I've been on the same map in Fieldrunners 2 [$2.99] for half the day and it's driving me up the wall. Like a textual Yoda, the in-game help keeps telling me the same thing, “Use the choke points.” I do but keep failing. When I attempt to save up for lasers, I find myself getting overrun. When I trust in bargain-bin Gatling guns, I find myself getting exactly what I paid for. The happy medium exists somewhere. I know it. I just need to figure out how to get it.

There is no delicate way to put it. Subatomic Studios' Fieldrunners 2, the sequel to their hit tower defense game, will eat your soul and have you thanking it for the privilege. Filled with all the things that made its predecessor such a hit with its fans, Fieldrunners 2 is the embodiment of the phrase 'if it ain't broke, don't fix it'. You won't find unnecessary innovation here, no awkward attempt to blend genres – Fieldrunners 2 knows what it is. It's a tower defense game and a bloody good one at that.

The controls are what you would expect of many tower defense games. To place a tower, you simply drag and drop it onto the desired location on the screen. If you want to do anything else, such as upgrade one of your many death-dealing facilities or make use of one of the game's many power-ups, you simply need to tap it.

While the control scheme is simple enough, the gameplay is something else entirely. I'm going to risk sounding inappropriately cheesy and tell you that there's something for everyone in Fieldrunners 2. Spread over twenty-five levels is a collection of almost every game mode known to the genre.

Enjoy mazing? There will be levels that will call upon your expertise at building plasma-shooting labyrinths of doom. Delight in the idea of a Sudden Death mode? Be prepared to put your money where your mouth is; Sudden Death is not an uncommon sight in Fieldrunners 2. Need to simply indulge in a traditional tower defense game? Survival Mode has you covered. Though possibly overwhelming for the tower defense greenhorn, hardcore enthusiasts will have an absolute ball here.

If the large array of game modes wasn't enough for you, there are a whole lot more towers this time around for you to mix and match. Additionally, Fieldrunners 2 also boasts of an assortment of power-ups, such as something that can rewind time and an all-out aerial bombardment, that can be used to make life a little more manageable.

Of course, it also helps that Fieldrunners 2 is absolutely stunning, an audiovisual treat made all the better by the fact that it supports Retina Display. The graphics are crisp, clear and outfitted with a lavish attention to detail – you even get little bluebirds fluttering across the world map. The music is great as well. However, morbid as this might sound, what I really like are the sounds that the little clone-soldiers make whenever they're turned into a charred, smoldering patch on the ground.

What really makes Fieldrunners 2 work, however, is not the souped-up aesthetics or the bigger roster of towers. No, sir. It's the little things that make Fieldrunners 2 shine so bright. Here, unlike in its predecessor, the enemies are just a tad bit smarter. They know how to space out. They know how to make your life hard. When you hit pause in frustration, you'll get to see dotted lines that illustrate the paths that they will take. Most importantly of all, while commonplace within the App Store, Fieldrunners 2 is wonderfully free of IAPs. For its current price of entry, you'll get it all.

But, yes. Long story short, you probably should have bought Fieldrunners 2 the moment that it hit the App Store. It's good. It may not be as revolutionary as its progenitor but it's certainly capable of standing shoulder-to-shoulder with the tower defense heavyweights in the App Store. SubAtomic Studios definitely have not lost their touch. Now, go buy it.

TouchArcade Rating

StarStarStarStarStar
  • regkilla

    Finally a review that is spot on.

  • thefold

    I didn't even hesitate in buying this game. The original was superb and this sequel is simply amazing.

    • AlecShobin

      Thanks for the kind words :) Means a lot to the team to hear such awesome compliments!

  • Adams Immersive

    I like the maps I see in the video that are mazes, yet the towers are still placed right where the enemy walks, open-field style.

    I’m waiting in hopes of a Universal update though!

    • AlecShobin

      Glad you like what we've done! Universal isn't planned, but we're doing cross platform iCloud data transfers with the upcoming iPad version so you can pick up right where you left off, regardless of which version you play.

      • Jerrycube

        So if you can pick up and play from one device to the other using iCloud it's the same game planned for the iPad? Why no universal then? So you pay twice, probably more than double for the iPad version, and if the iPad version is going to include more than the iPhone version, hence the delay, then it won't really be able to use iCloud because they won't be the same games right? You can't have cross platform with divergent games, they need the same maps, assets, controls and functionality. I could see certain games that need major changes to go from phone to tablet but a TD game isn't one of those.
        I was willing to give you guys the benefit of the doubt in that the universal thing was a snafu but this honestly looks like planned from the beginning to extract monies from people who really want a universal app to play on both.  Of course iPad users could just play the iphone app 2x's and that appears to be the devs game plan i.e. "we don't' really care you get the best experience unless you pay twice!"  I can't remember the last time I bought a game that was iPhone only and not universal. I couldn't care less about $3-7 to be honest but I do take umbrage at being purposely screwed.  I probably spend $300-$400/year on the iTunes store and I've bought tons of apps that were universal which were even updated for free for the Retina iPad display but now I'm expected to buy an app and later buy it again so I can play it natively on my iPad.

      • Krautboy

        Really? On a game that has no IAP,is extremely polished and has been worked on for years? So what if you have to buy it twice and end up paying 8 bucks. You can say a lot but not that these guys are money grabbers and screwing their fans. Well,ofcourse you can but i don't agree. These guys worked extremely hard on this and delivered a top notch product. In this time where it's hard to find a game without IAP i find bitching about non-universal and we have to pay twice for the same product very lame. Don't buy it. Let this totally put you down,and find yourself another top notch game that's updated for infinity for free,and for every IOS device that'll ever come out.

      • Jerrycube

        Hey Krautboy, I respect your opinion especially considering you admit you are willing to pay twice for the same game. At the very least you are being honest unlike Sub Atomic.  No IAP though?  They don't have plans to sell more maps in the future? IIRC Fieldrunners 1 did have maps to buy at some point.  If they just admit it was all about wringing more money out of their customers and drop the BS that the iPad app is going to require all this extra work when it is essentially the same game or do they plan on new maps on the iPad version that they are going to sell to the early iPhone app adopters?  I just find it hard to believe the iPad app is an afterthought when most devs seem to develop assets for the iPad and scale appropriately down so they can kill two birds with one stone.

      • kendahlj

        I thought the reason companies made games was to make money...silly me.

      • Jerrycube

        I thought it was the consumer's job to not buy the same thing twice, silly me...

      • http://twitter.com/JaredTA Jared Nelson

        Correct. Nobody is forcing you to buy anything. So what's the problem?

      • Jerrycube

        Correct no one is forcing anyone to buy anything but we already have a post above by Adams Immersive stating he bought it in hopes of a universal update. Like it or not most people have come to expect this as the norm and many people who buy the iPhone version out now are going to be pissed when they rerelease the same game on the iPad and want more money for it.

      • http://twitter.com/JaredTA Jared Nelson

        If you buy something "hoping" it will be something else, then that is your decision not the developer's. AFAIK SubAtomic has been very ambiguous about whether the game would be Universal or not, which I believe is because they honestly hadn't figured out what they were going to do yet. This comment thread is the first time I've heard them commit to it being one way or the other.

        So, they never even promised anybody a Universal update, but you just assumed you would get it for free and now that it looks like you aren't getting it, you feel you have the right to complain about it. Which, technically you do have the right. It just makes you sound entitled and whiny. 

      • http://twitter.com/QWERTYtheBold Brandon

        You can always not buy the iPad version... The first one had an iPhone version and an iPad version. I had the iPhone version for a long time, then I finally bought the iPad version when I got my iPad. And it was amazing. I didn't regret it and the developers got some more cash. 

        The way I see it, they've been working on it for years. And a developer's main goal is really to make money. Everyone wants to make money. They deserve the money they'll get with the iPad version. ios games are already so cheap too. If it was for pcs, the price would probably be around 10 to $20. And in my opinion, at least for tower defense games, ios has a better experience than on pcs.

        So, you don't have to buy the iPad version, but lots of people will, and that's fine. I'll be one of them. Subatomic Studios Made a great tower defense game and obviously want to make some money out of it. Lots of people don't have a problem with paying for a game twice. 

      • Krautboy

        I'm no developer and know very little about assets but as i understood every device uses different assets,in a universal app they contain both for ipad and iphone. Ofcourse it would be easy to make the ipad version universal and keep the iphone version cheaper and memory light. Now since the ipad version isn't out yet i can't say anything about that althought they made clear it's not gonna be universal.
        That aside it does take more work to make an Ipad version,and ofcourse it's about money and i'll gladly give it to them.
        I've followed the thread and i never felt they were not honest. Anyway,i respect your opinion as well,but you're really missing out on a bunch of fun if you let the feeling they are wringing you out hold you off on this one.

      • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

        I've seen this sentiment over and over re. Fieldrunners 2. Do other games that release ipod/ipad versions separately get this much heat for it?

        I'm just curious, I don't even have an iPad so this isn't my fight and I'm not judging one way or the other.

      • Jerrycube

        It's tough to make generalizations but I'd say most bigger releases come out as universals and when they don't they usually do a simultaneous launch on both. It's a poor idea from a business standpoint to ignore the largest tablet installed base extant when the underpinnings are basically the same as the phone. If devs can make a universal release routine for fps' like MC3 or 3rd person slasher like Infinity Blade where screen size might require some reworking to get the dynamics right it's tough to swallow a drag and drop TD game requires tons of work to make universal.

      • stormchild

        Actually, I think if you look through the top rated list of games you'll find most of them are *not* universal. For any other category of apps, it does seem to be the case, but not with games. About 80% or more seem to have a separate "HD" or "for iPad" version.

      • AlecShobin

        Just wanted to chime in here and say that our game uses an engine that we developed.  Games like Infinity Blade use the Unreal engine, which is designed by a team at Epic and sold as a cross platform solution.  Since we use our own engine, this slows down the time for ports, but also allows us to build things exactly as we want, in order to make super high quality games that can't be made by other folks without our engine.  In the end, it adds more time to development but lets us make super high quality games. So, tough to compare it to things like Infinity Blade that use an engine designed for multiple platforms and supported by a dedicated team of engineers.

      • AlecShobin

        Hey Jerrycube,

        Thanks for the feedback! We want to surpass our fans' expectations and there's no way we can do that without people, like you, sharing their thoughts.  We really appreciate you taking the time to let us know how you feel.    

        The original Fieldrunners for iPad launched a year after the iPhone version. It had 4 more maps and local multiplayer, which took a tremendous amount of work. We thought there was going to be a strong demand for huge new features like those, so we launched the iPhone version first to see what requests fans had for the iPad version.  Turns out that everyone just wants the game now, so we're adding in cross platform iCloud (not super easy) and rushing it out ASAP with no other major new features besides a complete re creation of all the artwork in Retina for iPad (not a small task). If we launched a Universal build *after* launching iPhone, that would frustrate a lot of people.  So, we're just launching an iPad version.  Obviously it isn't perfect for everyone, but we think it will still meet the majority of folks desires.Again, I really appreciate you taking the time to share how you feel. It's important for us to be in tune with people's needs, and that won't happen without folks sharing their thoughts.  Let me know if you have any other questions! I'm more than happy to share insider info.  Hope you decide to check out our game!

        Cheers,

        -Alec

      • Jerrycube

        Hey Alec thanks for taking the time to reply. To be honest I didn't quite understand why this whole situation irritated me so, I mean a Carmel latte at SB's is probably gonna cost more than the game. That said since you took the time to reply I decided to sit down and really think about it and I've come to a conclusion as to why I feel the way I do, not that this does or doesn't apply to anyone else. I think the irritation is twofold because it feels like more iPad leaning people are almost "punished" with you current plan. Firstly they have to wait and secondly the iPhone version is probably going to be cheaper but still be able to be played on both platforms making it more versatile yet the likely more expensive iPad app will be only played on the iPad not being a universal app. The short of it is the bigger more expensive app is essentially hobbled while the cheaper iPhone app can be played in either albeit in less than optimal 2x's mode on the iPad but still playable nonetheless.

        Honestly if you came out with an iPad app that cost the same as the iPhone app and a universal app that cost a little less than both combined that would be OK but I can see how that might be confusing to consumers and not fair to you the dev if the iPad app is indeed more feature rich. The only other way I can see that would be a good compromise would be to have the iPad app be universal, albeit more expensive. At least I'd feel I was getting more value being able to use it on both devices. Like I said it's really not the money but the idea that you're buying the same thing twice on a sister platform, it's not like buying it once on iOS and a completely separate port on Android for example if you have multiple phones etc.

        Thanks again for taking the time to reply and like I said I was kinda surprised at my own reaction to this whole thing. I want you to make as much money as possible to further future development of great games. I've never been one to begrudge businesses making money and usually am on the other side rolling my eyes when people complain about paying for apps as I tend to buy lots of apps and content. I loved the original Fieldrunners and was probably one of your very first customers but I think like I explained above the whole feeling of punishing and milking iPad users kinda rubbed me the wrong way. That said it's your business and you don't owe me on any other iPhone/iPad user anything, it was just more a visceral reaction that surprised even me, maybe it speaks to the excellence of the past experience I've had with your game and the subsequent disappointment with the current rollout etc.

      • Mike_111

        IMHO the best compromise would have been to simultaneously release a cheaper iPhone version and a higher priced Universal (HD) version. Too late for that but I'm very happy to hear that the iPad version will not take a year like last time :-)

      • Robert-Jan Eijk

        So if only optimized for the new IPad (hope it supports the FULL resolution), it means that we will see it within the next couple of weeks (high hopes)? :D
        Personally I would also prefer an Universal app especially because the lack of additional content and the fact that it would be easily doable.

        Since there isn't a free trial version and I didn't play no. 1 , I downloaded the iPhone version from the Installous store and try it out.
        Please don't judge me on this. I spent over 900 euro's since March 2011 just on Apps but always try them befire buying. If I like them I remove the 'illegal' version and buy the game. If I don't, well I still remove them but don't spend any money on it :)

      • Ryan Bach

        As an iPad owner who bought your game when you released it: don't expect me to buy the iPad version.  I think you're grossly misinterpreting the feedback.  People don't just want it ASAP.  They wanted it to be *one release*.  If it's going to be two separate releases, then you should damn well hold off until you have substantial new features to offer.  What you just said is the worst of both worlds: a lot of us already paid for the iPhone version, and now you tell us that yes, you're gonna charge us for a separate release, and no, it's not gonna have any new content or gameplay features.

      • AlecShobin

        Noted. We've actually decided to hold back and release the iPad version with some special content only suitable for a larger screen, like the iPad's.  Meanwhile, we're still going to implement cross platform iCloud support so game saves transfer from one version to the other.  It may not be the ideal solution for all fans, but I think people will be very happy when they see what we've done.

        Thanks again for your feedback! We want to deliver what fans want, and although we can't do a universal build, we're going to do our best to make the experience as awesome as possible.

      • ulanmcknight

        I

        LOVE!!!!!

        the new Fieldrunners2. You guys did a fantastic job! I could not be happier.

        I have played it on both the iPhone and the iPad and I actually prefer the 2x artwork on the iPad. The artwork is simply stunning. And the game play is fabulous!

        I can't wait to pay for the iPad-only version. You guyS really outdid yourselves. Congratulations and thank you for such a wonderful experience :)

      • Lloyd

        Seems they never really planned to make it universal to begin with. How they have been saying that they aren't sure at the moment sounds like BS. A clever marketing trick would be to sell it for the iphone and generate hype and hope that those same people will pay double to play it again in the ipad. I will not fall for this deceit.

      • jan piggot

        agree this game is ruined by greed or lazinrss or both...dont get me wrong it wrocks but i have an ipad and it is bot supported yet but the reviewer failed to mention that sadly. u wonder y people pirate and jailbreak maybe to get the retinia iphone upgrade to make a game like playable....

      • Adams Immersive

        OK—I have so many games that buying one twice isn’t worth it to me, but I will look forward to that iPad version! Thanks for the info.

      • Kannon778

        I am okay with a separate HD app, but i simply do not play on my iPhone. So I guess I am going to just have to wait...

      • GFYantiapplezealots

        Sorry I'll be bored with it by then. I HATE when developers do this (aka Angry Birds, Bejeweled). Come out with Universal and charge $4.99, profit, AND retain a good reputation.

  • AlecShobin

    Wow, 5/5 stars?? Mind = blown. The team is so happy that you guys enjoyed the game :) Thanks for posting our new trailer, too! Finished it late last night (after we already launched the game), so it's good to see it's getting out there!

    If folks have any questions about the game, let us know! Also, Gamecenter leaderboards and achievements will be fixed in the next update. Stay tuned!

  • krautboy

    These 5 stars are absolutely deserved. Congratz Subatomic, best game on iOS so far this year for me.

  • agentblank

    I love this game, but I need help wiymth the last level. Anyone have a strategy for tough?

  • AlecShobin

    "Fieldrunners 2, the sequel to their hit tower defense game, will eat your soul and have you thanking it for the privilege." Yeah... I'm just gonna go ahead and put that quote in our App Store description, haha. :)

    • ImJPaul

      I went to go check if u really did this after I read it. It's always good to know a man's word is good.

      • AlecShobin

        Hahaha, yes. I totally added that quote to our App Store description.

  • http://www.facebook.com/people/Paul-Hopper/1238691947 Paul Hopper

    Damn fine game, definitely enjoying it. Looking forward to an ipad version, glad to hear icloud will let me move my saves between the two versions. Question, why is there even a gamecenter icon on it if there are no leaderboards and no achivements? 

    Please add achievements :)

    • AlecShobin

      Ha, yeah Gamecenter leaderboards and achievements were supposed to be working at launch. That's our bad - it is indeed a bug. It will be fixed in the next update.

  • Paps Shenanigan

    Hey AlecShobin, I know I'm probably going to get some crap about this - but I have an iPod touch that I buy all my iOS games on (which I already bought FR2 and love it), however I have a Samsung Galaxy S2 as a phone. When do you think you will be able to release this for android, that way I can have it on both my devices? Thanks again for the great game.

    • AlecShobin

      We need to find an experienced Android engineer that can do the port. Folks like that are, surprisingly enough, not easy to come by.  Got a few prospects though. Once we find someone willing to do it, it will take them maybe 3-4 months. 

  • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

    The game seems great, but so far I've had two kind of big issues:

    One is that I've lost progress twice now and had to start over again with the tutorial. I didn't get too far into the game, but now I'm going to wait to play until an update because I don't want to bother trying again if it's just going to reset me again. 

    Two is, on a 4th gen iPod touch at least, this game has the longest load times I think I've ever experienced. Not a deal killer, but kind of annoying. 

    • Paps Shenanigan

      That also happened on my first play. It helps if you force close all your apps and fully power off your device. When it closed, it at least resumed play half way into the level for me, instead of having to start completely over. No trouble since.

      As far as load times, I'm guessing you haven't played the new Dark Knight Rises game - that has the worst loading time ever.

    • AlecShobin

      Can you email bugs@subatomicstudios.com? We haven't heard of this issue where the game crashes and you lose your save progress, and we definitely want to fix it. Thanks!

  • Spudboy2012

    An amazing game! Bravo to the folks at Subatomic Studios!

  • GiHubb

    I'll wait for the iPad version, and then it also depends on the price - shouldn't be higher priced than Kingdom Rush HD (which I feel is still a superior TD experience)

  • http://www.facebook.com/people/Paul-Hopper/1238691947 Paul Hopper

    Just played a bit more and to be honest the iphone versons graphics look really decent on the ipad.

  • kendahlj

    I missed the first one...is there any reason I should play that one first or can I jump straight to 2?

    • stormchild

      The first one was great, but this builds on the same ideas (and seems to include all the original maps, though they're a bit bigger than before if I'm not mistaken), so I'd just skip it and go straight to 2.

  • stormchild

    This game is nothing short of a work of art. So excellent.

    My main concern about buying the iPhone and iPad versions separately was the extra sting of buying add-on maps twice each. Looks like there aren't any add-ons (at least not yet), as the game is complete in-and-of-itself, and as it turns out, it also looks really good at 2x (even on the retina iPad!) while we wait for the iPad version.

    Can't say enough good things about this game. Subatomic knocked this one right out of the park.

  • http://twitter.com/endwaro Richard

    I do not mind paying for an iPad version and an iPhone version, at longest there is cross game save files. I was disappointed to hear that Fieldrunners 2 wasn't universal, because I thought that if the game isn't universal then it can't have cross save files. But if what the developers say that they can have them even if it is not a universal app, then I'm in. Also I hope the pricing on the iPad version is not blown out of proportion. I hate Gameloft for that reason, they have overpriced HD versions without cross save files. Any who I like this game, I loved the original. I used to play it a lot. My brother still plays it to this date. He does not know about this new one though. As soon as he finds out, he will be all over it haha I also like how the dev team has some one talking to us on the forums. That is something that I always admire. 

    • AlecShobin

      Glad you like that we're hanging out in the forums/comments! I'm always a little concerned that our presence could seem pushy or sales-y... the reality is that we play lots of games, we love talking about games, and we've got some insight into the how's and why's of Fieldrunners 2, so it only makes sense to share this insight with folks who may have questions. 

      Anyhow, thrilled to hear you're enjoying our game :)  

  • http://www.hinterzimmer.ch/blog/ Tom

    Fieldrunners 2 is nothing short of a masterpiece.
    I really loved the first one and as incredible as it seems, the second Fieldrunner Game is even way better. Thank you very much Subatomic. :-)

    For me, there are only two or three minor flaws to this game, from which I've already read, that they will be handled anytime soon.

    I'm missing iCloud sync of the progress, Gamecenter Stuff and an iPad Version, which I will happily buy the second it will be released. :-)

    Keep up your superb work, you are redefining quality on iOS games. :-D

    • AlecShobin

      Thanks for the kind words :D The good news is that we're adding cross platform iCloud, Gamecenter stuff will be in when the next update ships, and the iPad version should be out very soon. It really means a lot to us that you think our game is high quality - that's something that we really strive for, and that it's identified by fans means we've hit the mark. Awesome!

  • http://twitter.com/endwaro Richard

    I didn't mention that on my post, but I'm also worried about the buying add-on maps twice.

    • AlecShobin

      We don't have plans to add purchasable maps at the moment, but if we do go that route, iCloud *should* be able to handle it.

  • GFYantiapplezealots

    No iPad version? Looks like they're going to be greedy and release a separate, but exactly the same, iPad version. Lame.

    • http://www.facebook.com/people/Paul-Hopper/1238691947 Paul Hopper

      They've posted that yes it will be two stand alone versions but 1, icloud will let you move save files between the two versions and 2, if you have an ipad3 the game really looks good since its viewing retina graphics from the iphone/pod version.

  • http://www.facebook.com/bsmorrow Bryan Morrow

    Can't wait to play this when it goes on sale. I dont like buying games twice I'd gladly pay $5 for a universal version of the app. 

  • http://twitter.com/wdiscus Eduardo welp

    How about a upgrade option to a iPad hd version for those that bought the iPhone version? Like a IAP? I just bought the iPhone and have a ipad3. I don't see that this version are for iPhone, I buy by the link in the review. I don't want to buy a game twice and an IAP upgrade are a great idea! Please, think about it!

  • http://www.facebook.com/profile.php?id=667681936 Jim Mitchell

    Picking up FR2 was a no-brainer, and I am enjoying it very much.  It is tough!

  • Baby Landlord

    I can't believe the big deal people make on this website over games that are usually less than $5! It blows my mind, I mean if you have a $600 iPhone and a $600-$800 iPad you obviously aren't so hurting for cash that you can't spend a total of $11 buying the same game for your two separate devices. If you have an iPad, why are you even playing this game on your phone, man! If you are down to your last $8 then just wait for the HD version like everyone else.
    How do you angry folks feel about buying an album on vinyl and then mp3? Just like iOS games, you could illegally download it but you don't! You choose to support the artists and buy it once, or even twice if you are so inclined.. Obviously no one is making you do it, but you just want to! because you want to play it on your phone too! Just pat yourselves on the back for caring enough to buy it and to come on toucharcade to read reviews for it and for supporting such a cool community of like-minded people.
    Can we all agree that it's freaking boring to read a thousand posts on TA about "greedy developers" and the difference between a $1 and a $2 game??I was going to wait for the iPad version, but after seeing how cheap some people are I will just buy it for iPhone and play it for a week or two before the iPad version launches. I'd rather support the developers!

    Sorry for the rant, but every time I read the comments on TA, I wish I hadn't!

    • http://profiles.google.com/fleshman1992 Laszlo Tuss

      Have you got games on your computer?
      Have you ever paid for a bigger resolution in a game?

      Some games even give you mac and windows versions for 1 price (Blizzard/ some Steam games).
      And why i support the developers more than once if they dont support us with making universal apps? If they make universal app with DLC i would pay for them, but now i even hesitate to buy the app for 3 bucks...
      I better buy Babel Rising 3D, Foodies and Where is my Perry for that price.

      • http://www.hinterzimmer.ch/blog/ Tom

        So you are basically comparing an 80+ squid Mac/Win Game with an 1-5 Squid iDevice Game?

        Just because a game runs on an iDevice doesn't mean that the development is done in 5 Minutes from one lonely guy in the basement... 

        There is still a team of highly trained professionals spilling their blood, sweat and tears all over it.

        imho there is a mayor difference between the cheapo one man show games and such a highly polished masterpiece as FR2.

        yes, I personally would also prefer to have it universal but in the end, I don't really mind, as long as the product has the right quality. 

      • jclardy

        Did you ever consider that the $2.99 price is only possible by them having two separate versions? The game has hours and hours of content, yet you are only paying three dollars. They only get $2.10 per sale. Less than the price of a regular coffee at Starbucks.

        Maybe they could have made it universal, but it would have cost more money, like $6.99 or so. They then get less sales from the iPhone/iPod Touch only crowd, which is much larger than the group that has both an iPhone and iPad and would benefit from it being universal. Also iPhone users get the disadvantage of having iPad retina art assets wasting space, making the binary much larger.

        Also there is the fact that Universal apps have a harder time on the charts. A sale from an iPad counts only on the iPad charts, and same for the iPhone. Meaning that even though a user could be using both versions of the game, they only help them once in the charts. Where as with an HD version each sale goes to the specific platform. Apple could fix this by counting device installs for the download charts (So whenever someone installs the game on a new device it counts as a "sale".)

        That would actually give an incentive to developers to create a Universal app. But at the time being the benefits of Universal (One purchase, one binary) don't really outweigh the drawbacks (Chart position, single price point, larger binary). 

      • AlecShobin

        This is a very accurate depiction of the situation.  To be completely honest, Fieldrunners 2 took years of development time from a team of 20-30 people.  It was our goal to make one of the highest quality games ever launched on an iOS device, and judging by reviews and our app store rating (5 star average), I think we've achieved that. The difficulty here is that to make a console/AAA quality game on any device, with a 20-30 person team over the course of two years, is very costly. If we want to continue making games of this high a quality, we need to be able to recoup the cost of development and releasing two separate apps will allow us to do this.  The good thing is, this allows people to vote with their dollars - if they want lower quality games, then simply don't make the purchase. But if you want the highest quality games possible from a crack team of game development experts, show your support and grab a copy of Fieldrunners 2.  

        Obviously, this is not the news that everyone wants to hear, but I feel it's important to share this insider information.  Our future is in your hands.  We want to keep making games of the highest caliber.  If this is not what you want, then let us know by voting with your wallets.
        Please continue sharing your feelings and suggestions. It's our goal to make the games you want, and the only way we can do that, is with your feedback.  Thank you for letting us know what we need to do to meet your expectations :)

    • speeed

      If you give us all a $5 iTunes gift card then we can all enjoy FR2 on iPhone and we can buy the iPad version when it comes out!

  • http://profile.yahoo.com/DF24Z4ZLRK4S5VDEIORPJHZZIA pho3nix

    It's so awesome that the TA staff worked overtime on a weekend to put out this important review and shine a light on a sequel which is not going to get any press otherwise and probably won't be selected for any Apple honors as well :D
    You're doing a great job of keeping the public informed about hugely popular games guys, fight the good fight!

    • Vincexn

      Not sure what you mean by Apple honors, but here in Australia FR2 was editor's choice.

      • http://profile.yahoo.com/DF24Z4ZLRK4S5VDEIORPJHZZIA pho3nix

        You might want to get your sarcasm detector checked out, probably needs new batteries.

      • Hamses

        Where can I buy a sarcasm detector? Is it on amazon? Can I get a combined sarcasm/smoke/carbon monoxide detector? thanks!

      • agentblank

        Lol

    • http://twitter.com/JaredTA Jared Nelson

      Ya, it's so annoying how TA tries to get reviews out in a timely manner after a game launches! What a bunch of wankers!!!

      • http://profile.yahoo.com/DF24Z4ZLRK4S5VDEIORPJHZZIA pho3nix

        Yup, timely reviews like the one for Summoner Wars which has been out for 18 days now. I guess they'll get around to it like they did for Nightfall. Wait, Nightfall was never reviewed? What about Tigris & Euphrates? No review there too?! Well at least they reviewed UNCADE's Love Me Not. No wait, TA's awesome editing staff banished that event to an alternate reality. They're awesome like that ^_^

      • http://twitter.com/JaredTA Jared Nelson

        Always hilarious to see people that complain about what TA does yet seem to still come back here everyday and leave comments on things that obviously don't interest them. Smart use of time, for sure.

      • http://profile.yahoo.com/DF24Z4ZLRK4S5VDEIORPJHZZIA pho3nix

        Oh definitely, voicing my opinion on an issue related to the site's content (or the lack of it) is a waste of time because TA staff has no interest in rectifying it. It's also great how you didn't respond to my points, instead choosing to resort to a simple 'you don't care so go away' rebuttal.

  • Himmat Singh

    Just to be sure, can the current version be played on an iPad? If yes, what is the incentive of buying an iPad only version? Better graphics? How much better, if so?

    • http://profiles.google.com/fleshman1992 Laszlo Tuss

      It can played, but it use the 3Gs resolution on iPad 1-2 and the iPhone 4 res on the new iPad, so its always worse than it need to be.

    • Charles Bandes

      Games designed for iPhone look and play pretty crummy on an iPad - the ui elements end up being way too big, and the graphics tend to look either blurry or blocky depending on their resolution. 

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    I don't even like tower defense games anymore and I bought this just to support developers who don't stoop to horrible IAP.

    • AlecShobin

      Thank you :)

  • Charles Bandes

    I don't really care that it isn't universal, since games like this are so much nicer to play on iPad anyway, but I do think it's kinda sketchy to release on iPhone first and iPad later, since it feels like they are trying to trick their fans into buying the app twice. If the iPad version is so close, why not wait and release simultaneously? And if it isn't close, then why all the hype for a game that's missing it's best version?

    I'll be waiting for the iPad release. Hopefully it will be priced the same as the phone version. I'd be happy to pay a premium for a universal release, but if it's iPad-only it should be under $5. (After all, they are competing with Kingdom Rush, Defender Chronicles, Tower Madness...) 

    • http://twitter.com/ZildjianKX Jeff

      I came on here to post the same thing.  Kingdom Rush HD and Defender Chronicles 2 were $2.99 when they came out.  Fieldrunners 2 HD won't be very competitive if it's $7.99 when it comes out like Fieldrunners HD is.

      Ideally I'd love the HD version to be universal like World of Goo and Sword and Sorcery are.  Both HD version were above the 50 MB limit, so there is no reason to stop them from doing it.

  • dude tree

    why is it crashing every 5 minutes??!! it is really annoying

    • AlecShobin

      Try restarting the device. If that doesn't work, turn on Airplane Mode and try again.

      Regardless, email us at bugs@subatomicstudios.com so we can help you fix the problem.  Sorry for the trouble!

      • http://profile.yahoo.com/5FRCILSNCYKZ7RVXUENTUJGKDI jeffrey song

        It's also really annoying that when the app crashes and you resume the map, you're set back a few rounds.. and when you get back to the round you were at, it crashes again and it's a vicious cycle..

      • AlecShobin

        That's rough. The key there is to, again, restart the device. That will most likely fix the problem. If you continue running into issues, don't hesitate to email us at bugs@subatomicstudios.com. Thanks!

  • http://www.facebook.com/jaison13 Jaison Corleone

    i guess i should have read more closel. all this talk about how stunning it is made me assume it was universal.

  • hellscaretaker

    I not a fan of tower defence games but have reading the review and people's comments while taking no notice of the not on iPad argument (enough already it's getting dull). I give it a go and see why people enjoy this one so much I go as far as saying lot better then some pc ones I seen. Yet I'm ripping my hair out on the puzzles a option of maybe redone that stage not the whole thing be nice and maybe some more "how placement of guns works" as I can't get my head around the puZzles

  • kimou75

    that's a nice game i was disappointed with the non universal app
    and if the ipad version come out with additionnal features then i will regret to have bought the iphone version...

     

  • http://profile.yahoo.com/YTSMOGKJA6RIJDVCA4YHMHMNZ4 Patrick

    does any one know how to get past bizzare bazaar im stuck on it and it starting to get annoying

    • http://www.facebook.com/profile.php?id=660556320 Leonardo Montenegro

      Try creating a loop around the bridge in the center. For more tips, visit the forum at  
      http://www.subatomicstudios.com/forum/

  • Napkin

    Would have been cool if the review or the toucharcade application showed that this game is not universal and no ipad version exists.

  • http://gabriel-voyager.blogspot.com/ Gabriel.Voyager

    5 star for this mindless shallow TD?!
    Hmmm... TouchArcade don't ever mention game like Sommoner Wars and give 5 star to this casual TD... I think i have to start searching another site :(

    • agentblank

      This game is not a casual td and is extremely difficult on the hard difficulty. It requires a lot of strategy and you clearly don't know what you are talking about.

    • dibdib

      So your complaint is that they have not reviewed some shitty freemium card game loaded with IAP, but did give attention to the #2 game on the app store?

      • Gabriel.Voyager

        Also Angry Bird is always at the first places, but reamain a casual mindless shallow game ;)
        You have really understand everything of iOS gaming... Bravo! ;)

  • Decoy_Octopus

    This game is fun, but Star Defense is still my favorite TD game

  • Pagan Fox

    Playing this on my IPAD 2 and yes, I would also have preferred a dual release. That being said, this is a very good, strategic TD game and to be honest the graphics aren't too bad on x2.

    If anyone is in any doubt about whether to hold on until an IPAD HD release I would say take the plunge and grab this game now..... I'll take gameplay over graphics anyday!

    5 ***** from me.

  • http://profile.yahoo.com/YTSMOGKJA6RIJDVCA4YHMHMNZ4 Patrick

    i done that but i keep on dying on level 56 or 60 i played the same level bout 100 times now and its annoying and i also seen screenshots of it on the website but it doesnt help at all.

  • dibdib

    Disappointed that in all the praise, there was no room for mentioning even one criticism of the game.  If you want to play cheerleader, post a five star app review on iTunes.  The people here deserve to know what's _wrong_ with a game before they purchase it.

    • Gabriel.Voyager

      How you dare!
      Criticism!? It's Fileldrunners "5 star" wonderful 2 (identical to the first, but hey who cares)

  • Aetles

    Fieldrunners 2 is such a frustrating game. The graphics and details in animations are marvelous and the gameplay is great. There is so much to love about it. But the more you play it the more you get the feeling it is designed for one purpose only: IAP. That and spamming your friends on social networks.

    Maybe I'm a lousy player but as the difficulty increases the need for items increases as well. Items are such an easy way out (almost like cheating) and to get items you need coins. A lot of coins. And it becomes even harder to earn coins as you progress. Until you're stuck with the only real option unless you enjoy painfully slow progress, and that is to buy more coins (and/or spam your friends).

    I would happily pay the double price for a good game if I'm guaranteed that I can progress with increasing skills without feeling forces to buy and "cheat" the game.

    I really love and hate Fieldrunners 2 at the same time.

Fieldrunners 2 Reviewed by Cassandra Khaw on . Rating: 5