Pocket Planes [Free] is a tremendous, cohesive game that can appeal to your lizard brain as well as its strategy can stroke the intellectual part. It offers a character-rich and fluid world to explore and become a part of, and its mechanics have a soul. This is a game that does almost everything right; plus, it's free, so just ... try it.

But for me, Pocket Planes says something. It avoids all of the common pitfalls of free-to-play design by executing on the simplest of concepts: providing fun without a fee. It isn't a pushy game, and its systems are balanced to benefit the user. In this age of F2P, games are starting to feel more like business models with graphics. Pocket Planes doesn't. There's a life to everything in it. It's systems and mechanics have meaning.

Pocket Planes is about getting to somewhere, almost anywhere, in an exotic but familiar world full of mimes, astronauts, and headlamps. Functionally, it's a game about taking stuff to places in airplanes. As a tycoon of sorts, you'll buy airports, upgrade and assemble airplanes, and ferry people and cargo across the globe in an endless effort to earn money in order to continue doing the above.

The actual mechanics are rudimentary. Heavy chunks of UI tell you what people and pieces of cargo need to go where, and then you click on the location to go. You can watch your airplanes fly at this point, or you can wait to resume when a real-time timer ends. A neat RPG-style component keeps track of your progress. As you send out more planes and make more money, you'll level up and receive the ability to purchase more airports and unlock new and roomier airplanes that can ferry more stuff in one go.

It's this carrot-on-the-stick design approach keeps the simulation engrossing. Every time you land a plane, you get one step closer to buying a mega airport in, say, France or New York. Every time you unlock a new airplane part, you feverishly check the in-game store for the rest of its constituent parts.

And even when you're not looking forward to that stuff, Pocket Planes rewards. Watching an airplane fly, for example, can net you the game's other currency, "Bux," which is used to buy things straight-up from the in-game store.

And then there are the touches. The world is cheery and welcoming; it's all smiles and rainbows. When a Push notification goes off, its sound is a cabin ding. When you watch your planes fly, you hear the low-thrum of its engine. And you can read what you're passengers are saying via an in-app riff on Facebook called "BitBook." Also, the world that you're building is most definitely yours -- these are your airports, your upgrades and your plans in action.

The strategy is engrossing. Which airport should I buy next? Should I skip this fleet of planes and just buy the next as soon as they're available? If I stopped here, and here, and here, and had another plane pick up the layovers, will I make more money? These are the questions I ask as I play, at least.

There are some missteps. Foremost, Pocket Planes is a slow burn. You start with just three airports, and it takes hours before you start feeling like an actual tycoon. The end game can feel tedious, too -- simple can only stretch so far. Fifteen hours is about my cap. And speaking of stretching, the screen in the iPad version feels too zoomed.

One of its neater aspects is its social component, the Flight Crew. As you play, NimbleBit will author several online-centric events revolving around sending one specific item to a specific place. By joining a Flight Crew and participating, you can win huge amounts of "Bux" if your team manages to deliver all the goods. Cool idea, and we'll have to see how this shakes out as the game's base grows.

There's a lot of things going on in Pocket Planes. There's simulation, there's strategy, and then there's the world that you've created and the people you might have interacted with along the way. While it's probably true that the game's mechanics will only keep your interest for so long, there's a lot of game here to like. More importantly, though, Pocket Planes is just ... fun. Game business doesn't need to inform game design, after all.

UPDATE: If you're looking to join a Flight Crew, by the way, feel free to join our community's crew #TouchArcade.

TouchArcade Rating

StarStarStarStarStar
  • ohwussup

    no mention of joining the TOUCHARCADE flight crew?

    • VA1N

      Is there one?

    • Itsjeff

      Defiantly should put it somewhere in the article.

    • Michael Mcfarland

      joined!

    • http://www.facebook.com/sandra.j.lorenz Sandra Jean Lorenz

      Joined :)

  • http://www.facebook.com/jasonmhirst Jason M Hirst

    Awesome game, downloaded it last night as soon as it was available and almost missed my stop on the London Undeground this morning I was so engrossed.

    Another game that's gonna take over my life, but damn is it good!

  • JCman7

    Having a blast with this game been playing like three hours straight...this is worse then my tiny tower addiction

  • http://www.facebook.com/michael.orth.927 Michael Orth

    "And speaking of stretching, the screen in the iPad version feels too zoomed."

    Yeah. That's a very gentle way of saying that NimbleBit is fooling its audience by calling it Universal. The iPad version is nothing more than a scaled iPhone game without the 1x/2x button. There's a thick black border around it (after all that's no news when looking at the iPad screens in the AppStore), and some graphics are pixely-blurry beyond recognition. Every non-existing iPad-version of a Kairosoft game is better than this. 

    • http://profiles.google.com/fleshman1992 Flesh

      You  @sshole  ! Don't screw with the because they made all their gamer universal!
      Instead of greedy developers who releases pointless HD versions.

    • Dave_Metzener

      Actually, NimbleBit's games are pixelated as a design decision, not trying to fool the audience.

      • http://www.facebook.com/michael.orth.927 Michael Orth

        Of course. But in this case it is a bad design decision. kairosoft games (which have their very own flaws) are pixelated as a design decision, too. And despite just being pure iphone games, they look better on the pad than PP.

      • http://www.metzener.com/ Dave Metzener

        This is your opinion and you are fully entitled to it. My opinion is that PP and TT look just fine and play really well.

        Just because the iPad has 2048x1536 pixels doesn't mean that a developer has to paint stunning images to get across a certain gameplay.

        Pocket Plane has the same design as Tiny Tower on the iPad as well as the iPhone/iPod touch. They look just fine to me. That pixelated look is how NimbleBits has been making games for a while now and Tiny Tower was Apple's game of the year last year, so that has to say something.

      • http://www.facebook.com/michael.orth.927 Michael Orth

        Of course NimbleBit doesn't have to. Especially when the game is free it is hard to argue. Still, IMO  PP on the pad is just plain ugly. And my definition of "for a while now" seems to differ from yours. ;-) 
        It's just their second pixelated game, and while the style suites very well to TT, for PP I would have prefered the razor-sharp graphics of pocket frogs.

        And for that game of the year thing: That's no surprise to me, as TT was a lot more casual than I was hoping for. And, unfortunately, same thing with PP. It has a tad deeper gameplay, but again there is no real challenge to it.

        Apparently there should be no reason to be disappointed. There are millions of casual games in the AppStore. But actually I am. Mainly due to the fact that NimbleBit always talked of TT and PP to be gamers' games. They are not. They are deeply casual.

      • http://www.metzener.com/ Dave Metzener

        One important thing to consider about developing a game with "stunning" graphics. It costs a decent amount of money to get a group of artists good enough to create the art you are talking about. I used to work for an online gaming company and they have a staff of about 5 full time artists and a couple of interns. Mind you, they work on web art for the games website and a couple of future projects. Still, I've often thought about a couple of games I wouldn't mind developing, but my art skill are non-existant so I would have to hire an artists or two to help me out.

        That's not to say that NimbleBits doesn't have artists. It takes some serious talent to come up with hundreds of bitzens as well as hundreds of floor art for TT and planes for PP. Especially in that 8-Bit art style they are using.

        Also, just look at Zynga's rip-off of Tiny Tower. There is an example of better art on the same game (nice going Zynga, ripping off yet another idea...), and to be honest, I prefer TT over Zynga's art style. Zynga's art was pretty good, but it was way too cluttered when compared to TT.

        Well, I don't know about NimbleBit's games being "gamers games". I never got into Pocket Frogs as much as I tried. TT is really nothing more than a farming game set to a building in a city instead of a farm in the country. PP is a bit more than a farming game. I'm really getting into the whole micro-management of trying to get the most out of my airplanes flights. That and trying to grow my airport/airplane empire. I really want to get an airport across an ocean and get planes capable of flying there and back. It will take time (while being free), but I will get there. :)

  • http://www.facebook.com/profile.php?id=100001809600195 Nada Tosnas

    Temple Run Brave is NOT free!

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    So wait is this still that same stupid appointment gaming system in Tiny Tower?

    • Dave_Metzener

      Not even close. It's more like an airline scheduling app, than Tiny Tower.

  • http://www.the-app-shack.com Matt F

    5 stars for a money sucking game? I hope your wallet likes it as much

    • VirtualBoyFreak

      You can play without spending a single cent. NimbleBit make the greatest freemium games because they do NOT force you to spend money, as Zynga or others do. Therefore, I don't agree with what you say.

      • http://www.the-app-shack.com Matt F

        Dont fool yourself.... this IS A FREMIUM game... if you don't believe me, look at the IAP on THE SECOND DAY, also, the prices are so high... if we dive in this money sucking games, one day all games will be like this.... a terrible future (hope you aren't a fanatic)
        Top In-App PurchasesPack of 200 Plane Bux$4.99Pack of 20 Plane Bux$0.99Pack of 1,000 Plane Bux$19.99Pack of 5,000 Plane Bux$39.99

      • http://www.facebook.com/jasonmhirst Jason M Hirst

         Really do not agree with what you're saying!

        IF you are some crazed obsessive that wants (NEEDS!!) to be top of the charts, racing along at full speed so you can see your name in lights in the GameCentre Leaderboard, then you will have no option but to fork out some dough.  That's pretty damn obvious and to be expected.

        IF however, and to quote your own words "don't fool yourself" there are some gamers like this, that really don't care about being "OMFG NUMBER ONE DUDE", then this game can be played, to the full, to the max, just as enjoyable as UberDudeFlyer#1 without paying a single penny.

        NimbleBit are fully aware how to make money from the gamers that want to race ahead (and why the hell shouldn't they make money), and they also know how to make a great game for the more relaxed laid back players.

        So like I said, your argument for IAP is absolutely irrelevant for gamers, yet probably comes into play for competitors.  There's a BIG difference.

      • http://www.the-app-shack.com Matt F

        For people who likes to compete, that's the worst... the reason why I deleted Fruit Ninja

      • http://pulse.yahoo.com/_YYO2NCKWQZ5VMJ4QTY2P7BW2FU bob

        umm, you can compete in fruit ninja just fine without using any iap...

      • Lyra

        What I find silly about this comment is that overwhelmingly people don't spend money on IAP. While most freemium games require you to open your wallet to access most gameplay features this game doesn't. Cargo sporting the premium currency have popped up a lot since I started playing. The money is there if you want it but it's not pushed in a way that makes the game unplayable if you don't want to spend money. No one here's fooling themselves. The gaming industry if for profit. Plain and simple.

      • http://www.the-app-shack.com Matt F

        I said that because he thinks that this game is not freemium game per se, and its wrong

      • Soul_of_Wit

        No one said that it wasn't freemium. He said, and I quote, "You can play without spending a single cent. NimbleBit make the greatest FREEMIUM games..." (emphasis mine.)

      • MidianGTX

        There's a phrase commonly used with Nimblebit games and it's this: "freemium done right". What it means is that the overall concept of freemium itself isn't necessarily as greedy and money-grabbing as you commonly find it to be with most games. It's actually a sliding scale ranging from "non-greediness" to "extreme greediness", and Nimblebit have always managed to stay firmly near the bottom.

      • http://www.the-app-shack.com Matt F

        After reading so many positive comments I installed it and played for 3 hours... but it ended being deleted... don't have the time for it.... and its slow

      • http://www.facebook.com/ian.vischansky Ian Vischansky

        At least with Tiny Tower, I found it a great game to hop back onto every once and a while and catch up with for 10 minutes or so.  Always something to do when you pop back in and check on it.  

      • Dave_Metzener

        Sure, there are plenty of people with money burning holes in their pockets that are willing to spend many bucks on these Fremium games. However, you don't have to be like all those people. You can choose to play for Free without any missing features at all. It just takes time.

      • USMCounterSniper

        I just want to b slap the people who jump on a developers game with their "original " thoughts ! Your probably a 13 year old brat. First off .. It's free... So play ( with no risk ) and if you like it continue playing. Then comes the age old question of grind or boost. LMfAO guess what , NCSOFT was doing that back in Lineage 2. It provides for both types of gamers. The youngsters with zero responsibilities of a job, school even, and living with Mommy... Fine you got the time ...FARM Brotha .. Do your 14 hour Mountain Dew / Cheetos " I have no Girlfriend yet!" Marathon. Grind for xp and better equipment ( planes, armor, swords, pots , and +3 mouth enchantments to spare us your WISDOM ) and enjoy the game YOUR way. The other gamer ( older ones like me ) have been grinding from FF1 , Diablo , and EverQuest. We've already been there done that. Now I have a family , job, kids & wife and don't have 200 hours to button mash the mouse. I rather play, learn the strategy , try for normal xp and advances , when I hit that wall where time vs. green tips against me I choose a small boost ( i have money from said career ) over getting laid or meeting a client. " no son , can't attend your soccer finals... I'm 6% from Lvl 87 Tyrant!". Lol!
        I play my way, you play yours.. In the end when I pwnd you in PVP your type is so butthurt you'll shout some immature reply anyway ... Difference is I'm smiling and laughing on team speak and going to bed , while your pissed and flaming me on the forums .

        Get a life squeak ... OR BUY ONE! LMfAO

        Ciao Tard

      • http://www.the-app-shack.com Matt F

        Missing any neurons up there, man?

    • taragon99

      Sorry, you sound a little like a person that is taking their anger out on other freemium games on this game.  I generally agree, and do not play freemium games as they require you to pay to play, but the last NimbleBit game I played Tiny Tower was different.  I played the entire game and did not have to pay a dime, if this game is the same then the only people that have to pay are the very impatient ones.

      • VirtualBoyFreak

        This is what I meant: NimbleBit know how to make freemium good. If you want to spend real cash and get further earlier, you can. If you want to play slowly and not spend a single penny, you can too. This is good fremium, and how freemium should be.

        On the other side you have the other freemium, such as Gameloft's Six Guns and things like that, where you HAVE to spend real money to advance in the game. In these last ones, if you don't want to spend money, you can't advance. This is bad freemium. In this bunch you can group Zinga, etc.

        I premium games too, but I don't mind NimbleBit's freemium and I might probably even spend some real cash in their game just to support them.

      • http://www.the-app-shack.com Matt F

        I am starting to think that too, maybe I posted that on the wrong game, but 5 stars to a fremium game?

      • Soul_of_Wit

        Which part of "this is the best of freemium" do you not understand?

      • Jacob007

        What does it matter? Pocket Planes deserves it, freemium or not!

    • Dave_Metzener

      I've never spent a penny on Tiny Tower and I've been playing that for close to a year now. I've just reached 120 floors and well over 200 residence. I expect that Pocket Planes will be the same.

      They just take longer to get to having flights going from LA to London and such...

      • VDFVDFV VFDVDV

        i feel sorry for your life

      • http://www.metzener.com/ Dave Metzener

        I don't. I enjoy playing casual games because I can keep my hands occupied while I watch TWiT or Hulu.

        I do admit that I have been in Pocket Planes way to long compared to other "casual" games, but it's really a blast.

        Oh, you were just trolling... Still...

      • Noah

        I got to 100 floors in Tiny Tower about a year ago it seems and I just stopped shipping people up on the Elevator. It took too long to go up and down even with the best elevator. And there wasn't any "real" point to the game. Maybe if it had a goal or even achievements...

      • http://www.metzener.com/ Dave Metzener

        I haven't used the elevator part of the game in quite some time now. For myself, I just want to see how high the tower can go.

        There are no real points to many games, that doesn't stop me from playing them. Especially when it only takes about 5 minutes to "tend" the tower. I don't help find the bitzen the games asks, and I don't send folks up the elevator. I'm not going to spend real cash to upgrade the elevator and they made it near to impossible to earn the TT bucks it requires to upgrade the elevator without cash.

        If TT took as much time as Pocket Planes took currently, I would have stopped a long time ago.

        As for achievements, it has a bunch. However, they are pretty hard to get yet simple. Like Field Trip which is only achieved if you fully stock both the Aquarium and Mexican Food floors. These are pretty much impossible to achieve like the "Missions" because you have to have both "floors" in your tower and the game randomly generates those floors so the odds of having them are not very good unless you have a very tall tower. Still, they do exist. 

    • http://twitter.com/anwest1 Andreas W

      I am totally with you Matt F. I tried to play Tiny Tower but deleted it after 30 minutes. The only thing that game (and probably this one too) do is to make you feel "Oooh the game is so slow, I buy some credits to speed it up". 5/5? That's just dumb.

  • http://www.facebook.com/richpimm Richard Pimm-Twilight

    Quick, Zynga are coming hide the game!

    • Soul_of_Wit

      Too late.

  • http://www.lukamarcetic.com Luka

    I tried it but stopped playing after about 30 minutes because it absolutely constantly needs your attention and if you wanna get somewhere in this game you better give it attention because otherwise it takes ages to advance.

    • http://www.the-app-shack.com Matt F

      Go as far away as possible, there are tons of games without a single IAP

      • http://www.lukamarcetic.com Luka

        I agree. Freemium games are actually almost unplayable if you don't invest any money in it. It helps if you have no life though. I'd rather pay a couple of bucks and just play the game normally like any other tycoon game out there.

      • Adams Immersive

        Tiny Tower was fully playable for me with no IAP. It wasn’t long lasting fun, but well worth my time! And then I discovered that it also is playable even if you don’t put in a ton of a time. I still check in once every week or two to quickly make a little progress. Put in less time and your tower grows more slowly, but I CAN have a big tower and still have a life :)

      • http://twitter.com/MattRix MattRix

        Hint: you're not supposed to play it constantly. You're supposed to play it for a little bit, and come back whenever you feel like it. 

      • Camille Schaeffer

        If you are talking about Tiny Tower, the truth is, the more you actually check in and play the more bux you can earn by fully stocking stores. I have over 1000. Fully stocked stores earn coins while you are away. PP seems to be something that is too time consuming, not earning coins unless you play constantly. It won't earn much while u r away 

      • http://twitter.com/TouchedWieners Tyler Piderit

        I am usually against the IAP nature of games, but I will definitely be checking this title out due to my addiction of Tiny Tower when I was on Android.

        Thanks for the review of the game :)

  • Briker Ed

    So far, they got me hooked. I don't really get all the fuss about IAP. I feel that, for a timer based game such as this (or Tiny Tower), the freemium model is perfectly fine. Plenty of opportunity to earn money over the downtime, as well as special currency.

    I personally, do NOT want to have tons of coins & bux that'll let me pimp out my airports and planes straight away. Not in a game of this type. The whole point of a timer based game is, I'm able to put it down for as much as I want, and pick it up whenever, and still make some progress. If I wanna progress faster, I'll play more often on shorter air fares. That's just how I view it. I've tried plenty of these free games with timers, and so far I really think that Nimblebit pretty much has the best balance. 

  • Jacob007

    I agree. It makes you want to play more to get more coins, and IAPs are just a shortcut to win the game.

  • Tim Chumbash

    Game is fun, but it reset on its own on like 5 hours into the game and 5$ worth of cash. 

    Also lags like hell :(

  • http://twitter.com/jima99 Jim Adams

    The only thing missing is iCloud saving across multiple devices. I don't see a reason why any game does not support this.

  • Con

    All the people complaining about "this sucks because it's freemium" obviously don't know much about Nimblebit's design philosophy. All of their games are designed so that you get more than enough of the "premium" currency through play. I guarantee you won't need to spend a cent on Pocket Planes if you don't want to. I have more than 200 bux after a few days of play and have never found myself not being able to advance or get what I want because it's locked behind premium currency I can't earn.

  • Con

    All the people complaining about "this sucks because it's freemium" obviously don't know much about Nimblebit's design philosophy. All of their games are designed so that you get more than enough of the "premium" currency through play. I guarantee you won't need to spend a cent on Pocket Planes if you don't want to. I have more than 200 bux after a few days of play and have never found myself not being able to advance or get what I want because it's locked behind premium currency I can't earn.

  • http://twitter.com/Inaba_kun Inaba-kun

    Those VIC 20 visuals are really going to push the iPad 3's retina display. 
    Dreadful art aside, Free to Play is the antithesis of good game design, it's a cancer on gaming and it needs to die.

    • http://www.vitaltitles.com/ Nick

      Such witty sarcasm. This is pixel art. Lots of people like it. Think Fez is ugly too? I think the game fits the style perfectly.

      While I agree Freemium is a pile of crap, this is anything but the standard freemium flare that fleeces you to do anything. I dropped $5 on the game because I love what NB does, but I won't drop any more nor will I need to as long as I play smartly.

      Unless you've played this, tiny tower or pocket frogs, don't make rash judgements about the company, that's the least you can do.

      • http://twitter.com/Inaba_kun Inaba-kun

        I played Tiny Tower and hated it. I'm all for supporting indies, but freemium is basically everything that's wrong with mobile gaming summed up in a single word. 

        As for the blocky visuals, it was a mildly amusing gimmick when it was first done, but it's just lazy now. Fez made up for it's lo-fi visuals somewhat with it's voxel tech, but I'd take beautiful hand painted 2D (see anything by Vanillaware for examples) any day.   

      • http://profile.yahoo.com/PGHQXFHJVPRJPG6O7QG4SFE6EE EdwardM

        Dude, are you playing it? It's extremely laggy and crash every 5 app-switch.
        Can you imagine this game in 3D like infinity blade style?You are playing iDevice. Buy and alienware and enjoy Skyrim if you want awesome graphics.

  • ecl75

    Why is it iOS 5 only ? :(

    • ahamling27

      That's what I was thinking. I think it's because of the twitter integration, and that's not available on iOS 4. :(

      Super bummed because my wife only has a 2nd gen iPod touch thats on iOS 4, so she can't play it. We can hope for an update though!

    • VexorgX

      I was also disappointed that it is only iOS 5.  I have a iPhone 3GS which is fast enough to play a game like this but the iOS 5 experience was too slow to ever install it again.  Was looking forward to this game but now I won't have a chance to try it.

    • Dave_Metzener

      There really isn't a reason this game couldn't be iOS 4.x and above. If it's just the Twitter integration, then take that out and use what people were using for Twitter posts in their apps in iOS 4.x.

      Developers are limiting their apps potential user base by limiting the OS.

      I'm really bummed that Apple decided to limit iOS 6 to iPad 2 and above. I still only have a first gen iPad and am very happy with it! However, I can see a future where if I want to continue to play newer games and run newer apps, I'll have to go out and buy a newer iPad.

      • http://twitter.com/Inaba_kun Inaba-kun

        I'm surprised anyone can be happy with a first gen iPad at this point. I have one and since iOS5 it's been a slow, unreliable, crashy piece of junk.  iOS5 destroyed it, and it's done plenty of damage to my iPhone 4 too.

      • http://www.metzener.com/ Dave Metzener

        When I had over 450 apps on my iPad, I did have some big issues with my iPad. Turns out that the more apps you have on your iDevice, the more executable space the Springboard takes up. After I removed about 100 apps, my iPad ran much better. Apps were not quitting due to memory issues, the speed was much smoother.

        I've never had issues with my iPhone 4. Now to be fair, I had issues with a "Unable to Purchase" problem that was fixed in iOS 5.1.1.

        I would love to have "The New iPad" with it's decent camera and retina display, but my iPad 1 still works just fine and the battery is still really strong.

        If your iPad doesn't have a bunch of apps on it, maybe jailbreaking it and going back to a 4.x version of iOS would be an option. It's possible and may make the device function better.

  • http://twitter.com/izzynobre izzynobre

    They added my hometown of Fortaleza, Brazil. I'm already hooked.

  • Jacob007

    When does Zynga come rip this one off with "PlaneVille?"

  • Dave_Metzener

    Totally loving this game! So far it's been an obsession! It's even taken me away from Diablo III! :)

    NimbleBits needs to create a railroad game similar to Pocket Planes where you buy rail yards, move passengers and cargo just like PP.

    Then they could create a shipping game for moving passengers and cargo over the ocean.

    I would get sucked into each and every one!

  • mashead2000

    Wow so many comments about what Zynga will call their version of the game...

    Shite Flight?

  • tulsy

    Join up with the Flight Crew - Tate Co.

    • http://twitter.com/mashead2000 Lee Massheder

      No everyone here is in the group Toucharcade - winning at the moment

  • http://twitter.com/briforge briforge

    Is only 1 event available for people to work with on a flight crew? For example, right now there are several events spread out over the world. I started in Europe, so the only one I can contribute to is a Pirate Party in Warsaw.  But when I go to the Flight Crew screen, the only event listed there is a Global event in Calgary, which I have no way of helping with.

    Do you get anything extra from delivering to the event city that's not on the Flight Crew page? Seems like the pirate deliveries in Warsaw are a little higher than normal.

  • ChiSoxKeith

    Wait for the update. Game crashes A LOT on my iPhone 4 running iOS 5.1. Completely wiped out the first days worth of gaming.

    Buyer beware!

    • http://profile.yahoo.com/PGHQXFHJVPRJPG6O7QG4SFE6EE EdwardM

      It's FREE, dude..

  • Jacob007

    I hope the update is VERY soon. I haven't been experiencing crashes or loss of data, but every time I get on the game, I get nervous.

  • agentblank

    Doe everyone in the flight crew qualify for the reward? And if so do I need to do a job at the place the event is to qualify?

  • Noah

    Eh. I played for 10 minutes. Didn't see the charm. Deleted.

    • t0xic

      It's ur choice dude

  • abodi

    Game list my progress after a pretty constant 16 hours of play. Seems to have happened when I got a phone call while playing.

    Was enjoying it. Bit no way I'm replaying all that time.

    • abodi

      Lost

  • Justin Aranda

    Only iOS 5?:c I'm starting to give up for my 2G.

  • Lyra

    I love this game. I really don't understand people who talk about how long it takes. I play it whenever I have time and always when all my planes have landed. It's not about watching it like a pervert watches a stripper.

  • Tarzerix

    This is how freemium should be...I just wonder if they can get enough profit out of this concept. I hope they do, nimblebit speaks one of the user-friendliest languages when it comes to ios gamedesign, and should survive for a long time. But why did they left Frankfurt Airport out of the game? Its europes second largest airport...:oT

  • Camille Schaeffer

    Pocket Planes is too hard to get BUX and slow making coins and it is making me not want to playit. I have never spent a penny on Tiny Tower, am at max floors with over 1000 earned Bux. I give PP another day or two then I'm done with it. 

    • http://profiles.google.com/sokolov22 Derek Chin

      This surprises me.  I have found more Bux than I need, and quite often sell them them for additional coins.

      • http://profiles.google.com/sokolov22 Derek Chin

        One piece of advice would be that always pick up the Bux passengers, you can put them on layover even if you aren't going to their final destination originally.  Layover passengers don't disappear.  Also, bigger cities often have multiple Bux passengers after new jobs appear.

      • R R

        can someone please explain the layovers to me? like how exactly does it work in this game? thanks!

      • http://profiles.google.com/sokolov22 Derek Chin

        After transporting a passenger or cargo to an airport that is NOT their final destination, simply unload them.

  • BigSteve

    After a solid 2 days of progress, opened up to a replay of tutorial and all progress disappeared. Not impressed Nimblebit. Known bug?

  • http://iwantalychee.tumblr.com Ivana Lychee

    Does anyone know how the events work? Like not just the main one with your flight crew, the event checklist and progress thing.

    i.e. I sent cargo/passengers to a city with a fire, and it appeared on my event checklist. Later when I flew to a city with a storm or something, it doesn't appear on the checklist. 

  • http://www.facebook.com/andrew.gibson.5895 Andrew Gibson

    Flight Crew - 'GOD SPEED' - based in the Australian region

  • taylorbarclay

    Joined the crew, having an awesome time with this one.

  • http://twitter.com/jonny_power Jon Tosh

    This game is just far too slow. Too slow to make money, too slow to make bux.

  • http://www.facebook.com/crazyokie Doug Reed

    So I started playing this on the bus yesterday. Went fine, a little slow to start, but okay. Then I got to the point where I had to get off and change buses. So I closed the app and got off the bus. Ding. What the? A plane landed? Okay, log back, deal with it. Close app again. Ding! Another freaking plane landed. And so on. As far as I can tell, there is no way to stop the app once started - it keeps running. Which is not convenient when you have a job, or need to drive a car. Heaven forbid you be on call - so you cannot turn your phone off or put it on vibrate at night - the constant ding would drive me nuts. So without a way to pause the action, I deleted it. Which is sad, because I kinda liked it. Am I missing something?

    • http://www.facebook.com/profile.php?id=1951276 Josh RageLyfe

      Yeah, turn the notifications off (iphone settings) and then ignore the game when you're busy, and then come back to it when you have free time. There is no penalty for ignoring the game after you send the planes to their destinations.

    • http://profile.yahoo.com/PGHQXFHJVPRJPG6O7QG4SFE6EE EdwardM

      You do miss something. At level 12 ++ when you're already able to operate eurasia or america-asia, you will have to wait for 1-2 hours for the flights to finish. I got to lv 12 just in 2 days. Install it back. You won't regret it.

  • http://twitter.com/weluckyfew maye

    I love this game! It took a bit of time to learn what everything is and how it works. Is it better to buy airports closeby or a far as your planes can reach it? I'm also debating on whether to buy more planes slots vs airports. I have lots of parts from buying them off the market but I don't want any planes in the hanger cause it cost 1 bux to put the planes back in the air.

  • http://profile.yahoo.com/PGHQXFHJVPRJPG6O7QG4SFE6EE EdwardM

    It seems that MATT F is losing himself in the definition of FREEMIUM games. It's FREE and has the features of preMIUM ($$$) game. Examples of this kind of games are dragonvale, tiny tower, bug heroes, zombie highway, etc.

    Pocket plane from NimbleBit is certainly one of the best iOS freemium games. I haven't spent even a single penny for this game and I'm at LV 21, with 15 planes, operating in 6 continents, and following every events from brisbane, casablanca, until santiago.

    IMO, for those who are in to tycoon games such as sim city, dragonvale, or crime city, this game is a MUST have.

    Gamecenter name: edwardmputera
    Rating: 5.0/ 5.0

  • http://www.facebook.com/dwolf1 Dave Wolf

    Does anybody know what the level breakdown is for new planes to be available? I'm on level 19 and the two highest planes I can buy are the Pearjet and Aeroeagle. I'd love to get some of the bigger planes I see in the airpedia.

  • chuckyboomboom

    Add me on gamecenter @chucky_boomboom and I'll give you a free airvan-m :-)

  • PSer130

    I don't know if I should get this game

  • MCINTOSH

    Found a bug where the airplane is in the air but you can upgrade it (Dec 24) buy a costume for the pilot or change it then go back to the airplane specs, don't use the X button and then the others buttons are available

Pocket Planes Reviewed by Brad Nicholson on . Rating: 5