awesome interview thanks so much Brad. I am extremely excited over this.
    On a side note the intro music to Toucharcade is great, I think you even said who made it, but I am trying to find a link for the intro, any help?

  • Marcus Birk

    Genestealers are tyranids..they aren't from the warp...

    Looking forward to this game though

    • Scott McDaniel

      The Hulks move in and out of the warp constantly, hence the "Tainted by the warp" comment above.

  • vicsark

    I remember playing Space Hulk on my 3-DO, one of the best games at the time. (yeah I'm that old, and yes, my 3Do still works 🙂 )

    • Greyskull

      I think I have (or HAD) "Space Hulk" for my PC. i think it was a mid-90's release. Just another of the countless games I've never really gotten around to playing. Man, I just realized my backlist spans about 2 decades by now. Anyway, I just hope this doesn't get the "Borderlands" treatment.

  • Rodrigo Scharnberg


  • oooooomonkey

    This is the game I'm most looking forward to this year!

  • vicsark

    You mentioned Tactical Soldier, are there other games from them I should check?

  • Bill Keeter

    take my money already!!
    I can't tell you how much i'm looking forward to this. I haven't played it since my old Amiga 500. Then before that, the original board game.

  • ianlogsdon

    I think its really interesting that both Space Hulk and Warhammer Quest wound up going to indie developers who met people who work for GW. Its a pretty remarkable departure for a company that's previously been very reticent to license their ip.

    • tarasis

      Agreed but they probably figured it was the quickest way to get these games to market.

  • tarasis

    Not liking some of what they are intending for the game, particularly the aiming more Xcom/ actiony and more computer gamish. I just want a digital version of the board game (whichever version)