The ability that developers have to completely control the pricing of products they put on the App Store has really turned traditional software pricing models on their ear. Now 99¢ seems to be the price many game developers try to target, and finding any excuse to have a sale has proven a popular marketing tactic for the iOS developer (just look at the staggering number of games on sale for this Memorial Day weekend, as an example).

Also, making games temporarily free has proven to be an important promotional tool to gain visibility and increase a user base for your game on the App Store. This has created a whole new market of 3rd party free app promotion websites and services, but it appears that even Apple might be getting in on the free game bandwagon as well.

As the official App Store Twitter account posted earlier today, Cut the Rope: Experiments [$1.99 / $3.99 (HD)] is their "Free App of the Week", which as far as we can tell is the first of its kind.

Now, don't get me wrong, Cut the Rope: Experiments is an excellent game and you should go download it immediately if you haven't already, no matter what the promotion is. But it will be interesting to see if this is something that Apple keeps doing each week, and I'd be curious to know how they decide on which games or apps to promote.

Also worth pointing out are a couple of changes to the App Store itself, like the disappearance of the Staff Favorites section, the changing of the iPhone/iPad Game of the Week banners on the front page of the App Store to "Editor's Choice", and the ridiculously large banner text denoting Cut the Rope: Experiments as the App of the Week right on the game's App Store page.

We'll keep our eye on the App Store to see how this continues to evolve, but with visibility being such a big problem it's nice to see Apple exploring different promotional ideas on their own.

[Hat Tip to Jeff Scott's Twitter]

  • http://twitter.com/Playfo Playfo

    This is interesting experiment by Apple :)

  • ramon31

    I am almost certain that next weeks free game will be fruit ninja... with IAP why charge 99c

    • http://twitter.com/Leonick91 Hampus Jensen

      These are Apple promotions, pretty sure Fruit Ninja will now go free anyway, no need for a special promotion for that.

  • ratsinheat

    I promise you all that apple is neither experimenting or responding to anything by doing this. They have so much money they cannot decide how to spend it. That is fact. And developers don't really deserve to name whatever price. I'd they want to do that they can create a device, coding system, sales platform and then market it all they want. There's nothing unfair about it. And I say this as a game fan and developer.

    • Thaurin

      You are batshit insane. Insane!!

  • http://twitter.com/Leonick91 Hampus Jensen

    Think I preferred the old iPad/iPhone app/game of the week rather than just Editors Choice but oh well, Free App of the Week is a nice touch.
    Also, staff favourites might be gone but All-Time Favourites is new isnt it? So they just renamed it.

    • ManuD

      I quite liked the minor modifications. I welcome it.

  • http://www.facebook.com/profile.php?id=690747678 Paul Johnson

    Oooh goodie. More stuff we won't get on but all our peers will. I'm pumped.

  • http://twitter.com/drelbs drelbs

    Makes me wonder if apps that do this with Apple will still have their ranking reset when they switch free -> paid...

  • http://www.garotadesdobravel.com.br/ Bianca Mól

    My exact thoughts: how would Apple decide on which games or apps to promote (smells like marketing?)

    Pretty interesting, though. I mean...Free apps, who wouldn't love it?! :D

  • http://twitter.com/BeRad_Ent Be-Rad

    Wonder if this will cause any damage to the paid app marketplace

  • vmanuel

    I am all for it, but hmmm, how does that work if u have to pay real money to stay alive in the game? I bet those real be the only games that will be free.. Makes u go hmmmm again, just a thought ...