Surely everyone remembers Draw Something [$2.99 / Free] and its weird lifecycle of appearing out of nowhere, getting red hot, being bought by Zynga, then almost immediately falling into obscurity. If you were spending your time on the moon with your eyes closed and fingers in your ears during those few weeks, you can check out our almost-a-review here that explains how it all works/worked. In a nutshell, you got a prompt, you had to draw something, and if your opponent guesses what it is correctly you win.

The weird thing about Draw Something was that seeing the cool things people were making was almost more interesting than actually playing the game- Especially as the game got Zynga-fied and previously easy prompts were replaced with obviously sponsored drawing subjects such as "doritos," "pepsi," and several other silly things. DrawQuest [Free] has a vaguely similar vibe to it, although it takes a definite turn away from the competitive aspect of Draw Something with a much greater focus on simple community collaboration.

Created by 4chan founder Chris "moot" Poole, the iPad-exclusive DrawQuest gives players daily drawing prompts (or, "quests") with a scene already set- Kind of like those coloring books where you need to fill in the blanks. For instance, as you can see in the above screenshot, the quest is to draw something to help the knight get to the princess. Tapping it brings you to a simple drawing canvas with the knight, princess, and tower already there. So, you can draw something like a ramp, a set of stairs, a rope, or a billion other things. Submitting it gets you a few coins, and you can see what other stuff everyone else made- Assigning stars to your favorites.

DrawQuest is totally free, and features a similar IAP mechanism to Draw Something in that you slowly earn coins (which you can also buy) in order to get more colors to use in your drawings. Overall the IAP feels significantly less abusive though, as the colors actually come in cohesive bundles instead of Draw Something forcing you to unlock a few colors you don't want in order to get another simple primary color. Definitely check this game out.

  • mjhusn

    Edit the article please to state that this is for iPad only, so people do not get their hopes up like I did.

    • MidianGTX

      Muah ha ha ha!

    • homosaur

      Does say iPad only, right after saying it was made by Moot, but I do agree that a highly visible tag on these articles would help

      • http://toucharcade.com Eli Hodapp

        Not sure what else I can add aside from the "iPad Games" tag at the top, mentioning it's for the iPad in the article, then the associated iPad Only next to the iTunes link. I mean I suppose I could wrap all those in siren.gif?

      • WeirdingWay

        "If You Liked 'Draw Something' You Need 'DrawQuest' (iPad only) Right Now"

        The title is the best place and yet the place not used.

      • swarmster

        These people are being a little silly, but your mention of the tag system reminds me of a suggestion of mine from long ago (probably before the iTunes links were added): the tag system could be a lot more useful?

        As it is, I mostly forget it's even there. They're all red text, at the end of the byline, awkwardly word-wrapped onto a second line. I'm not even sure why most of them exist - "Games"? Does that help people? The delineation between "News" and "Upcoming games" is vague and inconsistent, and what on this site isn't "News" in some fashion? Pricing tags are quickly out-of-date.

        All you need, IMO, is a colour-coded iPhone/iPad/Universal tag/icon (perhaps similar to AppShopper's colour-coded oval tags), and maybe a genre. Maybe I'm tipping my hand here, but going with an icon system would also potentially allow you guys to add indicators for Game Center, iCloud, and/or widescreen support.

        I do agree with the concept that some truly at-a-glance information might be useful/a better use of space.

  • Greyskull

    The first "Draw Something" type game I played was Depict, which came out well before Draw Something. It used Openfeint (RIP). I'll admit I never played Draw something; the idea of paying for colors struck me as a pretty cheap move. Having said that, the best alternative I've come across is Drawmania (used to be Charadium). It isn't free, but it's awfully fun and universal.

    • MidianGTX

      Draw Something IAP is brilliant though, one evening on the sofa with the family sending pictures back and forth will earn you a crapload of coins. I have every colour and I wouldn't say I had to grind in the slightest, I just played occasionally.

  • MidianGTX

    2 stars currently on the UK app store... the only written review complains about a lack of zoom, which Draw Something didn't have either.

    He's got a point though, all of these apps would be enhanced tenfold if they used vector graphics with zoom.

    • Greyskull

      Drawmania has zoom, but it's still nearly impossible to play on my iphone 4S 5.1.1 because the keyboard takes up half of the screen. It used to disappear iirc, and it still does on my ipad. I've discovered that I can guess quicker if I use Siri dictation though ;) There are coins in drawmania also, but as far as I've seen they're only used in "Ping-Pong" (asynchronous turn-based) games to choose your own word to draw. You earn them easily, but I haven't spent a single one.

  • JCman7

    Been playing since this was posted! Lots of fun, I'm not a great artist but its still fun to mess around.

  • http://twitter.com/Ju5stin justin

    Kool, sounds promising ill give this a look. I play draw-something anyone want to add me my username is: ju5stin

  • JaysUsernam

    No iphone seems dangerous-The Draw Something craze was so huge because everyone was sitting in lunchrooms with their iPhones...that get's reduced quite a bit with only ipad support.