It seems like an eternity since King Cashing [$0.99] came out of no where in 2011. Combining a strong slot-machine battle system with a loose RPG system, King Cashing was a little rough around the edges from a presentation standpoint but absolutely nailed its combat mechanics, making it a sleeper hit amongst our forums. That same mechanic returns excellently preserved in King Cashing 2. With a refined leveling system, new characters, a wealth of weapons and items and a story told with an excellent visual novel style, King Cashing 2 addresses every issue I had with the original, making it a game that begs to be played.

If you're unfamiliar with how an RPG with a slot-machine battle system works, I'd encourage you to check out our review of the original King Cashing. For everyone else, the same combat system that we loved before makes a return with some minor improvements. Players still participate in battles with cherries as the currency of choice for spinning the reels with the goal being to match up characters and weapons against enemies to cause damage. One new twist is the ability to eventually purchase a power-up that will a selected reel for one turn during a battle. Otherwise King Cashing 2 focuses less on innovation and more on simply adding to an already excellent system.

With only three character types and corresponding weapons, simplicity was the name of the game in the original King Cashing. King Cashing 2 looks to up the ante with a lot more variety. Players eventually unlock 7 characters, each with their own preferred weapons and critical bonuses. Weapons also continue the hit/damage trend of the previous game, meaning that the stronger the weapons is the lower its hit attribute is (meaning the less likely it'll show up on a slot reel).

Some of the new weapons and characters are also pretty unique, such as the Necromancer, a relatively weak character that converts a 'Miss' reel into a 'Human' weapon with each hit. Another interesting addition is the potion weapon class which offers a wide variety of effects ranging from damage-over-time poison to armor damage, to enemy 'bait' (which temporarily adds more enemies to the reel). There's also a wealth of new secondary bonus items which can be equipped to modify the slots even further. These new additions and options lead to a lot more different ways to play the game and go a long way towards formulating new strategies, especially as later enemies start to become resistant (and immune!) to more and more weapons.

The most impressive improvement that Productions Multimage has made in King Cashing 2 is in its visual style and narrative technique. Taking on an entirely different theme than its predecessor, King Cashing 2 employs a slick graphic novel style that does a great job of telling its tale. It also doesn't hurt that everything simply looks amazing, with the game taking full advantage of retina visuals which are pretty essential for any game attempting to emulate comic-book visuals. King Cashing 2's story, meanwhile, is infinitely better than the original, telling a tale of an undead king awoken from his slumber and searching for gold. One minor complaint is the lack of full iPhone 5 support (borders fill out the extra space on the elongated device), but the game still looks great nonetheless.

Most importantly, like its predecessor, King Cashing 2 is simply fun to play. Battles are streamlined and offer players the ability to play the game as one of chance or to focus on memorizing and individually stopping reels. Incredibly difficult enemies return as 'side quests' that offer quite a challenge. Achievements, ranking systems for each battle, and leaderboards that track how fast you complete 'issues' all return, adding some extra replayability. While the story itself is a bit short, the system in place makes it easy to add new 'Issues' with a future already being promised.

As I mentioned in the review for King Cashing, a slots-based RPG is certainly not for everyone, and there will undoubtedly be folks that can't (or won't) grasp the unique battle system. However, for folks that can, King Cashing 2 is the definitive title for the genre. Where the original at times felt like a nicely implemented tech demo, King Cashing 2 is an excellent game in its own right, improving on nearly every facet over the original and well worth checking out.

TouchArcade Rating

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  • http://twitter.com/Zghying John Dickerson

    Neckbeard, opps wrong thread. Joking aside, I really like the first one so I'm looking forward to playing King Cashing 2. I'm glad I don't live too close to a casino because I do love a slot machine.

    • MidianGTX

      Are you in the US? I've often wondered why 3-reel machines are so popular over there. In the UK we see a lot of 3-5 reels and they nearly always include hold and nudge buttons, sometimes with even more functions, and it's practically like stepping up from a NES game to a Playstation. The strategy is half the fun for me and basic 3-reel machines are basically just rolling dice, so why not turn it into more of a game?

      • http://rekzkarz.com/ REkzkaRZ

        I agree. I liked first game, but also feel like 3x3 grid is lacking. Would like a lot more complexity on the grinding -- that's the main reason I haven't bought #2.
        (It's like, I'd like a program to automatically 'button mash' the slot machine & let me know how things turned out.)

  • jamsie07

    The App Store description says it's optimized for iPhone 5 but the review writes it isn't. Anyone happen to know if there are plans to optimize?

    • geoelectric

      It's optimized, and the whole screen is used--just that the play field isn't enlarged so you get a thicker textured border around it instead of more detail.

      It's kind of a copout, but with the layout I don't see how you'd make it more elastic.

    • Nicholas Pollender

      It is optimized but just makes the background go farther. No UI elements are moved to take out the whole space. The only place where it fully uses all the space is in battle where you spent most of your time anyway.

      • jamsie07

        Oh ok. Thanks for the clarification! Will def pick it up

  • Jazzpha

    "One new twist is the ability to eventually purchase a power-up that will a selected reel for one turn during a battle."

    Missing a verb here. What does the power-up do to the reel?

    Otherwise, great review. Really looking forward to this one!

    • Nicholas Pollender

      It allows you to hold a reel and prevent it from spinning the next time you spin.

      Also, the price is 2.99 not 3.99.

      • Jazzpha

        Thanks!

  • http://www.youtube.com/MetalJesusRocks Metal Jesus Rocks

    I've been playing this and it's better than the original game in every way. Love the new comic book style progression and the combat is just as addictive. Plus there are tons of accessories to equipment and unlock. At the end of a fight I always wanna go one more round...

  • drkhrse

    Loved the last game and so far I am digging the new art style and presentation for this one. Hits all of the main points of a good sequel.

  • ojtitus

    This game is easily my leading game of the year candidate.

  • Skaidon

    Infinitely better than its good predecessor - which I enjoyed but never completed.

    Wondering how long the game experience is and if there is any replay value in it? Looks great on my iPad and almost missed my stop on the bus on my way to work today, addictive game! :D

  • http://twitter.com/TouchedWieners Tyler Piderit

    This game stole my heart and my sleep last night. Very, very fun and a great little niche it fills that I would have never guessed existed.

    Really looking forward to continuing to play this one down the road and keeping it on my phone :).

  • Amenbrother

    Awesome game here guys, we need to show some support for devs like this!

  • MUTILATOR

    One of the best mobile games ever.

  • soundshaper

    The price went up to 5$ ???

King Cashing: Slots Adventure Reviewed by Eric Ford on . Rating: 4.5