On April Fool's Day, Team Meat teased that its upcoming Super Meat Boy game for iPhone and iPad game will use new art, new sound, and new mechanics. In other words, it's not going to be a port of Super Meat Boy. Speaking with The Verge today, Team Meat revealed that it wants Meat Boy iOS to be twitch-based platformer like its big brother, but plans to tone down the memorization part of that original experience for the mobile crowd.

"[The original] Meat Boy was a twitch-based game about memorizing things," said Edmund McMillen of Team Meat said. "[iOS] Meat Boy is the opposite. That's the foundation of its design. But it's also on a touch device, so there's that as well. We want to make a twitch-based platformer that's not about memorization."

With a fuller picture of what this game is now in our minds, we're imagining that this version of will have the spirit of the original Meat Boy, minus some of the pain. It sounds almost... enjoyable. We're scared. Should we be scared?

[via The Verge]

  • http://twitter.com/crunchewy Crunchewy

    I still think they are screwing with us. In any case I don't care that much. I'm one of the rare few who didn't like Super Meat Boy - I didn't even get through the demo before not wanting to play any more. I liked League of Evil, for some reason, but even it wore me out and I only played a few levels of LoE2 before stopping.

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    Thank god. I hate rote memorization. Leave that for work and school.

  • http://twitter.com/ChaoticBox Frank Condello

    "twitch-based platformer that's not about memorization" = Endless runner. Who's taking bets?