I admit that I am a bit on the jaded side when it comes to some of the genres of iOS games out there, but when something like Horn [$6.99] comes my way, all those cynical bits seem to dissolve away and leave something childlike in their wake. Maybe it's that Horn, the young blacksmith's apprentice that you play the game as, reminds me a bit of Ico (in fact, there's something distinctly Team Ico-esque about the entire games's aesthetic). Or possibly I was drawn in because this is composer Austin Wintory's first musical project since the heartachingly beautiful score he wrote for Journey. In other words, Horn has a lot going for it by means of look and pedigree.

I was a big fan of Phosphor Games' last project, The Dark Meadow, which was a similarly unique and attractive take on bringing a more immersive overall experience to iOS gaming. As mentioned before, you play as Horn, who lives in a rural village that, one day, becomes mysteriously populated with monsters. These monsters have a secret, which I won't give away here, but suffice to say helping them is going to become part of your quest. In fact, you'll actually get one of them as a sidekick, who is a bit on the ill-tempered side to say the least, but crucial to the rhythm of the storytelling, not to mention for puzzle-solving you'll need to do later in your quest.

I'm used to iOS titles having pretty barebone stories, so the atmosphere and attention to detail on Horn really stands out. I wasn't in the world for five minutes of game time before I found myself absolutely enchanted. So much so, in fact, that I found myself overlooking things like awkward controls just to spend more time investigating this wonderful world I was in.

One of the big mistakes that Horn makes is not offering the player a D-pad for movement, instead having the player touch a space in front of them (or an object) in order to make Horn advance. This just felt strange to me, and while the finger swipes worked beautifully in combat (you roll left and right with small buttons in the screen corners and attack with a swipe), they just felt weirder in world movement, especially once you add swipe-based camera control into the mix.

Making your way carefully along a narrow wall by swiping is great, though. In many other games, it would be a distraction, but Horn has so much going for it that I just took a breath and vowed to adjust. After all, I wanted to know what else was in store for me.

I can't say I've heard a lot of incredible voice acting on iOS in my day, but Horn changes all that. These performances really shine, and are gorgeously completed by Wintory's soundtrack, which goes a long way towards making an interesting world that much more beautiful. Speaking of beautiful, this moody world is simply stunning to spend time in. Crumbling ruins and long-lost cities await you, and even tiny details such as a running stream beneath your feet while you cross a ledge above it really stand out. Sometimes the game stutters while it goes from action to cutscene, but I have a feeling a patch will fix that right up, and I hope Phosphor considers one. Considering what Zelda-like appeal Horn has, I am sure that it will draw the attention of a wide variety of players, but I'm not sure that all of them will be as patient as I was when it comes to the various hiccups.

While there are lots of fun things to do in Horn aside from slashing with your sword, such as puzzle-solving, one of the inherent flaws comes out in design. As gorgeous as the world is, it's hard not to notice that some of the puzzles and environments can become a little repetitive at times. However, it's easy to forget that when you get into combat with a big monster. This was one of the most thrilling parts of the game for me, and I really enjoyed the way battle movement was set up. It's all about finding a baddie's weak spots (and what boss battle isn't), but there's something particularly invigorating and fun about the way this part of the game works, and I found myself really looking forward to the bigger fights.

Another really cool aspect of Horn is that is allows you to craft (which is called "forging"). You seek out blueprints which can be found in the world to learn how to make the gear, and then you collect resources in order to assemble it. I'm not a fan of crafting at all personally and always feel like it's a bit of a time waster, so I loved that all you did was click "create." Some will probably feel the procedure could have benefitted from being more complex, but frankly, all I wanted to do in this game was spend more time in the story, so I could care less about making weapons.

Despite it's flaws, Horn is a glorious success. It sets the bar high for what we should expect from iOS, and it really shows us what kind of adventures we are capable of having on the device. It bites off more than it can chew from time to time, but somehow, when it has so many winnings in its corner, it's forgivable. Above all, it stands as an example of wonderful ideas come to life, and it tosses the cookie cutter puzzle and physics game concepts out the window and reaches for something more. We could use more titles like it.

TouchArcade Rating

StarStarStarStarNone
  • http://www.facebook.com/josiah.wilson.716 Josiah Wilson

    Console gaming is now over. I'm selling my PS3.

    • rybred96

      No.

    • skeblik

      Console gaming was over ages ago.

    • http://twitter.com/Rage_boi Vince

      Because this game is so much better, deeper and prettier than Heavy Rain, Lost Odyssey and Tales of Vesperia? Stick to your gaming fast food for quantity if you want.. I can't afford to lose my michelin starred games.

    • IpadGamer

      Even as an "iPad gamer" I'm not giving up my ps3 anytime soon. Horn may be good, but it's still not the same as the Uncharted series, Batman Arkham seies, and many other great ps3/Xbox offerings.

    • http://www.facebook.com/josiah.wilson.716 Josiah Wilson

      Looks like 9 people realized that was a sarcastic reference to the game creators' statements about the end of console gaming. Not sure how any of you guys read it as otherwise.

    • http://www.facebook.com/people/Jaison-Biagini/100001293878571 Jaison Biagini

      iOS most likely is the end of handheld gaming. vita & 3DS.  i'm REALLY hoping the big game studios will start developing for iOS.  some 2+gb games would be awesome.  i think there are plenty of iOS users who''l pay $30 for premium games.

  • gjesse

    I tought at Fable. And yes the controls could be better. Im about 10% in and its freaking awesome. Hasnt used my consoles since i got my iPad :)

  • JBRUU

    Well that was a far more positive review then I expected. Might pick this up after all.

    • ILSc0p3z7I

      Only have you have the latest device is it worth it.. Otherwise the graphics are terrible even on my iPhone 4

    • http://entrepreneurialblog.com Niclas Johansson

      Way to go with a totally irrelevant first comment that sparked an even more irrelevant "discussion" below.

      This game looks fantastic. Will get it as soon as I get further through my backlog of unplayed/unfinished gems.

      • JBRUU

        Totally irrelevant? Excuse me? I was merely expressing my surprise at how positive the review was, seeing as how this is published by a freemium giant and developed by the same people who screwed their paying customers with Dark Meadow. I had rather low expectations for the game, but was pleasantly surprised.

      • chamuscao

        He was talking about the comment "Console gaming is now ov...".

      • JBRUU

        My apologies.

      • http://entrepreneurialblog.com Niclas Johansson

        Sorry, I don't know why/how my comment ended up in the wrong thread. Anyway, looking forward to play this one!

  • HerbertKornfeld

    Without the stupid icon overlay, I might’ve failed to realize that this was published by Zynga. The review certainly doesn’t mention it.

    I’d love to try this game out, but I’m loathe to put any pennies in Zynga’s pockets.

    • chamuscao

      I think that most of your money will go to PG.

      • noesch

        None of my money will. I'd love to play the game and support PG but there is no way im giving money to Zynga. Not a single cent. This is so sad. I was really looking forward to HORN.

      • swatbot

        Don't worry, the rest of us are enjoying it for you. Flaws aside, review sums it up pretty well so far. Quite impressed.

    • http://buzzabit.com/aaron/ Aaron Sullivan

      This is Zynga's experiment as a benevolent hands-off type of publisher apparently, so it's a unique situation. There's a TouchArcade article on it from sometime earlier this week.

      • noesch

        I've read the article. I simply so Not agree.

      • noesch

        Damn German autocorrect. I meant I do not agree. Companies like Gameloft, Gameevil and Zynga are a curse for videogames.

      • Greyskull

        ...until Zynga decides to change the business model this game follows, begins searching for alternative revenue streams, and plops an update with an unassuming description that ruins the game. Or do you not think that the publisher is in charge of the post-release monetization strategy?

        I've bought products from devs and publishers that, at the time, I considered to be reputable...only to watch them throw said reputation in the trash. Zynga has no positive rep to begin with.

      • http://buzzabit.com/aaron/ Aaron Sullivan

        Judging from the way the developer was disappointed in every other publisher's offer, I actually _don't_ think that the publisher is in charge of the post-release monetization strategy.

        Zynga has angered me, but it's a company with different groups of people and I don't mind rewarding whoever is trying to save the company from going under with a new publishing approach that doesn't seem to exemplify the traits that have reared their ugly head before.

        To each his own, of course.

    • http://www.facebook.com/profile.php?id=100000193280294 Jacob Chapman

      People forgot about the psp and how much better the games are on that system it makes me wanna cry.

      However Zynga might be a dirty greedy company but they usually always release a fun  game. That's why they have grown to be a rich dirty greedy company kind of like activision. Still doesnt stop me from playing their games however.

    • Maniacfive

      The icon is awful.

      I generally dislike icons that have names in them. It's doubling up. This isn't windows phone. There is zero point having the name of the app in the icon, it's displayed right under it. "but what about foreign app stores" you say. For them its even worse. They've an icon with a a word in a language that's not even their own cluttering up their display.

      And then there is the god awful overlay for the zygna bulldog. I've no problem with that parse, besides it looking fecking ugly.

      I dislike and do not understand the icon branding. The one for the app icon in the store maybe, but once installed? My home screen is not a storefront, no one will be peeping my homescreen and thinking. "oh, a zygna/EA/Glu title, I must pick that one up. It just makes the icon ugly and less likely to be installed on my homescreen.

  • OrochiBebop

    Lmaooo Console gaming is not over. People are delusional Borderlands 2 or Horn hmmm BL2
    Assassins Creed 3 or Horn hmmm AC3 ... iOS will never be on level with console gaming. Now portable gaming such as the vita n ds maybe so

    • fastbridge

      Give the iOS a few years and I can guarantee you we get a console experience on a phone. Wants the hardware gets a little better sky is the limit.

      • rodgerodger

        But I don't want a console experience on my phone. I want an experience tailored to the smaller, touch screen that is mobile. More powerful hardware does not equal the same experience as a console/PC. I want a physical controller to play games on my 50in TV.

      • swatbot

        Yes, you may not want that, but there are clearly a lot of people who do. Lots of us for example have long commutes and tablets or smartphones. I wouldn't worry though, the market is always going to be there for the kinds of games you want. There's more than enough room for all..

      • quietstorms

        You're not the rule. Some people want console quality on their phones and tablets.

        I always laugh at the console snobs because PC gamers think the same of consoles. I guess the caste system for gaming continues...

      • rodgerodger

        I never related it in terms of quality. I love iOS gaming, but consoles with their physical controller offer a different experience than the one I want out of my touchscreen device. Not better or worse. Different.

      • Benjamin Rodriguez

        Still while people would probably prefer that, the only reason I can see is because we as a generation are used to it.

        The world will move away from physical controllers as technology provides a cost effective way to do so.

        Just like the kids of today's generation, they are completely different because of the world they are raised in. And their children will be even more unthinkable; maybe even to a point where the people who actually care about the physical do not exist anymore, and all products relating to them will cease to exist into modern day production.

      • http://www.gamegent.com/ Game Gent

        What if you could have both? You can play simple casual games on your phone or connect wirelessly to your TV and either use your phone as the controller or a wireless controller for a console experience. That's what future on gaming will be.

        Whoever does this first will kill the traditional console, because consoles can't keep up with mobile technology, unless Microsoft, Sony, and Nintendo can adapt quickly.

      • rodgerodger

        I'd be all over such a device. Just tell me where to send my money.

      • http://twitter.com/Rage_boi Vince

        Why is it so important to be able to play AAA games on the go ? I personally wouldn't want to start on a large game unless I am seated in a comfortable environment with hours of free time ahead of me (at home). The Japanese console and portable market has always been rather secular, you only see a small fraction of the games being localized ..no biggie if you don't buy it. The domestic sales will keep the consoles goings.

      • http://www.gamegent.com/ Game Gent

        No one said it's important to play AAA games on the go, but it would be fun.

        What would be better is if you could play whatever game you want on a flight home, or bring your games to a friend's house and play on their TV or play your games in your hotel room with their TV. All with as little trouble as possible. You can always play games comfortably at home, but what's wrong with wanting to play them everywhere else too?

      • swatbot

        What about those of us who want to play AAA titles and don't have the luxury of hours to spend sitting at home playing them?

      • quitjoshin

        I don't believe that. Not as long as the only method for control is a touch screen. A touch screen will never replace a full controller for me.

      • Decoy_Octopus

        It will never be as long as people are only willing to pay 99 cents.

    • gjesse

      Yeh your right..

      • metalcasket

         What about his rights?

    • Benjamin Rodriguez

      Definately would not say never. Technological advancement is moving exponentially with the only drawback slowing it down is the fact that profits become more important then advancement. By 20 years I am willing to bet that an iphone or whatever phone exists in that era will be of equal standing to any console. If consoles even exist by then.

  • Con

    Couldn't. COULDN'T care less. Arghhhhh!

  • jcifrit

    I was very disappointed this isn't compatible with iPod touch, but then I saw it is associated with Zynga which mitigated my disappointment.

  • sheepdog108

    Can someone please tell me the size of the game?It's posted at about 870mg , but what I've been reading is that it's 1.8g.

    • mudads

      It does indeed use 1.8gb of space on your device. I just checked mine and was surprised to see that after I read your post.

      • sheepdog108

        Thank you

  • palenoue

    Open comment to all game developers out there:

    I'm getting really sick and tired of fantasy.  Seriously, can't you think of anything else?

    Horn is a great game and all, but lordy I'm so tired of fantasy.  And zombies.

    • skeblik

      FANTASY. IS. EPIC.

    • Gwet17

      Tired of fantasy?  What else is there other than hyper-realism?  And I'm even more sick of that.  

      • palenoue

        Agree with you on hyper-realism.  They seem to put all their efforts into making everything look as real as possible while ignoring gameplay.  But as for "what else is there" there's almost endless possibilities for other genres, all they need is a little imagination and creativity.  Instead all we get is swords and magic over and over and over and over and over and over and over and over and over and over again.

      • DecafTable

        Let me guess, more Call of Duty? Give me a break.

      • Maniacfive

        Or, as opposed to fantasy and call of duty... Science fiction, historical, noir gritty crime, crime and comedy? (thank you Hector episodes 1-3)

        There are more genres available than fantasy AND call of duty/hyper realism you know.

      • Benjamin Rodriguez

        He just said hyper-realism. That includes CoD

  • swatbot

    Only an hour or so in and so far I'm quite impressed. Review seems pretty much in line with my initial impressions so I'll skip the gameplay crits for now. I just have to agree .. The voice acting is far better than most other iOS titles (actually most gaming titles period). It's one of the few games where I wouldn't be embarassed to have a cutscene going with other people in earshot. Anyway back to playing it!

  • Broli95

    Dark Meadow's voice acting is very good too, anyway cool game.

    • swatbot

      True that, Phosphor seems to have good taste when it comes to decent voice acting.

  • Wikilix

    I'd love it if the game supported Retina display on the iPhone 4. The graphics are so ugly it is unbearable. And yes I read That the game was optimized only for iPhone 4S, iPad 2, and The New iPad, it's just a tad bit annoying that the developers couldn't of put more effort into making the game look (at the very least) some what decent on the iPhone 4.
    Even Textures are missing (yes, nothing is there) in some areas.

    • ILSc0p3z7I

      They definitely need to fix this. Ruins the game for me

    • DecafTable

      Why wasn't this CLEARLY stated in the review? No way will I be paying 6.99 for a game without full retina support. I'll stick with Infinity Blade II whose production values equates to my dollars.

      • Wikilix

        Glad I could Help stop someone from spending $7 on a game that looks awful on their iPhone 4.

  • drloony

    XBox, PS3>iPad3 = end of story

    • http://www.gamegent.com/ Game Gent

      Xbox 360 - 7 years old
      PS3 - 6 years old
      iPad - 2 years old
      iPad 2 - 1 year old
      New iPad - less than a year old
      Next iPad - less than a year away

      Advantage = iPad

      • ironmonkey

        yes clearly new technology = better games. sorry if your fingers are too twisted and numb to feel the inherent advantage a physical controller has for any kind of action oriented game.

      • http://www.gamegent.com/ Game Gent

        Not exactly, but new technology allows for better games and enhanced experiences. The quality of game really falls to the developers. Apple is giving better tools and hardware to developers to work with all the time, whereas consoles have been stale in this area for over half a decade.

        And the problem with touch controls is a generational thing. Our problems with adapting to touch controls won't be past on to newer generations of gamers. iPads are now being adapted by schools and more and more parents as a learning tool. The younger generation will be as comfortable with touch controls as we are with physical controllers. I would even argue that they already are. My son, who is 10, is untouchable in Mordern Combat 3. Every time I use the virtual control excuse, he has a good laugh.

        So I do sympathize for you not being able to adapt to virtual controls, and for having twisted, numb fingers, but I'm sure eventually Apple, iCade or someone one else will come up with a physical controller that devs can stand behind and for those of us having trouble playing action games on the iPad. It's only a matter of time.

      • ironmonkey

        Hey I'm not getting into a pointless platform debate here, just pointing out how ridiculous it is to claim Ios devices are better or will be dominant only because they're newer, without regard to interface or user experience. Besides, are you unaware next gen consoles are already in development and dev kits for Xbox 720 and PS4 have already gone out? What happens to your argument then?

        Obviously better game design leads to better games. But the user experience is best when it's suited to that platform's strengths. Carcasonne on Xbox possible, on tablet quicker and more suited. Same token, Street Fighter 4 on ios possible, but much more fun on a large screen with joypad. Even better than that, playing an actual arcade machine with a joystick with your opponent sitting right next to you. Look that's great your son is great at Modern Warfare on tablet, I am sure he'd be even better with the optimal configuration of mouse and keyboard on PC though.

        To just concentrate on the tech is incredibly short-sighted. Plus, to think ios will outdo consoles once they better integrate console controls? Do I even point out how much that argument fails? Seriously...

      • http://www.gamegent.com/ Game Gent

        It might be ridiculous if I said iPads are better than consoles because they're newer, but I didn't say the iPad is better. I'm saying it has the most potential because of technology trends.

        I do know the next gen of consoles will be out soon, but how long before we see the generation after that? Maybe another 6-7 years? Mobile technology will have passed up consoles by then. Consoles will need to adapt quickly to keep up.

        As for game design, talented developers will create great games no matter what the platform is. With better technology, they'll have less limitations and will be able to do more. That's always exciting news for developers and players alike.

        Whether one type of controls is better than another is subjective. I personally like virtual controls and I don't have any problem with using them. You're the opposite and that's fine. You probably have the more popular opinion. The fact remains, the lack of physical controls have little effect on technology trends, iPad sales, game app sales, and it's not keeping developers from making action games for the iOS. People still want to see big budget action games on the iOS.

        At the moment, the mobile gaming experience is different than that of consoles, but those lines are blurring quickly as mobile technology advances. I don't see how anyone can miss the potential the iPad has.

      • Benjamin Rodriguez

        no one is willing to pay for new consoles though, and many people rage when they end the cycle too early. Yet people are always willing to upgrade phones/pods for just a few dollars (no not literally) less. Really though consoles are really just computers, which the iPhone/consoles are pretty much both on the same scale, it's just one gets upgraded more often

      • http://www.gamegent.com/ Game Gent

        Those are good points. I agree with you that people get upset and refuse to by newer systems when the cycle is too short. I skipped over a few DS versions for that exact reason. Although, it's been 6-7 years since the last Xbox and PS, and I beleive most people are looking forward to a new Xbox and PlayStation with better hardware. I think the best point you made is that their all computers.

        One example I can think to help make my point, is Skyrim for both the Xbox and PC. The Xbox version is fine, but the PC version is the better experience because it's made for higher end hardware that the Xbox lacks. The graphics, frame rates, sound, nearly everything is better if you have the newest hardware. Skyrim on the Xbox is almost unplayable after you play it on a high end gamer PC. It's like watching a movie in IMAX and then watching it on your phone. It's essentially the same game, but not the same experience.

        So if the gaming is potentially better on high end PC's, then why would a gamer buy an Xbox or PS3? One reason is price. A high end PC costs more than a console. Even if you bought a low end PC, and some how found one cheaper than the XBox, you will most likely need to upgrade the graphics cards, sound cards, add more RAM, etc., because almost all PC games are made for the newest technology. You can literally end spending 4-6 times as much for a PC than on an Xbox. Then tack on $60 for a game.

        The other reason is, as touched on above, is hardware. If you buy a game for an Xbox, you can be almost certain it'll be playable on an XBox. Not so with a PC. You always have to check the system requirements for a PC game as it may not be compatible with your PC. You have to remember what hardware you have, know if the graphics card, sound card required on the box is newer or older than the one on your PC, and if not... Well, it can be a real pain. even then the game might not play correctly, as it's impossible for a developer to develope for every hardware combination available on a PC. I remember when I first bought MW3, I had to use headphones in order for the game to run on my PC, even though I had a brand new sound card.

        So the real question is, why would the iPad have more potential than a console or PC for that matter? The hardware for the iPad is upgraded every year like a PC and it costs more than a console. Those are two major reasons why gamers prefer consoles.

        Well, one reason is the iPad is cheaper than a PC and more than just game developers develop for the iPad. The hardware, even though upgraded every year, is at least stable for that year. Apps are usually upgraded often with new features, and at no additional cost. Apps are usually updated to work with the newest hardware, where as most consoles, like the PS3 eventually remove backward compatibility. Games are cheaper than on the PC or consoles. Your paying more for an iPad, but you are making that back up by potentially buying more games at a cheaper price. The iPad is portable. As it is now, you can connect your iPad to an HDTV using HDMI cables, and play games with an Bluetooth controller. The most important reason why the iPad has the most potential is that it's always introducing the newest hardware for developers to work with. The trend is that the iPad is out developing consoles on both hardware and applications. In a more mobile society, this will make or break consoles.

        That said, I'm love consoles and I've owned everyone since Atari, ColecoVision, to the 3 major consoles of today, except for the neo-geo and sega dreamcast and I think the 3DO, but I've played games on all of them. I would love nothing more to see consoles adapt and succeed, but it's hard to ignore what's happening around us. Technology is changing and with better technology come better experiences. Above all, that's what gamers want most.

      • http://twitter.com/Rage_boi Vince

        Your pro ios device and anti console comments are starting to tire people out.

      • http://www.gamegent.com/ Game Gent

        I'm not anti-console. I didn't even say the iPad was better. I'm merely stating the iPad has the most potential. I own an Xbox 360, PS3, PS2, Wii, GameCube, NES (I've owned many more) and I enjoy playing games on each of them. Technology is changing, it's going smaller and mobile. Consoles, as much as we all love them, are not following that trend. You do the math.

        If all you see are 2nd rate ports of PC/console games, then you are looking in the wrong direction. There's already a lot of fun games in the AppStore and the possibility for better games is always there. Great games are made by developers, not by the hardware.

        And I'm sorry you tire of pro iOS discussions, but you shouldn't be too surprised. This is TouchArcade. It's a website dedicated to iOS gaming after all.

      • http://twitter.com/Rage_boi Vince

        Let's talk about iOS gaming now without down playing other platforms then shall we?  Oh drop that patronizing tone too.. it is easy to ignore valid statements (I mentioned original mobile games too right?) nitpick on someone's post and bring up controversial statements under the guise of intellectual/objective musings...when they know it will stir up the community.

      • http://www.gamegent.com/ Game Gent

        Vince,

        You're not very clever. I've noticed you edited your previous post to make it look more favorable. I still have the original email that was sent to me by Disqus when you first replied to my comment and I know what you said. You deleted a large portion of your comment. If you want to have a serious discussion, I'm up for that, but if you want to play games and try to started a flame war, I'm not going to respond to it. I have better things to do.

        Go troll somewhere else.

      • http://twitter.com/Rage_boi Vince

        I like editing my post over time to correct mistakes and to avoid sparking any nasty replies...apparently that didn't help. You felt a need to nitpick on it just to make a reply as I expected.You obviously weren't looking for a serious discussion..just an opportunity to impose your views on everyone and to make snide/patronizing replies.. on reddit we call that trolling.  I am also done with this.

      • http://www.gamegent.com/ Game Gent

        You actually imposed youself into the conversation by making a rude comment and then editing it out. My reply was made before your edit, and was a direct response to your accusations. If you're not trolling and feel you have something of value to add to the conversation, let's continue.

        The point I was making is that the iPad has the most potential in comparison to the leading consoles because of technology trends. What is your opposing view?

  • http://www.facebook.com/profile.php?id=671973353 Matthew Carnevale

    I'd love to see dual-stick controls in this at least for walking around.  I love playing my iPad while lying back in bed.  It's too awkward to try and hold the iPad up with one hand while tapping on the screen with the other to walk.  Definitely agree - the tap to walk is awkward for this kind of game, unless your iPad is sitting on your desk and you're sitting up playing it.  

  • lr1919

    As much as I want to pick this up, I'll wait until the iPhone 5 comes out. Seems as though the 4 doesn't quite cut it...

  • ILSc0p3z7I

    The game looks absolutely terrible on iPhone 4 I can't beleive I wasted 7$ on this.. So pixely it's barely playable, not even close to IB 1 or 2. I'm very disappointed and am asking for a refund and unless they update with retina display for iPhone 4 I will not be touching this.

    • razerbeats

      I doubt they'll give you a refund. That's why I haven't tried it on my iPod 4 yet.

      • ILSc0p3z7I

        It's disgusting.. So dissapointed

    • Greyskull

      Retina displays do tend to turn otherwise fine looking games into a pile of vomit. I bought Chinatown Wars, installed it on my 4s, and promptly deleted it...then I installed it on my backup 3GS, and it looks great.

      I almost wish I never bought a retina device...of course, that would mean I wouldn't be able to play a lot of the newer releases, and I'de lose a lot of extra visual flair, but, whatever.

  • ohhyeah

    Who cares who likes consoles or portable devices? It doesn't matter one bit. Games are fun on any console, for example Mario on the N64... Obviously an iPad or Xbox 360 has better hardware, graphics etc but what really matters is if the game is fun or not. I'm not fanboying old consoles and devices, I'm just sick of people fighting over which console or device is better. One does not simply give a fack.

    • bigrand1

      +1 to ohhyeah!  Isn't THAT what really matters?
      That's the big picture, folks!

    • http://twitter.com/Khefeer Josef Havlík

      Well said, sir.

  • Mhunt190

    No Tegra effects :( so disappointing.... But gameplay makes up for it... What is up with theses developers and the obsession with the Tegra chip it's not that good any more!!

  • http://pulse.yahoo.com/_DEARPEDCPTWN3J7RVVT3WKO7L4 Justin Rawcliffe

    Il bet some of you have nightmares about that red Zynga dog you get your panties in such a twist over it.

    Do you really think zynga gives a shit If a few forum dwellers don't buy there games, they sell by the boatload regardless. Game is awesome btw, enjoy your boycot I'll enjoy the game.

    • nineteen85

      So it's not optimized for the retina display? I'm beginning to think the retina display on the new iPad is more of a curse than it is a boon since everything now looks like shit. Almost as if everyone who has the new iPad got cursed with cynicism.

      • ILSc0p3z7I

        No it's not.. Bought it today on my iPhone 4 and it looks like shit. Unplayable, NEEDS AN UPDATE

      • http://pulse.yahoo.com/_DEARPEDCPTWN3J7RVVT3WKO7L4 Justin Rawcliffe

        Hardly,I think sometimes gamers need reminding that retina display has more uses than making a game look a bit nicer. Like video export photo res, artwork app file res/canvass sizes, print size and resolution etc etc.

      • nineteen85

        I made that statement while factoring in games and a lot of other things. Yes, it has more uses. But how many things are optimised for said uses? Video export, ok, I don't use the iPad camera to do anything other than facetime. So I can't comment, but a lot of things, even photo resolution are really iffy. Photos sized for the web look terrible on the new retina display simply because there isn't enough resolution. Take a look at any picture in Facebook from the new iPad. You'll wonder for a minute if the iPad 1/2 have a better display.

        Same goes for the new retina MBP. But in the MBP's case, everything other than native OSX apps, looks like shit. Even Google's website looks like shit. It can be said that all of this is an 'early-adopters-tax'. Alright, so, when do we early adopters get a return on this?

      • http://pulse.yahoo.com/_DEARPEDCPTWN3J7RVVT3WKO7L4 Justin Rawcliffe

        I bought an ipad after owning an ipod touch and using art apps, Ive seen them grow in resolution, most (I think) now use the full ipad retina resolution for canvas sizes and document export and its a vast improvement from ipad 1/2 ,adobe ideas, photoshop touch, procreate and sketchbook pro I think all use the full res now, or a lot higher than last ipads used.  ibooks retina display works awesome, massive improvement. other magazines from newstand app are much improved for the retina display. they are all apps i use on a regular basis so maybe all is working well for me personally.
        I cant comment on the facebook thing I have no account, Ill take your word for that.  But a quick visit to googles site and that looks fine to me.Also sorry for the double post guys. dam yahoo telling me post failed.

      • nineteen85

        Ahh then we have different expectations or 'activities' for the device, so perhaps differ in opinion. But ok, I do see your points and can agree with some of them. It is an improvement yes, not as massive as the jump from 1 to 2 but an improvement nonetheless. As for Google's site, that's only with the new retina MBP not the iPad.

        And the comment below is somewhat correct, Facebook generally has very lousy compression algorithms and makes most photos look bad. However, on my 1680x1050 MBP, they still come out looking alright. 

        But as for photos on the web in general. Most photographers worth their salt don't put up high-res photos for two reasons. One is potential theft and the other is simply size and bandwidth constraints. Because of that, photos look good on the older iPad screens or even on HD monitors, but just look terrible on the new iPad.

        I'm not saying the retina display is a bad thing, I'm just wondering if Apple is a little too ahead of their time and whether or not it's worth investing, somewhat, in this technology now. Kind of like when Blu-Ray first came with the PS3, other than games and movies optimised for it by Sony. There was very little application outside of the Sony-sphere.

      • http://profile.yahoo.com/4YD3BC2NSED77ASDXXIJBG6MRA AV CLUB

        Facebook photos aren't a great example because Facebook's upload and compression process almost always adds fuzziness and artifacts and muddled colors. It just wrecks photos, really, and they look crappy on a normal screen as well.

      • justin rawcliffe

        I think retaina display has more uses than making games look better, like photos, video, canvass sizes, printing, file res export etc all massively improved by the retina display, not to mention games that use it look awesome obviously.

        retina display or not horn looks great on new iPad.

  • http://www.preview.in.th/ Game News

    After read, I wanted to play this game so much. Thanks for the review.
    How about android? It's possible?

  • http://twitter.com/klouud Timothy Polumbo

    There is a checklist that developers should not even think twice about when making a game: 

    1. save game in cloud 
    2. game center achievements 

    And thats it. 

    My complaints about the game is that it is rather choppy on my freshly restored (as a new phone - not restored from iTunes or iCloud) iPhone 4S that is unjailbroken and has about 25% of my 32GB of space filled. There simply is no excuse for this. The devs need to wake up and fix the choppiness during gameplay and while transitioning between cut scenes and game mode as well as add FULL iCloud and GameCenter support. 

    Other than those gripes, I think the game is probably the best one since Infinity Blade 2. I am really enjoying it. 

    tim

    • Faeryan

      Funny you should say that cause personally I couldn't care less about those.
      Surely if I'd own both iPhone and iPad then the cloud saves might be golden.

  • betabetamax

    Is there any sort of iCloud or sync feature between the iPhone and iPad ?

  • Espekayen

    The review is not at all helpful when it comes to informing readers how this game performs on the various iDevices. I'm not a professional reviewer, but I would've thought people would want to know how a game of this nature performs on ALL current iDevices; surely giving this info should be standard practice for game reviews, particularly CPU-intensive games like Horn. It shouldn't be left for readers to discover that a game doesn't play well on, say, the iPhone 4 when this information should have been present in the review. By then, it's already too late because the customer has wasted money on the app.

    I understand most developers put this info into the game's description, but it's always nice to have a second, real world opinion from a professional, independent review.

    • ILSc0p3z7I

      You are very right sir.. So very dissapointed at the iPhone 4 graphics

    • bigrand1

      Very good point! Considering how new games sometimes aren't even compatible with even the iphone 4 and ipod touch 4th gen. devices lately, this is quickly becoming a big issue for lots of us! Thanks for addressing that.

  • bigrand1

    I'm bummed that this won't work on my ipod touch 4th gen. 64GB device! It's fast -getting obsolete! First The Walking Dead and now this! Two games I REALLY want to have! Hope Apple really advances the next ipod touch (5th gen.) so it stays viable for awhile!   

    • nineteen85

      I'm confused. Why would Apple need to update it's current generation of devices for an optimised gaming experience? Shouldn't it be the developers instead that need to optimise their software to run brilliantly on current generation devices?

      • bigrand1

        Well, you've noticed devs are making games bigger in size than ever and are sucking the technology for all it's worth. More console-like experiences like this Horn game for instance. The existing Apple products have AT MOST only 64GB of space in them. Apple hasn't upped the ante more than that for a number of years, already. You see these games coming out with a 1 1/2 gb footprint these days! Used to be here on the IOS games were only a few megabytes, so you could have hundreds and hundreds of apps, as well as your music, videos, books, and all your other entertainment. Now since they're taking up so much space, we find ourselves really needing/wanting more! See what I'm saying? Sure, devs can play with compression and make up a little bit, that's why you have to keep buying a new device every year or so just to keep up. Since devs are learning how to make higher quality games for the system and people want 'em, unfortunately, or depending how you look at that, fortunately, thats the way it goes. Unless all we want is simple flash-type games and that's it. Many people are replacing their gaming from consoles onto hand-held devices completely, so they want the killer stuff in their pocket since you can have that now these days! I'm an old dude--50 years old! Played stand-up games in arcades with quarters, had all the consoles with expensive cartridges, then disks. Never in my life did I think I'd see the day I could have all my favorites IN MY POCKET, with NO SOFTWARE! Man, I'm loving it! Times are good for us gamers indeed!

  • http://profile.yahoo.com/HLDEDFM6GWAZZZLH3GWDY5TEY4 Masz

    dsfsdfdf

  • ILSc0p3z7I

    Without Retina display for 4th generation devices this is an insta delete, NEEDS TO BE UPDATED

    • http://www.facebook.com/profile.php?id=1134582760 Nicole Hunter

      Really?  I don't usually understand graphic whoring but an insta delete?  That's ridiculous.

      • ILSc0p3z7I

        Have you played horn on an iPhone 4?

      • http://twitter.com/RubiconDevelop Rubicon Development

        Of all the various iOS devices out there, the iPhone 4 is the worst of the lot as a gaming machine. It's basically a 3GS with 4x the amount of pixels to fill. Filling those pixels is what saps the frame rate, usually to the point of having to remove fancy effects and sometimes even foreground details.

        A game should run ok on said device, but don't delude yourself you're gonna get a primo experience. The difference between 4 and 4S is as night is to day.

      • http://www.facebook.com/profile.php?id=1134582760 Nicole Hunter

        Yeah, I have.  It wasn't that bad.

      • ILSc0p3z7I

        It's bad, graphics aren't even standard definition, some kind of optimization is needed

      • http://www.facebook.com/profile.php?id=1134582760 Nicole Hunter

        They aren't bad enough to insta delete.  That just is wasting $7 and missing a good game.  For what?  Because it looks bad?  Get over it imo.

      • ILSc0p3z7I

        I can't enjoy it because of the graphics and it's not worth it to have a 1.8gb game on my phone that I don't enjoy or play , and that would be why it's a delete.

  • http://www.facebook.com/profile.php?id=1134582760 Nicole Hunter

    Horn is good.  I really never liked Infinity Blade.  Call me crazy but that endless repetition just made me crazy even if the thing was beautiful.  Horn is beautiful, the story is pretty darn good from what I've seen but that combat... I mean.  I don't know, I just didn't think it was great and I wish they had included a directional pad.  I mean on my iphone i found it hard to move around well.  Also stop saying console gaming is dead.  Console gaming isn't dead and neither is PC gaming.  The gaming industry is expanding I don't know why you'd ever want it to go the other way, but it simply isn't true.  Much love Toucharcade community. 

    • http://pulse.yahoo.com/_DEARPEDCPTWN3J7RVVT3WKO7L4 Justin Rawcliffe

      I like the combat but agree 100% it needs a dpad.

  • Dogs in hats

    Looks great, what is the general verdict? Worth a purchase?

    • http://www.facebook.com/profile.php?id=1134582760 Nicole Hunter

      For sure.  I liked it a lot.

  • http://www.facebook.com/profile.php?id=100001031850048 Alex Rose

    Somewhat surprised to see touch arcade saying they were disappointed it doesn't have a virtual stick interface.  Virtual sticks are the worst element of game design in touch gaming.  They are a piss poor interface choice.

  • http://profile.yahoo.com/JNZMK3RGFVLUBR3KEWUATWZOMI Mario

    Im selling my PS Vita.
    All of the good games are coming out on other devices.
    Vita feels like a glorified PSP but with even less games!
    When i can buy an excellent game like this for only 7 bucks.

    See Sony? Greed does NOT pay.

    • Wikilix

      I'm not standing up for The Vita (it looks awful to me)
      but plenty of good games ARE coming out, like Call of Duty Black Ops, an actual portable full Call of Duty

  • Himmat Singh

    Shouldn't the virtual sticks be included as an option at least?

  • http://twitter.com/m4chine_zer0 Dark Knight

    Looks like I might try this one!

  • http://www.games.99k.org/ games

    the graphics on this game are the best ever

  • worldcitizen1919

    I absolutely the not having a gamepad. Touch to move is antiquated soi deleted the game. Way too simple, too repetitive and too tedious having to touch to move especially if you play for long periods.

    I don't find the graphics appealing at all and gameplay is worse than on rail shooter. Add to that the IAP mockery and this app is ripe for TRASH.

    A non keeper. Deleted after about 2 hours play. No depth or immersion. Gets boring very, very quickly.

  • diaskeaus

    Just bought this for my phone with the price reduction. Game has already frozen twice and I have had to restart, even after closing everything else. With no option to skip the first opening preview, even starting the game is becoming a chore. Beautiful game though.

  • iamLudlow

    You can get Horn free right now through IGN Free Game of the Month. I got it through the ign app. I haven't played it yet, it's installing. Looking forward to it, though. I've been meaning to get this game for a while.

  • ajpalazzo7

    How much space does this really take up on iPhone?

Horn™ Reviewed by Colette Bennett on . Rating: 4