Early last year State of Play Games released Lume [$1.99 / $2.99 (HD)] on iOS, a touchscreen port of their critically acclaimed PC point-and-click adventure game. It was a brief experience, lasting only about an hour, but it was rewarding all the same and absolutely oozing with whimsy and charm. This was mostly due to the entire game being handcrafted from paper and cardboard and then filmed, a painstaking process I'm sure but one that really made the title stand out. You can check out our review of Lume on iOS for the full details.

However, nearly a year later and State of Play is full steam ahead with the sequel which is called Lumino City. Again, the talented team is dedicated to crafting the entire game from scratch, though with a few new techniques. In an interview with IndieGames, the developers detail how they used motors for some of the moving parts in Lumino City rather than stop-motion, and laser cutting rather than a scalpel which allows for much more precision. See the stunning results for yourself in the first teaser trailer for Lumino City.

 

Check out the full interview at IndieGames for more photos of the production process and insights from the team, as it really is quite interesting. Lumino City is slated for release this spring on Mac, PC and Linux with iOS versions planned for sometime after, and I absolutely can't wait. We'll definitely be keeping an eye on this one and will bring you any more news as it becomes available.

[IndieGames.com]

  • garret44

    Seems interesting, anyone recommend lume??

    • Dueler

      Just by looking at it's app page I would say it looks fairly decent, and with it being half price and all might be a good time to grab it.

      • mr_bez

        Just added the original to my watch list after reading this, wondering if it'd get a price drop to promote the sequel, but didn't think it'd be this fast. Had to be less than 10 minutes!

      • garret44

        Thanks, ya think I'm gonna grab it!

  • Greyskull

    It sounds to me like they would be better off making movie shorts than games.

  • play_nate

    Lume was $3 when I bought it at release and it's very very short. I figured since the price was so out of line with the content that there were updates coming to expand the game.

    Instead, they're releasing a new game I'd have to pay for all over again. I expect to skip this one.

  • Gamer_Kev

    I would have picked up the original but I've heard that it's so short, that it's more like playing a demo than a game. While the art style looks great, even for just a few bucks I'd like more than just 15 minutes of gameplay.

  • Illuminerdy

    Really? This what's wrong with gaming on iOS devices. You probably spend $3 everyday on something that takes less effort than a game.

  • Raiel

    Played through Lume in about half an hour or so. It was absolutely charming. If you're into puzzles, and you like the melancholy tone, like me you'll probably be happy that you tried this out.

  • mzinn

    They can release this anytime now. Come on!!