When Team Meat announced that they were actually making a Super Meat Boy game for iOS on April 1st, it was hard to know whether they were serious or just pulling a prank, given their past history with the App Store. However, at the end of April we got an update on what Super Meat Boy: The Game, a built from the ground up touch-based version of their super popular console platformer, would be all about, and it sounded like they were taking things pretty seriously.

This past Friday, Team Meat posted some new information on their blog about Super Meat Boy: The Game, as well as some insight into their disdain for the App Store. In a nutshell, they’re not fans of the trend of timer-based games that force you to wait out your perceived progress unless you’ll pony up real money in-game to speed up the process. Think Farmville, Smurf’s Village, and the like.

Because of that the team is making sure that Super Meat Boy: The Game will be something that actually respects the player’s time and ensures there’s a real sense of fulfillment for conquering its challenges. Those who have enjoyed the original Super Meat Boy know just what they’re talking about. I’m excited to see how they translate their brand of twitch-based gameplay to the touch screen.

Here’s a new screen of Super Meat Boy: The Game showing one of the level select screens.

Team Meat notes that just because this screen shows only 8 levels, Super Meat Boy: The Game isn’t going to be your typical bite-sized mobile game, and the amount of content in the iOS game will be comparable to the original Super Meat Boy, but in a different way. They tease they'll be explaining just what they mean by that in the near future, and we'll keep an eye out for any further Super Meat Boy: The Game news as work continues on the title.

  • http://pulse.yahoo.com/_MGKMDABPUEAIAYIL5RC6WGE3AY Schuyler

    Their beef with the App Store is a product of not liking the Farmville genre?! Do they boycott movie theatres because they don't like Adam Sandler comedies?

    • Benjamin Boyce

      Misleading title.

    • mrjr84

      Team Meat is obnoxious. Everything I hear about them makes them sound like a bunch of drama queens. And they seem clueless about mobile gaming. Aren't these the same folks who said you couldn't make a twitchy game with touchscreen controls? "Oh crap. League Of Evil just made us look like dummies. Guess we have to do SMB after all." Yeah, LOE, and about a million other platformers and runners made you look silly. Turns out touchscreen controls *do* work really well for all sorts of games/genres.
      Then all the politics and drama RE: the App Store economy? Good grief. Sometimes change sucks if you can't adapt. Guess the world will always moan about that. 
      What I don't see is why we need these guys on iOS. 

      • Ben

        League of Evil is good. You know what, though? It pales in comparison to SMB on XBLA. You know why? Mostly because of the touchscreen controls.

        I think the main point is that they're finding a way to do something like SMB using a touchscreen without onscreen controls. That might mean endless runner (or some sort of autorunner) and it might not, but it'll be good.

      • http://www.jshamblin.com J.Shamblin

        Super Meat Boy is a good game, but I like League of Evil more and the touch controls are not a problem. It's more fun to play as a secret agent than bloody piece of meat, and punching an evil scientist in the face is a lot more satisfying.

      • http://twitter.com/crunchewy Crunchewy

        I'm another that liked League of Evil a lot more than Super Meat Boy. SMB I didn't get through the demo even before deleting it. Too frustrating and not a lot of fun. LoE for some reason worked for me and got me to play quite a lot longer... but eventually it burned me out. I think I played maybe 3 or 4 levels in LoE2 and then never touched it again.

      • http://www.facebook.com/scpedicini Shaun Pedicini

        I'm on the opposite side of the camp, I don't mind if a game is difficult *provided* that it does not stem from cheapness/bad controls/etc. I've played through every normal level in SMB and about 50% of the ultrachallenging hidden Dark World levels and although some of the levels are supremely hard requiring pixel precise jumps, the controls are absolutely SPOT-ON for this dexterity-type game. 

        Same reason that I vastly enjoy old NES Ninja Gaiden and Mega Man games, nice tight controls which so many games seem to lack these days. Most games can never be too hard, since many players including myself enjoy the challenge, but too easy quickly becomes boring.

  • http://www.facebook.com/profile.php?id=100000128746044 Dylan Praesto

    I am so excited to see how this game will turn out to be :D I have a feeling this will be my game ot the year.  

  • ndre

    So, making an horrible Mac port of SMB must come from their hate of developers making good games for OS X

    • drlemon

      The mac port was fine!

  • mclifford82

    I'm looking forward to playing Super Meat Boy: The Game.  I never played any of the other titles, but I'm a hardcore iOS gamer so Super Meat Boy: The Game will be on the list.  Oh yeah, also:

    Super Meat Boy: The Game 
    Super Meat Boy: The Game 
    Super Meat Boy: The Game 
    Super Meat Boy: The Game 
    Super Meat Boy: The Game 
    Super Meat Boy: The Game 

  • http://twitter.com/dezign999 François

    hopefully they don't botch up the saving system like what happened with super crate box ignoring iCloud and then blame it on this chicken or egg rhetoric later

  • http://www.meadiciona.com/charles_anjos Charles Albert

    "they’re not fans of the trend of timer-based games that force you to wait out your perceived progress unless you’ll pony up real money in-game to speed up the process."

    even so, one must be retarded to really like it. it's the worst thing ever happened to the mobile game industry.

    • farnsworth_pro

      there are many many many many drones willing to say that they actually enjoy farmville and the like... it's horrifically sad because that which gets funds; proliferates.

      Some people are just a glutton for punishment i suppose :(

      • http://twitter.com/woodesh matthew wood

        they are the most profitable apps on the store, they've become a guilty underground pleasure. i think charles secretly plays Smurfs village.

      • http://www.meadiciona.com/charles_anjos Charles Albert

        i download them just to rate them one star. yeah, i'm that retarded lol

  • http://www.facebook.com/profile.php?id=1081802345 Alex Brito

    I will totally get this.

  • IMNS

    Ugh. Stop being a drama queen team meat. You weren't an AppStore fan even when freemium wasn't allowed by apple.

  • http://twitter.com/voxl voxl

    I'm really disappointed with how you covered this. 

    The relevant quote is:
    "As many of you may have noticed, there is a whole shit load of wrong [with mobile gaming] these days, from abusive and manipulative money making tactics, to flat out stealing. To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated..."

    "There is an on going theme these days to use a very basic video game shell and hang a "power up carrot" in front of the player. the player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more... but then the catch... instead of achieving these "goals" by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!"

    TouchArcade should be more critical of these types of practices.  Instead the TA writers seem to just accept this as the status quo, and I rarely hear warnings for potential buyers of these types of games.

    TouchArcade needs to stop going so easy on developers who employ these practices.  Tell it like it is, please.

    • http://www.meadiciona.com/charles_anjos Charles Albert

      Like they loving and sucking the balls of that imbecile excuse of a "game" that is Tiny Tower. I'm yet to find what is so amusing in a game so retardedly limited.

    • http://www.jshamblin.com J.Shamblin

      Honestly, what does it matter what Team Meat said about scammers? Team Meat are hypocrits. They were one of the first developers to cheat people out of money in the appstore by charging hundreds of dollars for their game "Zits n' Giggles." How is charging $349.99 for an app any better than charging hundreds of micro payments of $0.99?

      • http://twitter.com/voxl voxl

        You can't be serious.  

        One is obviously a facetious "political" statement while the other is an "accepted" practice of scamming users into paying for progress.

      • http://www.jshamblin.com J.Shamblin

        I'm very serious. I realize you must be a fan of Team Meat, but you need to open your eyes and research the topic further. It was more than a "facetious political statement," because Team Meat actually placed the "joke" into practice and took a lot of money from people, refused to refund it, and laughed publicly (@GDC) afterward.

        There is an entire blog post on their site (Express an opinion, get an app pulled, March 19, 2010) in which they try to defend their actions and reasoning for keeping the money. Read it, it's in their own words, and then try to defend them charging $349.99 for a game.

        The bottom line is that they took advantage of people. In my opinion, Team Meat is no better than the scammers they claim to be against.

      • Kirkpad

        Correction, took advantage of STUPID people. Any app store user stupid enough to buy his overpriced app deserves to lose their money. 'Nuff said.

      • http://www.jshamblin.com J.Shamblin

        That doesn't make it right. Happy trolling, Kirkpad.

  • Rdkjr11

    Pass. I've heard that "Team Meat" is stuck up and greedy. I don't need to play any game so much that i would deal with companies like that.

  • Kirkpad

    Unfortunately, Team Meat can say whatever they want until an iOS developer designs better levels than what Edmund has already created in Gish and SMB. Seriously, people who think iOS platforming isn't casual are insane.

  • CkX82

    Even though they're a couple of asswipes I'm excited about SMB. To me, it's obvious that games like League of Evil showed that you can make a GREAT platformer on iOS.