Late last month Everplay and FruitFireForge released Spellsword [$0.99], a game we really enjoyed in our review. It took the arena-style action platforming of Super Crate Box [$1.99] and added a ton of variety in the form of RPG-like upgradeable items and abilities. Even though the two titles shared a core idea, Spellsword really stood on its own as a different experience.

However, one of the main problems we had with the game had to do with the controls. They worked well on the smaller screen of the iPhone and iPod touch, but failed to scale very well to the iPad’s big screen. Today’s update addresses this very problem by allowing you to move the virtual buttons to wherever you feel is most comfortable. Also, an new option for “Pro Swipe Controls” has been added that makes the movement controls center on wherever you place down your thumb.

Speaking of options, there’s an actual Options screen you can access from the main menu. It’s here you can configure the controls and also some basic stuff like volume sliders, an option for disabling hints, and a new option to reset your current character if you want to start over.

In addition to all the new options, Everplay has also sent over a teaser for a new upcoming level which you can see above. This new stage will contain new enemies as well as new items for your character to unlock. No word on just when this new level will hit, but it shouldn’t be too far off. In the meantime enjoy the latest update which tightened up an already great overall package in Spellsword.

  • Adams Immersive

    Are the iCade controls fixed? That’s my only barrier.

    By the way, I see from that screenshot that the pixels are precisely sharp on iPhone. Are they equally sharp, or softened (like Terra Noctis) on iPad? I love my pixels sharp! :)

  • Das Falk

    Great news. Can't wait till the new level will be released :)

  • http://www.jshamblin.com J.Shamblin

    I deleted this app, but I'm willing to give it another try.

  • http://twitter.com/Micahsa Micah Peterson

    I have enjoed the game thus far and only play on the 4s so no issues with controls.  I like the that the missions aren't all card related (ala SCB rewarding you for boxes), so that I can strategically pick up cards and use them to their full extent if I like.  A couple of the cards are less powerful but I don't mind as much.

    My only issue is the challenge, or lack therof.  I have completed all missions and only felt challenged on maybe 2-3 of them.  The rest were so quickly beaten I often didn't even know what the goal was and started just blazing through levels left and right.  I'd have to go back and check which ones I had issues with but I'm pretty sure it was the ones with spammed slimes and I just kept getting lame cards.

    [SPOILER ALERT]
    I may have been just using the perfect item combination but it seemed that once I earned the 40% dodge helm and wore +heart items I was rarely in danger of dying.
    [/SPOILER]

    • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

      You simply picked the (almost) best survivability set (there is a 50% helm). If you get better at the game you can get away with less survivability stats and more combat (or extra money) stats. This is basic RPG strategy.

  • Vinvy

    Game is playing better on my 2nd gen ipod touch after this update, seemingly less lag and much smoother gameplay. Pro Touch controls are great as well. 

  • Gemutlichkeit

    After this update I've had worse luck with the horrible controls than the previous release. They really need to just steal the controls from SCB.

  • kioshi

    I still dislike the controls, both on iPhone and iPad.