It's hard to paint a good word picture for Super Hexagon [$2.99], so Jared and I decided to do a little video of it in action earlier this afternoon. Calling it a reflex game seems fair but it's also an experiential game where production and mechanic bleed into and feed off each other. You can kinda get lost in the lights, sounds, and movement -- if you can get into the game's zone.
Jared is really starting to get Super Hexagon, and so are a decent chunk of the people in the game's dedicated TA message board thread, so maybe check it out if you like what you see below:
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